Lots of things done
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@@ -76,6 +76,15 @@ void Renderer::InitializeShaders()
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m_DrawScreenQuadProgram->Compile();
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m_DrawScreenQuadProgram->Link();
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m_CoolDeathAnimProgram = ResourceManager::Load<ShaderProgram>("#CoolDeathAnimProgram");
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//m_CoolDeathAnimProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/CoolDeathAnim.vert.glsl")));
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//m_CoolDeathAnimProgram->AddShader(std::shared_ptr<Shader>(new GeometryShader("Shaders/CoolDeathAnim.geom.glsl")));
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//m_CoolDeathAnimProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/CoolDeathAnim.frag.glsl")));
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//m_CoolDeathAnimProgram->Compile();
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//m_CoolDeathAnimProgram->Link();
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//m_CalculateFrustumProgram = ResourceManager::Load<ShaderProgram>("#CalculateFrustumProgram");
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//m_CalculateFrustumProgram.AddShader(std::shared_ptr<Shader>(new ComputeShader("Shaders/GridFrustum.comp.glsl")));
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//m_CalculateFrustumProgram.Compile();
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