InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file.
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@@ -21,6 +21,7 @@ RMDIR /S /Q "%DeployLocation%\Shaders"
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MKLINK "%DeployLocation%\Shaders\" "resources\Shaders" /J
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:: Configuration files
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MKLINK "%DeployLocation%\DefaultConfig.ini" "resources\DefaultConfig.ini" /H
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MKLINK "%DeployLocation%\DefaultInput.ini" "resources\DefaultInput.ini" /H
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:: Platform specific binaries
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IF "%~1"=="" GOTO :EOF
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