some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
This commit is contained in:
@@ -6,9 +6,10 @@ bool RenderState::Enable(GLenum cap)
|
||||
//LOG_WARNING("Trying to enable somthing that is already enabled.");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_ResetFunctions.push_back(std::bind(glDisable, cap));
|
||||
glEnable(cap);
|
||||
return !GLERROR("RenderState::Enable");
|
||||
return !GLERROR("Enable");
|
||||
}
|
||||
|
||||
bool RenderState::Disable(GLenum cap)
|
||||
@@ -16,9 +17,10 @@ bool RenderState::Disable(GLenum cap)
|
||||
if (!glIsEnabled(cap)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_ResetFunctions.push_back(std::bind(glEnable, cap));
|
||||
glDisable(cap);
|
||||
return !GLERROR("RenderState::Disable");
|
||||
return !GLERROR("Disable");
|
||||
}
|
||||
|
||||
bool RenderState::CullFace(GLenum mode)
|
||||
@@ -32,7 +34,7 @@ bool RenderState::CullFace(GLenum mode)
|
||||
glGetIntegerv(GL_CULL_FACE_MODE, &original);
|
||||
m_ResetFunctions.push_back(std::bind(glCullFace, original));
|
||||
glCullFace(mode);
|
||||
return !GLERROR("RenderState::CullFace");
|
||||
return !GLERROR("CullFace");
|
||||
}
|
||||
|
||||
bool RenderState::ClearColor(glm::vec4 color)
|
||||
@@ -41,7 +43,7 @@ bool RenderState::ClearColor(glm::vec4 color)
|
||||
glGetFloatv(GL_COLOR_CLEAR_VALUE, &original[0]);
|
||||
m_ResetFunctions.push_back(std::bind(glClearColor, original[0], original[1], original[2], original[3]));
|
||||
glClearColor(color.r, color.g, color.b, color.a);
|
||||
return !GLERROR("RenderState::ClearColor");
|
||||
return !GLERROR("ClearColor");
|
||||
}
|
||||
|
||||
bool RenderState::BindFramebuffer(GLint framebuffer)
|
||||
@@ -55,7 +57,7 @@ bool RenderState::BindFramebuffer(GLint framebuffer)
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, originalDraw);
|
||||
});
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
|
||||
return !GLERROR("RenderState::BindBuffer");
|
||||
return !GLERROR("BindBuffer");
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +69,7 @@ bool RenderState::BlendEquation(GLenum mode)
|
||||
glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &originalAlpha);
|
||||
m_ResetFunctions.push_back(std::bind(glBlendEquationSeparate, originalRGB, originalAlpha));
|
||||
glBlendEquation(mode);
|
||||
return !GLERROR("RenderState::BlendEquation");
|
||||
return !GLERROR("BlendEquation");
|
||||
}
|
||||
|
||||
bool RenderState::BlendFunc(GLenum sfactor, GLenum dfactor)
|
||||
@@ -82,11 +84,11 @@ bool RenderState::BlendFunc(GLenum sfactor, GLenum dfactor)
|
||||
glGetIntegerv(GL_BLEND_DST_ALPHA, &originalDestAlpha);
|
||||
m_ResetFunctions.push_back(std::bind(glBlendFuncSeparate, originalSrcRGB, originalSrcAlpha, originalDestRGB, originalDestAlpha));
|
||||
glBlendFunc(sfactor, dfactor);
|
||||
return !GLERROR("RenderState::BlendFunc");
|
||||
return !GLERROR("BlendFunc");
|
||||
}
|
||||
|
||||
|
||||
bool RenderState::StencilFunc(GLenum sfail, GLenum dpfail, GLenum dppass)
|
||||
bool RenderState::StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
|
||||
{
|
||||
GLint originalSFail;
|
||||
glGetIntegerv(GL_STENCIL_FAIL, &originalSFail);
|
||||
@@ -96,16 +98,41 @@ bool RenderState::StencilFunc(GLenum sfail, GLenum dpfail, GLenum dppass)
|
||||
glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &originalDPPass);
|
||||
m_ResetFunctions.push_back(std::bind(glStencilOp, originalSFail, originalDPFail, originalDPPass));
|
||||
glStencilOp(sfail, dpfail, dppass);
|
||||
return !GLERROR("StencilOp");
|
||||
}
|
||||
|
||||
|
||||
bool RenderState::StencilFunc(GLenum func, GLint ref, GLuint mask)
|
||||
{
|
||||
GLint originalFunc;
|
||||
glGetIntegerv(GL_STENCIL_FUNC, &originalFunc);
|
||||
GLint originalRef;
|
||||
glGetIntegerv(GL_STENCIL_REF, &originalRef);
|
||||
GLint originalMask;
|
||||
glGetIntegerv(GL_STENCIL_VALUE_MASK, &originalMask);
|
||||
m_ResetFunctions.push_back(std::bind(glStencilFunc, originalFunc, originalRef, originalMask));
|
||||
glStencilFunc(func, ref, mask);
|
||||
return !GLERROR("StencilFunc");
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool RenderState::StencilMask(GLuint mask)
|
||||
{
|
||||
GLint originalMask;
|
||||
glGetIntegerv(GL_STENCIL_WRITEMASK, &originalMask);
|
||||
m_ResetFunctions.push_back(std::bind(glStencilMask, mask));
|
||||
glStencilMask(mask);
|
||||
return !GLERROR("StencilMask");
|
||||
}
|
||||
|
||||
bool RenderState::DepthMask(GLboolean flag)
|
||||
{
|
||||
GLboolean original;
|
||||
glGetBooleanv(GL_DEPTH_WRITEMASK, &original);
|
||||
m_ResetFunctions.push_back(std::bind(glDepthMask, original));
|
||||
glDepthMask(flag);
|
||||
return !GLERROR("RenderState::DepthMask");
|
||||
return !GLERROR("DepthMask");
|
||||
}
|
||||
|
||||
RenderState::~RenderState()
|
||||
|
||||
Reference in New Issue
Block a user