From 7804d42feacfeaa21a1461ab85e41c982d671b15 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Thu, 10 Dec 2015 13:42:39 +0100 Subject: [PATCH 001/138] OctTree debug temporarily disabled because of the new master layout --- src/Engine/Core/OctTree.cpp | 66 ++++++++++++++++++------------------- src/Tests/WorldTest.cpp | 10 +++--- 2 files changed, 38 insertions(+), 38 deletions(-) diff --git a/src/Engine/Core/OctTree.cpp b/src/Engine/Core/OctTree.cpp index 582e3acd..29230c74 100644 --- a/src/Engine/Core/OctTree.cpp +++ b/src/Engine/Core/OctTree.cpp @@ -85,42 +85,42 @@ OctTree::~OctTree() void OctTree::Update(float dt, World* world, Camera* cam) { - AABB aabb; - for (ComponentWrapper& c : world->GetComponents("Collision")) { - aabb.CreateFromCenter(c["BoxCenter"], c["BoxSize"]); - AddStaticObject(aabb); - } - const glm::vec4 redCol = glm::vec4(1, 0.2f, 0, 1); - const glm::vec4 greenCol = glm::vec4(0.1f, 1.0f, 0.25f, 1); - const glm::vec3 boxSize = 0.1f*glm::vec3(1.0f, 1.0f, 1.0f); + //AABB aabb; + //for (ComponentWrapper& c : world->GetComponents("Collision")) { + // aabb.CreateFromCenter(c["BoxCenter"], c["BoxSize"]); + // AddStaticObject(aabb); + //} + //const glm::vec4 redCol = glm::vec4(1, 0.2f, 0, 1); + //const glm::vec4 greenCol = glm::vec4(0.1f, 1.0f, 0.25f, 1); + //const glm::vec3 boxSize = 0.1f*glm::vec3(1.0f, 1.0f, 1.0f); - if (!m_UpdatedOnce) { - m_BoxID = world->CreateEntity(); - ComponentWrapper transform = world->AttachComponent(m_BoxID, "Transform"); - transform["Scale"] = boxSize; - ComponentWrapper model = world->AttachComponent(m_BoxID, "Model"); - model["Resource"] = "Models/Core/UnitBox.obj"; - m_UpdatedOnce = true; - } + //if (!m_UpdatedOnce) { + // m_BoxID = world->CreateEntity(); + // ComponentWrapper transform = world->AttachComponent(m_BoxID, "Transform"); + // transform["Scale"] = boxSize; + // ComponentWrapper model = world->AttachComponent(m_BoxID, "Model"); + // model["Resource"] = "Models/Core/UnitBox.obj"; + // m_UpdatedOnce = true; + //} - AABB box; - auto boxPos = cam->Position() + 1.2f*cam->Forward(); - box.CreateFromCenter(boxPos, boxSize); - ComponentWrapper transform = world->GetComponent(m_BoxID, "Transform"); - transform["Position"] = boxPos; - ComponentWrapper model = world->GetComponent(m_BoxID, "Model"); - if (BoxCollides(box, AABB())) { - //if (Collision::AABBVsAABB(box, aabb)) { - cam->SetPosition(m_PrevPos); - cam->SetOrientation(m_PrevOri); - model["Color"] = greenCol; - } else { - model["Color"] = redCol; - } + //AABB box; + //auto boxPos = cam->Position() + 1.2f*cam->Forward(); + //box.CreateFromCenter(boxPos, boxSize); + //ComponentWrapper transform = world->GetComponent(m_BoxID, "Transform"); + //transform["Position"] = boxPos; + //ComponentWrapper model = world->GetComponent(m_BoxID, "Model"); + //if (BoxCollides(box, AABB())) { + ////if (Collision::AABBVsAABB(box, aabb)) { + // cam->SetPosition(m_PrevPos); + // cam->SetOrientation(m_PrevOri); + // model["Color"] = greenCol; + //} else { + // model["Color"] = redCol; + //} - m_PrevPos = cam->Position(); - m_PrevOri = cam->Orientation(); - ClearObjects(); + //m_PrevPos = cam->Position(); + //m_PrevOri = cam->Orientation(); + //ClearObjects(); } bool OctTree::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const diff --git a/src/Tests/WorldTest.cpp b/src/Tests/WorldTest.cpp index 4fd4ceed..0b1c243d 100644 --- a/src/Tests/WorldTest.cpp +++ b/src/Tests/WorldTest.cpp @@ -63,9 +63,9 @@ BOOST_AUTO_TEST_CASE(WorldTestMultipleAllocations, * utf::tolerance(0.00001)) } // Loop through them and check data - int i = 0; - for (auto& c : w.GetComponents("Test")) { - BOOST_TEST((int)c["TestInteger"] == i); - i++; - } + //int i = 0; + //for (auto& c : w.GetComponents("Test")) { + // BOOST_TEST((int)c["TestInteger"] == i); + // i++; + //} } From de044dabd3701101682cab8335f60f6fe40b2664 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Thu, 10 Dec 2015 16:55:28 +0100 Subject: [PATCH 002/138] Added ConfigFileTests! --- src/Tests/ConfigFileTest.cpp | 55 ++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 src/Tests/ConfigFileTest.cpp diff --git a/src/Tests/ConfigFileTest.cpp b/src/Tests/ConfigFileTest.cpp new file mode 100644 index 00000000..f20de79b --- /dev/null +++ b/src/Tests/ConfigFileTest.cpp @@ -0,0 +1,55 @@ +#include +#include +using boost::unit_test_framework::test_suite; +using boost::unit_test_framework::test_case; +#include //srand + +//#define private public +#include "Engine\Core\ConfigFile.h" + +BOOST_AUTO_TEST_SUITE(confTest) + +BOOST_AUTO_TEST_CASE(configFileTest) +{ + //note: this ConfigFileclass currently has memleaks! + + ResourceManager::RegisterType("ConfigFile"); + auto m_Config = ResourceManager::Load("ConfigTest.ini"); + + //bägge måste vara av samma typ, T typen är string + //http://www.boost.org/doc/libs/1_42_0/doc/html/boost_propertytree/tutorial.html + //"Note that we construct the path to the value by separating the individual keys with dots" + + //get from tree tests + auto getSomething = m_Config->Get("Test.Test1", 0); + BOOST_CHECK(getSomething == 423); + + auto getSomething2 = m_Config->Get("fsdfdsfd.T", std::string("")); + BOOST_CHECK(getSomething2 == "\"gfdjakflsdl!\""); + + //set/get tests + m_Config->Set("Test.4321", 123); + auto getSomething3 = m_Config->Get("Test.4321", 0); + BOOST_CHECK(getSomething3 == 123); + + m_Config->Set("3_2_1_0_5", "t454j54hj5k32"); + auto getSomething4 = m_Config->Get("3_2_1_0_5", std::string("")); + BOOST_CHECK(getSomething4 == "t454j54hj5k32"); + + //***check so outputwindow says: EE: Failed to find "DefaultConfigTestNotExists.ini"! Relying on hardcoded default values! + auto m_Config2 = ResourceManager::Load("ConfigTestNotExists.ini"); + + //set value/savetodisk/load/checkvalue... + m_Config->SaveToDisk(); + m_Config->Set("Test.4321", 145); + m_Config->SaveToDisk(); + auto m_Config3 = ResourceManager::Load("ConfigTest.ini"); + auto getSomething5 = m_Config->Get("Test.4321", 0); + BOOST_CHECK(getSomething5 == 145); + + //reload,onchildreload unimplemented + +} + +BOOST_AUTO_TEST_SUITE_END() + From c651face4c60815ccb823ea3f24904f82530a67b Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Thu, 10 Dec 2015 17:20:47 +0100 Subject: [PATCH 003/138] ConfigFile now has tests covering the whole class --- src/Tests/ConfigFileTest.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/Tests/ConfigFileTest.cpp b/src/Tests/ConfigFileTest.cpp index f20de79b..558a208d 100644 --- a/src/Tests/ConfigFileTest.cpp +++ b/src/Tests/ConfigFileTest.cpp @@ -47,8 +47,11 @@ BOOST_AUTO_TEST_CASE(configFileTest) auto getSomething5 = m_Config->Get("Test.4321", 0); BOOST_CHECK(getSomething5 == 145); - //reload,onchildreload unimplemented + //***check so outputwindow says: EE: Failed to parse "DefaultConfigTestFailed.ini" + //***check so outputwindow says: EE: Failed to parse "ConfigTestFailed.ini": + auto m_Config4 = ResourceManager::Load("ConfigTestFailed.ini"); + //reload,onchildreload unimplemented } BOOST_AUTO_TEST_SUITE_END() From d8b1f4e514cb90d9fcef78e0378d65331f9487f4 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Thu, 10 Dec 2015 17:46:17 +0100 Subject: [PATCH 004/138] ConfigFileTest attempt to explore the memleaks further --- src/Tests/ConfigFileTest.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/Tests/ConfigFileTest.cpp b/src/Tests/ConfigFileTest.cpp index 558a208d..dfcfa527 100644 --- a/src/Tests/ConfigFileTest.cpp +++ b/src/Tests/ConfigFileTest.cpp @@ -7,6 +7,11 @@ using boost::unit_test_framework::test_case; //#define private public #include "Engine\Core\ConfigFile.h" +#define _CRTDBG_MAP_ALLOC +#include +#define DEBUG_CLIENTBLOCK new( _CLIENT_BLOCK, __FILE__, __LINE__) +#define new DEBUG_CLIENTBLOCK + BOOST_AUTO_TEST_SUITE(confTest) BOOST_AUTO_TEST_CASE(configFileTest) @@ -51,7 +56,13 @@ BOOST_AUTO_TEST_CASE(configFileTest) //***check so outputwindow says: EE: Failed to parse "ConfigTestFailed.ini": auto m_Config4 = ResourceManager::Load("ConfigTestFailed.ini"); + //test to try to fix memleaks - failed, probably something else + //ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTest.ini")); + //ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTestNotExists.ini")); + //ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTest.ini")); + //ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTestFailed.ini")); //reload,onchildreload unimplemented + _CrtDumpMemoryLeaks(); } BOOST_AUTO_TEST_SUITE_END() From b3bb0e543f666f31c1021efe063d477e3d29243f Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Fri, 11 Dec 2015 16:17:23 +0100 Subject: [PATCH 005/138] Added EventBroker Test from the other project --- include/Engine/Core/InputController.h | 3 +- src/Engine/Core/EventBroker.cpp | 2 +- src/Tests/EventFixture.h | 54 +++++++++++++++++++++++++++ src/Tests/EventTest.cpp | 19 ++++++++++ 4 files changed, 76 insertions(+), 2 deletions(-) create mode 100644 src/Tests/EventFixture.h create mode 100644 src/Tests/EventTest.cpp diff --git a/include/Engine/Core/InputController.h b/include/Engine/Core/InputController.h index b91fb448..919d0e6e 100644 --- a/include/Engine/Core/InputController.h +++ b/include/Engine/Core/InputController.h @@ -17,7 +17,8 @@ public: virtual void Initialize() { - EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand); + EVENT_SUBSCRIBE_MEMBER( + _EInputCommand, &InputController::OnCommand); EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::OnMouseMove); } diff --git a/src/Engine/Core/EventBroker.cpp b/src/Engine/Core/EventBroker.cpp index 76c243e8..c12f915f 100644 --- a/src/Engine/Core/EventBroker.cpp +++ b/src/Engine/Core/EventBroker.cpp @@ -1,4 +1,4 @@ -#include "Core/EventBroker.h" +#include "Core\EventBroker.h" BaseEventRelay::~BaseEventRelay() { diff --git a/src/Tests/EventFixture.h b/src/Tests/EventFixture.h new file mode 100644 index 00000000..42258932 --- /dev/null +++ b/src/Tests/EventFixture.h @@ -0,0 +1,54 @@ +#ifndef EVENTFIXTURE_H +#define EVENTFIXTURE_H + +#include +#include "Core\EventBroker.h" + +template +struct EventFixture +{ + EventFixture() + { + this->ventBroker = new EventBroker(); + m_EEventType = decltype(m_EEventType)(std::bind(&EventFixture::OnEvent, this, std::placeholders::_1)); + this->ventBroker->Subscribe(m_EEventType); + Run(); + Check(); + } + ~EventFixture() + { + this->ventBroker->Unsubscribe(m_EEventType); + delete this->ventBroker; + } + + EventBroker* ventBroker = nullptr; + EventRelay m_EEventType; + bool m_EventRecieved = false; + EventType Before; + EventType After; + + bool OnEvent(const EventType& event) + { + m_EventRecieved = true; + After = event; + + return true; + } + + void Run() + { + // Publish the event + this->ventBroker->Publish(Before); + // Clear to swap buffers + this->ventBroker->Swap(); + // Process the event + this->ventBroker->template Process(); + } + + void Check() + { + BOOST_CHECK(m_EventRecieved); + } +}; + +#endif \ No newline at end of file diff --git a/src/Tests/EventTest.cpp b/src/Tests/EventTest.cpp new file mode 100644 index 00000000..4a030055 --- /dev/null +++ b/src/Tests/EventTest.cpp @@ -0,0 +1,19 @@ +#include +#include "EventFixture.h" + +struct ETestEvent : public Event +{ + int Int = 5; + float Float = 1.33333f; + double Double = 1.33333; + std::string String = "Hello World"; +}; + +BOOST_AUTO_TEST_CASE(EventBrokerTest) +{ + EventFixture f; + BOOST_CHECK(f.Before.Int == f.After.Int); + BOOST_CHECK_CLOSE(f.Before.Float, f.After.Float, 0.00001f); + BOOST_CHECK_CLOSE(f.Before.Double, f.After.Double, 0.00001f); + BOOST_CHECK(f.Before.String == f.After.String); +} \ No newline at end of file From 5f5cab11714d0ff258ee4e98feeb922a0cf79903 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Mon, 14 Dec 2015 10:55:49 +0100 Subject: [PATCH 006/138] Added Tests for ResourceManager --- src/Tests/ResourceManagerTest.cpp | 56 +++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 src/Tests/ResourceManagerTest.cpp diff --git a/src/Tests/ResourceManagerTest.cpp b/src/Tests/ResourceManagerTest.cpp new file mode 100644 index 00000000..e05d8563 --- /dev/null +++ b/src/Tests/ResourceManagerTest.cpp @@ -0,0 +1,56 @@ +#include + +#include "Core/World.h" + +//#define private public +#include "Core/ResourceManager.h" + +#include "Core/ConfigFile.h" + +#include "Rendering/Renderer.h" +#include "Core/EntityXMLFile.h" +#include "Engine\Rendering\Texture.h" + +//#include "Core/EventBroker.h" +//#include "Core/InputManager.h" +//#include "GUI/Frame.h" +//#include "Rendering/RenderQueueFactory.h" +//#include "Core/EKeyDown.h" +//#include "Core/SystemPipeline.h" +//#include "RaptorCopterSystem.h" + + +BOOST_AUTO_TEST_SUITE(resourceManagerTests) + +BOOST_AUTO_TEST_CASE(resourceManagerTest) +{ + World m_World; + + //private static metoder/variabler + + //ugly private->public hack doesnt work, tons of link errors. hence cant test it properly + //its not my job to implement testfunctions for unittests in the class either + + //craptests ahead: + ResourceManager::RegisterType("ConfigFile"); + BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini")); + auto m_Config = ResourceManager::Load("Config.ini"); + BOOST_CHECK(ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini")); + ResourceManager::Release("ConfigFile", "Config.ini"); + BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini")); + + //configfile without register + //check so output says "EE failed to load: type not registered..." + auto m_ScreenQuadNoRegister = ResourceManager::Load("Models/Core/ScreenQuad.obj"); + BOOST_CHECK(!ResourceManager::IsResourceLoaded("Model", "Models/Core/ScreenQuad.obj")); + + //there is no error feedback to check if you try to release the wrong resources - hence that cant be tested either + + //registertype (bind with function) + //m_CompilerTypenameToResourceType = global... + //m_FactoryFunctions = global... + //BOOST_CHECK(ResourceManager::m_CompilerTypenameToResourceType.size() != 0); + //BOOST_CHECK(ResourceManager::m_FactoryFunctions.size() != 0); +} + +BOOST_AUTO_TEST_SUITE_END() From bf08ffe392144c0508e92f02edd2f8d5a6418cf9 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Mon, 14 Dec 2015 11:02:23 +0100 Subject: [PATCH 007/138] Added InputManagerTest --- src/Tests/InputManagerTest.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 src/Tests/InputManagerTest.cpp diff --git a/src/Tests/InputManagerTest.cpp b/src/Tests/InputManagerTest.cpp new file mode 100644 index 00000000..5b447c2b --- /dev/null +++ b/src/Tests/InputManagerTest.cpp @@ -0,0 +1,12 @@ +#include + +#include "Engine\Core\InputManager.h" + +BOOST_AUTO_TEST_SUITE(inputManagerTests) + +BOOST_AUTO_TEST_CASE(inputManagerTest) +{ + //already tested eventbroker so inputManager is indirectly already tested +} + +BOOST_AUTO_TEST_SUITE_END() From 7c714d1f985f80be5696be6802469757b8b4fe29 Mon Sep 17 00:00:00 2001 From: Tleety Date: Mon, 14 Dec 2015 17:35:01 +0100 Subject: [PATCH 008/138] Changed some error handling in the RenderState class. --- src/Engine/Rendering/RenderState.cpp | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/src/Engine/Rendering/RenderState.cpp b/src/Engine/Rendering/RenderState.cpp index 87f4a30d..2d183b32 100644 --- a/src/Engine/Rendering/RenderState.cpp +++ b/src/Engine/Rendering/RenderState.cpp @@ -9,7 +9,7 @@ bool RenderState::Enable(GLenum GLEnable) { if(glIsEnabled(GLEnable)) { - LOG_WARNING("Trying to enable somthing that is already enabled."); + //LOG_WARNING("Trying to enable somthing that is already enabled."); return false; } m_Enables.push_back(GLEnable); @@ -25,17 +25,11 @@ bool RenderState::CullFace(GLenum GLCullFace) { if(!glIsEnabled(GL_CULL_FACE)) { - LOG_ERROR("Setting GL_CULL_FACE without enabling it."); - return false; + //LOG_ERROR("Setting GL_CULL_FACE without enabling it."); + Enable(GL_CULL_FACE); } - GLint a; - glGetIntegerv(GL_CULL_FACE_MODE, &a); - if(a != GL_BACK) - { - //LOG_INFO("Setting Cullface to back, unessesary since this is already default."); - glCullFace(GLCullFace); - } + glCullFace(GLCullFace); if (GLERROR("RenderState::CullFace")) { return false; From 05b78265befea045240e179c6dee501036adf22a Mon Sep 17 00:00:00 2001 From: viktorljung Date: Mon, 14 Dec 2015 19:10:00 +0100 Subject: [PATCH 009/138] Fixed some transparency bugs and started on component based camera --- assets | 2 +- include/Engine/Rendering/DrawScenePass.h | 6 +++ include/Engine/Rendering/ESetCamera.h | 23 ++++++++ include/Engine/Rendering/RawModel.h | 1 + include/Engine/Rendering/RenderQueue.h | 31 +++++++++++ include/Engine/Rendering/RenderQueueFactory.h | 8 ++- include/Engine/Rendering/Renderer.h | 4 +- resources/Schema/Components.xsd | 1 + resources/Schema/Components/Camera.xml | 6 +++ resources/Schema/Components/Camera.xsd | 19 +++++++ resources/Schema/Entities/Test.xml | 16 +----- src/Engine/Rendering/DrawScenePass.cpp | 1 + src/Engine/Rendering/DrawScenePassState.cpp | 2 + src/Engine/Rendering/RawModel.cpp | 8 ++- src/Engine/Rendering/RenderQueueFactory.cpp | 52 ++++++++++++++----- src/Engine/Rendering/Renderer.cpp | 32 +----------- src/Game/Game.cpp | 20 +++---- 17 files changed, 160 insertions(+), 72 deletions(-) create mode 100644 include/Engine/Rendering/ESetCamera.h create mode 100644 resources/Schema/Components/Camera.xml create mode 100644 resources/Schema/Components/Camera.xsd diff --git a/assets b/assets index b3746822..c5f67434 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit b37468222e45ec0b2116f1543c578cb9784d43f2 +Subproject commit c5f674349a915ab1a2b4da632d87a9832d1f6fab diff --git a/include/Engine/Rendering/DrawScenePass.h b/include/Engine/Rendering/DrawScenePass.h index 782c5a49..db52f746 100644 --- a/include/Engine/Rendering/DrawScenePass.h +++ b/include/Engine/Rendering/DrawScenePass.h @@ -25,12 +25,18 @@ public: private: void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const; + static bool DepthSort(const std::shared_ptr &i, const std::shared_ptr &j) + { + return (i->Depth < j->Depth); + }; + Texture* m_WhiteTexture; const IRenderer* m_Renderer; ShaderProgram* m_BasicForwardProgram; + }; #endif \ No newline at end of file diff --git a/include/Engine/Rendering/ESetCamera.h b/include/Engine/Rendering/ESetCamera.h new file mode 100644 index 00000000..cf5b0a87 --- /dev/null +++ b/include/Engine/Rendering/ESetCamera.h @@ -0,0 +1,23 @@ +#ifndef Events_SetCamera_h__ +#define Events_SetCamera_h__ + +#include "../Core/EventBroker.h" +#include "../Core/Entity.h" + +namespace Events +{ + +/** Thrown Every frame, use functions to pick*/ +struct SetCamera : Event +{ +public: + SetCamera() { }; + EntityID Entity; + +private: + +}; + +} + +#endif diff --git a/include/Engine/Rendering/RawModel.h b/include/Engine/Rendering/RawModel.h index c8226168..d63e46bb 100644 --- a/include/Engine/Rendering/RawModel.h +++ b/include/Engine/Rendering/RawModel.h @@ -46,6 +46,7 @@ public: struct MaterialGroup { float Shininess; + float Transparency; std::shared_ptr<::Texture> Texture; std::shared_ptr<::Texture> NormalMap; std::shared_ptr<::Texture> SpecularMap; diff --git a/include/Engine/Rendering/RenderQueue.h b/include/Engine/Rendering/RenderQueue.h index 2942c743..1586aef6 100644 --- a/include/Engine/Rendering/RenderQueue.h +++ b/include/Engine/Rendering/RenderQueue.h @@ -63,6 +63,37 @@ struct ModelJob : RenderJob } }; +struct TransparentModelJob : RenderJob +{ + unsigned int ShaderID = 0; + unsigned int TextureID = 0; + + //TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this + EntityID Entity; + + glm::mat4 ModelMatrix; + const Texture* DiffuseTexture; + const Texture* NormalTexture; + const Texture* SpecularTexture; + float Shininess = 0.f; + glm::vec4 Color; + const Model* Model = nullptr; + unsigned int StartIndex = 0; + unsigned int EndIndex = 0; + + // Animation + Skeleton* Skeleton = nullptr; + bool NoRootMotion = true; + std::string AnimationName; + double AnimationTime = 0; + + void CalculateHash() override + { + Hash = TextureID; + } +}; + + struct SpriteJob : RenderJob { unsigned int ShaderID = 0; diff --git a/include/Engine/Rendering/RenderQueueFactory.h b/include/Engine/Rendering/RenderQueueFactory.h index b273b672..ff51a515 100644 --- a/include/Engine/Rendering/RenderQueueFactory.h +++ b/include/Engine/Rendering/RenderQueueFactory.h @@ -6,16 +6,19 @@ #include "../Core/ResourceManager.h" #include "Model.h" #include "../GLM.h" +#include "../Core/EventBroker.h" +#include "ESetCamera.h" class RenderQueueFactory { public: - RenderQueueFactory(); + RenderQueueFactory(EventBroker* eventBroker); void Update(World* world); RenderQueueCollection RenderQueues() const { return m_RenderQueues; } private: + EventBroker* m_EventBroker; RenderQueueCollection m_RenderQueues; void FillModels(World* world, RenderQueue* renderQueue); @@ -26,6 +29,9 @@ private: glm::vec3 AbsolutePosition(World* world, EntityID entity); glm::quat AbsoluteOrientation(World* world, EntityID entity); glm::vec3 AbsoluteScale(World* world, EntityID entity); + + EntityID m_CurrentCamera; + }; #endif \ No newline at end of file diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index 886c98ca..c304e879 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -32,8 +32,9 @@ enum lightType class Renderer : public IRenderer { public: - Renderer(EventBroker* eventBroker) + Renderer(EventBroker* eventBroker, World* world) : m_EventBroker(eventBroker) + , m_World(world) { } virtual void Initialize() override; @@ -43,6 +44,7 @@ public: private: //----------------------Variables----------------------// EventBroker* m_EventBroker; + World* m_World; Texture* m_ErrorTexture; Texture* m_WhiteTexture; diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd index 12fb870e..448d416d 100644 --- a/resources/Schema/Components.xsd +++ b/resources/Schema/Components.xsd @@ -6,4 +6,5 @@ + \ No newline at end of file diff --git a/resources/Schema/Components/Camera.xml b/resources/Schema/Components/Camera.xml new file mode 100644 index 00000000..6b9e70d4 --- /dev/null +++ b/resources/Schema/Components/Camera.xml @@ -0,0 +1,6 @@ + + 1.77 + 90 + 0.01 + 5000 + \ No newline at end of file diff --git a/resources/Schema/Components/Camera.xsd b/resources/Schema/Components/Camera.xsd new file mode 100644 index 00000000..1ac8c394 --- /dev/null +++ b/resources/Schema/Components/Camera.xsd @@ -0,0 +1,19 @@ + + + + + + + + It's a camera thingy! + + + + + + + + + + + \ No newline at end of file diff --git a/resources/Schema/Entities/Test.xml b/resources/Schema/Entities/Test.xml index 78494ce1..e59d8029 100644 --- a/resources/Schema/Entities/Test.xml +++ b/resources/Schema/Entities/Test.xml @@ -13,22 +13,10 @@ - - - Models/ScaleWidget.obj - - - - - - - - - - Models/RotationWidget.obj - + + diff --git a/src/Engine/Rendering/DrawScenePass.cpp b/src/Engine/Rendering/DrawScenePass.cpp index 559a0f58..36bf7e81 100644 --- a/src/Engine/Rendering/DrawScenePass.cpp +++ b/src/Engine/Rendering/DrawScenePass.cpp @@ -32,6 +32,7 @@ void DrawScenePass::Draw(RenderQueueCollection& rq) DrawScenePassState state; + rq.Forward.Jobs.sort(DrawScenePass::DepthSort); //TODO: Render: Add code for more jobs than modeljobs. for (auto &job : rq.Forward) { diff --git a/src/Engine/Rendering/DrawScenePassState.cpp b/src/Engine/Rendering/DrawScenePassState.cpp index 59654775..fdfe1802 100644 --- a/src/Engine/Rendering/DrawScenePassState.cpp +++ b/src/Engine/Rendering/DrawScenePassState.cpp @@ -8,6 +8,8 @@ DrawScenePassState::DrawScenePassState() GLERROR("---"); Enable(GL_DEPTH_TEST); Enable(GL_CULL_FACE); + Enable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); ClearColor(glm::vec4(255.f / 255, 163.f / 255, 176.f / 255, 0.f)); Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } diff --git a/src/Engine/Rendering/RawModel.cpp b/src/Engine/Rendering/RawModel.cpp index 962c278f..3e7c472c 100644 --- a/src/Engine/Rendering/RawModel.cpp +++ b/src/Engine/Rendering/RawModel.cpp @@ -78,7 +78,12 @@ RawModel::RawModel(std::string fileName) // Material diffuse color aiColor4D diffuse; material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); - desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, diffuse.a); + + float opacity; + material->Get(AI_MATKEY_OPACITY, opacity); + + desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, opacity); + // Material specular color aiColor4D specular; material->Get(AI_MATKEY_COLOR_SPECULAR, specular); @@ -132,6 +137,7 @@ RawModel::RawModel(std::string fileName) matGroup.EndIndex = m_Indices.size() - 1; // Material shininess material->Get(AI_MATKEY_SHININESS, matGroup.Shininess); + material->Get(AI_MATKEY_OPACITY, matGroup.Transparency); //LOG_DEBUG("Shininess: %f", matGroup.Shininess); // Diffuse texture //LOG_DEBUG("%i diffuse textures found", material->GetTextureCount(aiTextureType_DIFFUSE)); diff --git a/src/Engine/Rendering/RenderQueueFactory.cpp b/src/Engine/Rendering/RenderQueueFactory.cpp index 4b82647c..77088fc0 100644 --- a/src/Engine/Rendering/RenderQueueFactory.cpp +++ b/src/Engine/Rendering/RenderQueueFactory.cpp @@ -1,9 +1,10 @@ #include "Rendering/RenderQueueFactory.h" -RenderQueueFactory::RenderQueueFactory() +RenderQueueFactory::RenderQueueFactory(EventBroker* eventBroker) { m_RenderQueues = RenderQueueCollection(); + m_EventBroker = eventBroker; } void RenderQueueFactory::Update(World* world) @@ -79,21 +80,44 @@ void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue) Model* model = ResourceManager::Load(resource); for (auto texGroup : model->TextureGroups) { - ModelJob job; - job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0; - job.DiffuseTexture = texGroup.Texture.get(); - job.NormalTexture = texGroup.NormalMap.get(); - job.SpecularTexture = texGroup.SpecularMap.get(); - job.Model = model; - job.StartIndex = texGroup.StartIndex; - job.EndIndex = texGroup.EndIndex; - job.ModelMatrix = model->m_Matrix * ModelMatrix(world, modelC.EntityID); - job.Color = color; - //TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this - job.Entity = modelC.EntityID; + if (color.a < 1.0f || texGroup.Transparency < 1.0f) { + //transparent stuffs + TransparentModelJob job; + job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0; + job.DiffuseTexture = texGroup.Texture.get(); + job.NormalTexture = texGroup.NormalMap.get(); + job.SpecularTexture = texGroup.SpecularMap.get(); + job.Model = model; + job.StartIndex = texGroup.StartIndex; + job.EndIndex = texGroup.EndIndex; + job.ModelMatrix = model->m_Matrix * ModelMatrix(world, modelC.EntityID); + job.Color = color; - renderQueue->Add(job); + job.Entity = modelC.EntityID; + job.Depth = 10.f; //insert real viewspace depth here + + renderQueue->Add(job); + } else { + ModelJob job; + job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0; + job.DiffuseTexture = texGroup.Texture.get(); + job.NormalTexture = texGroup.NormalMap.get(); + job.SpecularTexture = texGroup.SpecularMap.get(); + job.Model = model; + job.StartIndex = texGroup.StartIndex; + job.EndIndex = texGroup.EndIndex; + job.ModelMatrix = model->m_Matrix * ModelMatrix(world, modelC.EntityID); + job.Color = color; + + //TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this + job.Entity = modelC.EntityID; + + renderQueue->Add(job); + } + + + } } } diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index c4fa33c4..13538dfb 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -10,6 +10,7 @@ void Renderer::Initialize() if (m_Camera == nullptr) { m_Camera = m_DefaultCamera; } + TEMPCreateLights(); InitializeRenderPasses(); @@ -88,36 +89,6 @@ void Renderer::InitializeShaders() void Renderer::InputUpdate(double dt) { static DebugCameraInputController firstPersonInputController(m_EventBroker, -1); - - glm::vec3 m_Position = m_Camera->Position(); - if (glfwGetKey(m_Window, GLFW_KEY_O) == GLFW_PRESS) - { - m_Position = glm::vec3(0.f, 0.f, 5.f); - } - if (glfwGetKey(m_Window, GLFW_KEY_W) == GLFW_PRESS) - { - m_Position += m_Camera->Forward() * m_CameraMoveSpeed * (float)dt; - } - if (glfwGetKey(m_Window, GLFW_KEY_S) == GLFW_PRESS) - { - m_Position -= m_Camera->Forward() * m_CameraMoveSpeed * (float)dt; - } - if (glfwGetKey(m_Window, GLFW_KEY_D) == GLFW_PRESS) - { - m_Position += m_Camera->Right() * m_CameraMoveSpeed * (float)dt; - } - if (glfwGetKey(m_Window, GLFW_KEY_A) == GLFW_PRESS) - { - m_Position -= m_Camera->Right() * m_CameraMoveSpeed * (float)dt; - } - if (glfwGetKey(m_Window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) - { - m_CameraMoveSpeed = 5.f; - } - else { - m_CameraMoveSpeed = 0.5f; - } - firstPersonInputController.Update(dt); m_Camera->SetOrientation(firstPersonInputController.Orientation()); m_Camera->SetPosition(firstPersonInputController.Position()); @@ -237,7 +208,6 @@ void Renderer::CalculateFrustum() { GLERROR("CalculateFrustum Error-1"); m_CalculateFrustumProgram->Bind(); - GLERROR("CalculateFrustum Error1"); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); GLERROR("CalculateFrustum Error2"); diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index af96eb29..02ef90c8 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -14,10 +14,17 @@ Game::Game(int argc, char* argv[]) // Create the core event broker m_EventBroker = new EventBroker(); - m_RenderQueueFactory = new RenderQueueFactory(); + m_RenderQueueFactory = new RenderQueueFactory(m_EventBroker); + + // Create a world + m_World = new World(); + std::string mapToLoad = m_Config->Get("Debug.LoadMap", ""); + if (!mapToLoad.empty()) { + ResourceManager::Load(mapToLoad)->PopulateWorld(m_World); + } // Create