From 35a8d45fa42c30e3e330bf270782a05fbb0f14c7 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Thu, 10 Mar 2016 19:20:21 +0100 Subject: [PATCH] Fixed skinned models not being able to be shielded --- src/Engine/Rendering/DrawFinalPass.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Engine/Rendering/DrawFinalPass.cpp b/src/Engine/Rendering/DrawFinalPass.cpp index d03b0c2b..a538f818 100644 --- a/src/Engine/Rendering/DrawFinalPass.cpp +++ b/src/Engine/Rendering/DrawFinalPass.cpp @@ -1232,7 +1232,7 @@ void DrawFinalPass::DrawToDepthStencilBuffer(std::listSkeleton->GetTPose(); } - glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); + glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0])); } else { if (lastShader != m_FillDepthStencilBufferProgram->GetHandle()) {