Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts: # assets # resources/Schema/Entities/Player.xml # resources/Schema/Entities/PlayerAssaultFallbackBlue.xml # resources/Schema/Entities/PlayerAssaultFallbackRed.xml # resources/Schema/Entities/PlayerAssaultRed.xml # resources/Schema/Entities/aaaatestremoveme.xml # resources/Schema/Entities/aim_rays.xml
This commit is contained in:
@@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<NetworkComponent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="NetworkComponent.xsd">
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</NetworkComponent>
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@@ -0,0 +1,10 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="NetworkComponent">
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<xs:annotation>
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<xs:documentation>If an entity has this component, it will be broadcasted to clients in a snapshot.</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ServerIdentity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ServerIdentity.xsd">
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<IP>123.123.123.123</IP>
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<Port>65999</Port>
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<ServerName>UnkownServer</ServerName>
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<PlayersConnected>0</PlayersConnected>
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</ServerIdentity>
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@@ -0,0 +1,23 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="ServerIdentity">
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<xs:annotation><xs:documentation>A component for tracking the data of servers in the serverlist.</xs:documentation></xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="IP" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The IP adress of the server.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Port" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Port used to connect to the server.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ServerName" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>Name of the server.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="PlayersConnected" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Amount of players connected to the server.</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ServerList xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ServerList.xsd">
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<TotalIdentities>0</TotalIdentities>
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<NextPosition>0</NextPosition>
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<Offset X="0.0" Y="0.0" Z="0.0"/>
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</ServerList>
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@@ -0,0 +1,20 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="ServerList">
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<xs:annotation><xs:documentation>The menulist where servers will be listed.</xs:documentation></xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="TotalIdentities" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>The amount of server identities in this list.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="NextPosition" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Where the next serverIdentity should be placed.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Offset" type="t:Vector" minOccurs="0">
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<xs:annotation><xs:documentation>How much offset should be applied per position</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ShieldAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ShieldAbility.xsd">
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<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
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<Active>false</Active>
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</ShieldAbility>
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@@ -9,8 +9,8 @@
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>This is the cooldown on shield</xs:documentation></xs:annotation>
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<xs:element name="Active" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>If the shield is active or not</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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@@ -5,4 +5,5 @@
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<Color R="1" G="1" B="1" A="1"/>
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<Visible>true</Visible>
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<DepthSort>true</DepthSort>
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<BlurBackground>false</BlurBackground>
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</Sprite>
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@@ -24,6 +24,9 @@
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<xs:element name="DepthSort" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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