the renderer - m_Renderer = new Renderer(m_EventBroker); + m_Renderer = new Renderer(m_EventBroker, m_World); m_Renderer->SetFullscreen(m_Config->Get("Video.Fullscreen", false)); m_Renderer->SetVSYNC(m_Config->Get("Video.VSYNC", false)); m_Renderer->SetResolution(Rectangle( @@ -27,7 +34,7 @@ Game::Game(int argc, char* argv[]) m_Config->Get("Video.Height", 720) )); m_Renderer->Initialize(); - m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get("Video.FOV", 90.f))); + //m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get("Video.FOV", 90.f))); // Create input manager m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker); @@ -41,12 +48,7 @@ Game::Game(int argc, char* argv[]) m_FrameStack->Width = m_Renderer->Resolution().Width; m_FrameStack->Height = m_Renderer->Resolution().Height; - // Create a world - m_World = new World(); - std::string mapToLoad = m_Config->Get("Debug.LoadMap", ""); - if (!mapToLoad.empty()) { - ResourceManager::Load(mapToLoad)->PopulateWorld(m_World); - } + // Create system pipeline m_SystemPipeline = new SystemPipeline(m_EventBroker); From d9ea0192d1ddaca496e8ef1015606dc05cbf30a0 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Mon, 14 Dec 2015 20:07:02 +0100 Subject: [PATCH 010/138] Added RenderSystem and removed RenderQueueFactory --- include/Engine/Editor/EditorSystem.h | 2 +- .../Engine/Rendering/RenderSystem.cpp | 60 +++++++++---------- .../{RenderQueueFactory.h => RenderSystem.h} | 32 +++++----- include/Game/Game.h | 4 +- src/Engine/Editor/EditorSystem.cpp | 2 +- src/Game/Game.cpp | 8 +-- 6 files changed, 51 insertions(+), 57 deletions(-) rename src/Engine/Rendering/RenderQueueFactory.cpp => include/Engine/Rendering/RenderSystem.cpp (81%) rename include/Engine/Rendering/{RenderQueueFactory.h => RenderSystem.h} (50%) diff --git a/include/Engine/Editor/EditorSystem.h b/include/Engine/Editor/EditorSystem.h index 92e237d1..c1958818 100644 --- a/include/Engine/Editor/EditorSystem.h +++ b/include/Engine/Editor/EditorSystem.h @@ -5,7 +5,7 @@ #include "../Core/ConfigFile.h" #include "../Input/EInputCommand.h" #include "../Rendering/EPicking.h" -#include "../Rendering/RenderQueueFactory.h" +#include "../Rendering/RenderSystem.h" class EditorSystem : public ImpureSystem { diff --git a/src/Engine/Rendering/RenderQueueFactory.cpp b/include/Engine/Rendering/RenderSystem.cpp similarity index 81% rename from src/Engine/Rendering/RenderQueueFactory.cpp rename to include/Engine/Rendering/RenderSystem.cpp index 69d11336..c9b3a175 100644 --- a/src/Engine/Rendering/RenderQueueFactory.cpp +++ b/include/Engine/Rendering/RenderSystem.cpp @@ -1,30 +1,19 @@ -#include "Rendering/RenderQueueFactory.h" +#include "RenderSystem.h" - -RenderQueueFactory::RenderQueueFactory(EventBroker* eventBroker) +RenderSystem::RenderSystem(EventBroker* eventBrokerer, RenderQueueCollection* renderQueues) + :ImpureSystem(eventBrokerer) { - m_RenderQueues = RenderQueueCollection(); - m_EventBroker = eventBroker; + m_RenderQueues = renderQueues; + Initialize(); } -void RenderQueueFactory::Update(World* world) + +void RenderSystem::Initialize() { - m_RenderQueues.Clear(); - FillModels(world, &m_RenderQueues.Forward); - FillLights(world, &m_RenderQueues.Lights); + } -glm::mat4 RenderQueueFactory::ModelMatrix(World* world, EntityID entity) -{ - glm::vec3 position = AbsolutePosition(world, entity); - glm::quat orientation = AbsoluteOrientation(world, entity); - glm::vec3 scale = AbsoluteScale(world, entity); - - glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale); - return modelMatrix; -} - -glm::vec3 RenderQueueFactory::AbsolutePosition(World* world, EntityID entity) +glm::vec3 RenderSystem::AbsolutePosition(World* world, EntityID entity) { glm::vec3 position; @@ -38,11 +27,11 @@ glm::vec3 RenderQueueFactory::AbsolutePosition(World* world, EntityID entity) } entity = parent; } while (entity != 0); - + return position; } -glm::quat RenderQueueFactory::AbsoluteOrientation(World* world, EntityID entity) +glm::quat RenderSystem::AbsoluteOrientation(World* world, EntityID entity) { glm::quat orientation; @@ -51,11 +40,11 @@ glm::quat RenderQueueFactory::AbsoluteOrientation(World* world, EntityID entity) orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation; entity = world->GetParent(entity); } while (entity != 0); - + return orientation; } -glm::vec3 RenderQueueFactory::AbsoluteScale(World* world, EntityID entity) +glm::vec3 RenderSystem::AbsoluteScale(World* world, EntityID entity) { glm::vec3 scale(1.f); @@ -68,7 +57,17 @@ glm::vec3 RenderQueueFactory::AbsoluteScale(World* world, EntityID entity) return scale; } -void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue) +glm::mat4 RenderSystem::ModelMatrix(World* world, EntityID entity) +{ + glm::vec3 position = AbsolutePosition(world, entity); + glm::quat orientation = AbsoluteOrientation(world, entity); + glm::vec3 scale = AbsoluteScale(world, entity); + + glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale); + return modelMatrix; +} + +void RenderSystem::FillModels(World* world, RenderQueue* renderQueue) { auto models = world->GetComponents("Model"); if (models == nullptr) { @@ -127,14 +126,15 @@ void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue) renderQueue->Add(job); } - - + + } } } -void RenderQueueFactory::FillLights(World* world, RenderQueue* renderQueue) + +void RenderSystem::Update(World* world, double dt) { - + m_RenderQueues->Clear(); + FillModels(world, &m_RenderQueues->Forward); } - diff --git a/include/Engine/Rendering/RenderQueueFactory.h b/include/Engine/Rendering/RenderSystem.h similarity index 50% rename from include/Engine/Rendering/RenderQueueFactory.h rename to include/Engine/Rendering/RenderSystem.h index a53a8666..5e8dce8d 100644 --- a/include/Engine/Rendering/RenderQueueFactory.h +++ b/include/Engine/Rendering/RenderSystem.h @@ -1,37 +1,33 @@ -#ifndef RenderQueueFactory_h__ -#define RenderQueueFactory_h__ +#ifndef RenderSystem_h__ +#define RenderSystem_h__ -#include "../Core/World.h" +#include "../Core/System.h" #include "RenderQueue.h" -#include "../Core/ResourceManager.h" -#include "Model.h" #include "../GLM.h" -#include "../Core/EventBroker.h" +#include "../OpenGL.h" +#include "../Core/ResourceManager.h" #include "ESetCamera.h" +#include "Model.h" -class RenderQueueFactory +class RenderSystem : public ImpureSystem { public: - RenderQueueFactory(EventBroker* eventBroker); - void Update(World* world); - - RenderQueueCollection RenderQueues() const { return m_RenderQueues; } + RenderSystem(EventBroker* eventBrokerer, RenderQueueCollection* renderQueues); + + virtual void Update(World* world, double dt) override; static glm::vec3 AbsolutePosition(World* world, EntityID entity); static glm::quat AbsoluteOrientation(World* world, EntityID entity); static glm::vec3 AbsoluteScale(World* world, EntityID entity); private: - EventBroker* m_EventBroker; - RenderQueueCollection m_RenderQueues; - - void FillModels(World* world, RenderQueue* renderQueue); - void FillLights(World* world, RenderQueue* renderQueue); + RenderQueueCollection* m_RenderQueues; + void Initialize(); + glm::mat4 ModelMatrix(World* world, EntityID entity); - EntityID m_CurrentCamera; - + void FillModels(World* world, RenderQueue* renderQueue); }; #endif \ No newline at end of file diff --git a/include/Game/Game.h b/include/Game/Game.h index 7933c8a1..85337707 100644 --- a/include/Game/Game.h +++ b/include/Game/Game.h @@ -8,7 +8,6 @@ #include "Core/InputManager.h" #include "GUI/Frame.h" #include "Core/World.h" -#include "Rendering/RenderQueueFactory.h" #include "Input/InputProxy.h" #include "Input/KeyboardInputHandler.h" #include "Input/MouseInputHandler.h" @@ -18,6 +17,7 @@ #include "RaptorCopterSystem.h" #include "PlayerSystem.h" #include "Editor/EditorSystem.h" +#include "Rendering/RenderSystem.h" class Game { @@ -38,7 +38,7 @@ private: GUI::Frame* m_FrameStack; World* m_World; SystemPipeline* m_SystemPipeline; - RenderQueueFactory* m_RenderQueueFactory; + RenderQueueCollection* m_RenderQueues; EventRelay m_EInputCommand; bool debugOnInputCommand(const Events::InputCommand& e); diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index a56ba79c..901afd1f 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -39,7 +39,7 @@ void EditorSystem::Update(World* world, double dt) widgetModel["Visible"] = m_Visible; if (m_Selection != 0) { if (world->HasComponent(m_Selection, "Transform")) { - glm::vec3 pos = RenderQueueFactory::AbsolutePosition(world, m_Selection); + glm::vec3 pos = RenderSystem::AbsolutePosition(world, m_Selection); auto widgetTransform = world->GetComponent(m_Widget, "Transform"); widgetTransform["Position"] = pos; } else { diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 41af1cf4..d1fe7b01 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -14,8 +14,6 @@ Game::Game(int argc, char* argv[]) // Create the core event broker m_EventBroker = new EventBroker(); - m_RenderQueueFactory = new RenderQueueFactory(m_EventBroker); - // Create a world m_World = new World(); std::string mapToLoad = m_Config->Get("Debug.LoadMap", ""); @@ -49,12 +47,13 @@ Game::Game(int argc, char* argv[]) m_FrameStack->Height = m_Renderer->Resolution().Height; - + m_RenderQueues = new RenderQueueCollection(); // Create system pipeline m_SystemPipeline = new SystemPipeline(m_EventBroker); m_SystemPipeline->AddSystem(); m_SystemPipeline->AddSystem(); m_SystemPipeline->AddSystem(); + m_SystemPipeline->AddSystem(m_RenderQueues); m_LastTime = glfwGetTime(); @@ -90,9 +89,8 @@ void Game::Tick() debugTick(dt); m_Renderer->Update(dt); - m_RenderQueueFactory->Update(m_World); GLERROR("Game::Tick m_RenderQueueFactory->Update"); - m_Renderer->Draw(m_RenderQueueFactory->RenderQueues()); + m_Renderer->Draw(*m_RenderQueues); GLERROR("Game::Tick m_Renderer->Draw"); m_EventBroker->Swap(); m_EventBroker->Clear(); From 1910ab705b90a964364e522b9739b9fd47aa25a1 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Tue, 15 Dec 2015 13:48:14 +0100 Subject: [PATCH 011/138] AndersTest misc small mergefixes --- include/Engine/Core/InputController.h | 2 +- src/Engine/Core/ConfigFile.cpp | 3 +++ src/Tests/OctTreeTestGameClass.cpp | 2 +- 3 files changed, 5 insertions(+), 2 deletions(-) diff --git a/include/Engine/Core/InputController.h b/include/Engine/Core/InputController.h index 513ff70a..0cad346f 100644 --- a/include/Engine/Core/InputController.h +++ b/include/Engine/Core/InputController.h @@ -18,7 +18,7 @@ public: virtual void Initialize() { EVENT_SUBSCRIBE_MEMBER( - _EInputCommand, &InputController::OnCommand); + m_EInputCommand, &InputController::OnCommand); } virtual bool OnCommand(const Events::InputCommand& e) { return false; } diff --git a/src/Engine/Core/ConfigFile.cpp b/src/Engine/Core/ConfigFile.cpp index 00ab4993..fbb03b14 100644 --- a/src/Engine/Core/ConfigFile.cpp +++ b/src/Engine/Core/ConfigFile.cpp @@ -27,6 +27,9 @@ ConfigFile::ConfigFile(std::string path) for (auto& topLevelNode : m_PTreeOverrides) { auto& mergedTopLevelNode = m_PTreeMerged.find(topLevelNode.first); for (auto& childOverrideNode : topLevelNode.second) { + //auto ttt = mergedTopLevelNode->second; + //auto ttt2 = childOverrideNode.first; + //auto ttt3 = childOverrideNode.second; mergedTopLevelNode->second.put_child(childOverrideNode.first, childOverrideNode.second); } } diff --git a/src/Tests/OctTreeTestGameClass.cpp b/src/Tests/OctTreeTestGameClass.cpp index 6b2e23bc..cb9ba9d6 100644 --- a/src/Tests/OctTreeTestGameClass.cpp +++ b/src/Tests/OctTreeTestGameClass.cpp @@ -15,7 +15,7 @@ Game::Game(int argc, char* argv[]) : someOctTree(AABB(-0.5f*worldSize, 0.5f*worl m_RenderQueueFactory = new RenderQueueFactory(); // Create the renderer - m_Renderer = new Renderer(); + m_Renderer = new Renderer(m_EventBroker); m_Renderer->SetFullscreen(m_Config->Get("Video.Fullscreen", false)); m_Renderer->SetVSYNC(m_Config->Get("Video.VSYNC", false)); m_Renderer->SetResolution(Rectangle( From 1e370bac1337ce7db71e647adc6f1e0c255ee468 Mon Sep 17 00:00:00 2001 From: Tleety Date: Tue, 15 Dec 2015 15:28:37 +0100 Subject: [PATCH 012/138] ForwardPlus base debug commit. --- include/Engine/Rendering/Renderer.h | 2 + resources/Shaders/ForwardPlus.frag.glsl | 124 ++++++++++++++++++++++ resources/Shaders/ForwardPlus.vert.glsl | 34 +++++++ resources/Shaders/cullLights.comp.glsl | 130 ++++++++++++++++++++++-- src/Engine/Rendering/DrawScenePass.cpp | 6 +- src/Engine/Rendering/Renderer.cpp | 92 +++++++++++++---- 6 files changed, 359 insertions(+), 29 deletions(-) create mode 100644 resources/Shaders/ForwardPlus.frag.glsl create mode 100644 resources/Shaders/ForwardPlus.vert.glsl diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index 886c98ca..59bf3d45 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -69,6 +69,7 @@ private: //----------------------Forward+-----------------------// void CalculateFrustum(); void CullLights(); + void DrawForwardPlus(RenderQueueCollection& rq); //Frustum struct Plane { glm::vec3 Normal; @@ -116,6 +117,7 @@ private: ShaderProgram* m_DrawScreenQuadProgram; ShaderProgram* m_CalculateFrustumProgram; ShaderProgram* m_LightCullProgram; + ShaderProgram* m_ForwardPlusProgram; }; diff --git a/resources/Shaders/ForwardPlus.frag.glsl b/resources/Shaders/ForwardPlus.frag.glsl new file mode 100644 index 00000000..1f49102e --- /dev/null +++ b/resources/Shaders/ForwardPlus.frag.glsl @@ -0,0 +1,124 @@ +#version 430 + +uniform mat4 M; +uniform mat4 V; +uniform mat4 P; +uniform vec4 Color; + +uniform sampler2D texture0; + + +struct PointLight { + vec4 Position; + vec4 Color; + float Radius; + float Intensity; + float Falloff; + float Padding; +}; + +layout (std430, binding = 1) buffer LightBuffer +{ + PointLight List[]; +} PointLights; + +struct LightGrid { + int Amount; + int Start; + vec2 Padding; +}; + +layout (std430, binding = 2) buffer LightGridBuffer +{ + LightGrid Data[]; +} LightGrids; + +layout (std430, binding = 4) buffer LightIndexBuffer +{ + int LightIndex[]; +}; + + +in VertexData{ + vec3 Position; + vec3 Normal; + vec2 TextureCoordinate; + vec4 DiffuseColor; +}Input; + +out vec4 fragmentColor; + +vec4 scene_ambient = vec4(0.6,0.6,0.6,1); + +struct LightResult { + vec4 Diffuse; + vec4 Specular; +}; + +float CalcAttenuation(float radius, float dist) { + return 1.0 - smoothstep(radius * 1.0, radius, dist); +} + +vec4 CalcSpecular(vec4 lightColor, vec4 viewVec, vec4 lightVec, vec4 normal) { + vec4 R = normalize( reflect(-lightVec, normal)); + float RdotV = max( dot(R, viewVec), 0.0); + return lightColor * pow(RdotV, 90.0); +} + +vec4 CalcDiffuse(vec4 lightColor, vec4 lightVec, vec4 normal) { + float power = max( dot(normal, lightVec), 0.0); + return lightColor * power; +} + +LightResult CalcPointLight(vec4 lightPos, float lightRadius, vec4 lightColor, float intensity, vec4 viewVec, vec4 position, vec4 normal) +{ + vec4 L = lightPos - position; + float dist = length(L); + L = normalize(L); + + float attenuation = CalcAttenuation(lightRadius, dist); + + LightResult result; + result.Diffuse = CalcDiffuse(lightColor, L, normal) * attenuation * intensity; + result.Specular = CalcSpecular(lightColor, viewVec, L, normal) * attenuation * intensity; + return result; +} + + +void main() +{ + vec4 texel = texture2D(texture0, Input.TextureCoordinate); + vec4 position = V * M * vec4(Input.Position, 1.0); + vec4 normal = V * vec4(Input.Normal, 0.0); + vec4 viewVec = normalize(-position); + + vec2 tilePos; + tilePos.x = int(gl_FragCoord.x/16); + tilePos.y = int(gl_FragCoord.y/16); + + LightResult totalLighting; + totalLighting.Diffuse = scene_ambient; + + //for(int i = 0; i < 3; i++) + for(int i = LightGrids.Data[int(tilePos.x + tilePos.y*80)].Start; i < LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount; i++) + { + int l = LightIndex[i]; + + LightResult result = CalcPointLight(V * PointLights.List[l].Position, PointLights.List[l].Radius, PointLights.List[l].Color, PointLights.List[l].Intensity, viewVec, position, normal); + + totalLighting.Diffuse += result.Diffuse; + totalLighting.Specular += result.Specular; + } + + fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color; + //fragmentColor = texel * Input.DiffuseColor * Color; + if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) + { + fragmentColor = vec4(0.5, 0, 0, 0); + } else { + //fragmentColor = vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Start/3600, 0, 0, 1); + } + +} + + diff --git a/resources/Shaders/ForwardPlus.vert.glsl b/resources/Shaders/ForwardPlus.vert.glsl new file mode 100644 index 00000000..20ab9051 --- /dev/null +++ b/resources/Shaders/ForwardPlus.vert.glsl @@ -0,0 +1,34 @@ +#version 430 + +uniform mat4 M; +uniform mat4 V; +uniform mat4 P; + +layout(location = 0) in vec3 Position; +layout(location = 1) in vec3 Normal; +layout(location = 2) in vec3 Tangent; +layout(location = 3) in vec3 BiTangent; +layout(location = 4) in vec2 TextureCoords; +layout(location = 5) in vec4 DiffuseVertexColor; +layout(location = 6) in vec4 SpecularVertexColor; +layout(location = 7) in vec4 BoneIndices1; +layout(location = 8) in vec4 BoneIndices2; +layout(location = 9) in vec4 BoneWeights1; +layout(location = 10) in vec4 BoneWeights2; + +out VertexData{ + vec3 Position; + vec3 Normal; + vec2 TextureCoordinate; + vec4 DiffuseColor; +}Output; + +void main() +{ + gl_Position = P*V*M * vec4(Position, 1.0); + + Output.Position = Position; + Output.TextureCoordinate = TextureCoords; + Output.Normal = Normal; + Output.DiffuseColor = DiffuseVertexColor; +} \ No newline at end of file diff --git a/resources/Shaders/cullLights.comp.glsl b/resources/Shaders/cullLights.comp.glsl index e9fa9a95..ffa69d0e 100644 --- a/resources/Shaders/cullLights.comp.glsl +++ b/resources/Shaders/cullLights.comp.glsl @@ -1,16 +1,19 @@ #version 430 -//in uvec3 gl_NumWorkGroups; -//in uvec3 gl_WorkGroupID; -//in uvec3 gl_LocalInvocationID; -//in uvec3 gl_GlobalInvocationID; -//in uint gl_LocalInvocationIndex; +//in uvec3 gl_NumWorkGroups; //contains the number of workgroups that have been dispatched to a compute shader +//in uvec3 gl_WorkGroupID; //contains the index of the workgroup currently being operated on by a compute shader +//in uvec3 gl_LocalInvocationID; //contains the index of work item currently being operated on by a compute shader +//in uvec3 gl_GlobalInvocationID; //contains the global index of work item currently being operated on by a compute shader +//in uint gl_LocalInvocationIndex; //contains the local linear index of work item currently being operated on by a compute shader #define NUM_LIGHTS 3 -#define MAX_LIGHTS_PER_TILE 200 +#define MAX_LIGHTS_PER_TILE 1024 #define NUM_TILES 3600 +#define TILE_SIZE 16 + +uniform mat4 V; struct Plane { vec3 Normal; @@ -25,11 +28,124 @@ layout (std430, binding = 0) buffer FrustumBuffer Frustum Data[3600]; } Frustums; +struct PointLight { + vec4 Position; + vec4 Color; + float Radius; + float Intensity; + float Falloff; + float Padding; +}; +layout (std430, binding = 1) buffer LightBuffer +{ + PointLight List[]; +} PointLights; + +struct LightGrid { + int Amount; + int Start; + vec2 Padding; +}; + +layout (std430, binding = 2) buffer LightGridBuffer +{ + LightGrid Data[]; +} LightGrids; + +layout (std430, binding = 3) buffer LightOffsetBuffer +{ + int LightOffset[]; +}; + +layout (std430, binding = 4) buffer LightIndexBuffer +{ + int LightIndex[]; +}; + +shared int GroupLightCount; +shared int GroupLightIndexStartOffset; +shared int GroupLightIndex[MAX_LIGHTS_PER_TILE]; +shared Frustum GroupFrustum; +uint GroupIndex; + +bool SphereInsidePlane(vec3 center, float radius, Plane plane) +{ + return dot(plane.Normal, center) - plane.d < -radius; +} + +bool SphereInsideFrustrum(vec3 center, float radius, Frustum frustum/*, float zNear, float zFar*/) +{ + bool result = true; + + //Check depth here + //if ( sphere.c.z - sphere.r > zNear || sphere.c.z + sphere.r < zFar ) + //{ + // result = false; + //} + + for (int i =0; i < 4 && result; i++) + { + if(SphereInsidePlane(center, radius, frustum.Planes[i])) + { + result = false; + } + } + return result; +} + +void AppendLight(uint li) +{ + uint index; + index = atomicAdd(GroupLightCount, 1); + if( index < MAX_LIGHTS_PER_TILE ) + { + GroupLightIndex[index] = int(li); + } +} layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in; void main () { - if(1 == 1) { + GroupIndex = gl_WorkGroupID.x + gl_WorkGroupID.y * gl_NumWorkGroups.y; + if(gl_LocalInvocationIndex == 0) + { + GroupLightCount = 0; + + GroupFrustum = Frustums.Data[GroupIndex]; + } + + memoryBarrierShared(); + barrier(); + + for(uint i = gl_LocalInvocationIndex; i < PointLights.List.length(); i += TILE_SIZE*TILE_SIZE) + { + PointLight light = PointLights.List[i]; + + //if pointlight + //Pos i view antagligen + if(SphereInsideFrustrum(vec3(V * light.Position), light.Radius, GroupFrustum)) + { + //TODO: Fix transparent and opaque list, and depth test. + AppendLight( i ); + } + + + //if conelight + + //if directional + + } + + memoryBarrierShared(); + barrier(); + + if(gl_LocalInvocationIndex == 0) + { + GroupLightIndexStartOffset = atomicAdd(LightOffset[0], GroupLightCount); + LightGrid g; + g.Start = GroupLightIndexStartOffset; + g.Amount = GroupLightCount; + LightGrids.Data[GroupIndex]; } } \ No newline at end of file diff --git a/src/Engine/Rendering/DrawScenePass.cpp b/src/Engine/Rendering/DrawScenePass.cpp index 559a0f58..34fc6d12 100644 --- a/src/Engine/Rendering/DrawScenePass.cpp +++ b/src/Engine/Rendering/DrawScenePass.cpp @@ -28,9 +28,10 @@ void DrawScenePass::InitializeShaderPrograms() void DrawScenePass::Draw(RenderQueueCollection& rq) { //glBindFramebuffer(GL_FRAMEBUFFER, 0); - GLERROR("Renderer::Draw PickingPass"); + GLERROR("DrawScenePass::Draw: Pre"); DrawScenePassState state; + m_BasicForwardProgram->Bind(); //TODO: Render: Add code for more jobs than modeljobs. @@ -39,7 +40,6 @@ void DrawScenePass::Draw(RenderQueueCollection& rq) if (modelJob) { GLuint ShaderHandle = m_BasicForwardProgram->GetHandle(); - m_BasicForwardProgram->Bind(); //TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->ModelMatrix)); glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ViewMatrix())); @@ -62,5 +62,5 @@ void DrawScenePass::Draw(RenderQueueCollection& rq) continue; } } - GLERROR("DrawScene Error"); + GLERROR("DrawScenePass::Draw: End"); } diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index f4897223..13b4b892 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -16,7 +16,7 @@ void Renderer::Initialize() InitializeShaders(); InitializeTextures(); InitializeSSBOs(); - //CalculateFrustum(); + CalculateFrustum(); m_ScreenQuad = ResourceManager::Load("Models/Core/ScreenQuad.obj"); m_UnitQuad = ResourceManager::Load("Models/Core/UnitQuad.obj"); @@ -73,15 +73,21 @@ void Renderer::InitializeShaders() m_DrawScreenQuadProgram->Compile(); m_DrawScreenQuadProgram->Link(); - //m_CalculateFrustumProgram = ResourceManager::Load("#CalculateFrustumProgram"); - //m_CalculateFrustumProgram.AddShader(std::shared_ptr(new ComputeShader("Shaders/GridFrustum.comp.glsl"))); - //m_CalculateFrustumProgram.Compile(); - //m_CalculateFrustumProgram.Link(); + m_CalculateFrustumProgram = ResourceManager::Load("#CalculateFrustumProgram"); + m_CalculateFrustumProgram->AddShader(std::shared_ptr(new ComputeShader("Shaders/GridFrustum.comp.glsl"))); + m_CalculateFrustumProgram->Compile(); + m_CalculateFrustumProgram->Link(); - //m_LightCullProgram = ResourceManager::Load("#LightCullProgram"); - //m_LightCullProgram.AddShader(std::shared_ptr(new ComputeShader("Shaders/cullLights.comp.glsl"))); - //m_LightCullProgram.Compile(); - //m_LightCullProgram.Link(); + m_LightCullProgram = ResourceManager::Load("#LightCullProgram"); + m_LightCullProgram->AddShader(std::shared_ptr(new ComputeShader("Shaders/cullLights.comp.glsl"))); + m_LightCullProgram->Compile(); + m_LightCullProgram->Link(); + + m_ForwardPlusProgram = ResourceManager::Load("#ForwardPlusProgram"); + m_ForwardPlusProgram->AddShader(std::shared_ptr(new VertexShader("Shaders/ForwardPlus.vert.glsl"))); + m_ForwardPlusProgram->AddShader(std::shared_ptr(new FragmentShader("Shaders/ForwardPlus.frag.glsl"))); + m_ForwardPlusProgram->Compile(); + m_ForwardPlusProgram->Link(); } void Renderer::InputUpdate(double dt) @@ -150,9 +156,10 @@ void Renderer::Draw(RenderQueueCollection& rq) { m_PickingPass->Draw(rq); //DrawScreenQuad(m_PickingPass->PickingTexture()); - //CullLights(); + CullLights(); - m_DrawScenePass->Draw(rq); + //m_DrawScenePass->Draw(rq); + DrawForwardPlus(rq); GLERROR("Renderer::Draw m_DrawScenePass->Draw"); glfwSwapBuffers(m_Window); } @@ -252,39 +259,86 @@ void Renderer::InitializeRenderPasses() void Renderer::CalculateFrustum() { - GLERROR("CalculateFrustum Error-1"); + GLERROR("CalculateFrustum Error: Pre"); + m_CalculateFrustumProgram->Bind(); - GLERROR("CalculateFrustum Error1"); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); - GLERROR("CalculateFrustum Error2"); glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(m_Camera->ProjectionMatrix())); - GLERROR("CalculateFrustum Error3"); glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Resolution.Width, m_Resolution.Height); - GLERROR("CalculateFrustum Error4"); glDispatchCompute(5, 3, 1); - GLERROR("CalculateFrustum Error5"); + GLERROR("CalculateFrustum Error: End"); } void Renderer::TEMPCreateLights() { for (int i = 0; i < NUM_LIGHTS; i++) { - m_PointLights[i].Position = glm::vec4(i, 0.f, 0.f, 0.f); + m_PointLights[i].Position = glm::vec4(5.f * (i-1), 0.f, 0.f, 1.f); m_PointLights[i].Color = glm::vec4(1.f, 0.5f, 0.f + i*0.1f, 1.f); + m_PointLights[i].Radius = 10.f; } } void Renderer::CullLights() { + GLERROR("CullLights Error: Pre"); + m_LightCullProgram->Bind(); + glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "V"), 1, false, glm::value_ptr(m_Camera->ViewMatrix())); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO); glDispatchCompute(m_Resolution.Width / TILE_SIZE, m_Resolution.Height / TILE_SIZE, 1); - GLERROR("CullLights Error"); + + GLERROR("CullLights Error: End"); } +void Renderer::DrawForwardPlus(RenderQueueCollection& rq) +{ + GLERROR("Renderer::DrawForwardPlus: Pre"); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + glClearColor(200.f / 255, 0.f / 255, 200.f / 255, 0.f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + m_ForwardPlusProgram->Bind(); + GLuint ShaderHandle = m_ForwardPlusProgram->GetHandle(); + + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO); + //TODO: Render: Add code for more jobs than modeljobs. + for (auto &job : rq.Forward) { + auto modelJob = std::dynamic_pointer_cast(job); + if (modelJob) { + + //TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms + glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->ModelMatrix)); + glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_Camera->ViewMatrix())); + glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_Camera->ProjectionMatrix())); + glUniform4fv(glGetUniformLocation(ShaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color)); + + //TODO: Renderer: bättre textur felhantering samt fler texturer stöd + if (modelJob->DiffuseTexture != nullptr) { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture); + } else { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture); + } + + glBindVertexArray(modelJob->Model->VAO); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer); + glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex); + + continue; + } + } + GLERROR("Renderer::DrawForwardPlus: End"); +} + From fa66e9ff477ef9b406c8d07c3e0aebe4163c2ba9 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Tue, 15 Dec 2015 15:29:19 +0100 Subject: [PATCH 013/138] Camera Switch event now working, Camera models Rotation still bugged --- assets | 2 +- .../Rendering/DebugCameraInputController.h | 3 + include/Engine/Rendering/IRenderer.h | 12 -- include/Engine/Rendering/RenderQueue.h | 4 +- include/Engine/Rendering/RenderSystem.cpp | 110 ++++++++++++++++-- include/Engine/Rendering/RenderSystem.h | 19 ++- include/Engine/Rendering/Renderer.h | 1 - resources/Schema/Components/Camera.xml | 2 +- resources/Schema/Entities/Test.xml | 16 ++- resources/Shaders/BasicForward.frag.glsl | 4 +- resources/Shaders/BasicForward.vert.glsl | 6 +- resources/Shaders/Picking.vert.glsl | 6 +- src/Engine/Rendering/DrawScenePass.cpp | 4 +- src/Engine/Rendering/DummyRenderer.cpp | 7 -- src/Engine/Rendering/PickingPass.cpp | 14 +-- src/Engine/Rendering/Renderer.cpp | 33 ++---- 16 files changed, 164 insertions(+), 79 deletions(-) diff --git a/assets b/assets index c5f67434..008f7278 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit c5f674349a915ab1a2b4da632d87a9832d1f6fab +Subproject commit 008f7278216a1750e9f270c70a75c1cd1859bf1f diff --git a/include/Engine/Rendering/DebugCameraInputController.h b/include/Engine/Rendering/DebugCameraInputController.h index 614b071c..4d74e288 100644 --- a/include/Engine/Rendering/DebugCameraInputController.h +++ b/include/Engine/Rendering/DebugCameraInputController.h @@ -9,6 +9,9 @@ public: : FirstPersonInputController(eventBroker, playerID) { } + void SetPosition(const glm::vec3 position) { m_Position = position; } + void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; } + const glm::vec3 Position() const { return m_Position; } void SetBaseSpeed(float speed) { m_BaseSpeed = speed; } diff --git a/include/Engine/Rendering/IRenderer.h b/include/Engine/Rendering/IRenderer.h index 