Rename the thingie
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@@ -76,12 +76,12 @@ void Renderer::InitializeShaders()
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m_DrawScreenQuadProgram->Compile();
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m_DrawScreenQuadProgram->Link();
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m_CoolDeathAnimProgram = ResourceManager::Load<ShaderProgram>("#CoolDeathAnimProgram");
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//m_CoolDeathAnimProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/CoolDeathAnim.vert.glsl")));
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//m_CoolDeathAnimProgram->AddShader(std::shared_ptr<Shader>(new GeometryShader("Shaders/CoolDeathAnim.geom.glsl")));
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//m_CoolDeathAnimProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/CoolDeathAnim.frag.glsl")));
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//m_CoolDeathAnimProgram->Compile();
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//m_CoolDeathAnimProgram->Link();
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m_ExplosionEffectProgram = ResourceManager::Load<ShaderProgram>("#ExplosionEffectProgram");
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//m_ExplosionEffectProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ExplosionEffect.vert.glsl")));
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//m_ExplosionEffectProgram->AddShader(std::shared_ptr<Shader>(new GeometryShader("Shaders/ExplosionEffect.geom.glsl")));
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//m_ExplosionEffectProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ExplosionEffect.frag.glsl")));
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//m_ExplosionEffectProgram->Compile();
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//m_ExplosionEffectProgram->Link();
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