Lots of things done
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@@ -63,6 +63,17 @@ struct ModelJob : RenderJob
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}
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};
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// Cool Death Animation
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struct CoolDeathAnimationJob : ModelJob
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{
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glm::vec3 OriginPos;
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float TimeSinceDeath = 0.f;
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float EndOfDeath = 15.0f;
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};
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struct SpriteJob : RenderJob
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{
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unsigned int ShaderID = 0;
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