Rename the thingie
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@@ -64,7 +64,7 @@ struct ModelJob : RenderJob
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};
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// Cool Death Animation
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struct CoolDeathAnimationJob : ModelJob
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struct ExplosionEffectJob : ModelJob
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{
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glm::vec3 ExplosionOrigin;
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double TimeSinceDeath = 0.f; //Seconds
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