wip for shadows

they work, but will be shit until we get cascaded.
This commit is contained in:
FakeShemp
2016-02-10 20:51:33 +01:00
parent cb77c1ff97
commit 36043010af
2 changed files with 42 additions and 7 deletions
+2 -2
View File
@@ -58,8 +58,8 @@ private:
glm::mat4 m_LightView;
glm::mat4 m_LightSpaceMatrix;
GLuint resolutionSizeWidth = 2048 * 2;
GLuint resolutionSizeHeigth = 2048 * 2;
GLuint resolutionSizeWidth = 1024 * 8;
GLuint resolutionSizeHeigth = 1024 * 8;
bool m_ShadowOn = true;
};