Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
Conflicts: include/Engine/Rendering/Renderer.h src/Engine/Rendering/Renderer.cpp
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@@ -20,6 +20,7 @@ public:
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void InitializeShaderPrograms();
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void Draw(RenderScene& scene, GLuint SSAOTexture);
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void ClearBuffer();
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void OnWindowResize();
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//Return the texture that is used in later stages to apply the bloom effect
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GLuint DepthBuffer() const { return m_DepthBuffer; }
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@@ -34,7 +35,6 @@ public:
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FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
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FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
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private:
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
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void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
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