Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts: # assets # resources/Schema/Entities/Player.xml # resources/Schema/Entities/PlayerAssaultFallbackBlue.xml # resources/Schema/Entities/PlayerAssaultFallbackRed.xml # resources/Schema/Entities/PlayerAssaultRed.xml # resources/Schema/Entities/aaaatestremoveme.xml # resources/Schema/Entities/aim_rays.xml
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+5
-8
@@ -35,8 +35,10 @@
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#include "Game/Systems/BoostSystem.h"
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#include "Game/Systems/BoostIconsHUDSystem.h"
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#include "Game/Systems/ScoreScreenSystem.h"
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#include "Game/Systems/SpectatorCameraSystem.h"
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#include "GUI/ButtonSystem.h"
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#include "GUI/MainMenuSystem.h"
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#include "Game/Systems/MainMenuSystem.h"
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#include "Game/Systems/ServerListSystem.h"
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Game::Game(int argc, char* argv[])
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@@ -137,25 +139,20 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<TextFieldReader>(updateOrderLevel);
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m_SystemPipeline->AddSystem<AbilityCooldownHUDSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<TextFieldReader>(updateOrderLevel);
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m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<BoostSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
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m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
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m_SystemPipeline->AddSystem<BoostIconsHUDSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<ScoreScreenSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<SpectatorCameraSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<ServerListSystem>(updateOrderLevel, m_Renderer);
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// Populate Octree with collidables
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
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