diff --git a/resources/Schema/Entities/LevelCollisionTest.xml b/resources/Schema/Entities/LevelCollisionTest.xml
new file mode 100644
index 00000000..0feb9a11
--- /dev/null
+++ b/resources/Schema/Entities/LevelCollisionTest.xml
@@ -0,0 +1,43 @@
+
+
+
+
+
+
+ ../assets\Models/MapVersion1.obj
+
+
+
+
+
+
+
+
+
+
+
+
+ ../assets/Models/Core/UnitCube.obj
+
+
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/src/Engine/Collision/Collision.cpp b/src/Engine/Collision/Collision.cpp
index 41ca2155..7e9edb31 100644
--- a/src/Engine/Collision/Collision.cpp
+++ b/src/Engine/Collision/Collision.cpp
@@ -403,6 +403,50 @@ bool AABBvsTriangles(const AABB& box, const std::vector& model
newBox = AABB::FromOriginSize(newBox.Origin() + outVec, newBox.Size());
}
}
+
+ //outResolutionVector = glm::vec3(INFINITY);
+ //std::stack testBoxes;
+ //std::stack resolveIndices;
+ //std::stack resolveVectors;
+ //resolveVectors.push(glm::vec3(0.f));
+ //resolveIndices.push(0);
+ //testBoxes.push(box);
+ //do {
+ // int i = resolveIndices.top();
+ // resolveIndices.pop();
+ // while (i < modelIndices.size()) {
+ // std::array triVertices = {
+ // Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
+ // Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
+ // Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
+ // };
+ // glm::vec3 outVec;
+ // bool test = AABBvsTriangle(testBoxes.top(), triVertices, outVec);
+ // if (test) {
+ // hit = true;
+ // //emplace?
+ // resolveIndices.push(i);
+ // testBoxes.push(AABB::FromOriginSize(box.Origin() + outVec, box.Size()));
+ // resolveVectors.top() += outVec;
+ // }
+ // }
+ // testBoxes.pop();
+ // resolveVectors.push(glm::vec3(0.f));
+ //} while (!resolveIndices.empty());
+ //if (hit) {
+ // if (!resolveVectors.empty()) {
+ // while (!resolveVectors.empty()) {
+ // if (glm::length2(resolveVectors.top()) < glm::length2(outResolutionVector)) {
+ // outResolutionVector = resolveVectors.top();
+ // }
+ // resolveVectors.pop();
+ // }
+ // } else {
+ // //TODO: This won't happen.
+ // ImGui::Text("Collision, but not resolved.");
+ // }
+ // return true;
+ //}
return hit;
}