The EPlaySoundOnEntity event now has support to set the gain on the sound. It now also uses EntityWrapper instead of EntityID.
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@@ -12,7 +12,8 @@ namespace Events
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// Sound behavior is thereby specified in the SoundEmitter component.
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struct PlaySoundOnEntity : public Event
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{
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EntityID EmitterID = 0;
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EntityWrapper Emitter = EntityWrapper::Invalid;
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float Gain = 1.f;
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std::string FilePath = "";
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};
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