Rename the thingie
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@@ -31,7 +31,7 @@ private:
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ShaderProgram* m_BasicForwardProgram;
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ShaderProgram* m_CoolDeathAnimProgram;
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ShaderProgram* m_ExplosionEffectProgram;
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};
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#endif
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@@ -64,7 +64,7 @@ struct ModelJob : RenderJob
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};
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// Cool Death Animation
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struct CoolDeathAnimationJob : ModelJob
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struct ExplosionEffectJob : ModelJob
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{
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glm::vec3 ExplosionOrigin;
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double TimeSinceDeath = 0.f; //Seconds
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@@ -25,7 +25,7 @@ private:
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void FillModels(World* world, RenderQueue* renderQueue);
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void FillLights(World* world, RenderQueue* renderQueue);
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void FillCoolDeathAnim(World* world, RenderQueue* renderQueue);
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void FillExplosionEffect(World* world, RenderQueue* renderQueue);
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glm::mat4 ModelMatrix(World* world, EntityID entity);
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};
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@@ -119,7 +119,7 @@ private:
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ShaderProgram* m_CalculateFrustumProgram;
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ShaderProgram* m_LightCullProgram;
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ShaderProgram* m_CoolDeathAnimProgram;
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ShaderProgram* m_ExplosionEffectProgram;
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};
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