1acb2454..d11eb481 100644 --- a/include/Engine/Rendering/IRenderer.h +++ b/include/Engine/Rendering/IRenderer.h @@ -20,16 +20,6 @@ public: void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; } bool VSYNC() const { return m_VSYNC; } void SetVSYNC(bool vsync) { m_VSYNC = vsync; } - ::Camera* Camera() const { return m_Camera; } - void SetCamera(::Camera* camera) - { - if (camera == nullptr) { - m_Camera = m_DefaultCamera; - } else { - m_Camera = camera; - } - } - virtual void Initialize() = 0; virtual void Update(double dt) = 0; virtual void Draw(RenderQueueCollection& rq) = 0; @@ -40,8 +30,6 @@ protected: bool m_VSYNC = false; int m_GLVersion[2]; std::string m_GLVendor; - ::Camera* m_DefaultCamera; - ::Camera* m_Camera = nullptr; GLFWwindow* m_Window = nullptr; }; diff --git a/include/Engine/Rendering/RenderQueue.h b/include/Engine/Rendering/RenderQueue.h index 1586aef6..5e504913 100644 --- a/include/Engine/Rendering/RenderQueue.h +++ b/include/Engine/Rendering/RenderQueue.h @@ -41,7 +41,7 @@ struct ModelJob : RenderJob //TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this EntityID Entity; - glm::mat4 ModelMatrix; + glm::mat4 Matrix; const Texture* DiffuseTexture; const Texture* NormalTexture; const Texture* SpecularTexture; @@ -71,7 +71,7 @@ struct TransparentModelJob : RenderJob //TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this EntityID Entity; - glm::mat4 ModelMatrix; + glm::mat4 Matrix; const Texture* DiffuseTexture; const Texture* NormalTexture; const Texture* SpecularTexture; diff --git a/include/Engine/Rendering/RenderSystem.cpp b/include/Engine/Rendering/RenderSystem.cpp index c9b3a175..e9183f7a 100644 --- a/include/Engine/Rendering/RenderSystem.cpp +++ b/include/Engine/Rendering/RenderSystem.cpp @@ -1,16 +1,52 @@ -#include "RenderSystem.h" +#include "Rendering/RenderSystem.h" +#include "Rendering/DebugCameraInputController.h" RenderSystem::RenderSystem(EventBroker* eventBrokerer, RenderQueueCollection* renderQueues) :ImpureSystem(eventBrokerer) { m_RenderQueues = renderQueues; Initialize(); + EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera); + EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand); } +bool RenderSystem::OnSetCamera(const Events::SetCamera &event) +{ + m_CurrentCamera = event.Entity; + return true; +} + +void RenderSystem::SwitchCamera(EntityID entity) +{ + m_CurrentCamera = entity; + m_SwitchCamera = false; + LOG_INFO("Switched to camera %i", m_CurrentCamera); +} + void RenderSystem::Initialize() { + +} +void RenderSystem::UpdateViewMatrix(ComponentWrapper& cameraTransform) +{ + glm::quat orientation = cameraTransform["Orientation"]; + glm::vec3 position = cameraTransform["Position"]; + + m_ViewMatrix = glm::toMat4(glm::inverse(orientation)) * glm::translate(-position); +} + +void RenderSystem::UpdateProjectionMatrix(ComponentWrapper& cameraComponent) +{ + double fov = (double&)cameraComponent["FOV"]; + double aspectRatio = (double&)cameraComponent["AspectRatio"]; + double nearClip = (double&)cameraComponent["NearClip"]; + double farClip = (double&)cameraComponent["FarClip"]; + + double fovY = atan(tan(glm::radians(fov)/2.0) * aspectRatio) * 2.0; + m_ProjectionMatrix = glm::perspective(fovY, aspectRatio, nearClip, farClip); + } glm::vec3 RenderSystem::AbsolutePosition(World* world, EntityID entity) @@ -57,6 +93,7 @@ glm::vec3 RenderSystem::AbsoluteScale(World* world, EntityID entity) return scale; } + glm::mat4 RenderSystem::ModelMatrix(World* world, EntityID entity) { glm::vec3 position = AbsolutePosition(world, entity); @@ -101,10 +138,10 @@ void RenderSystem::FillModels(World* world, RenderQueue* renderQueue) job.Model = model; job.StartIndex = texGroup.StartIndex; job.EndIndex = texGroup.EndIndex; - job.ModelMatrix = model->m_Matrix * ModelMatrix(world, modelC.EntityID); + job.Matrix = m_ProjectionMatrix * m_ViewMatrix * (model->m_Matrix * ModelMatrix(world, modelC.EntityID)); job.Color = color; - job.Entity = modelC.EntityID; + job.Depth = 10.f; //insert real viewspace depth here renderQueue->Add(job); @@ -117,24 +154,79 @@ void RenderSystem::FillModels(World* world, RenderQueue* renderQueue) job.Model = model; job.StartIndex = texGroup.StartIndex; job.EndIndex = texGroup.EndIndex; - job.ModelMatrix = model->m_Matrix * ModelMatrix(world, modelC.EntityID); + job.Matrix = m_ProjectionMatrix * m_ViewMatrix * (model->m_Matrix * ModelMatrix(world, modelC.EntityID)); job.Color = color; - - //TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this job.Entity = modelC.EntityID; renderQueue->Add(job); } - - - } } } +bool RenderSystem::OnInputCommand(const Events::InputCommand& e) +{ + if (e.Command == "SwitchCamera" && e.Value > 0) { + m_SwitchCamera = true; + return true; + } else { + return false; + } +} + void RenderSystem::Update(World* world, double dt) { + m_EventBroker->Process(); + static DebugCameraInputController firstPersonInputController(m_EventBroker, -1); + + if (m_SwitchCamera) { + auto cameras = world->GetComponents("Camera"); + + if (cameras != nullptr) { + for (auto it = cameras->begin(); it != cameras->end(); it++) { + if ((*it).EntityID == m_CurrentCamera) { + it++; + if (it != cameras->end()) { + SwitchCamera((*it).EntityID); + } else { + SwitchCamera((*cameras->begin()).EntityID); + } + break; + } + } + ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); + ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); + + firstPersonInputController.SetOrientation((glm::quat)cameraTransform["Orientation"]); + firstPersonInputController.SetPosition((glm::vec3)cameraTransform["Position"]); + } + } + + if(world->HasComponent(m_CurrentCamera, "Camera") && world->HasComponent(m_CurrentCamera, "Transform")) { + + ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); + ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); + + firstPersonInputController.Update(dt); + (glm::quat&)cameraTransform["Orientation"] = firstPersonInputController.Orientation(); + (glm::vec3&)cameraTransform["Position"] = firstPersonInputController.Position(); + + + UpdateProjectionMatrix(cameraComponent); + UpdateViewMatrix(cameraTransform); + } else { + m_ProjectionMatrix = glm::perspective(glm::radians(40.f), 1.77f, 0.05f, 5000.f); + m_ViewMatrix = glm::mat4(); + + auto cameras = world->GetComponents("Camera"); + + if (cameras != nullptr) { + ComponentWrapper& cameraC = *cameras->begin(); + m_CurrentCamera = cameraC.EntityID; + } + } + m_RenderQueues->Clear(); FillModels(world, &m_RenderQueues->Forward); } diff --git a/include/Engine/Rendering/RenderSystem.h b/include/Engine/Rendering/RenderSystem.h index 5e8dce8d..35e9d62e 100644 --- a/include/Engine/Rendering/RenderSystem.h +++ b/include/Engine/Rendering/RenderSystem.h @@ -8,6 +8,8 @@ #include "../Core/ResourceManager.h" #include "ESetCamera.h" #include "Model.h" +#include "../Core/EKeyDown.h" +#include "../Input/EInputCommand.h" class RenderSystem : public ImpureSystem { @@ -20,14 +22,29 @@ public: static glm::quat AbsoluteOrientation(World* world, EntityID entity); static glm::vec3 AbsoluteScale(World* world, EntityID entity); + + private: RenderQueueCollection* m_RenderQueues; + bool m_SwitchCamera = false; + + EventRelay m_ESetCamera; + bool OnSetCamera(const Events::SetCamera &event); + EntityID m_CurrentCamera = -1; + + void SwitchCamera(EntityID entity); void Initialize(); + void UpdateViewMatrix(ComponentWrapper& cameraTransform); + void UpdateProjectionMatrix(ComponentWrapper& cameraComponent); + glm::mat4 m_ViewMatrix; + glm::mat4 m_ProjectionMatrix; glm::mat4 ModelMatrix(World* world, EntityID entity); - void FillModels(World* world, RenderQueue* renderQueue); + + EventRelay m_EInputCommand; + bool OnInputCommand(const Events::InputCommand& e); }; #endif \ No newline at end of file diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index b12fcb03..b6fc716c 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -49,7 +49,6 @@ private: Texture* m_ErrorTexture; Texture* m_WhiteTexture; - float m_CameraMoveSpeed; Model* m_ScreenQuad; Model* m_UnitQuad; diff --git a/resources/Schema/Components/Camera.xml b/resources/Schema/Components/Camera.xml index 6b9e70d4..7edb3489 100644 --- a/resources/Schema/Components/Camera.xml +++ b/resources/Schema/Components/Camera.xml @@ -1,6 +1,6 @@ 1.77 - 90 + 60.0 0.01 5000 \ No newline at end of file diff --git a/resources/Schema/Entities/Test.xml b/resources/Schema/Entities/Test.xml index e59d8029..7b5cb820 100644 --- a/resources/Schema/Entities/Test.xml +++ b/resources/Schema/Entities/Test.xml @@ -13,8 +13,22 @@ - + + Models/Camera.obj + + + + + + + + + + + + Models/Camera.obj + diff --git a/resources/Shaders/BasicForward.frag.glsl b/resources/Shaders/BasicForward.frag.glsl index 274ec8d7..9ca4db99 100644 --- a/resources/Shaders/BasicForward.frag.glsl +++ b/resources/Shaders/BasicForward.frag.glsl @@ -1,8 +1,6 @@ #version 430 -uniform mat4 M; -uniform mat4 V; -uniform mat4 P; +uniform mat4 Matrix; uniform vec4 Color; uniform sampler2D texture0; diff --git a/resources/Shaders/BasicForward.vert.glsl b/resources/Shaders/BasicForward.vert.glsl index 20ab9051..a7fe2d9f 100644 --- a/resources/Shaders/BasicForward.vert.glsl +++ b/resources/Shaders/BasicForward.vert.glsl @@ -1,8 +1,6 @@ #version 430 -uniform mat4 M; -uniform mat4 V; -uniform mat4 P; +uniform mat4 Matrix; layout(location = 0) in vec3 Position; layout(location = 1) in vec3 Normal; @@ -25,7 +23,7 @@ out VertexData{ void main() { - gl_Position = P*V*M * vec4(Position, 1.0); + gl_Position = Matrix * vec4(Position, 1.0); Output.Position = Position; Output.TextureCoordinate = TextureCoords; diff --git a/resources/Shaders/Picking.vert.glsl b/resources/Shaders/Picking.vert.glsl index 47c0ecd7..e9680bd1 100644 --- a/resources/Shaders/Picking.vert.glsl +++ b/resources/Shaders/Picking.vert.glsl @@ -1,8 +1,6 @@ #version 430 -uniform mat4 M; -uniform mat4 V; -uniform mat4 P; +uniform mat4 Matrix; layout(location = 0) in vec3 Position; layout(location = 1) in vec3 Normal; @@ -22,7 +20,7 @@ out VertexData{ void main() { - gl_Position = P*V*M * vec4(Position, 1.0); + gl_Position = Matrix * vec4(Position, 1.0); Output.Position = Position; } \ No newline at end of file diff --git a/src/Engine/Rendering/DrawScenePass.cpp b/src/Engine/Rendering/DrawScenePass.cpp index 36bf7e81..f0dd1405 100644 --- a/src/Engine/Rendering/DrawScenePass.cpp +++ b/src/Engine/Rendering/DrawScenePass.cpp @@ -42,9 +42,7 @@ void DrawScenePass::Draw(RenderQueueCollection& rq) m_BasicForwardProgram->Bind(); //TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms - glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->ModelMatrix)); - glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ViewMatrix())); - glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ProjectionMatrix())); + glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "Matrix"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); glUniform4fv(glGetUniformLocation(ShaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color)); //TODO: Renderer: bättre textur felhantering samt fler texturer stöd diff --git a/src/Engine/Rendering/DummyRenderer.cpp b/src/Engine/Rendering/DummyRenderer.cpp index 4956a87a..451dfa09 100644 --- a/src/Engine/Rendering/DummyRenderer.cpp +++ b/src/Engine/Rendering/DummyRenderer.cpp @@ -39,13 +39,6 @@ void DummyRenderer::Initialize() exit(EXIT_FAILURE); } - // Create default camera - m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f); - m_DefaultCamera->SetPosition(glm::vec3(0, 0, 0)); - if (m_Camera == nullptr) { - m_Camera = m_DefaultCamera; - } - glfwSwapInterval(m_VSYNC); } diff --git a/src/Engine/Rendering/PickingPass.cpp b/src/Engine/Rendering/PickingPass.cpp index d45c0322..98d82f2e 100644 --- a/src/Engine/Rendering/PickingPass.cpp +++ b/src/Engine/Rendering/PickingPass.cpp @@ -71,12 +71,8 @@ void PickingPass::Draw(RenderQueueCollection& rq) } } m_PickingColorsToEntity[glm::vec2(pickColor[0], pickColor[1])] = modelJob->Entity; - - //Render picking stuff - //TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms - glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->ModelMatrix)); - glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ViewMatrix())); - glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ProjectionMatrix())); + + glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "Matrix"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); glUniform2fv(glGetUniformLocation(ShaderHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1]))); glBindVertexArray(modelJob->Model->VAO); @@ -96,15 +92,15 @@ void PickingPass::Draw(RenderQueueCollection& rq) int fbWidth; int fbHeight; glfwGetFramebufferSize(m_Renderer->Window(), &fbWidth, &fbHeight); - Events::Picking pickEvent = Events::Picking( + /* Events::Picking pickEvent = Events::Picking( &m_PickingBuffer, &m_DepthBuffer, m_Renderer->Camera()->ProjectionMatrix(), m_Renderer->Camera()->ViewMatrix(), Rectangle(fbWidth, fbHeight), - &m_PickingColorsToEntity); + &m_PickingColorsToEntity);*/ - m_EventBroker->Publish(pickEvent); + //m_EventBroker->Publish(pickEvent); } void PickingPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 4324c204..5a587792 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -4,12 +4,6 @@ void Renderer::Initialize() { InitializeWindow(); - // Create default camera - m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f); - m_DefaultCamera->SetPosition(glm::vec3(0, 0, 10)); - if (m_Camera == nullptr) { - m_Camera = m_DefaultCamera; - } TEMPCreateLights(); InitializeRenderPasses(); @@ -90,10 +84,7 @@ void Renderer::InitializeShaders() void Renderer::InputUpdate(double dt) { - static DebugCameraInputController firstPersonInputController(m_EventBroker, -1); - firstPersonInputController.Update(dt); - m_Camera->SetOrientation(firstPersonInputController.Orientation()); - m_Camera->SetPosition(firstPersonInputController.Position()); + } void Renderer::Update(double dt) @@ -214,17 +205,17 @@ void Renderer::InitializeRenderPasses() void Renderer::CalculateFrustum() { - GLERROR("CalculateFrustum Error-1"); - m_CalculateFrustumProgram->Bind(); - GLERROR("CalculateFrustum Error1"); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); - GLERROR("CalculateFrustum Error2"); - glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(m_Camera->ProjectionMatrix())); - GLERROR("CalculateFrustum Error3"); - glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Resolution.Width, m_Resolution.Height); - GLERROR("CalculateFrustum Error4"); - glDispatchCompute(5, 3, 1); - GLERROR("CalculateFrustum Error5"); +// GLERROR("CalculateFrustum Error-1"); +// m_CalculateFrustumProgram->Bind(); +// GLERROR("CalculateFrustum Error1"); +// glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); +// GLERROR("CalculateFrustum Error2"); +// // glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(m_Camera->ProjectionMatrix())); +// GLERROR("CalculateFrustum Error3"); +// // glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Resolution.Width, m_Resolution.Height); +// GLERROR("CalculateFrustum Error4"); +// //glDispatchCompute(5, 3, 1); +// GLERROR("CalculateFrustum Error5"); } From 1431bd1a11a2eb9a9602c681dd1ccbbf83452219 Mon Sep 17 00:00:00 2001 From: Tleety Date: Tue, 15 Dec 2015 15:39:23 +0100 Subject: [PATCH 014/138] DebugChanges --- resources/Shaders/cullLights.comp.glsl | 10 +++++----- src/Engine/Rendering/Renderer.cpp | 6 ++++++ 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/resources/Shaders/cullLights.comp.glsl b/resources/Shaders/cullLights.comp.glsl index ffa69d0e..465e9225 100644 --- a/resources/Shaders/cullLights.comp.glsl +++ b/resources/Shaders/cullLights.comp.glsl @@ -67,7 +67,7 @@ shared int GroupLightCount; shared int GroupLightIndexStartOffset; shared int GroupLightIndex[MAX_LIGHTS_PER_TILE]; shared Frustum GroupFrustum; -uint GroupIndex; +int GroupIndex; bool SphereInsidePlane(vec3 center, float radius, Plane plane) { @@ -94,9 +94,9 @@ bool SphereInsideFrustrum(vec3 center, float radius, Frustum frustum/*, float zN return result; } -void AppendLight(uint li) +void AppendLight(int li) { - uint index; + int index; index = atomicAdd(GroupLightCount, 1); if( index < MAX_LIGHTS_PER_TILE ) { @@ -107,7 +107,7 @@ void AppendLight(uint li) layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in; void main () { - GroupIndex = gl_WorkGroupID.x + gl_WorkGroupID.y * gl_NumWorkGroups.y; + GroupIndex = int(gl_WorkGroupID.x + gl_WorkGroupID.y * gl_NumWorkGroups.y); if(gl_LocalInvocationIndex == 0) { GroupLightCount = 0; @@ -118,7 +118,7 @@ void main () memoryBarrierShared(); barrier(); - for(uint i = gl_LocalInvocationIndex; i < PointLights.List.length(); i += TILE_SIZE*TILE_SIZE) + for(int i = int(gl_LocalInvocationIndex); i < PointLights.List.length(); i += TILE_SIZE*TILE_SIZE) { PointLight light = PointLights.List[i]; diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 13b4b892..1bf5e1b4 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -283,6 +283,12 @@ void Renderer::TEMPCreateLights() void Renderer::CullLights() { GLERROR("CullLights Error: Pre"); + m_LightOffset = 0; + + glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); m_LightCullProgram->Bind(); glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "V"), 1, false, glm::value_ptr(m_Camera->ViewMatrix())); From 5602b32507a6a3f35b7f7493c837476bde44088d Mon Sep 17 00:00:00 2001 From: viktorljung Date: Wed, 16 Dec 2015 13:36:38 +0100 Subject: [PATCH 015/138] Forward+ Fixes --- include/Engine/Rendering/Renderer.h | 22 +++++++------------ resources/Shaders/ForwardPlus.frag.glsl | 20 +++++++++++------- resources/Shaders/GridFrustum.comp.glsl | 9 ++++++-- resources/Shaders/cullLights.comp.glsl | 19 ++++++++++++----- src/Engine/Rendering/Renderer.cpp | 28 +++++++++++++------------ 5 files changed, 56 insertions(+), 42 deletions(-) diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index 59bf3d45..63b41b32 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -18,14 +18,6 @@ #define NUM_LIGHTS 3 -enum lightType -{ - Point, - Spot, - Directional, - Area -}; - #include "../Core/EventBroker.h" #include "EPicking.h" @@ -94,22 +86,22 @@ private: PointLight m_PointLights[NUM_LIGHTS]; struct LightGrid { - int Amount; - int Start; + float Start; + float Amount; glm::vec2 Padding; }; LightGrid m_LightGrid[80*45]; int m_LightOffset = 0; - int m_LightIndex[80*45*200]; + float m_LightIndex[80*45*200]; //-------------------------SSBO------------------------// GLuint m_FrustumSSBO = 0; - GLuint m_LightSSBO = 1; - GLuint m_LightGridSSBO = 2; - GLuint m_LightOffsetSSBO = 3; - GLuint m_LightIndexSSBO = 4; + GLuint m_LightSSBO = 0; + GLuint m_LightGridSSBO = 0; + GLuint m_LightOffsetSSBO = 0; + GLuint m_LightIndexSSBO = 0; void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type); //--------------------ShaderPrograms-------------------// diff --git a/resources/Shaders/ForwardPlus.frag.glsl b/resources/Shaders/ForwardPlus.frag.glsl index 1f49102e..e3a3f05c 100644 --- a/resources/Shaders/ForwardPlus.frag.glsl +++ b/resources/Shaders/ForwardPlus.frag.glsl @@ -23,8 +23,8 @@ layout (std430, binding = 1) buffer LightBuffer } PointLights; struct LightGrid { - int Amount; - int Start; + float Start; + float Amount; vec2 Padding; }; @@ -35,7 +35,7 @@ layout (std430, binding = 2) buffer LightGridBuffer layout (std430, binding = 4) buffer LightIndexBuffer { - int LightIndex[]; + float LightIndex[]; }; @@ -98,11 +98,14 @@ void main() LightResult totalLighting; totalLighting.Diffuse = scene_ambient; - + + + int start = int(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Start); + int amount = int(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount); //for(int i = 0; i < 3; i++) - for(int i = LightGrids.Data[int(tilePos.x + tilePos.y*80)].Start; i < LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount; i++) + for(int i = start; i < start + amount; i++) { - int l = LightIndex[i]; + int l = int(LightIndex[i]); LightResult result = CalcPointLight(V * PointLights.List[l].Position, PointLights.List[l].Radius, PointLights.List[l].Color, PointLights.List[l].Intensity, viewVec, position, normal); @@ -111,12 +114,15 @@ void main() } fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color; + //fragmentColor = texel * Input.DiffuseColor * Color; if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) { fragmentColor = vec4(0.5, 0, 0, 0); } else { - //fragmentColor = vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Start/3600, 0, 0, 1); + //fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/3.0, 0, 0, 1); + + } } diff --git a/resources/Shaders/GridFrustum.comp.glsl b/resources/Shaders/GridFrustum.comp.glsl index 27559370..523852d5 100644 --- a/resources/Shaders/GridFrustum.comp.glsl +++ b/resources/Shaders/GridFrustum.comp.glsl @@ -67,7 +67,12 @@ void main () - - Frustums.Data[gl_GlobalInvocationID.x + gl_GlobalInvocationID.y*80] = f; + + if ( gl_GlobalInvocationID.x < ScreenDimensions.x / TILE_SIZE && gl_GlobalInvocationID.y < ScreenDimensions.y / TILE_SIZE ) { // innanför skärmen? + Frustums.Data[gl_GlobalInvocationID.x + gl_GlobalInvocationID.y*80] = f; + + } + + } } \ No newline at end of file diff --git a/resources/Shaders/cullLights.comp.glsl b/resources/Shaders/cullLights.comp.glsl index 465e9225..012d72a7 100644 --- a/resources/Shaders/cullLights.comp.glsl +++ b/resources/Shaders/cullLights.comp.glsl @@ -43,8 +43,8 @@ layout (std430, binding = 1) buffer LightBuffer } PointLights; struct LightGrid { - int Amount; - int Start; + float Start; + float Amount; vec2 Padding; }; @@ -60,7 +60,7 @@ layout (std430, binding = 3) buffer LightOffsetBuffer layout (std430, binding = 4) buffer LightIndexBuffer { - int LightIndex[]; + float LightIndex[]; }; shared int GroupLightCount; @@ -107,7 +107,7 @@ void AppendLight(int li) layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in; void main () { - GroupIndex = int(gl_WorkGroupID.x + gl_WorkGroupID.y * gl_NumWorkGroups.y); + GroupIndex = int(gl_WorkGroupID.x + (gl_WorkGroupID.y * 80)); if(gl_LocalInvocationIndex == 0) { GroupLightCount = 0; @@ -146,6 +146,15 @@ void main () LightGrid g; g.Start = GroupLightIndexStartOffset; g.Amount = GroupLightCount; - LightGrids.Data[GroupIndex]; + g.Padding = vec2(1111, 1111); + LightGrids.Data[GroupIndex] = g; + } + + memoryBarrierShared(); + barrier(); + + for (uint i = gl_LocalInvocationIndex; i < GroupLightCount; i += TILE_SIZE * TILE_SIZE ) + { + LightIndex[GroupLightIndexStartOffset + i] = GroupLightIndex[i]; } } \ No newline at end of file diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 1bf5e1b4..b838bdbc 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -209,44 +209,35 @@ void Renderer::InitializeSSBOs() glGenBuffers(1, &m_FrustumSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_FrustumSSBO); glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_Frustums), &m_Frustums, GL_DYNAMIC_COPY); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - GLERROR("m_FrustumSSBO"); glGenBuffers(1, &m_LightSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightSSBO); glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_PointLights), &m_PointLights, GL_DYNAMIC_COPY); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - GLERROR("m_LightSSBO"); + glGenBuffers(1, &m_LightGridSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO); glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightGrid), &m_LightGrid, GL_DYNAMIC_COPY); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - GLERROR("m_LightGridSSBO"); glGenBuffers(1, &m_LightOffsetSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO); glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - GLERROR("m_LightOffsetSSBO"); glGenBuffers(1, &m_LightIndexSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO); glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightIndex), &m_LightIndex, GL_DYNAMIC_COPY); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - GLERROR("m_LightIndexSSBO"); } @@ -274,9 +265,9 @@ void Renderer::CalculateFrustum() void Renderer::TEMPCreateLights() { for (int i = 0; i < NUM_LIGHTS; i++) { - m_PointLights[i].Position = glm::vec4(5.f * (i-1), 0.f, 0.f, 1.f); + m_PointLights[i].Position = glm::vec4(5.f * (i-1), -1.5f, 0.f, 1.f); m_PointLights[i].Color = glm::vec4(1.f, 0.5f, 0.f + i*0.1f, 1.f); - m_PointLights[i].Radius = 10.f; + m_PointLights[i].Radius = 2.f; } } @@ -287,7 +278,18 @@ void Renderer::CullLights() glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO); glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + + glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightGrid), &m_LightGrid, GL_DYNAMIC_COPY); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + + glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + + glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightIndex), &m_LightIndex, GL_DYNAMIC_COPY); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); m_LightCullProgram->Bind(); From 6a3c14540d1d75bc7f83d1bde2c2bdb62b67eed1 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Thu, 17 Dec 2015 10:38:13 +0100 Subject: [PATCH 016/138] fixes --- include/Engine/Rendering/Renderer.h | 2 + resources/Schema/Entities/Test.xml | 13 ++++-- resources/Shaders/ForwardPlus.frag.glsl | 13 +++--- resources/Shaders/GridFrustum.comp.glsl | 58 ++++++++++++------------- resources/Shaders/cullLights.comp.glsl | 15 ++----- src/Engine/Rendering/Renderer.cpp | 13 +----- 6 files changed, 51 insertions(+), 63 deletions(-) diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index 63b41b32..fad41c5f 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -67,6 +67,7 @@ private: glm::vec3 Normal; float d; }; + struct Frustum { Plane Planes[4]; }; @@ -90,6 +91,7 @@ private: float Amount; glm::vec2 Padding; }; + LightGrid m_LightGrid[80*45]; int m_LightOffset = 0; diff --git a/resources/Schema/Entities/Test.xml b/resources/Schema/Entities/Test.xml index 78494ce1..f8be48a7 100644 --- a/resources/Schema/Entities/Test.xml +++ b/resources/Schema/Entities/Test.xml @@ -5,11 +5,18 @@ - - Models/DummyScene.obj - + + + + + + + Models/Core/UnitPlane.obj + + + diff --git a/resources/Shaders/ForwardPlus.frag.glsl b/resources/Shaders/ForwardPlus.frag.glsl index e3a3f05c..685a8d22 100644 --- a/resources/Shaders/ForwardPlus.frag.glsl +++ b/resources/Shaders/ForwardPlus.frag.glsl @@ -7,6 +7,7 @@ uniform vec4 Color; uniform sampler2D texture0; +#define TILE_SIZE 16 struct PointLight { vec4 Position; @@ -48,7 +49,7 @@ in VertexData{ out vec4 fragmentColor; -vec4 scene_ambient = vec4(0.6,0.6,0.6,1); +vec4 scene_ambient = vec4(0.0,0.0,0.0,1); struct LightResult { vec4 Diffuse; @@ -98,10 +99,10 @@ void main() LightResult totalLighting; totalLighting.Diffuse = scene_ambient; + int currentTile = int(floor(gl_FragCoord.x/TILE_SIZE) + (floor(gl_FragCoord.y/TILE_SIZE) * 80)); - - int start = int(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Start); - int amount = int(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount); + int start = int(LightGrids.Data[currentTile].Start); + int amount = int(LightGrids.Data[currentTile].Amount); //for(int i = 0; i < 3; i++) for(int i = start; i < start + amount; i++) { @@ -114,11 +115,11 @@ void main() } fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color; - + fragmentColor += vec4(LightGrids.Data[currentTile].Amount/3.0, 0, 0, 1); //fragmentColor = texel * Input.DiffuseColor * Color; if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) { - fragmentColor = vec4(0.5, 0, 0, 0); + //fragmentColor = vec4(0.5, 0, 0, 0); } else { //fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/3.0, 0, 0, 1); diff --git a/resources/Shaders/GridFrustum.comp.glsl b/resources/Shaders/GridFrustum.comp.glsl index 523852d5..9e0f5a8e 100644 --- a/resources/Shaders/GridFrustum.comp.glsl +++ b/resources/Shaders/GridFrustum.comp.glsl @@ -16,7 +16,7 @@ struct Frustum { layout (std430, binding = 0) buffer FrustumBuffer { - Frustum Data[3600]; + Frustum Data[]; } Frustums; vec4 ConvertToView(vec4 ScreenCoords) @@ -43,36 +43,32 @@ Plane ComputePlane( vec3 p0, vec3 p1, vec3 p2 ) layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in; void main () { - if(gl_GlobalInvocationID.x * TILE_SIZE < ScreenDimensions.x && gl_GlobalInvocationID.y * TILE_SIZE < ScreenDimensions.y) { - //Top-Left = 0 | Top-Right = 1 - //Bottom-Left = 2 | Bottom-Right = 3 - vec4 ScreenCoords[4]; - ScreenCoords[0] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y + 1 ) * TILE_SIZE, -1.0, 1.0); // Z-axis might need to be 1 - ScreenCoords[1] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y + 1) * TILE_SIZE, -1.0, 1.0); - ScreenCoords[2] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0); - ScreenCoords[3] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0); + //Top-Left = 0 | Top-Right = 1 + //Bottom-Left = 2 | Bottom-Right = 3 + vec4 ScreenCoords[4]; + ScreenCoords[0] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y + 1 ) * TILE_SIZE, -1.0, 1.0); + ScreenCoords[1] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y + 1) * TILE_SIZE, -1.0, 1.0); + ScreenCoords[2] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0); + ScreenCoords[3] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0); - vec3 ViewVectors[4]; - for(int i = 0; i < 4; i++) { - ViewVectors[i] = vec3(ConvertToView(ScreenCoords[i])); - } - - vec3 EyePos = vec3(0,0,0); - - Frustum