some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
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@@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/Core/Unithexagon.mesh</Resource>
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</c:Model>
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<c:Shield/>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="dl">
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<Components>
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<c:DirectionalLight/>
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<c:Transform>
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<Orientation X="0" Y="2.61800003" Z="0.756000042"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="sl">
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<Components>
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<c:SceneLight>
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<Gamma>2.2000000476837158</Gamma>
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</c:SceneLight>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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