some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
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@@ -19,7 +19,9 @@ public:
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bool BindFramebuffer(GLint framebuffer);
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bool BlendEquation(GLenum mode);
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bool BlendFunc(GLenum sfactor, GLenum dfactor);
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bool StencilFunc(GLenum sfail, GLenum dpfail, GLenum dppass);
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bool StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
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bool StencilFunc(GLenum func, GLint ref, GLuint mask);
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bool StencilMask(GLuint mask);
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bool DepthMask(GLboolean flag);
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private:
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