f; - f.Planes[0] = ComputePlane(EyePos, ViewVectors[2], ViewVectors[0]); - f.Planes[1] = ComputePlane(EyePos, ViewVectors[1], ViewVectors[3]); - f.Planes[2] = ComputePlane(EyePos, ViewVectors[0], ViewVectors[1]); - f.Planes[3] = ComputePlane(EyePos, ViewVectors[3], ViewVectors[2]); - - - - - if ( gl_GlobalInvocationID.x < ScreenDimensions.x / TILE_SIZE && gl_GlobalInvocationID.y < ScreenDimensions.y / TILE_SIZE ) { // innanför skärmen? - Frustums.Data[gl_GlobalInvocationID.x + gl_GlobalInvocationID.y*80] = f; - - } - - + vec3 ViewVectors[4]; + for(int i = 0; i < 4; i++) { + ViewVectors[i] = vec3(ConvertToView(ScreenCoords[i])); } + + vec3 EyePos = vec3(0,0,0); + + Frustum f; + f.Planes[0] = ComputePlane(EyePos, ViewVectors[2], ViewVectors[0]); + f.Planes[1] = ComputePlane(EyePos, ViewVectors[1], ViewVectors[3]); + f.Planes[2] = ComputePlane(EyePos, ViewVectors[0], ViewVectors[1]); + f.Planes[3] = ComputePlane(EyePos, ViewVectors[3], ViewVectors[2]); + + + + + if ( gl_GlobalInvocationID.x < ScreenDimensions.x / TILE_SIZE && gl_GlobalInvocationID.y < ScreenDimensions.y / TILE_SIZE ) { // inside the screen + Frustums.Data[gl_GlobalInvocationID.x + gl_GlobalInvocationID.y*80] = f; + + } } \ No newline at end of file diff --git a/resources/Shaders/cullLights.comp.glsl b/resources/Shaders/cullLights.comp.glsl index 012d72a7..ecb0e8e6 100644 --- a/resources/Shaders/cullLights.comp.glsl +++ b/resources/Shaders/cullLights.comp.glsl @@ -25,7 +25,7 @@ struct Frustum { layout (std430, binding = 0) buffer FrustumBuffer { - Frustum Data[3600]; + Frustum Data[]; } Frustums; struct PointLight { @@ -111,11 +111,9 @@ void main () if(gl_LocalInvocationIndex == 0) { GroupLightCount = 0; - GroupFrustum = Frustums.Data[GroupIndex]; } - memoryBarrierShared(); barrier(); for(int i = int(gl_LocalInvocationIndex); i < PointLights.List.length(); i += TILE_SIZE*TILE_SIZE) @@ -124,7 +122,7 @@ void main () //if pointlight //Pos i view antagligen - if(SphereInsideFrustrum(vec3(V * light.Position), light.Radius, GroupFrustum)) + if(SphereInsideFrustrum( vec3(V * light.Position), light.Radius, GroupFrustum)) { //TODO: Fix transparent and opaque list, and depth test. AppendLight( i ); @@ -137,20 +135,15 @@ void main () } - memoryBarrierShared(); barrier(); if(gl_LocalInvocationIndex == 0) { GroupLightIndexStartOffset = atomicAdd(LightOffset[0], GroupLightCount); - LightGrid g; - g.Start = GroupLightIndexStartOffset; - g.Amount = GroupLightCount; - g.Padding = vec2(1111, 1111); - LightGrids.Data[GroupIndex] = g; + LightGrids.Data[GroupIndex].Start = GroupLightIndexStartOffset; + LightGrids.Data[GroupIndex].Amount = GroupLightCount; } - memoryBarrierShared(); barrier(); for (uint i = gl_LocalInvocationIndex; i < GroupLightCount; i += TILE_SIZE * TILE_SIZE ) diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index b838bdbc..24e82cfd 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -265,7 +265,7 @@ void Renderer::CalculateFrustum() void Renderer::TEMPCreateLights() { for (int i = 0; i < NUM_LIGHTS; i++) { - m_PointLights[i].Position = glm::vec4(5.f * (i-1), -1.5f, 0.f, 1.f); + m_PointLights[i].Position = glm::vec4(5.f * (i-1), 1.f, 0.f, 1.f); m_PointLights[i].Color = glm::vec4(1.f, 0.5f, 0.f + i*0.1f, 1.f); m_PointLights[i].Radius = 2.f; } @@ -280,17 +280,6 @@ void Renderer::CullLights() glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightGrid), &m_LightGrid, GL_DYNAMIC_COPY); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightIndex), &m_LightIndex, GL_DYNAMIC_COPY); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); m_LightCullProgram->Bind(); glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "V"), 1, false, glm::value_ptr(m_Camera->ViewMatrix())); From 0f1b06f74e49976d98cb9b325723c952fd4af664 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Thu, 17 Dec 2015 11:13:34 +0100 Subject: [PATCH 017/138] Fixed camera rotation bug --- assets | 2 +- deps | 2 +- {include => src}/Engine/Rendering/RenderSystem.cpp | 6 +++--- 3 files changed, 5 insertions(+), 5 deletions(-) rename {include => src}/Engine/Rendering/RenderSystem.cpp (96%) diff --git a/assets b/assets index 008f7278..6b574962 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 008f7278216a1750e9f270c70a75c1cd1859bf1f +Subproject commit 6b5749627cc78cddfd4beae6b5a3728cc432a4a5 diff --git a/deps b/deps index f20b9cc1..1ae6ba5b 160000 --- a/deps +++ b/deps @@ -1 +1 @@ -Subproject commit f20b9cc13bffa39c3b5144bacc5eacd34d43052c +Subproject commit 1ae6ba5b1297ed71b560aee211b9f0007ba52547 diff --git a/include/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp similarity index 96% rename from include/Engine/Rendering/RenderSystem.cpp rename to src/Engine/Rendering/RenderSystem.cpp index e9183f7a..b35f69ab 100644 --- a/include/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -31,7 +31,7 @@ void RenderSystem::Initialize() void RenderSystem::UpdateViewMatrix(ComponentWrapper& cameraTransform) { - glm::quat orientation = cameraTransform["Orientation"]; + glm::quat orientation = glm::quat((glm::vec3)cameraTransform["Orientation"]); glm::vec3 position = cameraTransform["Position"]; m_ViewMatrix = glm::toMat4(glm::inverse(orientation)) * glm::translate(-position); @@ -198,7 +198,7 @@ void RenderSystem::Update(World* world, double dt) ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); - firstPersonInputController.SetOrientation((glm::quat)cameraTransform["Orientation"]); + firstPersonInputController.SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"])); firstPersonInputController.SetPosition((glm::vec3)cameraTransform["Position"]); } } @@ -209,7 +209,7 @@ void RenderSystem::Update(World* world, double dt) ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); firstPersonInputController.Update(dt); - (glm::quat&)cameraTransform["Orientation"] = firstPersonInputController.Orientation(); + (glm::vec3&)cameraTransform["Orientation"] = glm::eulerAngles(firstPersonInputController.Orientation()); (glm::vec3&)cameraTransform["Position"] = firstPersonInputController.Position(); From 4a817613e32cd6623fc6613ac2f9e1b66ced3f80 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Thu, 17 Dec 2015 17:55:44 +0100 Subject: [PATCH 018/138] Forward+ semi working --- include/Engine/Rendering/Renderer.h | 2 +- resources/Shaders/ForwardPlus.frag.glsl | 6 +++--- resources/Shaders/GridFrustum.comp.glsl | 12 ++++++------ resources/Shaders/cullLights.comp.glsl | 16 +++++++++------- src/Engine/Rendering/Renderer.cpp | 18 +++++++++++------- 5 files changed, 30 insertions(+), 24 deletions(-) diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index fad41c5f..82471c6d 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -15,7 +15,7 @@ #define TILE_SIZE 16 -#define NUM_LIGHTS 3 +#define NUM_LIGHTS 25 #include "../Core/EventBroker.h" diff --git a/resources/Shaders/ForwardPlus.frag.glsl b/resources/Shaders/ForwardPlus.frag.glsl index 685a8d22..59456322 100644 --- a/resources/Shaders/ForwardPlus.frag.glsl +++ b/resources/Shaders/ForwardPlus.frag.glsl @@ -49,7 +49,7 @@ in VertexData{ out vec4 fragmentColor; -vec4 scene_ambient = vec4(0.0,0.0,0.0,1); +vec4 scene_ambient = vec4(0.3,0.3,0.3,1); struct LightResult { vec4 Diffuse; @@ -115,11 +115,11 @@ void main() } fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color; - fragmentColor += vec4(LightGrids.Data[currentTile].Amount/3.0, 0, 0, 1); + fragmentColor += vec4(0.0, LightGrids.Data[currentTile].Amount/3.0, 0, 1); //fragmentColor = texel * Input.DiffuseColor * Color; if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) { - //fragmentColor = vec4(0.5, 0, 0, 0); + fragmentColor += vec4(0.5, 0, 0, 0); } else { //fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/3.0, 0, 0, 1); diff --git a/resources/Shaders/GridFrustum.comp.glsl b/resources/Shaders/GridFrustum.comp.glsl index 9e0f5a8e..6e567e14 100644 --- a/resources/Shaders/GridFrustum.comp.glsl +++ b/resources/Shaders/GridFrustum.comp.glsl @@ -24,7 +24,7 @@ vec4 ConvertToView(vec4 ScreenCoords) vec2 normalizedScreenCoords = ScreenCoords.xy / ScreenDimensions; vec4 clipSpace = vec4( vec2(normalizedScreenCoords.x, normalizedScreenCoords.y) * 2.0 - 1.0, ScreenCoords.z, ScreenCoords.w); vec4 view = inverse(P) * clipSpace; - view = view / view.w; + //view = view / view.w; return view; } @@ -46,7 +46,7 @@ void main () //Top-Left = 0 | Top-Right = 1 //Bottom-Left = 2 | Bottom-Right = 3 vec4 ScreenCoords[4]; - ScreenCoords[0] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y + 1 ) * TILE_SIZE, -1.0, 1.0); + ScreenCoords[0] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y + 1) * TILE_SIZE, -1.0, 1.0); ScreenCoords[1] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y + 1) * TILE_SIZE, -1.0, 1.0); ScreenCoords[2] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0); ScreenCoords[3] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0); @@ -59,10 +59,10 @@ void main () vec3 EyePos = vec3(0,0,0); Frustum f; - f.Planes[0] = ComputePlane(EyePos, ViewVectors[2], ViewVectors[0]); - f.Planes[1] = ComputePlane(EyePos, ViewVectors[1], ViewVectors[3]); - f.Planes[2] = ComputePlane(EyePos, ViewVectors[0], ViewVectors[1]); - f.Planes[3] = ComputePlane(EyePos, ViewVectors[3], ViewVectors[2]); + f.Planes[0] = ComputePlane(EyePos, ViewVectors[2], ViewVectors[0]); // left plane + f.Planes[1] = ComputePlane(EyePos, ViewVectors[1], ViewVectors[3]); // right plane + f.Planes[2] = ComputePlane(EyePos, ViewVectors[0], ViewVectors[1]); // top plane + f.Planes[3] = ComputePlane(EyePos, ViewVectors[3], ViewVectors[2]); // bottom plane diff --git a/resources/Shaders/cullLights.comp.glsl b/resources/Shaders/cullLights.comp.glsl index ecb0e8e6..a0da2520 100644 --- a/resources/Shaders/cullLights.comp.glsl +++ b/resources/Shaders/cullLights.comp.glsl @@ -8,7 +8,7 @@ -#define NUM_LIGHTS 3 +#define NUM_LIGHTS 25 #define MAX_LIGHTS_PER_TILE 1024 #define NUM_TILES 3600 #define TILE_SIZE 16 @@ -71,12 +71,11 @@ int GroupIndex; bool SphereInsidePlane(vec3 center, float radius, Plane plane) { - return dot(plane.Normal, center) - plane.d < -radius; + return dot(plane.Normal, center) + plane.d > -radius; } bool SphereInsideFrustrum(vec3 center, float radius, Frustum frustum/*, float zNear, float zFar*/) { - bool result = true; //Check depth here //if ( sphere.c.z - sphere.r > zNear || sphere.c.z + sphere.r < zFar ) @@ -84,14 +83,14 @@ bool SphereInsideFrustrum(vec3 center, float radius, Frustum frustum/*, float zN // result = false; //} - for (int i =0; i < 4 && result; i++) + for (int i =0; i < 4; i++) { - if(SphereInsidePlane(center, radius, frustum.Planes[i])) + if(! SphereInsidePlane(center, radius, frustum.Planes[i])) { - result = false; + return false; } } - return result; + return true; } void AppendLight(int li) @@ -115,6 +114,7 @@ void main () } barrier(); + memoryBarrierShared(); for(int i = int(gl_LocalInvocationIndex); i < PointLights.List.length(); i += TILE_SIZE*TILE_SIZE) { @@ -136,6 +136,7 @@ void main () } barrier(); + memoryBarrierShared(); if(gl_LocalInvocationIndex == 0) { @@ -145,6 +146,7 @@ void main () } barrier(); + for (uint i = gl_LocalInvocationIndex; i < GroupLightCount; i += TILE_SIZE * TILE_SIZE ) { diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 24e82cfd..e048b082 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -5,7 +5,7 @@ void Renderer::Initialize() InitializeWindow(); // Create default camera m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f); - m_DefaultCamera->SetPosition(glm::vec3(0, 0, 10)); + m_DefaultCamera->SetPosition(glm::vec3(0, 1, 10)); if (m_Camera == nullptr) { m_Camera = m_DefaultCamera; } @@ -254,6 +254,8 @@ void Renderer::CalculateFrustum() m_CalculateFrustumProgram->Bind(); + + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(m_Camera->ProjectionMatrix())); glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Resolution.Width, m_Resolution.Height); @@ -264,11 +266,13 @@ void Renderer::CalculateFrustum() void Renderer::TEMPCreateLights() { - for (int i = 0; i < NUM_LIGHTS; i++) { - m_PointLights[i].Position = glm::vec4(5.f * (i-1), 1.f, 0.f, 1.f); - m_PointLights[i].Color = glm::vec4(1.f, 0.5f, 0.f + i*0.1f, 1.f); - m_PointLights[i].Radius = 2.f; - } + for (int z = 0; z < 5; z++) + for (int x = 0; x < 5; x++) + { + m_PointLights[x + z*5].Position = glm::vec4(x*2.f, 0.2f, z * 2.f, 1.f); + m_PointLights[x + z*5].Color = glm::vec4(1.f, 0.5f, 1.f, 1.f); + m_PointLights[x + z*5].Radius = 0.5f; + } } void Renderer::CullLights() @@ -282,7 +286,7 @@ void Renderer::CullLights() m_LightCullProgram->Bind(); - glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "V"), 1, false, glm::value_ptr(m_Camera->ViewMatrix())); + glUniformMatrix4fv(glGetUniformLocation(m_LightCullProgram->GetHandle(), "V"), 1, false, glm::value_ptr(m_Camera->ViewMatrix())); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO); From 13f7fb25618fc67857302394dabb0320b5948bcb Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Fri, 18 Dec 2015 10:01:05 +0100 Subject: [PATCH 019/138] Stashed test fixes for boost 1.6 --- src/Tests/ConfigFileTest.cpp | 76 ++++++++++++++++++------------------ src/Tests/OctTreeTest.cpp | 8 ++-- 2 files changed, 42 insertions(+), 42 deletions(-) diff --git a/src/Tests/ConfigFileTest.cpp b/src/Tests/ConfigFileTest.cpp index dfcfa527..bbe57de2 100644 --- a/src/Tests/ConfigFileTest.cpp +++ b/src/Tests/ConfigFileTest.cpp @@ -16,53 +16,53 @@ BOOST_AUTO_TEST_SUITE(confTest) BOOST_AUTO_TEST_CASE(configFileTest) { - //note: this ConfigFileclass currently has memleaks! + ////note: this ConfigFileclass currently has memleaks! - ResourceManager::RegisterType("ConfigFile"); - auto m_Config = ResourceManager::Load("ConfigTest.ini"); + //ResourceManager::RegisterType("ConfigFile"); + //auto m_Config = ResourceManager::Load("ConfigTest.ini"); - //bägge måste vara av samma typ, T typen är string - //http://www.boost.org/doc/libs/1_42_0/doc/html/boost_propertytree/tutorial.html - //"Note that we construct the path to the value by separating the individual keys with dots" + ////bägge måste vara av samma typ, T typen är string + ////http://www.boost.org/doc/libs/1_42_0/doc/html/boost_propertytree/tutorial.html + ////"Note that we construct the path to the value by separating the individual keys with dots" - //get from tree tests - auto getSomething = m_Config->Get("Test.Test1", 0); - BOOST_CHECK(getSomething == 423); + ////get from tree tests + //auto getSomething = m_Config->Get("Test.Test1", 0); + //BOOST_CHECK(getSomething == 423); - auto getSomething2 = m_Config->Get("fsdfdsfd.T", std::string("")); - BOOST_CHECK(getSomething2 == "\"gfdjakflsdl!\""); + //auto getSomething2 = m_Config->Get("fsdfdsfd.T", std::string("")); + //BOOST_CHECK(getSomething2 == "\"gfdjakflsdl!\""); - //set/get tests - m_Config->Set("Test.4321", 123); - auto getSomething3 = m_Config->Get("Test.4321", 0); - BOOST_CHECK(getSomething3 == 123); + ////set/get tests + //m_Config->Set("Test.4321", 123); + //auto getSomething3 = m_Config->Get("Test.4321", 0); + //BOOST_CHECK(getSomething3 == 123); - m_Config->Set("3_2_1_0_5", "t454j54hj5k32"); - auto getSomething4 = m_Config->Get("3_2_1_0_5", std::string("")); - BOOST_CHECK(getSomething4 == "t454j54hj5k32"); + //m_Config->Set("3_2_1_0_5", "t454j54hj5k32"); + //auto getSomething4 = m_Config->Get("3_2_1_0_5", std::string("")); + //BOOST_CHECK(getSomething4 == "t454j54hj5k32"); - //***check so outputwindow says: EE: Failed to find "DefaultConfigTestNotExists.ini"! Relying on hardcoded default values! - auto m_Config2 = ResourceManager::Load("ConfigTestNotExists.ini"); + ////***check so outputwindow says: EE: Failed to find "DefaultConfigTestNotExists.ini"! Relying on hardcoded default values! + //auto m_Config2 = ResourceManager::Load("ConfigTestNotExists.ini"); - //set value/savetodisk/load/checkvalue... - m_Config->SaveToDisk(); - m_Config->Set("Test.4321", 145); - m_Config->SaveToDisk(); - auto m_Config3 = ResourceManager::Load("ConfigTest.ini"); - auto getSomething5 = m_Config->Get("Test.4321", 0); - BOOST_CHECK(getSomething5 == 145); - - //***check so outputwindow says: EE: Failed to parse "DefaultConfigTestFailed.ini" - //***check so outputwindow says: EE: Failed to parse "ConfigTestFailed.ini": - auto m_Config4 = ResourceManager::Load("ConfigTestFailed.ini"); + ////set value/savetodisk/load/checkvalue... + //m_Config->SaveToDisk(); + //m_Config->Set("Test.4321", 145); + //m_Config->SaveToDisk(); + //auto m_Config3 = ResourceManager::Load("ConfigTest.ini"); + //auto getSomething5 = m_Config->Get("Test.4321", 0); + //BOOST_CHECK(getSomething5 == 145); + // + ////***check so outputwindow says: EE: Failed to parse "DefaultConfigTestFailed.ini" + ////***check so outputwindow says: EE: Failed to parse "ConfigTestFailed.ini": + //auto m_Config4 = ResourceManager::Load("ConfigTestFailed.ini"); - //test to try to fix memleaks - failed, probably something else - //ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTest.ini")); - //ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTestNotExists.ini")); - //ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTest.ini")); - //ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTestFailed.ini")); - //reload,onchildreload unimplemented - _CrtDumpMemoryLeaks(); + ////test to try to fix memleaks - failed, probably something else + ////ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTest.ini")); + ////ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTestNotExists.ini")); + ////ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTest.ini")); + ////ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTestFailed.ini")); + ////reload,onchildreload unimplemented + //_CrtDumpMemoryLeaks(); } BOOST_AUTO_TEST_SUITE_END() diff --git a/src/Tests/OctTreeTest.cpp b/src/Tests/OctTreeTest.cpp index b0b5c25d..03e96c5d 100644 --- a/src/Tests/OctTreeTest.cpp +++ b/src/Tests/OctTreeTest.cpp @@ -39,10 +39,10 @@ BOOST_AUTO_TEST_CASE(octTreeTest) BOOST_AUTO_TEST_CASE(octTreeTest2) { //octtree ritningen osv - Game game(0, nullptr); - while (game.Running()) { - game.Tick(); - } + //Game game(0, nullptr); + //while (game.Running()) { + // game.Tick(); + //} } BOOST_AUTO_TEST_SUITE_END() From 6cf7c12d3447b2f8418af505362a300119f93814 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Fri, 18 Dec 2015 11:09:54 +0100 Subject: [PATCH 020/138] Forward+ working --- include/Engine/Rendering/Renderer.h | 2 +- resources/Schema/Entities/Test.xml | 2 +- resources/Shaders/ForwardPlus.frag.glsl | 6 +++--- resources/Shaders/GridFrustum.comp.glsl | 6 ++++-- resources/Shaders/cullLights.comp.glsl | 3 +-- src/Engine/Rendering/Renderer.cpp | 16 ++++++++-------- 6 files changed, 18 insertions(+), 17 deletions(-) diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index 82471c6d..2f0dae08 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -15,7 +15,7 @@ #define TILE_SIZE 16 -#define NUM_LIGHTS 25 +#define NUM_LIGHTS 5000 #include "../Core/EventBroker.h" diff --git a/resources/Schema/Entities/Test.xml b/resources/Schema/Entities/Test.xml index f8be48a7..cf428a77 100644 --- a/resources/Schema/Entities/Test.xml +++ b/resources/Schema/Entities/Test.xml @@ -10,7 +10,7 @@ - + Models/Core/UnitPlane.obj diff --git a/resources/Shaders/ForwardPlus.frag.glsl b/resources/Shaders/ForwardPlus.frag.glsl index 59456322..568195ce 100644 --- a/resources/Shaders/ForwardPlus.frag.glsl +++ b/resources/Shaders/ForwardPlus.frag.glsl @@ -57,7 +57,7 @@ struct LightResult { }; float CalcAttenuation(float radius, float dist) { - return 1.0 - smoothstep(radius * 1.0, radius, dist); + return 1.0 - smoothstep(radius * 0.3, radius, dist); } vec4 CalcSpecular(vec4 lightColor, vec4 viewVec, vec4 lightVec, vec4 normal) { @@ -115,11 +115,11 @@ void main() } fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color; - fragmentColor += vec4(0.0, LightGrids.Data[currentTile].Amount/3.0, 0, 1); + //fragmentColor += vec4(0.0, LightGrids.Data[currentTile].Amount/3.0, 0, 1); //fragmentColor = texel * Input.DiffuseColor * Color; if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) { - fragmentColor += vec4(0.5, 0, 0, 0); + //fragmentColor += vec4(0.5, 0, 0, 0); } else { //fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/3.0, 0, 0, 1); diff --git a/resources/Shaders/GridFrustum.comp.glsl b/resources/Shaders/GridFrustum.comp.glsl index 6e567e14..bb2a4fb7 100644 --- a/resources/Shaders/GridFrustum.comp.glsl +++ b/resources/Shaders/GridFrustum.comp.glsl @@ -24,7 +24,7 @@ vec4 ConvertToView(vec4 ScreenCoords) vec2 normalizedScreenCoords = ScreenCoords.xy / ScreenDimensions; vec4 clipSpace = vec4( vec2(normalizedScreenCoords.x, normalizedScreenCoords.y) * 2.0 - 1.0, ScreenCoords.z, ScreenCoords.w); vec4 view = inverse(P) * clipSpace; - //view = view / view.w; + view = view / view.w; return view; } @@ -51,12 +51,14 @@ void main () ScreenCoords[2] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0); ScreenCoords[3] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0); + + vec3 ViewVectors[4]; for(int i = 0; i < 4; i++) { ViewVectors[i] = vec3(ConvertToView(ScreenCoords[i])); } - vec3 EyePos = vec3(0,0,0); + vec3 EyePos = vec3(0.0, 0.0 ,0.0); Frustum f; f.Planes[0] = ComputePlane(EyePos, ViewVectors[2], ViewVectors[0]); // left plane diff --git a/resources/Shaders/cullLights.comp.glsl b/resources/Shaders/cullLights.comp.glsl index a0da2520..69eb5903 100644 --- a/resources/Shaders/cullLights.comp.glsl +++ b/resources/Shaders/cullLights.comp.glsl @@ -8,7 +8,6 @@ -#define NUM_LIGHTS 25 #define MAX_LIGHTS_PER_TILE 1024 #define NUM_TILES 3600 #define TILE_SIZE 16 @@ -71,7 +70,7 @@ int GroupIndex; bool SphereInsidePlane(vec3 center, float radius, Plane plane) { - return dot(plane.Normal, center) + plane.d > -radius; + return dot(plane.Normal, center) - plane.d > -radius; } bool SphereInsideFrustrum(vec3 center, float radius, Frustum frustum/*, float zNear, float zFar*/) diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index e048b082..c32fc4f8 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -4,7 +4,7 @@ void Renderer::Initialize() { InitializeWindow(); // Create default camera - m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f); + m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(90.0f), 0.01f, 5000.f); m_DefaultCamera->SetPosition(glm::vec3(0, 1, 10)); if (m_Camera == nullptr) { m_Camera = m_DefaultCamera; @@ -266,13 +266,13 @@ void Renderer::CalculateFrustum() void Renderer::TEMPCreateLights() { - for (int z = 0; z < 5; z++) - for (int x = 0; x < 5; x++) - { - m_PointLights[x + z*5].Position = glm::vec4(x*2.f, 0.2f, z * 2.f, 1.f); - m_PointLights[x + z*5].Color = glm::vec4(1.f, 0.5f, 1.f, 1.f); - m_PointLights[x + z*5].Radius = 0.5f; - } + for (int i = 0; i < NUM_LIGHTS; i++) + { + glm::vec3 pos = glm::vec3(cos(i) * i/10.f , 0.5f, sin(i) * i/10.f); + m_PointLights[i].Position = glm::vec4(pos, 1.f); + m_PointLights[i].Color = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand()%255 / 255.f, 1.f); + m_PointLights[i].Radius = 5.0f; + } } void Renderer::CullLights() From 3636ad45afd36b1be9d851bb50e8ac7e15c44f48 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Fri, 18 Dec 2015 11:29:11 +0100 Subject: [PATCH 021/138] Changed to correct branch --- assets | 2 +- include/Engine/Rendering/Renderer.h | 2 +- resources/Schema/Entities/Test.xml | 21 --------------------- src/Engine/Rendering/Renderer.cpp | 2 +- 4 files changed, 3 insertions(+), 24 deletions(-) diff --git a/assets b/assets index b3746822..c8e631f4 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit b37468222e45ec0b2116f1543c578cb9784d43f2 +Subproject commit c8e631f449515cdbe3647b96ce472839748e28f9 diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index 2f0dae08..d8928b18 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -15,7 +15,7 @@ #define TILE_SIZE 16 -#define NUM_LIGHTS 5000 +#define NUM_LIGHTS 1000 #include "../Core/EventBroker.h" diff --git a/resources/Schema/Entities/Test.xml b/resources/Schema/Entities/Test.xml index cf428a77..aed1510c 100644 --- a/resources/Schema/Entities/Test.xml +++ b/resources/Schema/Entities/Test.xml @@ -17,27 +17,6 @@ - - - - - - - - Models/ScaleWidget.obj - - - - - - - - - - Models/RotationWidget.obj - - - diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index c32fc4f8..8721127a 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -271,7 +271,7 @@ void Renderer::TEMPCreateLights() glm::vec3 pos = glm::vec3(cos(i) * i/10.f , 0.5f, sin(i) * i/10.f); m_PointLights[i].Position = glm::vec4(pos, 1.f); m_PointLights[i].Color = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand()%255 / 255.f, 1.f); - m_PointLights[i].Radius = 5.0f; + m_PointLights[i].Radius = glm::length(pos) / 5.f; } } From 1e5e24a03647ca8c9fb9241130b11195fef7d3a2 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Fri, 18 Dec 2015 11:37:02 +0100 Subject: [PATCH 022/138] The tests seems to work under boost 1.59 but test explorer window is broken in 1.60. also changed ResourceManagerTest.cpp --- {src => include}/Tests/EventFixture.h | 0 {src => include}/Tests/OctTreeTestGameClass.h | 0 .../Tests/OctTreeTestHardCodedTestWorld.h | 0 src/Tests/CMakeLists.txt | 1 + src/Tests/ConfigFileTest.cpp | 73 +++++++++---------- src/Tests/ResourceManagerTest.cpp | 24 +----- 6 files changed, 38 insertions(+), 60 deletions(-) rename {src => include}/Tests/EventFixture.h (100%) rename {src => include}/Tests/OctTreeTestGameClass.h (100%) rename {src => include}/Tests/OctTreeTestHardCodedTestWorld.h (100%) diff --git a/src/Tests/EventFixture.h b/include/Tests/EventFixture.h similarity index 100% rename from src/Tests/EventFixture.h rename to include/Tests/EventFixture.h diff --git a/src/Tests/OctTreeTestGameClass.h b/include/Tests/OctTreeTestGameClass.h similarity index 100% rename from src/Tests/OctTreeTestGameClass.h rename to include/Tests/OctTreeTestGameClass.h diff --git a/src/Tests/OctTreeTestHardCodedTestWorld.h b/include/Tests/OctTreeTestHardCodedTestWorld.h similarity index 100% rename from src/Tests/OctTreeTestHardCodedTestWorld.h rename to include/Tests/OctTreeTestHardCodedTestWorld.h diff --git a/src/Tests/CMakeLists.txt b/src/Tests/CMakeLists.txt index 697dea29..f4dc710e 100644 --- a/src/Tests/CMakeLists.txt +++ b/src/Tests/CMakeLists.txt @@ -12,6 +12,7 @@ include_directories( ) file(GLOB SOURCE_FILES + "${INCLUDE_PATH}/Tests/*.h" "*.cpp" ) diff --git a/src/Tests/ConfigFileTest.cpp b/src/Tests/ConfigFileTest.cpp index bbe57de2..28be5589 100644 --- a/src/Tests/ConfigFileTest.cpp +++ b/src/Tests/ConfigFileTest.cpp @@ -16,53 +16,50 @@ BOOST_AUTO_TEST_SUITE(confTest) BOOST_AUTO_TEST_CASE(configFileTest) { - ////note: this ConfigFileclass currently has memleaks! + //note: this ConfigFileclass currently has memleaks! - //ResourceManager::RegisterType("ConfigFile"); - //auto m_Config = ResourceManager::Load("ConfigTest.ini"); + ResourceManager::RegisterType("ConfigFile"); + auto m_Config = ResourceManager::Load("ConfigTest.ini"); - ////bägge måste vara av samma typ, T typen är string - ////http://www.boost.org/doc/libs/1_42_0/doc/html/boost_propertytree/tutorial.html - ////"Note that we construct the path to the value by separating the individual keys with dots" + //bägge måste vara av samma typ, T typen är string + //http://www.boost.org/doc/libs/1_42_0/doc/html/boost_propertytree/tutorial.html + //"Note that we construct the path to the value by separating the individual keys with dots" - ////get from tree tests - //auto getSomething = m_Config->Get("Test.Test1", 0); - //BOOST_CHECK(getSomething == 423); + //get from tree tests + auto getSomething = m_Config->Get("Test.Test1", 0); + BOOST_CHECK(getSomething == 423); - //auto getSomething2 = m_Config->Get("fsdfdsfd.T", std::string("")); - //BOOST_CHECK(getSomething2 == "\"gfdjakflsdl!\""); + auto getSomething2 = m_Config->Get("fsdfdsfd.T", std::string("")); + BOOST_CHECK(getSomething2 == "\"gfdjakflsdl!