Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
Conflicts: include/Engine/Rendering/Renderer.h src/Engine/Rendering/Renderer.cpp
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@@ -24,9 +24,12 @@
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#include "imgui/imgui.h"
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#include "TextPass.h"
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#include "Util/CommonFunctions.h"
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#include "Core/PerformanceTimer.h"
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class Renderer : public IRenderer
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{
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static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
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public:
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Renderer(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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@@ -38,8 +41,12 @@ public:
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virtual PickData Pick(glm::vec2 screenCoord) override;
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private:
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//----------------------Variables----------------------//
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static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
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EventBroker* m_EventBroker;
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TextPass* m_TextPass;
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@@ -51,6 +58,7 @@ private:
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Model* m_UnitSphere;
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int m_DebugTextureToDraw = 0;
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bool m_ResizeWindow = false;
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float m_SSAO_Radius = 1.0f;
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float m_SSAO_Bias = 0.05f;
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float m_SSAO_Contrast = 1.5f;
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