\""); - ////set/get tests - //m_Config->Set("Test.4321", 123); - //auto getSomething3 = m_Config->Get("Test.4321", 0); - //BOOST_CHECK(getSomething3 == 123); + //set/get tests + m_Config->Set("Test.4321", 123); + auto getSomething3 = m_Config->Get("Test.4321", 0); + BOOST_CHECK(getSomething3 == 123); - //m_Config->Set("3_2_1_0_5", "t454j54hj5k32"); - //auto getSomething4 = m_Config->Get("3_2_1_0_5", std::string("")); - //BOOST_CHECK(getSomething4 == "t454j54hj5k32"); + m_Config->Set("3_2_1_0_5", "t454j54hj5k32"); + auto getSomething4 = m_Config->Get("3_2_1_0_5", std::string("")); + BOOST_CHECK(getSomething4 == "t454j54hj5k32"); - ////***check so outputwindow says: EE: Failed to find "DefaultConfigTestNotExists.ini"! Relying on hardcoded default values! - //auto m_Config2 = ResourceManager::Load("ConfigTestNotExists.ini"); + //***check so outputwindow says: EE: Failed to find "DefaultConfigTestNotExists.ini"! Relying on hardcoded default values! + auto m_Config2 = ResourceManager::Load("ConfigTestNotExists.ini"); - ////set value/savetodisk/load/checkvalue... - //m_Config->SaveToDisk(); - //m_Config->Set("Test.4321", 145); - //m_Config->SaveToDisk(); - //auto m_Config3 = ResourceManager::Load("ConfigTest.ini"); - //auto getSomething5 = m_Config->Get("Test.4321", 0); - //BOOST_CHECK(getSomething5 == 145); - // - ////***check so outputwindow says: EE: Failed to parse "DefaultConfigTestFailed.ini" - ////***check so outputwindow says: EE: Failed to parse "ConfigTestFailed.ini": - //auto m_Config4 = ResourceManager::Load("ConfigTestFailed.ini"); + //set value/savetodisk/load/checkvalue... + m_Config->SaveToDisk(); + m_Config->Set("Test.4321", 145); + m_Config->SaveToDisk(); + auto m_Config3 = ResourceManager::Load("ConfigTest.ini"); + auto getSomething5 = m_Config->Get("Test.4321", 0); + BOOST_CHECK(getSomething5 == 145); + + //***check so outputwindow says: EE: Failed to parse "DefaultConfigTestFailed.ini" + //***check so outputwindow says: EE: Failed to parse "ConfigTestFailed.ini": + auto m_Config4 = ResourceManager::Load("ConfigTestFailed.ini"); - ////test to try to fix memleaks - failed, probably something else - ////ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTest.ini")); - ////ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTestNotExists.ini")); - ////ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTest.ini")); - ////ResourceManager::Release(std::string("ConfigFile"), std::string("ConfigTestFailed.ini")); - ////reload,onchildreload unimplemented - //_CrtDumpMemoryLeaks(); + //reload,onchildreload unimplemented + + //NOTE:still massive amount of memoryleaks from this method + _CrtDumpMemoryLeaks(); } BOOST_AUTO_TEST_SUITE_END() diff --git a/src/Tests/ResourceManagerTest.cpp b/src/Tests/ResourceManagerTest.cpp index e05d8563..a3edb7b8 100644 --- a/src/Tests/ResourceManagerTest.cpp +++ b/src/Tests/ResourceManagerTest.cpp @@ -1,25 +1,15 @@ #include - #include "Core/World.h" +//private->public hack doesnt work, tons of link errors +//so there is currently no good way to test this class //#define private public #include "Core/ResourceManager.h" - #include "Core/ConfigFile.h" - #include "Rendering/Renderer.h" #include "Core/EntityXMLFile.h" #include "Engine\Rendering\Texture.h" -//#include "Core/EventBroker.h" -//#include "Core/InputManager.h" -//#include "GUI/Frame.h" -//#include "Rendering/RenderQueueFactory.h" -//#include "Core/EKeyDown.h" -//#include "Core/SystemPipeline.h" -//#include "RaptorCopterSystem.h" - - BOOST_AUTO_TEST_SUITE(resourceManagerTests) BOOST_AUTO_TEST_CASE(resourceManagerTest) @@ -28,10 +18,6 @@ BOOST_AUTO_TEST_CASE(resourceManagerTest) //private static metoder/variabler - //ugly private->public hack doesnt work, tons of link errors. hence cant test it properly - //its not my job to implement testfunctions for unittests in the class either - - //craptests ahead: ResourceManager::RegisterType("ConfigFile"); BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini")); auto m_Config = ResourceManager::Load("Config.ini"); @@ -45,12 +31,6 @@ BOOST_AUTO_TEST_CASE(resourceManagerTest) BOOST_CHECK(!ResourceManager::IsResourceLoaded("Model", "Models/Core/ScreenQuad.obj")); //there is no error feedback to check if you try to release the wrong resources - hence that cant be tested either - - //registertype (bind with function) - //m_CompilerTypenameToResourceType = global... - //m_FactoryFunctions = global... - //BOOST_CHECK(ResourceManager::m_CompilerTypenameToResourceType.size() != 0); - //BOOST_CHECK(ResourceManager::m_FactoryFunctions.size() != 0); } BOOST_AUTO_TEST_SUITE_END() From ab6af30a28cbc8b72ec00171298d351f8821eac3 Mon Sep 17 00:00:00 2001 From: Tleety Date: Fri, 18 Dec 2015 12:02:02 +0100 Subject: [PATCH 023/138] Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums. --- include/Engine/Rendering/LightCullingPass.h | 28 +++++++++++++++++++ .../Engine/Rendering/LightCullingPassState.h | 0 resources/Shaders/cullLights.comp.glsl | 2 +- src/Engine/Rendering/LightCullingPass.cpp | 0 .../Rendering/LightCullingPassState.cpp | 0 src/Engine/Rendering/Renderer.cpp | 6 ---- 6 files changed, 29 insertions(+), 7 deletions(-) create mode 100644 include/Engine/Rendering/LightCullingPass.h create mode 100644 include/Engine/Rendering/LightCullingPassState.h create mode 100644 src/Engine/Rendering/LightCullingPass.cpp create mode 100644 src/Engine/Rendering/LightCullingPassState.cpp diff --git a/include/Engine/Rendering/LightCullingPass.h b/include/Engine/Rendering/LightCullingPass.h new file mode 100644 index 00000000..cf661e1f --- /dev/null +++ b/include/Engine/Rendering/LightCullingPass.h @@ -0,0 +1,28 @@ +#ifndef LightCullingPass_h__ +#define LightCullingPass_h__ + +#include "IRenderer.h" +#include "LightCullingPassState.h" +#include "ShaderProgram.h" + + +class LightCullingPass +{ +public: + LightCullingPass(); + ~LightCullingPass(); + + + void GenerateNewFrustum(); +private: + void CullLights(); + + void InitializeTextures(); + void InitializeSSBOs(); + void InitializeShaderPrograms(); + + +}; + + +#endif \ No newline at end of file diff --git a/include/Engine/Rendering/LightCullingPassState.h b/include/Engine/Rendering/LightCullingPassState.h new file mode 100644 index 00000000..e69de29b diff --git a/resources/Shaders/cullLights.comp.glsl b/resources/Shaders/cullLights.comp.glsl index 69eb5903..bdd3d758 100644 --- a/resources/Shaders/cullLights.comp.glsl +++ b/resources/Shaders/cullLights.comp.glsl @@ -8,7 +8,7 @@ -#define MAX_LIGHTS_PER_TILE 1024 +#define MAX_LIGHTS_PER_TILE 200 #define NUM_TILES 3600 #define TILE_SIZE 16 diff --git a/src/Engine/Rendering/LightCullingPass.cpp b/src/Engine/Rendering/LightCullingPass.cpp new file mode 100644 index 00000000..e69de29b diff --git a/src/Engine/Rendering/LightCullingPassState.cpp b/src/Engine/Rendering/LightCullingPassState.cpp new file mode 100644 index 00000000..e69de29b diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 8721127a..28745305 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -218,8 +218,6 @@ void Renderer::InitializeSSBOs() glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); GLERROR("m_LightSSBO"); - - glGenBuffers(1, &m_LightGridSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO); glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightGrid), &m_LightGrid, GL_DYNAMIC_COPY); @@ -233,7 +231,6 @@ void Renderer::InitializeSSBOs() glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); GLERROR("m_LightOffsetSSBO"); - glGenBuffers(1, &m_LightIndexSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO); glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightIndex), &m_LightIndex, GL_DYNAMIC_COPY); @@ -254,8 +251,6 @@ void Renderer::CalculateFrustum() m_CalculateFrustumProgram->Bind(); - - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(m_Camera->ProjectionMatrix())); glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Resolution.Width, m_Resolution.Height); @@ -284,7 +279,6 @@ void Renderer::CullLights() glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - m_LightCullProgram->Bind(); glUniformMatrix4fv(glGetUniformLocation(m_LightCullProgram->GetHandle(), "V"), 1, false, glm::value_ptr(m_Camera->ViewMatrix())); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); From ef4cbfece887cfd54c5361fddbd6027cb3c87ea8 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Fri, 18 Dec 2015 13:20:55 +0100 Subject: [PATCH 024/138] Added PointLight Component in XML files --- resources/Schema/Components.xsd | 1 + resources/Schema/Components/PointLight.xml | 6 ++++++ resources/Schema/Components/PointLight.xsd | 19 +++++++++++++++++++ resources/Schema/Entities/Test.xml | 22 ++++++++++++++++++++++ resources/Schema/Types/Entity.xsd | 1 + 5 files changed, 49 insertions(+) create mode 100644 resources/Schema/Components/PointLight.xml create mode 100644 resources/Schema/Components/PointLight.xsd diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd index 12fb870e..b3bffdd5 100644 --- a/resources/Schema/Components.xsd +++ b/resources/Schema/Components.xsd @@ -6,4 +6,5 @@ + \ No newline at end of file diff --git a/resources/Schema/Components/PointLight.xml b/resources/Schema/Components/PointLight.xml new file mode 100644 index 00000000..a1dd5f54 --- /dev/null +++ b/resources/Schema/Components/PointLight.xml @@ -0,0 +1,6 @@ + + + 1.0 + 0.8 + 0.3 + \ No newline at end of file diff --git a/resources/Schema/Components/PointLight.xsd b/resources/Schema/Components/PointLight.xsd new file mode 100644 index 00000000..68e05a84 --- /dev/null +++ b/resources/Schema/Components/PointLight.xsd @@ -0,0 +1,19 @@ + + + + + + + + It's a point light! + + + + + + + + + + + \ No newline at end of file diff --git a/resources/Schema/Entities/Test.xml b/resources/Schema/Entities/Test.xml index aed1510c..9c275e35 100644 --- a/resources/Schema/Entities/Test.xml +++ b/resources/Schema/Entities/Test.xml @@ -17,6 +17,28 @@ + + + + + + + + + + + + + + + + + + + Models/Core/UnitCube.obj + + + diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index 92f7dc31..9acfc79a 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -15,6 +15,7 @@ + From e0cc25dbacb315f62be222a7e81f693618306419 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Fri, 18 Dec 2015 14:22:57 +0100 Subject: [PATCH 025/138] Fixed the OctTreeTestGameClass.cpp so it draws the OctTree nicely again --- {include => src}/Tests/EventFixture.h | 0 src/Tests/OctTreeTestAnders.cpp | 6 +--- src/Tests/OctTreeTestGameClass.cpp | 31 ++++++++++++++++--- {include => src}/Tests/OctTreeTestGameClass.h | 12 ++++++- .../Tests/OctTreeTestHardCodedTestWorld.h | 0 5 files changed, 38 insertions(+), 11 deletions(-) rename {include => src}/Tests/EventFixture.h (100%) rename {include => src}/Tests/OctTreeTestGameClass.h (76%) rename {include => src}/Tests/OctTreeTestHardCodedTestWorld.h (100%) diff --git a/include/Tests/EventFixture.h b/src/Tests/EventFixture.h similarity index 100% rename from include/Tests/EventFixture.h rename to src/Tests/EventFixture.h diff --git a/src/Tests/OctTreeTestAnders.cpp b/src/Tests/OctTreeTestAnders.cpp index 12a122ea..b61caead 100644 --- a/src/Tests/OctTreeTestAnders.cpp +++ b/src/Tests/OctTreeTestAnders.cpp @@ -34,16 +34,12 @@ BOOST_AUTO_TEST_CASE(octTreeTest) BOOST_CHECK(someAABB.MaxCorner() == maxCorner); BOOST_CHECK(someAABB.Center() == 0.5f * (minCorner + maxCorner)); - //simple OctTree constructor check - //OctTree someOctTree(someAABB, 5); - //BOOST_CHECK(someOctTree.m_Children[0] != nullptr); - //simple destructor check in the end, just look for memleaks, then it didnt clear the AABB structure } BOOST_AUTO_TEST_CASE(octTreeTest2) { - //octtree ritningen osv + //octtree draw etc Game game(0, nullptr); while (game.Running()) { game.Tick(); diff --git a/src/Tests/OctTreeTestGameClass.cpp b/src/Tests/OctTreeTestGameClass.cpp index 1a7deb3f..05aa35d4 100644 --- a/src/Tests/OctTreeTestGameClass.cpp +++ b/src/Tests/OctTreeTestGameClass.cpp @@ -5,6 +5,8 @@ Game::Game(int argc, char* argv[]) : someOctTree(AABB(-0.5f*worldSize, 0.5f*worl ResourceManager::RegisterType("ConfigFile"); ResourceManager::RegisterType("Model"); ResourceManager::RegisterType("Texture"); + ResourceManager::RegisterType("EntityXMLFile"); + ResourceManager::RegisterType("ShaderProgram"); m_Config = ResourceManager::Load("Config.ini"); LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get("Debug.LogLevel", 1)); @@ -25,9 +27,14 @@ Game::Game(int argc, char* argv[]) : someOctTree(AABB(-0.5f*worldSize, 0.5f*worl m_Config->Get("Video.Height", 720) )); m_Renderer->Initialize(); + m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get("Video.FOV", 90.f))); // Create input manager m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker); + m_InputProxy = new InputProxy(m_EventBroker); + m_InputProxy->AddHandler(); + m_InputProxy->AddHandler(); + m_InputProxy->LoadBindings("Input.ini"); // Create the root level GUI frame m_FrameStack = new GUI::Frame(m_EventBroker); @@ -37,6 +44,9 @@ Game::Game(int argc, char* argv[]) : someOctTree(AABB(-0.5f*worldSize, 0.5f*worl // Create a TEST WORLD m_World = new HardcodedTestWorld(); + m_SystemPipeline = new SystemPipeline(m_EventBroker); + m_SystemPipeline->AddSystem(); + m_LastTime = glfwGetTime(); } @@ -52,9 +62,14 @@ void Game::Tick() double dt = currentTime - m_LastTime; m_LastTime = currentTime; + // Handle input in a weird looking but responsive way + m_EventBroker->Process(); m_EventBroker->Swap(); m_InputManager->Update(dt); - m_Renderer->Update(dt); + m_EventBroker->Swap(); + m_InputProxy->Update(dt); + m_EventBroker->Swap(); + m_InputProxy->Process(); m_EventBroker->Swap(); #define TEST1 @@ -70,7 +85,7 @@ void Game::Tick() AABB boxi; boxi.CreateFromCenter(pos, maxPos - minPos); frameCounter++; - if (frameCounter > 50) { + if (frameCounter > 1) { m_World->someOctTree.ClearDynamicObjects(); m_World->someOctTree.AddDynamicObject(boxi); frameCounter = 0; @@ -149,8 +164,8 @@ void Game::Tick() if (someOctTree.BoxCollides(redBox, AABB())) { //this checks AABB vs AABB //if (Collision::AABBVsAABB(redBox, aabb)) { - m_Renderer->Camera()->SetPosition(m_PrevPos); - m_Renderer->Camera()->SetOrientation(m_PrevOri); + //m_Renderer->Camera()->SetPosition(m_PrevPos); + //m_Renderer->Camera()->SetOrientation(m_PrevOri); model["Color"] = greenCol; } else { @@ -163,8 +178,14 @@ void Game::Tick() m_RenderQueueFactory->Update(m_World); #endif - m_Renderer->Draw(m_RenderQueueFactory->RenderQueues()); + // Iterate through systems and update world! + m_SystemPipeline->Update(m_World, dt); + m_Renderer->Update(dt); + m_RenderQueueFactory->Update(m_World); + GLERROR("Game::Tick m_RenderQueueFactory->Update"); + m_Renderer->Draw(m_RenderQueueFactory->RenderQueues()); + GLERROR("Game::Tick m_Renderer->Draw"); m_EventBroker->Swap(); m_EventBroker->Clear(); diff --git a/include/Tests/OctTreeTestGameClass.h b/src/Tests/OctTreeTestGameClass.h similarity index 76% rename from include/Tests/OctTreeTestGameClass.h rename to src/Tests/OctTreeTestGameClass.h index 985d34d4..6dc9404e 100644 --- a/include/Tests/OctTreeTestGameClass.h +++ b/src/Tests/OctTreeTestGameClass.h @@ -9,11 +9,19 @@ #include "GUI/Frame.h" #include "Core/World.h" #include "Rendering/RenderQueueFactory.h" +#include "Input/InputProxy.h" +#include "Input/KeyboardInputHandler.h" +#include "Input/MouseInputHandler.h" +#include "Core/EKeyDown.h" +#include "Core/EntityXMLFile.h" +#include "Core/SystemPipeline.h" +#include "RaptorCopterSystem.h" +#include "PlayerSystem.h" +#include "Editor/EditorSystem.h" #include "OctTreeTestHardCodedTestWorld.h" #include "Collision/Collision.h" - class Game { public: @@ -32,6 +40,8 @@ private: GUI::Frame* m_FrameStack; HardcodedTestWorld* m_World; RenderQueueFactory* m_RenderQueueFactory; + InputProxy* m_InputProxy; + SystemPipeline* m_SystemPipeline; //Test1 int frameCounter = 0; diff --git a/include/Tests/OctTreeTestHardCodedTestWorld.h b/src/Tests/OctTreeTestHardCodedTestWorld.h similarity index 100% rename from include/Tests/OctTreeTestHardCodedTestWorld.h rename to src/Tests/OctTreeTestHardCodedTestWorld.h From 069a6756b96eb70167b2948a45418e0dcff72d9e Mon Sep 17 00:00:00 2001 From: Tleety Date: Fri, 18 Dec 2015 14:31:16 +0100 Subject: [PATCH 026/138] LightcullingPass for forward+ is now separate from Renderer.cpp. --- include/Engine/Rendering/LightCullingPass.h | 59 ++++++++++- include/Engine/Rendering/PickingPass.h | 6 +- include/Engine/Rendering/Renderer.h | 54 +--------- resources/Shaders/ForwardPlus.frag.glsl | 1 + src/Engine/Rendering/LightCullingPass.cpp | 107 ++++++++++++++++++++ src/Engine/Rendering/Renderer.cpp | 105 +------------------ 6 files changed, 177 insertions(+), 155 deletions(-) diff --git a/include/Engine/Rendering/LightCullingPass.h b/include/Engine/Rendering/LightCullingPass.h index cf661e1f..f0ed5d6b 100644 --- a/include/Engine/Rendering/LightCullingPass.h +++ b/include/Engine/Rendering/LightCullingPass.h @@ -1,6 +1,9 @@ #ifndef LightCullingPass_h__ #define LightCullingPass_h__ +#define TILE_SIZE 16 +#define NUM_LIGHTS 1000 + #include "IRenderer.h" #include "LightCullingPassState.h" #include "ShaderProgram.h" @@ -9,19 +12,67 @@ class LightCullingPass { public: - LightCullingPass(); + LightCullingPass(IRenderer* renderer); ~LightCullingPass(); - void GenerateNewFrustum(); -private: void CullLights(); - void InitializeTextures(); + GLuint FrustumSSBO() const { return m_FrustumSSBO; } + GLuint LightSSBO() const { return m_LightSSBO; } + GLuint LightGridSSBO() const { return m_LightGridSSBO; } + GLuint LightOffsetSSBO() const { return m_LightOffsetSSBO; } + GLuint LightIndexSSBO() const { return m_LightIndexSSBO; } +private: + void InitializeSSBOs(); void InitializeShaderPrograms(); + const IRenderer* m_Renderer; + GLuint m_FrustumSSBO = 0; + GLuint m_LightSSBO = 0; + GLuint m_LightGridSSBO = 0; + GLuint m_LightOffsetSSBO = 0; + GLuint m_LightIndexSSBO = 0; + + ShaderProgram* m_CalculateFrustumProgram; + ShaderProgram* m_LightCullProgram; + + struct Plane { + glm::vec3 Normal; + float d; + }; + + struct Frustum { + Plane Planes[4]; + }; + Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution + + void TEMPCreateLights(); + + //This should be a component + struct PointLight { + glm::vec4 Position = glm::vec4(0.f); + glm::vec4 Color = glm::vec4(1.f); + float Radius = 5.f; + float Intensity = 0.8f; + float Falloff = 0.3f; + float Padding = 1337; + }; + PointLight m_PointLights[NUM_LIGHTS]; + + struct LightGrid { + float Start; + float Amount; + glm::vec2 Padding; + }; + + LightGrid m_LightGrid[80*45]; //TODO: Renderer: Make this change with resolution + + int m_LightOffset = 0; + + float m_LightIndex[80*45*200]; //TODO: Renderer: Make this change with resolution }; diff --git a/include/Engine/Rendering/PickingPass.h b/include/Engine/Rendering/PickingPass.h index e1bc42db..0c1261ce 100644 --- a/include/Engine/Rendering/PickingPass.h +++ b/include/Engine/Rendering/PickingPass.h @@ -1,6 +1,8 @@ #ifndef PickingPass_h__ #define PickingPass_h__ + + #include "IRenderer.h" #include "PickingPassState.h" #include "FrameBuffer.h" @@ -9,6 +11,8 @@ #include "../Core/EventBroker.h" #include "EPicking.h" + + class PickingPass { public: @@ -20,7 +24,6 @@ public: void Draw(RenderQueueCollection& rq); - //Getters const ShaderProgram& PickingProgram() const { return *m_PickingProgram; } const std::unordered_map& PickingColorsToEntity() const { return m_PickingColorsToEntity; } @@ -28,7 +31,6 @@ public: GLuint DepthBuffer() const { return m_DepthBuffer; } const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; } - private: void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const; diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index d8928b18..048e6f7e 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -12,11 +12,7 @@ #include "../Core/World.h" #include "PickingPass.h" #include "DrawScenePass.h" - - -#define TILE_SIZE 16 -#define NUM_LIGHTS 1000 - +#include "LightCullingPass.h" #include "../Core/EventBroker.h" #include "EPicking.h" @@ -46,12 +42,12 @@ private: DrawScenePass* m_DrawScenePass; PickingPass* m_PickingPass; + LightCullingPass* m_LightCullingPass; //----------------------Functions----------------------// void InitializeWindow(); void InitializeShaders(); void InitializeTextures(); - void InitializeSSBOs(); void InitializeRenderPasses(); //TODO: Renderer: Get InputUpdate out of renderer void InputUpdate(double dt); @@ -59,58 +55,18 @@ private: void DrawScreenQuad(GLuint textureToDraw); //----------------------Forward+-----------------------// - void CalculateFrustum(); - void CullLights(); void DrawForwardPlus(RenderQueueCollection& rq); //Frustum - struct Plane { - glm::vec3 Normal; - float d; - }; - - struct Frustum { - Plane Planes[4]; - }; - Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution - - //Lights - void TEMPCreateLights(); - //TODO: Renderer: Add Directionllights, spotlights and area lights to this as type. - struct PointLight { - glm::vec4 Position = glm::vec4(0.f); - glm::vec4 Color = glm::vec4(1.f); - float Radius = 5.f; - float Intensity = 0.8f; - float Falloff = 0.3f; - float Padding = 1337; - }; - PointLight m_PointLights[NUM_LIGHTS]; - - struct LightGrid { - float Start; - float Amount; - glm::vec2 Padding; - }; - - LightGrid m_LightGrid[80*45]; - - int m_LightOffset = 0; - - float m_LightIndex[80*45*200]; + //-------------------------SSBO------------------------// - GLuint m_FrustumSSBO = 0; - GLuint m_LightSSBO = 0; - GLuint m_LightGridSSBO = 0; - GLuint m_LightOffsetSSBO = 0; - GLuint m_LightIndexSSBO = 0; + void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type); //--------------------ShaderPrograms-------------------// ShaderProgram* m_BasicForwardProgram; ShaderProgram* m_DrawScreenQuadProgram; - ShaderProgram* m_CalculateFrustumProgram; - ShaderProgram* m_LightCullProgram; + ShaderProgram* m_ForwardPlusProgram; }; diff --git a/resources/Shaders/ForwardPlus.frag.glsl b/resources/Shaders/ForwardPlus.frag.glsl index 568195ce..79d5411c 100644 --- a/resources/Shaders/ForwardPlus.frag.glsl +++ b/resources/Shaders/ForwardPlus.frag.glsl @@ -115,6 +115,7 @@ void main() } fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color; + //fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse) * texel * Color; //fragmentColor += vec4(0.0, LightGrids.Data[currentTile].Amount/3.0, 0, 1); //fragmentColor = texel * Input.DiffuseColor * Color; if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) diff --git a/src/Engine/Rendering/LightCullingPass.cpp b/src/Engine/Rendering/LightCullingPass.cpp index e69de29b..85f27a37 100644 --- a/src/Engine/Rendering/LightCullingPass.cpp +++ b/src/Engine/Rendering/LightCullingPass.cpp @@ -0,0 +1,107 @@ +#include "Rendering/LightCullingPass.h" + +LightCullingPass::LightCullingPass(IRenderer* renderer) +{ + m_Renderer = renderer; + TEMPCreateLights(); + InitializeSSBOs(); + InitializeShaderPrograms(); + GenerateNewFrustum(); +} + +LightCullingPass::~LightCullingPass() +{ + +} + +void LightCullingPass::GenerateNewFrustum() +{ + GLERROR("CalculateFrustum Error: Pre"); + + m_CalculateFrustumProgram->Bind(); + + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); + glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(m_Renderer->Camera()->ProjectionMatrix())); + glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height); + glDispatchCompute(5, 3, 1); //TODO: Renderer: This needs change so resolution will be right. + + GLERROR("CalculateFrustum Error: End"); +} + +void LightCullingPass::CullLights() +{ + GLERROR("CullLights Error: Pre"); + m_LightOffset = 0; + + glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + + m_LightCullProgram->Bind(); + glUniformMatrix4fv(glGetUniformLocation(m_LightCullProgram->GetHandle(), "V"), 1, false, glm::value_ptr(m_Renderer->Camera()->ViewMatrix())); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO); + glDispatchCompute(m_Renderer->Resolution().Width / TILE_SIZE, m_Renderer->Resolution().Height / TILE_SIZE, 1); + + GLERROR("CullLights Error: End"); +} + +void LightCullingPass::InitializeSSBOs() +{ + glGenBuffers(1, &m_FrustumSSBO); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_FrustumSSBO); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_Frustums), &m_Frustums, GL_DYNAMIC_COPY); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + GLERROR("m_FrustumSSBO"); + + glGenBuffers(1, &m_LightSSBO); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightSSBO); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_PointLights), &m_PointLights, GL_DYNAMIC_COPY); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + GLERROR("m_LightSSBO"); + + glGenBuffers(1, &m_LightGridSSBO); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightGrid), &m_LightGrid, GL_DYNAMIC_COPY); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + GLERROR("m_LightGridSSBO"); + + + glGenBuffers(1, &m_LightOffsetSSBO); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + GLERROR("m_LightOffsetSSBO"); + + glGenBuffers(1, &m_LightIndexSSBO); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightIndex), &m_LightIndex, GL_DYNAMIC_COPY); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + GLERROR("m_LightIndexSSBO"); +} + +void LightCullingPass::InitializeShaderPrograms() +{ + m_CalculateFrustumProgram = ResourceManager::Load("#CalculateFrustumProgram"); + m_CalculateFrustumProgram->AddShader(std::shared_ptr(new ComputeShader("Shaders/GridFrustum.comp.glsl"))); + m_CalculateFrustumProgram->Compile(); + m_CalculateFrustumProgram->Link(); + + m_LightCullProgram = ResourceManager::Load("#LightCullProgram"); + m_LightCullProgram->AddShader(std::shared_ptr(new ComputeShader("Shaders/cullLights.comp.glsl"))); + m_LightCullProgram->Compile(); + m_LightCullProgram->Link(); +} + +void LightCullingPass::TEMPCreateLights() +{ + for (int i = 0; i < NUM_LIGHTS; i++) { + glm::vec3 pos = glm::vec3(cos(i) * i/10.f, 0.5f, sin(i) * i/10.f); + m_PointLights[i].Position = glm::vec4(pos, 1.f); + m_PointLights[i].Color = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand()%255 / 255.f, 1.f); + m_PointLights[i].Radius = glm::length(pos) / 5.f; + } +} diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 28745305..e61c1d7c 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -9,14 +9,11 @@ void Renderer::Initialize() if (m_Camera == nullptr) { m_Camera = m_DefaultCamera; } - TEMPCreateLights(); InitializeRenderPasses(); glfwSwapInterval(m_VSYNC); InitializeShaders(); InitializeTextures(); - InitializeSSBOs(); - CalculateFrustum(); m_ScreenQuad = ResourceManager::Load("Models/Core/ScreenQuad.obj"); m_UnitQuad = ResourceManager::Load("Models/Core/UnitQuad.obj"); @@ -73,16 +70,6 @@ void Renderer::InitializeShaders() m_DrawScreenQuadProgram->Compile(); m_DrawScreenQuadProgram->Link(); - m_CalculateFrustumProgram = ResourceManager::Load("#CalculateFrustumProgram"); - m_CalculateFrustumProgram->AddShader(std::shared_ptr(new ComputeShader("Shaders/GridFrustum.comp.glsl"))); - m_CalculateFrustumProgram->Compile(); - m_CalculateFrustumProgram->Link(); - - m_LightCullProgram = ResourceManager::Load("#LightCullProgram"); - m_LightCullProgram->AddShader(std::shared_ptr(new ComputeShader("Shaders/cullLights.comp.glsl"))); - m_LightCullProgram->Compile(); - m_LightCullProgram->Link(); - m_ForwardPlusProgram = ResourceManager::Load("#ForwardPlusProgram"); m_ForwardPlusProgram->AddShader(std::shared_ptr(new VertexShader("Shaders/ForwardPlus.vert.glsl"))); m_ForwardPlusProgram->AddShader(std::shared_ptr(new FragmentShader("Shaders/ForwardPlus.frag.glsl"))); @@ -156,7 +143,7 @@ void Renderer::Draw(RenderQueueCollection& rq) { m_PickingPass->Draw(rq); //DrawScreenQuad(m_PickingPass->PickingTexture()); - CullLights(); + m_LightCullingPass->CullLights(); //m_DrawScenePass->Draw(rq); DrawForwardPlus(rq); @@ -203,93 +190,11 @@ void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filterin GLERROR("Texture initialization failed"); } -void Renderer::InitializeSSBOs() -{ - printf("Size: %i\n", sizeof(m_Frustums)); - glGenBuffers(1, &m_FrustumSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_FrustumSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_Frustums), &m_Frustums, GL_DYNAMIC_COPY); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - GLERROR("m_FrustumSSBO"); - - glGenBuffers(1, &m_LightSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_PointLights), &m_PointLights, GL_DYNAMIC_COPY); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - GLERROR("m_LightSSBO"); - - glGenBuffers(1, &m_LightGridSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightGrid), &m_LightGrid, GL_DYNAMIC_COPY); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - GLERROR("m_LightGridSSBO"); - - - glGenBuffers(1, &m_LightOffsetSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - GLERROR("m_LightOffsetSSBO"); - - glGenBuffers(1, &m_LightIndexSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightIndex), &m_LightIndex, GL_DYNAMIC_COPY); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - GLERROR("m_LightIndexSSBO"); - -} - void Renderer::InitializeRenderPasses() { m_DrawScenePass = new DrawScenePass(this); m_PickingPass = new PickingPass(this, m_EventBroker); -} - -void Renderer::CalculateFrustum() -{ - GLERROR("CalculateFrustum Error: Pre"); - - m_CalculateFrustumProgram->Bind(); - - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); - glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(m_Camera->ProjectionMatrix())); - glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Resolution.Width, m_Resolution.Height); - glDispatchCompute(5, 3, 1); - - GLERROR("CalculateFrustum Error: End"); -} - -void Renderer::TEMPCreateLights() -{ - for (int i = 0; i < NUM_LIGHTS; i++) - { - glm::vec3 pos = glm::vec3(cos(i) * i/10.f , 0.5f, sin(i) * i/10.f); - m_PointLights[i].Position = glm::vec4(pos, 1.f); - m_PointLights[i].Color = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand()%255 / 255.f, 1.f); - m_PointLights[i].Radius = glm::length(pos) / 5.f; - } -} - -void Renderer::CullLights() -{ - GLERROR("CullLights Error: Pre"); - m_LightOffset = 0; - - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - - m_LightCullProgram->Bind(); - glUniformMatrix4fv(glGetUniformLocation(m_LightCullProgram->GetHandle(), "V"), 1, false, glm::value_ptr(m_Camera->ViewMatrix())); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO); - glDispatchCompute(m_Resolution.Width / TILE_SIZE, m_Resolution.Height / TILE_SIZE, 1); - - GLERROR("CullLights Error: End"); - + m_LightCullingPass = new LightCullingPass(this); } void Renderer::DrawForwardPlus(RenderQueueCollection& rq) @@ -304,9 +209,9 @@ void Renderer::DrawForwardPlus(RenderQueueCollection& rq) m_ForwardPlusProgram->Bind(); GLuint ShaderHandle = m_ForwardPlusProgram->GetHandle(); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightCullingPass->LightSSBO()); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightCullingPass->LightGridSSBO()); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightCullingPass->LightIndexSSBO()); //TODO: Render: Add code for more jobs than modeljobs. for (auto &job : rq.Forward) { auto modelJob = std::dynamic_pointer_cast(job); From 2f6d4fcd0b4d3a9526fbe5ff7582caa83048996e Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Fri, 18 Dec 2015 14:49:35 +0100 Subject: [PATCH 027/138] Adjusted some of the corefiles back to the original in preparation for the Pull Request --- include/Engine/Core/InputController.h | 3 +-- include/Game/Game.h | 1 + src/Engine/Core/ConfigFile.cpp | 3 --- src/Engine/Core/EventBroker.cpp | 2 +- 4 files changed, 3 insertions(+), 6 deletions(-) diff --git a/include/Engine/Core/InputController.h b/include/Engine/Core/InputController.h index 0cad346f..b87d1eff 100644 --- a/include/Engine/Core/InputController.h +++ b/include/Engine/Core/InputController.h @@ -17,8 +17,7 @@ public: virtual void Initialize() { - EVENT_SUBSCRIBE_MEMBER( - m_EInputCommand, &InputController::OnCommand); + EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand); } virtual bool OnCommand(const Events::InputCommand& e) { return false; } diff --git a/include/Game/Game.h b/include/Game/Game.h index a090827b..7933c8a1 100644 --- a/include/Game/Game.h +++ b/include/Game/Game.h @@ -39,6 +39,7 @@ private: World* m_World; SystemPipeline* m_SystemPipeline; RenderQueueFactory* m_RenderQueueFactory; + EventRelay m_EInputCommand; bool debugOnInputCommand(const Events::InputCommand& e); diff --git a/src/Engine/Core/ConfigFile.cpp b/src/Engine/Core/ConfigFile.cpp index fbb03b14..00ab4993 100644 --- a/src/Engine/Core/ConfigFile.cpp +++ b/src/Engine/Core/ConfigFile.cpp @@ -27,9 +27,6 @@ ConfigFile::ConfigFile(std::string path) for (auto& topLevelNode : m_PTreeOverrides) { auto& mergedTopLevelNode = m_PTreeMerged.find(topLevelNode.first); for (auto& childOverrideNode : topLevelNode.second) { - //auto ttt = mergedTopLevelNode->second; - //auto ttt2 = childOverrideNode.first; - //auto ttt3 = childOverrideNode.second; mergedTopLevelNode->second.put_child(childOverrideNode.first, childOverrideNode.second); } } diff --git a/src/Engine/Core/EventBroker.cpp b/src/Engine/Core/EventBroker.cpp index c12f915f..76c243e8 100644 --- a/src/Engine/Core/EventBroker.cpp +++ b/src/Engine/Core/EventBroker.cpp @@ -1,4 +1,4 @@ -#include "Core\EventBroker.h" +#include "Core/EventBroker.h" BaseEventRelay::~BaseEventRelay() { From bd82f75dd0df3cfd54bfb0f0037de4a7fb5c2e90 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Fri, 18 Dec 2015 15:28:44 +0100 Subject: [PATCH 028/138] Some merge fixes, needs more work --- assets | 2 +- include/Engine/Rendering/IRenderer.h | 11 +++ include/Engine/Rendering/RenderQueue.h | 2 + include/Engine/Rendering/RenderSystem.h | 2 + include/Engine/Rendering/Renderer.h | 61 +------------ src/Engine/Editor/EditorSystem.cpp | 12 +-- src/Engine/Rendering/RenderSystem.cpp | 2 + src/Engine/Rendering/Renderer.cpp | 109 ++---------------------- src/Game/Game.cpp | 3 +- 9 files changed, 36 insertions(+), 168 deletions(-) diff --git a/assets b/assets index 6b574962..c8e631f4 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 6b5749627cc78cddfd4beae6b5a3728cc432a4a5 +Subproject commit c8e631f449515cdbe3647b96ce472839748e28f9 diff --git a/include/Engine/Rendering/IRenderer.h b/include/Engine/Rendering/IRenderer.h index d11eb481..405de00e 100644 --- a/include/Engine/Rendering/IRenderer.h +++ b/include/Engine/Rendering/IRenderer.h @@ -20,6 +20,15 @@ public: void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; } bool VSYNC() const { return m_VSYNC; } void SetVSYNC(bool vsync) { m_VSYNC = vsync; } + ::Camera* Camera() const { return m_Camera; } + void SetCamera(::Camera* camera) + { + if (camera == nullptr) { + m_Camera = m_DefaultCamera; + } else { + m_Camera = camera; + } + } virtual void Initialize() = 0; virtual void Update(double dt) = 0; virtual void Draw(RenderQueueCollection& rq) = 0; @@ -31,6 +40,8 @@ protected: int m_GLVersion[2]; std::string m_GLVendor; GLFWwindow* m_Window = nullptr; + ::Camera* m_DefaultCamera; + ::Camera* m_Camera = nullptr; }; #endif // Renderer_h__ diff --git a/include/Engine/Rendering/RenderQueue.h b/include/Engine/Rendering/RenderQueue.h index 5e504913..5fb09678 100644 --- a/include/Engine/Rendering/RenderQueue.h +++ b/include/Engine/Rendering/RenderQueue.h @@ -8,6 +8,7 @@ #include "../GLM.h" #include "../Core/Util/Rectangle.h" #include "../Core/Entity.h" +#include "Camera.h" class Model; class Skeleton; @@ -168,6 +169,7 @@ struct RenderQueueCollection { RenderQueue Forward; RenderQueue Lights; + Camera* Camera; void Clear() { diff --git a/include/Engine/Rendering/RenderSystem.h b/include/Engine/Rendering/RenderSystem.h index 35e9d62e..e61ade55 100644 --- a/include/Engine/Rendering/RenderSystem.h +++ b/include/Engine/Rendering/RenderSystem.h @@ -10,6 +10,7 @@ #include "Model.h" #include "../Core/EKeyDown.h" #include "../Input/EInputCommand.h" +#include "Camera.h" class RenderSystem : public ImpureSystem { @@ -27,6 +28,7 @@ public: private: RenderQueueCollection* m_RenderQueues; bool m_SwitchCamera = false; + Camera* m_Camera = nullptr; EventRelay m_ESetCamera; bool OnSetCamera(const Events::SetCamera &event); diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index b6fc716c..e22b9fec 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -12,23 +12,10 @@ #include "../Core/World.h" #include "PickingPass.h" #include "DrawScenePass.h" - - -#define TILE_SIZE 16 -#define NUM_LIGHTS 3 - - -enum lightType -{ - Point, - Spot, - Directional, - Area -}; - #include "../Core/EventBroker.h" #include "EPicking.h" #include "ImGuiRenderPass.h" +#include "Camera.h" class Renderer : public IRenderer { @@ -69,56 +56,10 @@ private: //void PickingPass(RenderQueueCollection& rq); void DrawScreenQuad(GLuint textureToDraw); - //----------------------Forward+-----------------------// - void CalculateFrustum(); - void CullLights(); - //Frustum - struct Plane { - glm::vec3 Normal; - float d; - }; - struct Frustum { - Plane Planes[4]; - }; - Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution - - //Lights - void TEMPCreateLights(); - //TODO: Renderer: Add Directionllights, spotlights and area lights to this as type. - struct PointLight { - glm::vec4 Position = glm::vec4(0.f); - glm::vec4 Color = glm::vec4(1.f); - float Radius = 5.f; - float Intensity = 0.8f; - float Falloff = 0.3f; - float Padding = 1337; - }; - PointLight m_PointLights[NUM_LIGHTS]; - - struct LightGrid { - int Amount; - int Start; - glm::vec2 Padding; - }; - LightGrid m_LightGrid[80*45]; - - int m_LightOffset = 0; - - int m_LightIndex[80*45*200]; - - //-------------------------SSBO------------------------// - GLuint m_FrustumSSBO = 0; - GLuint m_LightSSBO = 1; - GLuint m_LightGridSSBO = 2; - GLuint m_LightOffsetSSBO = 3; - GLuint m_LightIndexSSBO = 4; - void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type); //--------------------ShaderPrograms-------------------// ShaderProgram* m_BasicForwardProgram; ShaderProgram* m_DrawScreenQuadProgram; - ShaderProgram* m_CalculateFrustumProgram; - ShaderProgram* m_LightCullProgram; }; diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index 2463aec6..87b8642b 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -114,7 +114,7 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e) EntityID parent = m_World->GetParent(m_Selection); glm::quat inverseParentOrientation; if (parent != 0) { - inverseParentOrientation = glm::inverse(RenderQueueFactory::AbsoluteOrientation(m_World, parent)); + inverseParentOrientation = glm::inverse(RenderSystem::AbsoluteOrientation(m_World, parent)); } (glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Position"] += inverseParentOrientation * movement; } else if (m_WidgetSpace == WidgetSpace::Local) { @@ -130,7 +130,7 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e) EntityID parent = m_World->GetParent(m_Selection); glm::quat parentOrientation; if (parent != 0) { - parentOrientation = RenderQueueFactory::AbsoluteOrientation(m_World, parent); + parentOrientation = RenderSystem::AbsoluteOrientation(m_World, parent); } glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"]; //glm::quat currentOrientation = RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection); @@ -235,10 +235,10 @@ void EditorSystem::updateWidget() if (m_Selection != 0) { auto widgetTransform = m_World->GetComponent(m_Widget, "Transform"); - glm::vec3 selectionPosition = RenderQueueFactory::AbsolutePosition(m_World, m_Selection); + glm::vec3 selectionPosition = RenderSystem::AbsolutePosition(m_World, m_Selection); widgetTransform["Position"] = selectionPosition; if (m_WidgetSpace == WidgetSpace::Local) { - widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection)); + widgetTransform["Orientation"] = glm::eulerAngles(RenderSystem::AbsoluteOrientation(m_World, m_Selection)); } } } @@ -264,7 +264,7 @@ void EditorSystem::setWidgetMode(WidgetMode newMode) if (m_Selection != 0) { if (m_WidgetSpace == WidgetSpace::Local) { auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); - widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection)); + widgetTransform["Orientation"] = glm::eulerAngles(RenderSystem::AbsoluteOrientation(m_World, m_Selection)); } } } else if (newMode == WidgetMode::Scale) { @@ -285,7 +285,7 @@ void EditorSystem::setWidgetMode(WidgetMode newMode) if (m_Selection != 0) { auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); if (m_WidgetSpace == WidgetSpace::Local) { - widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection)); + widgetTransform["Orientation"] = glm::eulerAngles(RenderSystem::AbsoluteOrientation(m_World, m_Selection)); } } } diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index b35f69ab..c08d4971 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -8,6 +8,8 @@ RenderSystem::RenderSystem(EventBroker* eventBrokerer, RenderQueueCollection* re Initialize(); EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand); + + } diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index c67a4757..0ef1e4bf 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -5,20 +5,26 @@ void Renderer::Initialize() { InitializeWindow(); - TEMPCreateLights(); InitializeRenderPasses(); glfwSwapInterval(m_VSYNC); InitializeShaders(); InitializeTextures(); - InitializeSSBOs(); - //CalculateFrustum(); m_ScreenQuad = ResourceManager::Load("Models/Core/ScreenQuad.obj"); m_UnitQuad = ResourceManager::Load("Models/Core/UnitQuad.obj"); m_UnitSphere = ResourceManager::Load("Models/Core/UnitSphere.obj"); m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker); + + + // Create default camera + m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f); + m_DefaultCamera->SetPosition(glm::vec3(0, 0, 10)); + if (m_Camera == nullptr) { + m_Camera = m_DefaultCamera; + } + } void Renderer::InitializeWindow() @@ -70,16 +76,6 @@ void Renderer::InitializeShaders() m_DrawScreenQuadProgram->AddShader(std::shared_ptr(new FragmentShader("Shaders/DrawScreenQuad.frag.glsl"))); m_DrawScreenQuadProgram->Compile(); m_DrawScreenQuadProgram->Link(); - - //m_CalculateFrustumProgram = ResourceManager::Load("#CalculateFrustumProgram"); - //m_CalculateFrustumProgram.AddShader(std::shared_ptr(new ComputeShader("Shaders/GridFrustum.comp.glsl"))); - //m_CalculateFrustumProgram.Compile(); - //m_CalculateFrustumProgram.Link(); - - //m_LightCullProgram = ResourceManager::Load("#LightCullProgram"); - //m_LightCullProgram.AddShader(std::shared_ptr(new ComputeShader("Shaders/cullLights.comp.glsl"))); - //m_LightCullProgram.Compile(); - //m_LightCullProgram.Link(); } void Renderer::InputUpdate(double dt) @@ -98,7 +94,6 @@ void Renderer::Draw(RenderQueueCollection& rq) { m_PickingPass->Draw(rq); //DrawScreenQuad(m_PickingPass->PickingTexture()); - //CullLights(); glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f); @@ -147,94 +142,8 @@ void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filterin GLERROR("Texture initialization failed"); } -void Renderer::InitializeSSBOs() -{ - printf("Size: %i\n", sizeof(m_Frustums)); - glGenBuffers(1, &m_FrustumSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_FrustumSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_Frustums), &m_Frustums, GL_DYNAMIC_COPY); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - - GLERROR("m_FrustumSSBO"); - - glGenBuffers(1, &m_LightSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_PointLights), &m_PointLights, GL_DYNAMIC_COPY); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - - GLERROR("m_LightSSBO"); - - - glGenBuffers(1, &m_LightGridSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightGrid), &m_LightGrid, GL_DYNAMIC_COPY); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - - GLERROR("m_LightGridSSBO"); - - - glGenBuffers(1, &m_LightOffsetSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - - GLERROR("m_LightOffsetSSBO"); - - - glGenBuffers(1, &m_LightIndexSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightIndex), &m_LightIndex, GL_DYNAMIC_COPY); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); - - GLERROR("m_LightIndexSSBO"); - -} - void Renderer::InitializeRenderPasses() { m_DrawScenePass = new DrawScenePass(this); m_PickingPass = new PickingPass(this, m_EventBroker); } - -void Renderer::CalculateFrustum() -{ -// GLERROR("CalculateFrustum Error-1"); -// m_CalculateFrustumProgram->Bind(); -// GLERROR("CalculateFrustum Error1"); -// glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); -// GLERROR("CalculateFrustum Error2"); -// // glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(m_Camera->ProjectionMatrix())); -// GLERROR("CalculateFrustum Error3"); -// // glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Resolution.Width, m_Resolution.Height); -// GLERROR("CalculateFrustum Error4"); -// //glDispatchCompute(5, 3, 1); -// GLERROR("CalculateFrustum Error5"); - -} - -void Renderer::TEMPCreateLights() -{ - for (int i = 0; i < NUM_LIGHTS; i++) { - m_PointLights[i].Position = glm::vec4(i, 0.f, 0.f, 0.f); - m_PointLights[i].Color = glm::vec4(1.f, 0.5f, 0.f + i*0.1f, 1.f); - } -} - -void Renderer::CullLights() -{ - m_LightCullProgram->Bind(); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO); - glDispatchCompute(m_Resolution.Width / TILE_SIZE, m_Resolution.Height / TILE_SIZE, 1); - GLERROR("CullLights Error"); - -} - diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 861c84b0..4ab6f410 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -14,7 +14,6 @@ Game::Game(int argc, char* argv[]) // Create the core event broker m_EventBroker = new EventBroker(); - m_RenderQueueFactory = new RenderQueueFactory(); // Create the renderer m_Renderer = new Renderer(m_EventBroker, m_World); @@ -48,6 +47,8 @@ Game::Game(int argc, char* argv[]) ResourceManager::Load(mapToLoad)->PopulateWorld(m_World); } + m_RenderQueues = new RenderQueueCollection(); + // Create system pipeline m_SystemPipeline = new SystemPipeline(m_EventBroker); m_SystemPipeline->AddSystem(); From de8461e2579e567ed328234cb29f95be7bf049af Mon Sep 17 00:00:00 2001 From: William Moberg Date: Fri, 18 Dec 2015 15:33:25 +0100 Subject: [PATCH 029/138] SystemPipeline should update systems in order depending on input update priority in AddSystem. --- include/Engine/Core/SystemPipeline.h | 68 ++++++++++++++++------------ src/Game/Game.cpp | 14 ++++-- 2 files changed, 49 insertions(+), 33 deletions(-) diff --git a/include/Engine/Core/SystemPipeline.h b/include/Engine/Core/SystemPipeline.h index 78ebc966..fdae834f 100644 --- a/include/Engine/Core/SystemPipeline.h +++ b/include/Engine/Core/SystemPipeline.h @@ -14,23 +14,29 @@ public: { } ~SystemPipeline() { - for (auto& pair : m_PureSystems) { - for (auto& system : pair.second) { - delete system; + for (UnorderedSystems& group : m_OrderedSystemGroups) { + for (auto& pair : group.PureSystems) { + for (auto& system : pair.second) { + delete system; + } } } } template - void AddSystem(Arguments... args) + void AddSystem(int updateOrderPriority, Arguments... args) { + if (updateOrderPriority + 1 > m_OrderedSystemGroups.size()) { + m_OrderedSystemGroups.resize(updateOrderPriority + 1); + } + UnorderedSystems& group = m_OrderedSystemGroups[updateOrderPriority]; System* system = new T(m_EventBroker, args...); - m_Systems[typeid(T).name()] = system; + group.Systems[typeid(T).name()] = system; if (std::is_base_of::value) { PureSystem* pureSystem = static_cast(system); if (!pureSystem->m_ComponentType.empty()) { - m_PureSystems[pureSystem->m_ComponentType].push_back(pureSystem); + group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem); } else { LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name()); } @@ -38,41 +44,47 @@ public: if (std::is_base_of::value) { ImpureSystem* impureSystem = static_cast(system); - m_ImpureSystems.push_back(impureSystem); + group.ImpureSystems.push_back(impureSystem); } } void Update(World* world, double dt) { - // Process events - for (auto& pair : m_Systems) { - m_EventBroker->Process(pair.first); - } - - // Update - for (auto& pair : m_PureSystems) { - const std::string& componentName = pair.first; - auto& systems = pair.second; - const ComponentPool* pool = world->GetComponents(componentName); - if (pool == nullptr) { - continue; + for (UnorderedSystems& group : m_OrderedSystemGroups) { + // Process events + for (auto& pair : group.Systems) { + m_EventBroker->Process(pair.first); } - for (auto& component : *pool) { - for (auto& system : systems) { - system->UpdateComponent(world, component, dt); + + // Update + for (auto& pair : group.PureSystems) { + const std::string& componentName = pair.first; + auto& systems = pair.second; + const ComponentPool* pool = world->GetComponents(componentName); + if (pool == nullptr) { + continue; + } + for (auto& component : *pool) { + for (auto& system : systems) { + system->UpdateComponent(world, component, dt); + } } } - } - for (auto& system : m_ImpureSystems) { - system->Update(world, dt); + for (auto& system : group.ImpureSystems) { + system->Update(world, dt); + } } } private: EventBroker* m_EventBroker; - std::map m_Systems; - std::map> m_PureSystems; - std::vector m_ImpureSystems; + struct UnorderedSystems + { + std::map Systems; + std::map> PureSystems; + std::vector ImpureSystems; + }; + std::vector m_OrderedSystemGroups; }; #endif \ No newline at end of file diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index bf990e23..b0628bd8 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -52,11 +52,15 @@ Game::Game(int argc, char* argv[]) // Create system pipeline m_SystemPipeline = new SystemPipeline(m_EventBroker); - m_SystemPipeline->AddSystem(); - m_SystemPipeline->AddSystem(); - m_SystemPipeline->AddSystem(m_Renderer); - m_SystemPipeline->AddSystem(); - m_SystemPipeline->AddSystem(); + unsigned int updateOrderPriority = 0; + m_SystemPipeline->AddSystem(updateOrderPriority); + m_SystemPipeline->AddSystem(updateOrderPriority); + m_SystemPipeline->AddSystem(updateOrderPriority, m_Renderer); + + //Collision and TriggerSystem should update after player. + ++updateOrderPriority; + m_SystemPipeline->AddSystem(updateOrderPriority); + m_SystemPipeline->AddSystem(updateOrderPriority); m_LastTime = glfwGetTime(); From 0ae6c42df834e29e678d5e935d0cae92286e46b4 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Tue, 5 Jan 2016 15:22:16 +0100 Subject: [PATCH 030/138] Exit Crash has been dealt with. There is no need to unsubscribe game since m_ContextRelays has already been destroyed at that point --- src/Engine/Core/EventBroker.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/Engine/Core/EventBroker.cpp b/src/Engine/Core/EventBroker.cpp index 76c243e8..4d58c087 100644 --- a/src/Engine/Core/EventBroker.cpp +++ b/src/Engine/Core/EventBroker.cpp @@ -3,7 +3,10 @@ BaseEventRelay::~BaseEventRelay() { if (m_Broker != nullptr) { - m_Broker->Unsubscribe(*this); + //m_ContextRelays has already been destroyed at this point, since, + //this BaseEventRelay is called after EventBroker has been deleted + //hence there is nothing to unsubscribe + //m_Broker->Unsubscribe(*this); } } From 34cbbb3eb1b214b372b3962bc2d6a80ca1c183b9 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Wed, 6 Jan 2016 11:20:16 +0100 Subject: [PATCH 031/138] Fixed exit crash(es) --- include/Engine/Core/System.h | 5 +++ include/Engine/Core/SystemPipeline.h | 6 ++-- include/Engine/Rendering/Renderer.h | 3 ++ src/Engine/Rendering/Renderer.cpp | 10 +++--- src/Game/Game.cpp | 46 +++++----------------------- 5 files changed, 21 insertions(+), 49 deletions(-) diff --git a/include/Engine/Core/System.h b/include/Engine/Core/System.h index 57b0d2cc..75bd3882 100644 --- a/include/Engine/Core/System.h +++ b/include/Engine/Core/System.h @@ -7,10 +7,13 @@ class System { + friend class SystemPipeline; + protected: System(EventBroker* eventBroker) : m_EventBroker(eventBroker) { } + virtual ~System() = default; EventBroker* m_EventBroker; }; @@ -24,6 +27,7 @@ protected: : System(eventBroker) , m_ComponentType(componentType) { } + virtual ~PureSystem() = default; const std::string m_ComponentType; @@ -38,6 +42,7 @@ protected: ImpureSystem(EventBroker* eventBroker) : System(eventBroker) { } + virtual ~ImpureSystem() = default; virtual void Update(World* world, double dt) = 0; }; diff --git a/include/Engine/Core/SystemPipeline.h b/include/Engine/Core/SystemPipeline.h index 78ebc966..4aaa5163 100644 --- a/include/Engine/Core/SystemPipeline.h +++ b/include/Engine/Core/SystemPipeline.h @@ -14,10 +14,8 @@ public: { } ~SystemPipeline() { - for (auto& pair : m_PureSystems) { - for (auto& system : pair.second) { - delete system; - } + for (auto& pair : m_Systems) { + delete pair.second; } } diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index b4aae346..19b48e1a 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -12,6 +12,7 @@ #include "../Core/World.h" #include "PickingPass.h" #include "DrawScenePass.h" +#include "DebugCameraInputController.h" #define TILE_SIZE 16 @@ -45,6 +46,8 @@ private: //----------------------Variables----------------------// EventBroker* m_EventBroker; + std::shared_ptr> m_DebugCameraInputController; + Texture* m_ErrorTexture; Texture* m_WhiteTexture; float m_CameraMoveSpeed; diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 21ff6c5a..208f339b 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -1,5 +1,4 @@ #include "Rendering/Renderer.h" -#include "Rendering/DebugCameraInputController.h" void Renderer::Initialize() { @@ -10,6 +9,7 @@ void Renderer::Initialize() if (m_Camera == nullptr) { m_Camera = m_DefaultCamera; } + m_DebugCameraInputController = std::make_shared>(m_EventBroker, -1); TEMPCreateLights(); InitializeRenderPasses(); @@ -89,8 +89,6 @@ void Renderer::InitializeShaders() void Renderer::InputUpdate(double dt) { - static DebugCameraInputController firstPersonInputController(m_EventBroker, -1); - glm::vec3 m_Position = m_Camera->Position(); if (glfwGetKey(m_Window, GLFW_KEY_O) == GLFW_PRESS) { @@ -120,9 +118,9 @@ void Renderer::InputUpdate(double dt) m_CameraMoveSpeed = 0.5f; } - firstPersonInputController.Update(dt); - m_Camera->SetOrientation(firstPersonInputController.Orientation()); - m_Camera->SetPosition(firstPersonInputController.Position()); + m_DebugCameraInputController->Update(dt); + m_Camera->SetOrientation(m_DebugCameraInputController->Orientation()); + m_Camera->SetPosition(m_DebugCameraInputController->Position()); } void Renderer::Update(double dt) diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index f1582d5d..033db642 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -27,7 +27,7 @@ Game::Game(int argc, char* argv[]) 0, m_Config->Get("Video.Width", 1280), m_Config->Get("Video.Height", 720) - )); + )); m_Renderer->Initialize(); m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get("Video.FOV", 90.f))); @@ -64,17 +64,17 @@ Game::Game(int argc, char* argv[]) networkFunction(); } m_LastTime = glfwGetTime(); - - debugInitialize(); } Game::~Game() { - // Call before to ensure that thread closes correctly. - //if (m_IsClientOrServer) - // m_ClientOrServer.Close(); - + delete m_SystemPipeline; + delete m_World; delete m_FrameStack; + delete m_InputProxy; + delete m_InputManager; + delete m_Renderer; + delete m_RenderQueueFactory; delete m_EventBroker; } @@ -103,7 +103,6 @@ void Game::Tick() // Iterate through systems and update world! m_SystemPipeline->Update(m_World, dt); - debugTick(dt); m_Renderer->Update(dt); m_EventBroker->Process(); @@ -115,37 +114,6 @@ void Game::Tick() m_EventBroker->Clear(); } - -bool Game::debugOnInputCommand(const Events::InputCommand& e) -{ - if (e.Command == "DebugReload" && e.Value == 1) { - std::string mapToLoad = m_Config->Get("Debug.LoadMap", ""); - if (!mapToLoad.empty()) { - delete m_World; - m_World = new World(); - ResourceManager::Release("EntityXMLFile", mapToLoad); - ResourceManager::Load(mapToLoad)->PopulateWorld(m_World); - } - } - if (e.Command == "SwitchToServer" && e.Value > 0) { - m_ClientOrServer = new Server(); - LOG_INFO("Switching to server"); - m_ClientOrServer->Start(m_World, m_EventBroker); - } - if (e.Command == "SwitchToClient" && e.Value > 0) { - m_ClientOrServer = new Client(m_Config); - m_ClientOrServer->Start(m_World, m_EventBroker); - LOG_INFO("Switching to client"); - } - - return false; -} - -void Game::debugInitialize() -{ - EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand); -} - void Game::debugTick(double dt) { m_EventBroker->Process(); From e510f2b88c9fb7e96de583ce258d97e76fca6593 Mon Sep 17 00:00:00 2001 From: Tleety Date: Wed, 6 Jan 2016 11:32:42 +0100 Subject: [PATCH 032/138] Forward plus render pass now removed from Renderer.cpp to it's own class. --- include/Engine/Rendering/DrawFinalPass.h | 38 ++++++++ include/Engine/Rendering/DrawFinalPassState.h | 15 ++++ include/Engine/Rendering/Renderer.h | 13 +-- src/Engine/Rendering/DrawFinalPass.cpp | 65 ++++++++++++++ src/Engine/Rendering/DrawFinalPassState.cpp | 17 ++++ src/Engine/Rendering/DrawScenePass.cpp | 9 +- src/Engine/Rendering/Renderer.cpp | 86 +------------------ 7 files changed, 146 insertions(+), 97 deletions(-) create mode 100644 include/Engine/Rendering/DrawFinalPass.h create mode 100644 include/Engine/Rendering/DrawFinalPassState.h create mode 100644 src/Engine/Rendering/DrawFinalPass.cpp create mode 100644 src/Engine/Rendering/DrawFinalPassState.cpp diff --git a/include/Engine/Rendering/DrawFinalPass.h b/include/Engine/Rendering/DrawFinalPass.h new file mode 100644 index 00000000..1a201daf --- /dev/null +++ b/include/Engine/Rendering/DrawFinalPass.h @@ -0,0 +1,38 @@ +#ifndef DrawFinalPass_h__ +#define DrawFinalPass_h__ + +#include "IRenderer.h" +#include "DrawFinalPassState.h" +#include "LightCullingPass.h" +#include "FrameBuffer.h" +#include "ShaderProgram.h" +#include "Util/UnorderedMapVec2.h" +#include "Texture.h" + +class DrawFinalPass +{ +public: + DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass); + ~DrawFinalPass() { } + void InitializeTextures(); + void InitializeFrameBuffers(); + void InitializeShaderPrograms(); + + void Draw(RenderQueueCollection& rq); + + //Getters + + +private: + void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const; + + Texture* m_WhiteTexture; + + const IRenderer* m_Renderer; + const LightCullingPass* m_LightCullingPass; + + ShaderProgram* m_ForwardPlusProgram; + +}; + +#endif \ No newline at end of file diff --git a/include/Engine/Rendering/DrawFinalPassState.h b/include/Engine/Rendering/DrawFinalPassState.h new file mode 100644 index 00000000..72d8e392 --- /dev/null +++ b/include/Engine/Rendering/DrawFinalPassState.h @@ -0,0 +1,15 @@ +#ifndef DrawFinalPassState_h__ +#define DrawFinalPassState_h__ + +#include "Rendering/RenderState.h" + +class DrawFinalPassState : public RenderState +{ +public: + DrawFinalPassState(); + ~DrawFinalPassState(); +private: + +}; + +#endif \ No newline at end of file diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index 83eb8066..501718e7 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -13,6 +13,7 @@ #include "PickingPass.h" #include "DrawScenePass.h" #include "LightCullingPass.h" +#include "DrawFinalPass.h" #include "../Core/EventBroker.h" #include "EPicking.h" @@ -45,6 +46,7 @@ private: PickingPass* m_PickingPass; LightCullingPass* m_LightCullingPass; ImGuiRenderPass* m_ImGuiRenderPass; + DrawFinalPass* m_DrawFinalPass; //----------------------Functions----------------------// void InitializeWindow(); @@ -56,21 +58,10 @@ private: //void PickingPass(RenderQueueCollection& rq); void DrawScreenQuad(GLuint textureToDraw); - //----------------------Forward+-----------------------// - void DrawForwardPlus(RenderQueueCollection& rq); - //Frustum - - - //-------------------------SSBO------------------------// - - void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type); //--------------------ShaderPrograms-------------------// ShaderProgram* m_BasicForwardProgram; ShaderProgram* m_DrawScreenQuadProgram; - - ShaderProgram* m_ForwardPlusProgram; - }; #endif \ No newline at end of file diff --git a/src/Engine/Rendering/DrawFinalPass.cpp b/src/Engine/Rendering/DrawFinalPass.cpp new file mode 100644 index 00000000..359981d3 --- /dev/null +++ b/src/Engine/Rendering/DrawFinalPass.cpp @@ -0,0 +1,65 @@ +#include "Rendering/DrawFinalPass.h" + +DrawFinalPass::DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass) +{ + m_Renderer = renderer; + m_LightCullingPass = lightCullingPass; + InitializeTextures(); + InitializeShaderPrograms(); +} + +void DrawFinalPass::InitializeTextures() +{ + m_WhiteTexture = ResourceManager::Load("Textures/Core/Blank.png"); +} + +void DrawFinalPass::InitializeShaderPrograms() +{ + m_ForwardPlusProgram = ResourceManager::Load("#ForwardPlusProgram"); + m_ForwardPlusProgram->AddShader(std::shared_ptr(new VertexShader("Shaders/ForwardPlus.vert.glsl"))); + m_ForwardPlusProgram->AddShader(std::shared_ptr(new FragmentShader("Shaders/ForwardPlus.frag.glsl"))); + m_ForwardPlusProgram->Compile(); + m_ForwardPlusProgram->Link(); +} + +void DrawFinalPass::Draw(RenderQueueCollection& rq) +{ + GLERROR("DrawFinalPass::Draw: Pre"); + + DrawFinalPassState state; + m_ForwardPlusProgram->Bind(); + GLuint shaderHandle = m_ForwardPlusProgram->GetHandle(); + + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightCullingPass->LightSSBO()); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightCullingPass->LightGridSSBO()); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightCullingPass->LightIndexSSBO()); + + glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ViewMatrix())); + glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ProjectionMatrix())); + + //TODO: Render: Add code for more jobs than modeljobs. + for (auto &job : rq.Forward) { + auto modelJob = std::dynamic_pointer_cast(job); + if(modelJob) { + //TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms + glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->ModelMatrix)); + glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color)); + + if(modelJob->DiffuseTexture != nullptr) { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture); + } else { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture); + } + + glBindVertexArray(modelJob->Model->VAO); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer); + glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex); + + continue; + } + } + GLERROR("DrawFinalPass::Draw: END"); + +} diff --git a/src/Engine/Rendering/DrawFinalPassState.cpp b/src/Engine/Rendering/DrawFinalPassState.cpp new file mode 100644 index 00000000..7bfb99b5 --- /dev/null +++ b/src/Engine/Rendering/DrawFinalPassState.cpp @@ -0,0 +1,17 @@ +#include "Rendering/DrawFinalPassState.h" + + +DrawFinalPassState::DrawFinalPassState() +{ + BindFramebuffer(0); + + Enable(GL_DEPTH_TEST); + Enable(GL_CULL_FACE); + ClearColor(glm::vec4(200.f / 255, 0.f / 255, 200.f / 255, 0.f)); + Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +} + +DrawFinalPassState::~DrawFinalPassState() +{ + +} diff --git a/src/Engine/Rendering/DrawScenePass.cpp b/src/Engine/Rendering/DrawScenePass.cpp index 34fc6d12..19de3d58 100644 --- a/src/Engine/Rendering/DrawScenePass.cpp +++ b/src/Engine/Rendering/DrawScenePass.cpp @@ -14,15 +14,12 @@ void DrawScenePass::InitializeTextures() void DrawScenePass::InitializeShaderPrograms() { - //Gör så att shaders är en resource, tex som texture classen. Konstruktorn måste vara privat. m_BasicForwardProgram = ResourceManager::Load("#BasicForwardProgram"); m_BasicForwardProgram->AddShader(std::shared_ptr(new VertexShader("Shaders/BasicForward.vert.glsl"))); m_BasicForwardProgram->AddShader(std::shared_ptr(new FragmentShader("Shaders/BasicForward.frag.glsl"))); m_BasicForwardProgram->Compile(); m_BasicForwardProgram->Link(); - - } void DrawScenePass::Draw(RenderQueueCollection& rq) @@ -61,6 +58,12 @@ void DrawScenePass::Draw(RenderQueueCollection& rq) continue; } + auto spriteJob = std::dynamic_pointer_cast(job); + if(spriteJob) + { + //Hello im a sprite, please draw me. + } + } GLERROR("DrawScenePass::Draw: End"); } diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 66b88092..9a0c1c2e 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -72,47 +72,12 @@ void Renderer::InitializeShaders() m_DrawScreenQuadProgram->AddShader(std::shared_ptr(new FragmentShader("Shaders/DrawScreenQuad.frag.glsl"))); m_DrawScreenQuadProgram->Compile(); m_DrawScreenQuadProgram->Link(); - - m_ForwardPlusProgram = ResourceManager::Load("#ForwardPlusProgram"); - m_ForwardPlusProgram->AddShader(std::shared_ptr(new VertexShader("Shaders/ForwardPlus.vert.glsl"))); - m_ForwardPlusProgram->AddShader(std::shared_ptr(new FragmentShader("Shaders/ForwardPlus.frag.glsl"))); - m_ForwardPlusProgram->Compile(); - m_ForwardPlusProgram->Link(); } void Renderer::InputUpdate(double dt) { static DebugCameraInputController firstPersonInputController(m_EventBroker, -1); - glm::vec3 m_Position = m_Camera->Position(); - if (glfwGetKey(m_Window, GLFW_KEY_O) == GLFW_PRESS) - { - m_Position = glm::vec3(0.f, 0.f, 5.f); - } - if (glfwGetKey(m_Window, GLFW_KEY_W) == GLFW_PRESS) - { - m_Position += m_Camera->Forward() * m_CameraMoveSpeed * (float)dt; - } - if (glfwGetKey(m_Window, GLFW_KEY_S) == GLFW_PRESS) - { - m_Position -= m_Camera->Forward() * m_CameraMoveSpeed * (float)dt; - } - if (glfwGetKey(m_Window, GLFW_KEY_D) == GLFW_PRESS) - { - m_Position += m_Camera->Right() * m_CameraMoveSpeed * (float)dt; - } - if (glfwGetKey(m_Window, GLFW_KEY_A) == GLFW_PRESS) - { - m_Position -= m_Camera->Right() * m_CameraMoveSpeed * (float)dt; - } - if (glfwGetKey(m_Window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) - { - m_CameraMoveSpeed = 5.f; - } - else { - m_CameraMoveSpeed = 0.5f; - } - firstPersonInputController.Update(dt); m_Camera->SetOrientation(firstPersonInputController.Orientation()); m_Camera->SetPosition(firstPersonInputController.Position()); @@ -132,7 +97,7 @@ void Renderer::Draw(RenderQueueCollection& rq) m_LightCullingPass->CullLights(); //m_DrawScenePass->Draw(rq); - DrawForwardPlus(rq); + m_DrawFinalPass->Draw(rq); glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f); GLERROR("Renderer::Draw m_DrawScenePass->Draw"); m_ImGuiRenderPass->Draw(); @@ -183,50 +148,5 @@ void Renderer::InitializeRenderPasses() m_DrawScenePass = new DrawScenePass(this); m_PickingPass = new PickingPass(this, m_EventBroker); m_LightCullingPass = new LightCullingPass(this); -} - -void Renderer::DrawForwardPlus(RenderQueueCollection& rq) -{ - GLERROR("Renderer::DrawForwardPlus: Pre"); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); - glClearColor(200.f / 255, 0.f / 255, 200.f / 255, 0.f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - m_ForwardPlusProgram->Bind(); - GLuint ShaderHandle = m_ForwardPlusProgram->GetHandle(); - - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightCullingPass->LightSSBO()); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightCullingPass->LightGridSSBO()); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightCullingPass->LightIndexSSBO()); - //TODO: Render: Add code for more jobs than modeljobs. - for (auto &job : rq.Forward) { - auto modelJob = std::dynamic_pointer_cast(job); - if (modelJob) { - - //TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms - glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->ModelMatrix)); - glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_Camera->ViewMatrix())); - glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_Camera->ProjectionMatrix())); - glUniform4fv(glGetUniformLocation(ShaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color)); - - //TODO: Renderer: bättre textur felhantering samt fler texturer stöd - if (modelJob->DiffuseTexture != nullptr) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture); - } else { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture); - } - - glBindVertexArray(modelJob->Model->VAO); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer); - glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex); - - continue; - } - } - GLERROR("Renderer::DrawForwardPlus: End"); -} - + m_DrawFinalPass = new DrawFinalPass(this, m_LightCullingPass); +} \ No newline at end of file From 49884d7e600da087d3268aa543b5f679cbdc2006 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Wed, 6 Jan 2016 13:47:02 +0100 Subject: [PATCH 033/138] Fix for crash when unsubscription during event processing (untested) --- include/Engine/Core/EventBroker.h | 8 ++++-- src/Engine/Core/EventBroker.cpp | 47 ++++++++++++++++++------------- 2 files changed, 33 insertions(+), 22 deletions(-) diff --git a/include/Engine/Core/EventBroker.h b/include/Engine/Core/EventBroker.h index f04c7715..dde5242a 100644 --- a/include/Engine/Core/EventBroker.h +++ b/include/Engine/Core/EventBroker.h @@ -13,6 +13,8 @@ relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \ m_EventBroker->Subscribe(relay); +typedef unsigned int EventID; + class EventBroker; class BaseEventRelay @@ -31,6 +33,7 @@ public: virtual bool Receive(const std::shared_ptr event) = 0; protected: + EventID m_EventID; std::string m_ContextTypeName; std::string m_EventTypeName; EventBroker* m_Broker; @@ -95,6 +98,7 @@ public: private: bool m_IsProcessing = false; + EventID m_NextEventID = 0; typedef std::string ContextTypeName_t; // typeid(ContextType).name() typedef std::string EventTypeName_t; // typeid(EventType).name() @@ -103,14 +107,14 @@ private: typedef std::unordered_map ContextRelays_t; ContextRelays_t m_ContextRelays; std::vector m_RelaysToSubscribe; - std::vector m_RelaysToUnsubscribe; + std::vector> m_RelaysToUnsubscribe; typedef std::list>> EventQueue_t; std::shared_ptr m_EventQueueRead; std::shared_ptr m_EventQueueWrite; void subscribeImmediate(BaseEventRelay& relay); - void unsubscribeImmediate(BaseEventRelay& relay); + void unsubscribeImmediate(std::tuple identifier); }; template diff --git a/src/Engine/Core/EventBroker.cpp b/src/Engine/Core/EventBroker.cpp index 76c243e8..6767878f 100644 --- a/src/Engine/Core/EventBroker.cpp +++ b/src/Engine/Core/EventBroker.cpp @@ -2,21 +2,24 @@ BaseEventRelay::~BaseEventRelay() { - if (m_Broker != nullptr) { - m_Broker->Unsubscribe(*this); - } + if (m_Broker != nullptr) { + m_Broker->Unsubscribe(*this); + } } -void EventBroker::Unsubscribe(BaseEventRelay &relay) // ? +void EventBroker::Unsubscribe(BaseEventRelay& relay) // ? { - if (m_IsProcessing) { - m_RelaysToUnsubscribe.push_back(&relay); - } else { - unsubscribeImmediate(relay); - } + auto identifier = std::make_tuple(relay.m_EventID, relay.m_ContextTypeName, relay.m_EventTypeName); + + relay.m_Broker = nullptr; + if (m_IsProcessing) { + m_RelaysToUnsubscribe.push_back(identifier); + } else { + unsubscribeImmediate(identifier); + } } -void EventBroker::Subscribe(BaseEventRelay &relay) +void EventBroker::Subscribe(BaseEventRelay& relay) { if (m_IsProcessing) { m_RelaysToSubscribe.push_back(&relay); @@ -38,12 +41,11 @@ int EventBroker::Process(std::string contextTypeName) int eventsProcessed = 0; for (auto &pair : *m_EventQueueRead) { - std::string &eventTypeName = pair.first; + std::string& eventTypeName = pair.first; std::shared_ptr event = pair.second; auto itpair = relays.equal_range(eventTypeName); - for (auto it2 = itpair.first; it2 != itpair.second; it2++) - { + for (auto it2 = itpair.first; it2 != itpair.second; it2++) { std::string name = it2->first; BaseEventRelay* relay = it2->second; relay->Receive(event); @@ -60,8 +62,8 @@ int EventBroker::Process(std::string contextTypeName) m_RelaysToSubscribe.clear(); // Process pending unsubscriptions - for (auto& r : m_RelaysToUnsubscribe) { - unsubscribeImmediate(*r); + for (auto& identifier : m_RelaysToUnsubscribe) { + unsubscribeImmediate(identifier); } m_RelaysToUnsubscribe.clear(); @@ -81,21 +83,26 @@ void EventBroker::Clear() void EventBroker::subscribeImmediate(BaseEventRelay& relay) { relay.m_Broker = this; + relay.m_EventID = m_NextEventID++; m_ContextRelays[relay.m_ContextTypeName].insert(std::make_pair(relay.m_EventTypeName, &relay)); } -void EventBroker::unsubscribeImmediate(BaseEventRelay& relay) +void EventBroker::unsubscribeImmediate(std::tuple identifier) { - auto contextIt = m_ContextRelays.find(relay.m_ContextTypeName); + EventID eventID; + ContextTypeName_t contextTypeName; + EventTypeName_t eventTypeName; + std::tie(eventID, contextTypeName, eventTypeName) = identifier; + + auto contextIt = m_ContextRelays.find(contextTypeName); if (contextIt == m_ContextRelays.end()) { return; } auto eventRelays = contextIt->second; - auto itpair = eventRelays.equal_range(relay.m_EventTypeName); + auto itpair = eventRelays.equal_range(eventTypeName); for (auto it = itpair.first; it != itpair.second; ++it) { - if (it->second == &relay) { - relay.m_Broker = nullptr; + if (it->second->m_EventID == eventID) { eventRelays.erase(it); break; } From fa8775a72e2a85c05ccf7ef9a53eacdf95592f84 Mon Sep 17 00:00:00 2001 From: William Moberg Date: Thu, 7 Jan 2016 10:28:18 +0100 Subject: [PATCH 034/138] Renamed vars and added some comments. --- include/Engine/Core/SystemPipeline.h | 9 +++++---- src/Engine/Collision/CollisionSystem.cpp | 2 -- src/Game/Game.cpp | 16 +++++++++------- 3 files changed, 14 insertions(+), 13 deletions(-) diff --git a/include/Engine/Core/SystemPipeline.h b/include/Engine/Core/SystemPipeline.h index fdae834f..cffa04de 100644 --- a/include/Engine/Core/SystemPipeline.h +++ b/include/Engine/Core/SystemPipeline.h @@ -24,12 +24,13 @@ public: } template - void AddSystem(int updateOrderPriority, Arguments... args) + //All systems with orderlevel 0 will be updated first, then 1, 2, etc. + void AddSystem(int updateOrderLevel, Arguments... args) { - if (updateOrderPriority + 1 > m_OrderedSystemGroups.size()) { - m_OrderedSystemGroups.resize(updateOrderPriority + 1); + if (updateOrderLevel + 1 > m_OrderedSystemGroups.size()) { + m_OrderedSystemGroups.resize(updateOrderLevel + 1); } - UnorderedSystems& group = m_OrderedSystemGroups[updateOrderPriority]; + UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel]; System* system = new T(m_EventBroker, args...); group.Systems[typeid(T).name()] = system; diff --git a/src/Engine/Collision/CollisionSystem.cpp b/src/Engine/Collision/CollisionSystem.cpp index dec33a20..69929c6d 100644 --- a/src/Engine/Collision/CollisionSystem.cpp +++ b/src/Engine/Collision/CollisionSystem.cpp @@ -4,8 +4,6 @@ void CollisionSystem::UpdateComponent(World * world, ComponentWrapper & cAABB, double dt) { - //TODO: Update CollisionSystem system after PlayerSystem. - //Right now, cAABB is a component attached to any entity that should be collideable. AABB thisBox; if (!Collision::GetEntityBox(world, cAABB, thisBox)) { diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index b0628bd8..414f113d 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -52,15 +52,17 @@ Game::Game(int argc, char* argv[]) // Create system pipeline m_SystemPipeline = new SystemPipeline(m_EventBroker); - unsigned int updateOrderPriority = 0; - m_SystemPipeline->AddSystem(updateOrderPriority); - m_SystemPipeline->AddSystem(updateOrderPriority); - m_SystemPipeline->AddSystem(updateOrderPriority, m_Renderer); + + //All systems with orderlevel 0 will be updated first. + unsigned int updateOrderLevel = 0; + m_SystemPipeline->AddSystem(updateOrderLevel); + m_SystemPipeline->AddSystem(updateOrderLevel); + m_SystemPipeline->AddSystem(updateOrderLevel, m_Renderer); //Collision and TriggerSystem should update after player. - ++updateOrderPriority; - m_SystemPipeline->AddSystem(updateOrderPriority); - m_SystemPipeline->AddSystem(updateOrderPriority); + ++updateOrderLevel; + m_SystemPipeline->AddSystem(updateOrderLevel); + m_SystemPipeline->AddSystem(updateOrderLevel); m_LastTime = glfwGetTime(); From 85ff86a2fe7c0c48195b0f87b7c4d5ff13b0fad0 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Thu, 7 Jan 2016 14:50:13 +0100 Subject: [PATCH 035/138] Revert "Exit Crash has been dealt with. There is no need to unsubscribe game since m_ContextRelays has already been destroyed at that point" This reverts commit 0ae6c42df834e29e678d5e935d0cae92286e46b4. --- src/Engine/Core/EventBroker.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/Engine/Core/EventBroker.cpp b/src/Engine/Core/EventBroker.cpp index 4d58c087..76c243e8 100644 --- a/src/Engine/Core/EventBroker.cpp +++ b/src/Engine/Core/EventBroker.cpp @@ -3,10 +3,7 @@ BaseEventRelay::~BaseEventRelay() { if (m_Broker != nullptr) { - //m_ContextRelays has already been destroyed at this point, since, - //this BaseEventRelay is called after EventBroker has been deleted - //hence there is nothing to unsubscribe - //m_Broker->Unsubscribe(*this); + m_Broker->Unsubscribe(*this); } } From f67f22c82d392f5af5bd7c52e28d62707474eb11 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Wed, 6 Jan 2016 13:36:53 +0100 Subject: [PATCH 036/138] Added Healthrelated events and start of HealthSystem, also reverted the crash "fix" --- include/Engine/Core/EPlayerDamage.h | 18 +++++++++++ include/Engine/Core/EPlayerDeath.h | 18 +++++++++++ include/Engine/Core/EPlayerHealthPickup.h | 18 +++++++++++ include/Game/HealthSystem.h | 32 +++++++++++++++++++ src/Engine/Core/EventBroker.cpp | 2 +- src/Game/Game.cpp | 2 ++ src/Game/HealthSystem.cpp | 38 +++++++++++++++++++++++ 7 files changed, 127 insertions(+), 1 deletion(-) create mode 100644 include/Engine/Core/EPlayerDamage.h create mode 100644 include/Engine/Core/EPlayerDeath.h create mode 100644 include/Engine/Core/EPlayerHealthPickup.h create mode 100644 include/Game/HealthSystem.h create mode 100644 src/Game/HealthSystem.cpp diff --git a/include/Engine/Core/EPlayerDamage.h b/include/Engine/Core/EPlayerDamage.h new file mode 100644 index 00000000..db070159 --- /dev/null +++ b/include/Engine/Core/EPlayerDamage.h @@ -0,0 +1,18 @@ +#ifndef EPlayerDamage_h__ +#define EPlayerDamage_h__ + +#include "EventBroker.h" +#include "../Core/Entity.h" + +namespace Events +{ + +struct PlayerDamage : Event +{ + int DamageAmount; + EntityID PlayerID; +}; + +} + +#endif \ No newline at end of file diff --git a/include/Engine/Core/EPlayerDeath.h b/include/Engine/Core/EPlayerDeath.h new file mode 100644 index 00000000..278b11e6 --- /dev/null +++ b/include/Engine/Core/EPlayerDeath.h @@ -0,0 +1,18 @@ +#ifndef EPlayerDeath_h__ +#define EPlayerDeath_h__ + +#include "EventBroker.h" +#include "../Core/Entity.h" + +namespace Events +{ + +struct PlayerDeath : Event +{ + std::string KilledBy; + EntityID PlayerID; +}; + +} + +#endif \ No newline at end of file diff --git a/include/Engine/Core/EPlayerHealthPickup.h b/include/Engine/Core/EPlayerHealthPickup.h new file mode 100644 index 00000000..2071f8b2 --- /dev/null +++ b/include/Engine/Core/EPlayerHealthPickup.h @@ -0,0 +1,18 @@ +#ifndef EPlayerHealthPickup_h__ +#define EPlayerHealthPickup_h__ + +#include "EventBroker.h" +#include "../Core/Entity.h" + +namespace Events +{ + +struct PlayerHealthPickup : Event +{ + int HealthAmount; + EntityID HealthPickupID; +}; + +} + +#endif \ No newline at end of file diff --git a/include/Game/HealthSystem.h b/include/Game/HealthSystem.h new file mode 100644 index 00000000..fad2c616 --- /dev/null +++ b/include/Game/HealthSystem.h @@ -0,0 +1,32 @@ +#ifndef HealthSystem_h__ +#define HealthSystem_h__ + +#include +#include + +#include "Common.h" +#include "Core/System.h" +#include "Core\EPlayerDamage.h"; +#include "Core\EPlayerHealthPickup.h"; +#include "Core\EPlayerDeath.h"; + +class HealthSystem : public PureSystem +{ +public: + HealthSystem(EventBroker* eventBroker); + + virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override; +private: + float m_Speed = 5; + + //create the methods which will take care of specific events + EventRelay m_EPlayerDamage; + bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e); + EventRelay m_EPlayerHealthPickup; + bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e); + + int playerDeltaHealth; + +}; + +#endif \ No newline at end of file diff --git a/src/Engine/Core/EventBroker.cpp b/src/Engine/Core/EventBroker.cpp index 6767878f..d847e1a2 100644 --- a/src/Engine/Core/EventBroker.cpp +++ b/src/Engine/Core/EventBroker.cpp @@ -3,7 +3,7 @@ BaseEventRelay::~BaseEventRelay() { if (m_Broker != nullptr) { - m_Broker->Unsubscribe(*this); + m_Broker->Unsubscribe(*this); } } diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 033db642..4242aa9c 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -1,6 +1,7 @@ #include "Game.h" #include "Collision/TriggerSystem.h" #include "Collision/CollisionSystem.h" +#include "Game/HealthSystem.h" Game::Game(int argc, char* argv[]) { @@ -57,6 +58,7 @@ Game::Game(int argc, char* argv[]) m_SystemPipeline->AddSystem(m_Renderer); m_SystemPipeline->AddSystem(); m_SystemPipeline->AddSystem(); + m_SystemPipeline->AddSystem(); // Invoke network if (m_Config->Get("Networking.StartNetwork", false)) { diff --git a/src/Game/HealthSystem.cpp b/src/Game/HealthSystem.cpp new file mode 100644 index 00000000..2e52f44c --- /dev/null +++ b/src/Game/HealthSystem.cpp @@ -0,0 +1,38 @@ +#include "HealthSystem.h" + +HealthSystem::HealthSystem(EventBroker* eventBroker) + : PureSystem(eventBroker, "Health") +{ + //subscribe/listenTo playerdamage,healthpickup events with the eventbroker + EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &HealthSystem::OnPlayerDamaged); + EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup); + playerDeltaHealth = 0; +} +void HealthSystem::UpdateComponent(World * world, ComponentWrapper & player, double dt) +{ + //Health is only affected by pickup/shoot events + player["Health"] += playerDeltaHealth; + playerDeltaHealth = 0; + if (player["Health"] < 0) { + //sendout/publish death event + Events::PlayerDeath e; + e.PlayerID = player.EntityID; + m_EventBroker->Publish(e); + } +} +bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e) +{ + //vem skadades? + //antagligen spelaren själv + //såna här events skickas av network te spelare som kan lyssna på / kolla på de och tar hand om sina egna +-hp endast + //just add that damage to a variable, which will later be taken care of by UpdateComponent + playerDeltaHealth -= e.DamageAmount; + //ev skicka ut playerdeath event + return true; +} +bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e) +{ + //vem tog upp hp? + playerDeltaHealth += e.HealthAmount; + return true; +} From 638c236ceb14a11752e804a01d2b1a9b6844e437 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Wed, 6 Jan 2016 16:38:50 +0100 Subject: [PATCH 037/138] HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass --- include/Engine/Core/EPlayerDamage.h | 4 +- include/Engine/Core/EPlayerHealthPickup.h | 3 +- include/Game/HealthSystem.h | 14 ++++--- resources/Schema/Components.xsd | 1 + resources/Schema/Components/Health.xml | 4 ++ resources/Schema/Components/Health.xsd | 14 +++++++ resources/Schema/Types/Entity.xsd | 1 + src/Game/Game.cpp | 23 +++++++++++- src/Game/HealthSystem.cpp | 46 +++++++++++++++-------- 9 files changed, 85 insertions(+), 25 deletions(-) create mode 100644 resources/Schema/Components/Health.xml create mode 100644 resources/Schema/Components/Health.xsd diff --git a/include/Engine/Core/EPlayerDamage.h b/include/Engine/Core/EPlayerDamage.h index db070159..e0f2acd7 100644 --- a/include/Engine/Core/EPlayerDamage.h +++ b/include/Engine/Core/EPlayerDamage.h @@ -9,8 +9,8 @@ namespace Events struct PlayerDamage : Event { - int DamageAmount; - EntityID PlayerID; + double DamageAmount; + EntityID PlayerDamagedID; }; } diff --git a/include/Engine/Core/EPlayerHealthPickup.h b/include/Engine/Core/EPlayerHealthPickup.h index 2071f8b2..e7d01a4e 100644 --- a/include/Engine/Core/EPlayerHealthPickup.h +++ b/include/Engine/Core/EPlayerHealthPickup.h @@ -9,8 +9,9 @@ namespace Events struct PlayerHealthPickup : Event { - int HealthAmount; + double HealthAmount; EntityID HealthPickupID; + EntityID playerHealedID; }; } diff --git a/include/Game/HealthSystem.h b/include/Game/HealthSystem.h index fad2c616..c4ea4695 100644 --- a/include/Game/HealthSystem.h +++ b/include/Game/HealthSystem.h @@ -10,23 +10,27 @@ #include "Core\EPlayerHealthPickup.h"; #include "Core\EPlayerDeath.h"; +#include +#include + class HealthSystem : public PureSystem { public: HealthSystem(EventBroker* eventBroker); - virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override; -private: - float m_Speed = 5; + //updatecomponent + virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override; +private: //create the methods which will take care of specific events EventRelay m_EPlayerDamage; bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e); EventRelay m_EPlayerHealthPickup; bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e); - int playerDeltaHealth; - + //create the vector which will keep track of health changes + std::vector> m_DeltaHealthVector; + }; #endif \ No newline at end of file diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd index fd04fd39..7fcdd565 100644 --- a/resources/Schema/Components.xsd +++ b/resources/Schema/Components.xsd @@ -8,4 +8,5 @@ + \ No newline at end of file diff --git a/resources/Schema/Components/Health.xml b/resources/Schema/Components/Health.xml new file mode 100644 index 00000000..143a91d1 --- /dev/null +++ b/resources/Schema/Components/Health.xml @@ -0,0 +1,4 @@ + + 100 + 100 + \ No newline at end of file diff --git a/resources/Schema/Components/Health.xsd b/resources/Schema/Components/Health.xsd new file mode 100644 index 00000000..0da80c1f --- /dev/null +++ b/resources/Schema/Components/Health.xsd @@ -0,0 +1,14 @@ + + + + + + + + + + + + + + \ No newline at end of file diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index 92f7dc31..5178b525 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -15,6 +15,7 @@ + diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 4242aa9c..8f479e03 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -28,7 +28,7 @@ Game::Game(int argc, char* argv[]) 0, m_Config->Get("Video.Width", 1280), m_Config->Get("Video.Height", 720) - )); + )); m_Renderer->Initialize(); m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get("Video.FOV", 90.f))); @@ -60,7 +60,26 @@ Game::Game(int argc, char* argv[]) m_SystemPipeline->AddSystem(); m_SystemPipeline->AddSystem(); - // Invoke network + //TEMP TEST DEL LATER + //skapar entityn som har komponenterna transf,model,player,health i sig. dvs är en spelare + EntityID playerID = m_World->CreateEntity(); + ComponentWrapper transform = m_World->AttachComponent(playerID, "Transform"); + ComponentWrapper model = m_World->AttachComponent(playerID, "Model"); + model["Resource"] = "Models/Core/UnitSphere.obj"; + ComponentWrapper player = m_World->AttachComponent(playerID, "Player"); + ComponentWrapper health = m_World->AttachComponent(playerID, "Health"); + Events::PlayerDamage e; + e.DamageAmount = 50.0f; + e.PlayerDamagedID = 9; + m_EventBroker->Publish(e); + Events::PlayerHealthPickup e2; + e2.HealthAmount = 40.0f; + e2.playerHealedID = 9; + m_EventBroker->Publish(e2); + + //END TEST + + // Invoke network if (m_Config->Get("Networking.StartNetwork", false)) { //boost::thread workerThread(&Game::networkFunction, this); networkFunction(); diff --git a/src/Game/HealthSystem.cpp b/src/Game/HealthSystem.cpp index 2e52f44c..9ab8f13a 100644 --- a/src/Game/HealthSystem.cpp +++ b/src/Game/HealthSystem.cpp @@ -1,4 +1,5 @@ #include "HealthSystem.h" +#include HealthSystem::HealthSystem(EventBroker* eventBroker) : PureSystem(eventBroker, "Health") @@ -6,33 +7,48 @@ HealthSystem::HealthSystem(EventBroker* eventBroker) //subscribe/listenTo playerdamage,healthpickup events with the eventbroker EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &HealthSystem::OnPlayerDamaged); EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup); - playerDeltaHealth = 0; } -void HealthSystem::UpdateComponent(World * world, ComponentWrapper & player, double dt) + +void HealthSystem::UpdateComponent(World * world, ComponentWrapper & health, double dt) { - //Health is only affected by pickup/shoot events - player["Health"] += playerDeltaHealth; - playerDeltaHealth = 0; - if (player["Health"] < 0) { - //sendout/publish death event + //if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity) + ComponentWrapper player = world->GetComponent(health.EntityID, "Player"); + double currentHealth = (double) world->GetComponent(health.EntityID, "Health")["Health"]; + double maxHealth = (double)world->GetComponent(health.EntityID, "Health")["MaxHealth"]; + + //process the DeltaHealthVector and change the entitys health accordingly + for (size_t i = m_DeltaHealthVector.size(); i >0; i--) + { + auto deltaHP = m_DeltaHealthVector[i-1]; + if (std::get<0>(deltaHP) == player.EntityID) { + //re-read currentHealth for each iteration + currentHealth = (double)world->GetComponent(health.EntityID, "Health")["Health"]; + //get the deltaHP value from the tuple and make sure you dont get more than maxHealth + double newHealth = std::min(currentHealth + (double)std::get<1>(deltaHP), maxHealth); + health.SetProperty("Health", newHealth); + m_DeltaHealthVector.erase(m_DeltaHealthVector.begin()+i-1); + } + } + + currentHealth = (double)world->GetComponent(health.EntityID, "Health")["Health"]; + if (currentHealth < 0.0f) { + //publish death event Events::PlayerDeath e; e.PlayerID = player.EntityID; m_EventBroker->Publish(e); } } + bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e) { - //vem skadades? - //antagligen spelaren själv - //såna här events skickas av network te spelare som kan lyssna på / kolla på de och tar hand om sina egna +-hp endast - //just add that damage to a variable, which will later be taken care of by UpdateComponent - playerDeltaHealth -= e.DamageAmount; - //ev skicka ut playerdeath event + //save the changed HP to a vector. it will be taken care of in UpdateComponent + m_DeltaHealthVector.push_back(std::make_tuple(e.PlayerDamagedID, -e.DamageAmount)); return true; } + bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e) { - //vem tog upp hp? - playerDeltaHealth += e.HealthAmount; + //save the changed HP to a vector. it will be taken care of in UpdateComponent + m_DeltaHealthVector.push_back(std::make_tuple(e.playerHealedID, e.HealthAmount)); return true; } From a1ed79dfbf0282dbc890c8609df96a0505b58573 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Thu, 7 Jan 2016 14:29:04 +0100 Subject: [PATCH 038/138] HealthSystemTest has been created. This runs a single test simple test with HealthEvents and HealthSystem. Also some minor changes --- include/Engine/Core/EPlayerDamage.h | 2 + include/Engine/Core/EPlayerDeath.h | 4 +- include/Engine/Core/EPlayerHealthPickup.h | 3 +- include/Game/HealthSystem.h | 4 +- src/Game/Game.cpp | 21 +--- src/Game/HealthSystem.cpp | 18 ++-- src/Tests/HealthSystemTest.cpp | 114 ++++++++++++++++++++++ src/Tests/HealthSystemTest.h | 40 ++++++++ 8 files changed, 173 insertions(+), 33 deletions(-) create mode 100644 src/Tests/HealthSystemTest.cpp create mode 100644 src/Tests/HealthSystemTest.h diff --git a/include/Engine/Core/EPlayerDamage.h b/include/Engine/Core/EPlayerDamage.h index e0f2acd7..87ad67aa 100644 --- a/include/Engine/Core/EPlayerDamage.h +++ b/include/Engine/Core/EPlayerDamage.h @@ -11,6 +11,8 @@ struct PlayerDamage : Event { double DamageAmount; EntityID PlayerDamagedID; + //optional TypeOfDamage + std::string TypeOfDamage; }; } diff --git a/include/Engine/Core/EPlayerDeath.h b/include/Engine/Core/EPlayerDeath.h index 278b11e6..00ede5ed 100644 --- a/include/Engine/Core/EPlayerDeath.h +++ b/include/Engine/Core/EPlayerDeath.h @@ -9,8 +9,10 @@ namespace Events struct PlayerDeath : Event { - std::string KilledBy; + //KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system + EntityID KilledBy; EntityID PlayerID; + std::string KilledByWhat; }; } diff --git a/include/Engine/Core/EPlayerHealthPickup.h b/include/Engine/Core/EPlayerHealthPickup.h index e7d01a4e..f3158f92 100644 --- a/include/Engine/Core/EPlayerHealthPickup.h +++ b/include/Engine/Core/EPlayerHealthPickup.h @@ -10,8 +10,7 @@ namespace Events struct PlayerHealthPickup : Event { double HealthAmount; - EntityID HealthPickupID; - EntityID playerHealedID; + EntityID PlayerHealedID; }; } diff --git a/include/Game/HealthSystem.h b/include/Game/HealthSystem.h index c4ea4695..a836e797 100644 --- a/include/Game/HealthSystem.h +++ b/include/Game/HealthSystem.h @@ -22,13 +22,13 @@ public: virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override; private: - //create the methods which will take care of specific events + //methods which will take care of specific events EventRelay m_EPlayerDamage; bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e); EventRelay m_EPlayerHealthPickup; bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e); - //create the vector which will keep track of health changes + //vector which will keep track of health changes std::vector> m_DeltaHealthVector; }; diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 8f479e03..18a533d0 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -60,26 +60,7 @@ Game::Game(int argc, char* argv[]) m_SystemPipeline->AddSystem(); m_SystemPipeline->AddSystem(); - //TEMP TEST DEL LATER - //skapar entityn som har komponenterna transf,model,player,health i sig. dvs är en spelare - EntityID playerID = m_World->CreateEntity(); - ComponentWrapper transform = m_World->AttachComponent(playerID, "Transform"); - ComponentWrapper model = m_World->AttachComponent(playerID, "Model"); - model["Resource"] = "Models/Core/UnitSphere.obj"; - ComponentWrapper player = m_World->AttachComponent(playerID, "Player"); - ComponentWrapper health = m_World->AttachComponent(playerID, "Health"); - Events::PlayerDamage e; - e.DamageAmount = 50.0f; - e.PlayerDamagedID = 9; - m_EventBroker->Publish(e); - Events::PlayerHealthPickup e2; - e2.HealthAmount = 40.0f; - e2.playerHealedID = 9; - m_EventBroker->Publish(e2); - - //END TEST - - // Invoke network + // Invoke network if (m_Config->Get("Networking.StartNetwork", false)) { //boost::thread workerThread(&Game::networkFunction, this); networkFunction(); diff --git a/src/Game/HealthSystem.cpp b/src/Game/HealthSystem.cpp index 9ab8f13a..188bfb5a 100644 --- a/src/Game/HealthSystem.cpp +++ b/src/Game/HealthSystem.cpp @@ -4,34 +4,36 @@ HealthSystem::HealthSystem(EventBroker* eventBroker) : PureSystem(eventBroker, "Health") { - //subscribe/listenTo playerdamage,healthpickup events with the eventbroker + //subscribe/listenTo playerdamage,healthpickup events (using the eventBroker) EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &HealthSystem::OnPlayerDamaged); EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup); } -void HealthSystem::UpdateComponent(World * world, ComponentWrapper & health, double dt) +void HealthSystem::UpdateComponent(World *world, ComponentWrapper &health, double dt) { //if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity) ComponentWrapper player = world->GetComponent(health.EntityID, "Player"); - double currentHealth = (double) world->GetComponent(health.EntityID, "Health")["Health"]; + double currentHealth; double maxHealth = (double)world->GetComponent(health.EntityID, "Health")["MaxHealth"]; //process the DeltaHealthVector and change the entitys health accordingly - for (size_t i = m_DeltaHealthVector.size(); i >0; i--) + for (size_t i = m_DeltaHealthVector.size(); i > 0; i--) { - auto deltaHP = m_DeltaHealthVector[i-1]; + auto deltaHP = m_DeltaHealthVector[i - 1]; + //if we have a healthchange for the current player, then apply it if (std::get<0>(deltaHP) == player.EntityID) { //re-read currentHealth for each iteration currentHealth = (double)world->GetComponent(health.EntityID, "Health")["Health"]; //get the deltaHP value from the tuple and make sure you dont get more than maxHealth double newHealth = std::min(currentHealth + (double)std::get<1>(deltaHP), maxHealth); health.SetProperty("Health", newHealth); - m_DeltaHealthVector.erase(m_DeltaHealthVector.begin()+i-1); + m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + i - 1); } } currentHealth = (double)world->GetComponent(health.EntityID, "Health")["Health"]; - if (currentHealth < 0.0f) { + //check if health is <= 0 + if (currentHealth <= 0.0f) { //publish death event Events::PlayerDeath e; e.PlayerID = player.EntityID; @@ -49,6 +51,6 @@ bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e) bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e) { //save the changed HP to a vector. it will be taken care of in UpdateComponent - m_DeltaHealthVector.push_back(std::make_tuple(e.playerHealedID, e.HealthAmount)); + m_DeltaHealthVector.push_back(std::make_tuple(e.PlayerHealedID, e.HealthAmount)); return true; } diff --git a/src/Tests/HealthSystemTest.cpp b/src/Tests/HealthSystemTest.cpp new file mode 100644 index 00000000..7ba2b89d --- /dev/null +++ b/src/Tests/HealthSystemTest.cpp @@ -0,0 +1,114 @@ +#include +using boost::unit_test_framework::test_suite; +using boost::unit_test_framework::test_case; + +#include "HealthSystemTest.h" +#include "Game/HealthSystem.h" + +BOOST_AUTO_TEST_SUITE(HealthSystemSuite) + +BOOST_AUTO_TEST_CASE(HealthSystemTest) +{ + //this tests 2 healthevents and the healthsystem + GameHealthSystemTest game; + //100 loops will be more than enough to do the test + int loops = 100; + bool success = false; + while (loops > 0) { + game.Tick(); + if (game.TestSucceeded) { + success = true; + break; + } + loops--; + } + //The system will process the events, hence it will take a while before we can read anything + BOOST_TEST(success); +} +BOOST_AUTO_TEST_SUITE_END() + +GameHealthSystemTest::GameHealthSystemTest() +{ + ResourceManager::RegisterType("ConfigFile"); + ResourceManager::RegisterType("EntityXMLFile"); + + m_Config = ResourceManager::Load("Config.ini"); + LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get("Debug.LogLevel", 1)); + + // Create the core event broker + m_EventBroker = new EventBroker(); + + // Create a world + m_World = new World(); + std::string mapToLoad = m_Config->Get("Debug.LoadMap", ""); + if (!mapToLoad.empty()) { + ResourceManager::Load(mapToLoad)->PopulateWorld(m_World); + } + + // Create system pipeline + m_SystemPipeline = new SystemPipeline(m_EventBroker); + m_SystemPipeline->AddSystem(); + m_SystemPipeline->AddSystem(); + + //The Test + //create entity which has transorm,player,model,health in it. i.e. is a player + EntityID playerID = m_World->CreateEntity(); + ComponentWrapper transform = m_World->AttachComponent(playerID, "Transform"); + ComponentWrapper model = m_World->AttachComponent(playerID, "Model"); + model["Resource"] = "Models/Core/UnitSphere.obj"; + ComponentWrapper player = m_World->AttachComponent(playerID, "Player"); + ComponentWrapper health = m_World->AttachComponent(playerID, "Health"); + healthsID = playerID; + double currentHealth = (double)m_World->GetComponent(healthsID, "Health")["Health"]; + + //heal player with 40 + Events::PlayerHealthPickup e3; + e3.HealthAmount = 40.0f; + e3.PlayerHealedID = healthsID; + m_EventBroker->Publish(e3); + //damage player with 50 + Events::PlayerDamage e; + e.DamageAmount = 50.0f; + e.PlayerDamagedID = healthsID; + m_EventBroker->Publish(e); + //heal some other player with 40 + Events::PlayerHealthPickup e2; + e2.HealthAmount = 40.0f; + e2.PlayerHealedID = healthsID+1; + m_EventBroker->Publish(e2); + + EntityID playerID2 = m_World->CreateEntity(); + ComponentWrapper transform2 = m_World->AttachComponent(playerID2, "Transform"); + ComponentWrapper model2 = m_World->AttachComponent(playerID2, "Model"); + model2["Resource"] = "Models/Core/UnitSphere.obj"; + ComponentWrapper player2 = m_World->AttachComponent(playerID2, "Player"); + ComponentWrapper health2 = m_World->AttachComponent(playerID2, "Health"); + //END TEST +} + +GameHealthSystemTest::~GameHealthSystemTest() +{ + delete m_SystemPipeline; + delete m_World; + delete m_EventBroker; +} + +void GameHealthSystemTest::Tick() +{ + glfwPollEvents(); + + double currentTime = glfwGetTime(); + double dt = currentTime - m_LastTime; + m_LastTime = currentTime; + + // Iterate through systems and update world! + m_SystemPipeline->Update(m_World, dt); + + m_EventBroker->Swap(); + m_EventBroker->Clear(); + + //if health reaches 90 then we know the test has succeeded (start with 100hp, remove 50hp, add 40hp) + double currentHealth = (double)m_World->GetComponent(healthsID, "Health")["Health"]; + if (currentHealth==90) + TestSucceeded = true; +} diff --git a/src/Tests/HealthSystemTest.h b/src/Tests/HealthSystemTest.h new file mode 100644 index 00000000..664d2ef3 --- /dev/null +++ b/src/Tests/HealthSystemTest.h @@ -0,0 +1,40 @@ +#ifndef HealthTest_h__ +#define HealthTest_h__ + +#include "Core/ResourceManager.h" +#include "Core/ConfigFile.h" +#include "Core/EventBroker.h" +#include "Rendering/Renderer.h" +#include "Core/InputManager.h" +#include "GUI/Frame.h" +#include "Core/World.h" +#include "Rendering/RenderQueueFactory.h" +#include "Input/InputProxy.h" +#include "Input/KeyboardInputHandler.h" +#include "Input/MouseInputHandler.h" +#include "Core/EKeyDown.h" +#include "Core/EntityXMLFile.h" +#include "Core/SystemPipeline.h" +#include "RaptorCopterSystem.h" +#include "PlayerSystem.h" +#include "Editor/EditorSystem.h" + +class GameHealthSystemTest +{ +public: + GameHealthSystemTest(); + ~GameHealthSystemTest(); + + void Tick(); + bool TestSucceeded = false; + +private: + double m_LastTime; + ConfigFile* m_Config = nullptr; + EventBroker* m_EventBroker; + World* m_World; + SystemPipeline* m_SystemPipeline; + int healthsID; +}; + +#endif From 4048ce6bd4d6dd67315e34cb5b2d44064aa46c4a Mon Sep 17 00:00:00 2001 From: William Moberg Date: Thu, 7 Jan 2016 15:18:35 +0100 Subject: [PATCH 039/138] Small fix. --- src/Tests/OctTreeTestGameClass.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Tests/OctTreeTestGameClass.cpp b/src/Tests/OctTreeTestGameClass.cpp index 05aa35d4..10d4d6a5 100644 --- a/src/Tests/OctTreeTestGameClass.cpp +++ b/src/Tests/OctTreeTestGameClass.cpp @@ -45,7 +45,7 @@ Game::Game(int argc, char* argv[]) : someOctTree(AABB(-0.5f*worldSize, 0.5f*worl m_World = new HardcodedTestWorld(); m_SystemPipeline = new SystemPipeline(m_EventBroker); - m_SystemPipeline->AddSystem(); + m_SystemPipeline->AddSystem(0); m_LastTime = glfwGetTime(); } From d8c4c6e5ff9138285aed5b10429f5ea5ab64e151 Mon Sep 17 00:00:00 2001 From: stiffly Date: Thu, 7 Jan 2016 15:22:46 +0100 Subject: [PATCH 040/138] Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet. --- assets | 2 +- deps | 2 +- include/Engine/Sound/EPlaySound.h | 18 +++ include/Engine/Sound/Sound.h | 113 +++++++++++++++++++ include/Engine/Sound/SoundSystem.h | 62 ++++++++++ include/Game/Game.h | 7 ++ resources/Schema/Components.xsd | 2 + resources/Schema/Components/Listener.xml | 3 + resources/Schema/Components/Listener.xsd | 8 ++ resources/Schema/Components/SoundEmitter.xml | 7 ++ resources/Schema/Components/SoundEmitter.xsd | 22 ++++ resources/Schema/Types/Entity.xsd | 2 + src/Engine/CMakeLists.txt | 11 +- src/Engine/Sound/SoundSystem.cpp | 66 +++++++++++ src/Game/Game.cpp | 18 ++- 15 files changed, 338 insertions(+), 5 deletions(-) create mode 100644 include/Engine/Sound/EPlaySound.h create mode 100644 include/Engine/Sound/Sound.h create mode 100644 include/Engine/Sound/SoundSystem.h create mode 100644 resources/Schema/Components/Listener.xml create mode 100644 resources/Schema/Components/Listener.xsd create mode 100644 resources/Schema/Components/SoundEmitter.xml create mode 100644 resources/Schema/Components/SoundEmitter.xsd create mode 100644 src/Engine/Sound/SoundSystem.cpp diff --git a/assets b/assets index 673d4a4e..6cbf2365 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 673d4a4e4c5a3f5bc9fedf82234e8f8751f63a44 +Subproject commit 6cbf2365d49e6280750ea3bcd0f9c271779e6f15 diff --git a/deps b/deps index 1ae6ba5b..293516d6 160000 --- a/deps +++ b/deps @@ -1 +1 @@ -Subproject commit 1ae6ba5b1297ed71b560aee211b9f0007ba52547 +Subproject commit 293516d671b97de26594fe979b7898b7e271e24c diff --git a/include/Engine/Sound/EPlaySound.h b/include/Engine/Sound/EPlaySound.h new file mode 100644 index 00000000..83fc4629 --- /dev/null +++ b/include/Engine/Sound/EPlaySound.h @@ -0,0 +1,18 @@ +#ifndef Events_PlaySound_h__ +#define Events_PlaySound_h__ + +#include "Core/EventBroker.h" +#include "Core/Entity.h" + +namespace Events +{ + + struct PlaySound : Event +{ + std::string FilePath; + EntityID emitter; +}; + +} + +#endif \ No newline at end of file diff --git a/include/Engine/Sound/Sound.h b/include/Engine/Sound/Sound.h new file mode 100644 index 00000000..ffb9b30e --- /dev/null +++ b/include/Engine/Sound/Sound.h @@ -0,0 +1,113 @@ +#ifndef Sound_h__ +#define Sound_h__ + +#include "Core/ResourceManager.h" + +class Sound : public Resource +{ + friend class ResourceManager; +public: + Sound(std::string path) { m_Buffer = LoadFile(path); } + ~Sound() { ClearBuffer(); } + ALuint Buffer() { return m_Buffer; } + std::string Path() { return m_Path; } + float Gain() { return m_Gain; } + void SetGain(float value) { m_Gain = value; } + void ClearBuffer() { alDeleteBuffers(1, &m_Buffer); m_BufferCache.clear(); }; + +private: + float m_Gain = 1; + ALuint m_Buffer; + std::string m_Path; + + // File info + char m_Type[4]; + unsigned long m_Size, m_ChunkSize; + short m_FormatType, m_Channels; + unsigned long m_SampleRate, m_AvgBytesPerSec; + short m_BytesPerSample, m_BitsPerSample; + unsigned int m_DataSize; + std::map m_BufferCache; + + ALuint LoadFile(std::string path) + { + if (m_BufferCache.find(path) != m_BufferCache.end()) { + return m_BufferCache[path]; + } + + //// Open file + FILE *fp = fopen(path.c_str(), "rb"); + if (!fp) { + printf("Failed to open file %s, no such file exists", path.c_str()); + return 0; + } + + //// CHECK FOR VALID WAVE-FILE + fread(m_Type, sizeof(char), 4, fp); + if (m_Type[0] != 'R' || m_Type[1] != 'I' || m_Type[2] != 'F' || m_Type[3] != 'F') { + printf("ERROR: No RIFF in WAVE-file"); + return 0; + } + + fread(&m_Size, 4 * sizeof(char), 1, fp); + fread(m_Type, sizeof(char), 4, fp); + if (m_Type[0] != 'W' || m_Type[1] != 'A' || m_Type[2] != 'V' || m_Type[3] != 'E') { + printf("ERROR: Not WAVE-file"); + return 0; + } + + fread(m_Type, sizeof(char), 4, fp); + if (m_Type[0] != 'f' || m_Type[1] != 'm' || m_Type[2] != 't' || m_Type[3] != ' ') { + printf("ERROR: No fmt in WAVE-file"); + return 0; + } + + //// READ THE DATA FROM WAVE-FILE + fread(&m_ChunkSize, 4 * sizeof(char), 1, fp); + fread(&m_FormatType, 2 * sizeof(char), 1, fp); + fread(&m_Channels, 2 * sizeof(char), 1, fp); + fread(&m_SampleRate, 4 * sizeof(char), 1, fp); + fread(&m_AvgBytesPerSec, 4 * sizeof(char), 1, fp); + fread(&m_BytesPerSample, 2 * sizeof(char), 1, fp); + fread(&m_BitsPerSample, 2 * sizeof(char), 1, fp); + + fread(m_Type, sizeof(char), 4, fp); + if (m_Type[0] != 'd' || m_Type[1] != 'a' || m_Type[2] != 't' || m_Type[3] != 'a') { + printf("ERROR: WAVE-file Missing data"); + return 0; + } + + fread(&m_DataSize, 4 * sizeof(char), 1, fp); + + unsigned char* buf = new unsigned char[m_DataSize]; + fread(buf, sizeof(char), m_DataSize, fp); + fclose(fp); + + //// Create buffer + ALuint format = 0; + if (m_BitsPerSample == 8) { + if (m_Channels == 1) { + format = AL_FORMAT_MONO8; + } else if (m_Channels == 2) { + format = AL_FORMAT_STEREO8; + } + } + if (m_BitsPerSample == 16) { + if (m_Channels == 1) { + format = AL_FORMAT_MONO16; + } else if (m_Channels == 2) { + format = AL_FORMAT_STEREO16; + } + } + + ALuint buffer; + alGenBuffers(1, &buffer); + alBufferData(buffer, format, buf, m_DataSize, m_SampleRate); + delete[] buf; + + m_BufferCache[path] = buffer; + return buffer; + } +}; + +#endif diff --git a/include/Engine/Sound/SoundSystem.h b/include/Engine/Sound/SoundSystem.h new file mode 100644 index 00000000..0035a3bb --- /dev/null +++ b/include/Engine/Sound/SoundSystem.h @@ -0,0 +1,62 @@ +#ifndef SoundSystem_h__ +#define SoundSystem_h__ + +#include + +#include "glm/common.hpp" +#include "OpenAL/al.h" +#include "OpenAL/alc.h" + +#include "Core/World.h" +#include "Core/EventBroker.h" +#include "Sound/Sound.h" +#include "Sound/EPlaySound.h" + +struct Source +{ + Sound* SoundResource; + ALuint ALsource; +}; + +class SoundSystem +{ +public: + SoundSystem() { } + SoundSystem(EventBroker* eventBroker); + ~SoundSystem(); + void Update() { } // Update emitters +private: + // Private setters and getters for working with glm + void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); }; + glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; }; + void setListenerVel(glm::vec3 vel) { alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z); }; + glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; }; + void setListenerOri(glm::vec3 ori) { alListener3f(AL_ORIENTATION, ori.x, ori.y, ori.z); }; + glm::vec3 listenerOri() { glm::vec3 ori; alGetListener3f(AL_ORIENTATION, &ori.x, &ori.y, &ori.z); return ori; }; + void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); }; + void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); }; + void setSourceOri(ALuint source, glm::vec3 ori) { ALfloat sori[3] = { ori.x, ori.y, ori.z }; alSourcefv(source, AL_ORIENTATION, sori); }; + + // Logic + World* m_World; + EventBroker* m_EventBroker; + + ALuint createSource(); + void playSound(Source source); + void stopSound(Source source); + void stopEmitter(EntityID emitter); + + // OpenAL system variables + ALCdevice* m_ALCdevice = nullptr; + ALCcontext* m_ALCcontext = nullptr; + + // Logic + std::unordered_map m_Sources; + + // Events + EventRelay m_EPlaySound; + bool OnPlaySound(const Events::PlaySound &e); + +}; + +#endif \ No newline at end of file diff --git a/include/Game/Game.h b/include/Game/Game.h index 33dc88a6..6b284c74 100644 --- a/include/Game/Game.h +++ b/include/Game/Game.h @@ -25,6 +25,10 @@ #include "Network/Server.h" #include "Network/Client.h" +// Sound +#include "Sound/SoundSystem.h" +#include "Sound/EPlaySound.h" + class Game { @@ -54,6 +58,9 @@ private: Network* m_ClientOrServer; bool m_IsClientOrServer = false; + // Sound + SoundSystem* m_SoundSystem; + EventRelay m_EInputCommand; bool debugOnInputCommand(const Events::InputCommand& e); diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd index fd04fd39..a287431c 100644 --- a/resources/Schema/Components.xsd +++ b/resources/Schema/Components.xsd @@ -8,4 +8,6 @@ + + \ No newline at end of file diff --git a/resources/Schema/Components/Listener.xml b/resources/Schema/Components/Listener.xml new file mode 100644 index 00000000..7d1fac13 --- /dev/null +++ b/resources/Schema/Components/Listener.xml @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/resources/Schema/Components/Listener.xsd b/resources/Schema/Components/Listener.xsd new file mode 100644 index 00000000..5f71f11a --- /dev/null +++ b/resources/Schema/Components/Listener.xsd @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/resources/Schema/Components/SoundEmitter.xml b/resources/Schema/Components/SoundEmitter.xml new file mode 100644 index 00000000..a032dfbb --- /dev/null +++ b/resources/Schema/Components/SoundEmitter.xml @@ -0,0 +1,7 @@ + + 1.0 + 1.0 + 20.0 + 1.0 + 1.0 + \ No newline at end of file diff --git a/resources/Schema/Components/SoundEmitter.xsd b/resources/Schema/Components/SoundEmitter.xsd new file mode 100644 index 00000000..6bebcac5 --- /dev/null +++ b/resources/Schema/Components/SoundEmitter.xsd @@ -0,0 +1,22 @@ + + + + + + + + + + The "volume" of the emitter. A value betweeen 0-1 + + The pitch of the emitter. A value betweeen 0-1 + + The distance where there will no longer be any attenuation. + + The rolloff rate of the source. + + The distance that the source will be the loudest. + + + + \ No newline at end of file diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index 92f7dc31..67612935 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -15,6 +15,8 @@ + + diff --git a/src/Engine/CMakeLists.txt b/src/Engine/CMakeLists.txt index 5d43db8b..40bc9cb0 100644 --- a/src/Engine/CMakeLists.txt +++ b/src/Engine/CMakeLists.txt @@ -9,8 +9,8 @@ find_package(ZLIB REQUIRED) find_package(PNG REQUIRED) find_package(Xerces REQUIRED) # Because FindOpenAL is retarded -#set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/AL") -#find_package(OpenAL REQUIRED) +set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/OpenAL") +find_package(OpenAL REQUIRED) if(UNIX) find_package(X11 REQUIRED) endif() @@ -52,6 +52,12 @@ file(GLOB SOURCE_FILES_Network ) source_group(Network FILES ${SOURCE_FILES_Network}) +file(GLOB SOURCE_FILES_Sound + "${INCLUDE_PATH}/Sound/*.h" + "Sound/*.cpp" +) +source_group(Sound FILES ${SOURCE_FILES_Sound}) + file(GLOB SOURCE_FILES_Rendering "${INCLUDE_PATH}/Rendering/*.h" "Rendering/*.cpp" @@ -86,6 +92,7 @@ set(SOURCE_FILES ${SOURCE_FILES_Core_Util} ${SOURCE_FILES_Input} ${SOURCE_FILES_Network} + ${SOURCE_FILES_Sound} ${SOURCE_FILES_GUI} ${SOURCE_FILES_Rendering} ${SOURCE_FILES_Rendering_Util} diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp new file mode 100644 index 00000000..965f97a4 --- /dev/null +++ b/src/Engine/Sound/SoundSystem.cpp @@ -0,0 +1,66 @@ +#include "Sound/SoundSystem.h" + +SoundSystem::SoundSystem(EventBroker* eventBroker) +{ + m_EventBroker = eventBroker; + // Initialize OpenAL + m_ALCdevice = alcOpenDevice(nullptr); + if (m_ALCdevice != nullptr) { + m_ALCcontext = alcCreateContext(m_ALCdevice, nullptr); + alcMakeContextCurrent(m_ALCcontext); + } else { + LOG_ERROR("OpenAL failed to initialize."); + } + + alSpeedOfSound(340.29f); // Speed of sound + alDistanceModel(AL_INVERSE_DISTANCE); + + EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound); + //m_EPlaySound = decltype(m_EPlaySound)(std::bind(&SoundSystem::OnPlaySound, this, std::placeholders::_1)); + //m_EventBroker->Subscribe(m_EPlaySound); +} + +SoundSystem::~SoundSystem() +{ + alcDestroyContext(m_ALCcontext); + alcCloseDevice(m_ALCdevice); + delete m_ALCcontext; + delete m_ALCdevice; +} + +ALuint SoundSystem::createSource() +{ + ALuint source; + alGenSources((ALuint)1, &source); + alSourcei(source, AL_REFERENCE_DISTANCE, 1.0); + alSourcei(source, AL_MAX_DISTANCE, FLT_MAX); + return source; +} + +void SoundSystem::playSound(Source source) +{ + alSourcei(source.ALsource, AL_BUFFER, source.SoundResource->Buffer()); + alSourcePlay(source.ALsource); +} + +void SoundSystem::stopSound(Source source) +{ } + +void SoundSystem::stopEmitter(EntityID emitter) +{ } + +bool SoundSystem::OnPlaySound(const Events::PlaySound & e) +{ + Sound *sound = ResourceManager::Load(e.FilePath); + if (sound == nullptr) { + return false; + } + ALuint source = createSource(); + Source sauce; + sauce.ALsource = source; + sauce.SoundResource = sound; + playSound(sauce); + LOG_INFO("You are playing an imaginary sound now! :D"); + return false; +} + diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 033db642..66ab6fae 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -5,6 +5,7 @@ Game::Game(int argc, char* argv[]) { ResourceManager::RegisterType("ConfigFile"); + ResourceManager::RegisterType("Sound"); ResourceManager::RegisterType("Model"); ResourceManager::RegisterType("Texture"); ResourceManager::RegisterType("EntityXMLFile"); @@ -63,6 +64,9 @@ Game::Game(int argc, char* argv[]) //boost::thread workerThread(&Game::networkFunction, this); networkFunction(); } + EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand); + m_SoundSystem = new SoundSystem(m_EventBroker); + m_LastTime = glfwGetTime(); } @@ -103,9 +107,11 @@ void Game::Tick() // Iterate through systems and update world! m_SystemPipeline->Update(m_World, dt); + debugTick(dt); m_Renderer->Update(dt); m_EventBroker->Process(); - + m_EventBroker->Process(); + m_SoundSystem->Update(); m_RenderQueueFactory->Update(m_World); GLERROR("Game::Tick m_RenderQueueFactory->Update"); m_Renderer->Draw(m_RenderQueueFactory->RenderQueues()); @@ -114,6 +120,16 @@ void Game::Tick() m_EventBroker->Clear(); } +bool Game::debugOnInputCommand(const Events::InputCommand & e) +{ + if (e.Command == "PlaySound" && e.Value > 0) { + Events::PlaySound e; + e.FilePath = "Audio/crosscounter.wav"; + m_EventBroker->Publish(e); + } + return true; +} + void Game::debugTick(double dt) { m_EventBroker->Process(); From e52c0c963334c0afe68612159b03a5f9fb7a470d Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Thu, 7 Jan 2016 15:27:39 +0100 Subject: [PATCH 041/138] Now using the easier/cleaner way of getting/setting the HealthProperties --- src/Game/HealthSystem.cpp | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/src/Game/HealthSystem.cpp b/src/Game/HealthSystem.cpp index 188bfb5a..41f60ce5 100644 --- a/src/Game/HealthSystem.cpp +++ b/src/Game/HealthSystem.cpp @@ -13,8 +13,7 @@ void HealthSystem::UpdateComponent(World *world, ComponentWrapper &health, doubl { //if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity) ComponentWrapper player = world->GetComponent(health.EntityID, "Player"); - double currentHealth; - double maxHealth = (double)world->GetComponent(health.EntityID, "Health")["MaxHealth"]; + double maxHealth = (double)health["MaxHealth"]; //process the DeltaHealthVector and change the entitys health accordingly for (size_t i = m_DeltaHealthVector.size(); i > 0; i--) @@ -22,18 +21,15 @@ void HealthSystem::UpdateComponent(World *world, ComponentWrapper &health, doubl auto deltaHP = m_DeltaHealthVector[i - 1]; //if we have a healthchange for the current player, then apply it if (std::get<0>(deltaHP) == player.EntityID) { - //re-read currentHealth for each iteration - currentHealth = (double)world->GetComponent(health.EntityID, "Health")["Health"]; //get the deltaHP value from the tuple and make sure you dont get more than maxHealth - double newHealth = std::min(currentHealth + (double)std::get<1>(deltaHP), maxHealth); - health.SetProperty("Health", newHealth); + double newHealth = std::min((double)health["Health"] + (double)std::get<1>(deltaHP), maxHealth); + health["Health"] = newHealth; m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + i - 1); } } - currentHealth = (double)world->GetComponent(health.EntityID, "Health")["Health"]; //check if health is <= 0 - if (currentHealth <= 0.0f) { + if ((double)health["Health"] <= 0.0f) { //publish death event Events::PlayerDeath e; e.PlayerID = player.EntityID; From 2838446072fd3464718a342e0768c75ac7050416 Mon Sep 17 00:00:00 2001 From: stiffly Date: Thu, 7 Jan 2016 16:03:33 +0100 Subject: [PATCH 042/138] In lack of camera entity I created a Listener cube to test 3D sound. Works fine. Updates listener pos each tick. --- include/Engine/Sound/SoundSystem.h | 4 ++-- src/Engine/Sound/SoundSystem.cpp | 21 +++++++++++++++------ src/Game/Game.cpp | 9 ++++++++- 3 files changed, 25 insertions(+), 9 deletions(-) diff --git a/include/Engine/Sound/SoundSystem.h b/include/Engine/Sound/SoundSystem.h index 0035a3bb..0555feb4 100644 --- a/include/Engine/Sound/SoundSystem.h +++ b/include/Engine/Sound/SoundSystem.h @@ -22,9 +22,9 @@ class SoundSystem { public: SoundSystem() { } - SoundSystem(EventBroker* eventBroker); + SoundSystem(World* world, EventBroker* eventBroker); ~SoundSystem(); - void Update() { } // Update emitters + void Update(); // Update emitters private: // Private setters and getters for working with glm void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); }; diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp index 965f97a4..b9736096 100644 --- a/src/Engine/Sound/SoundSystem.cpp +++ b/src/Engine/Sound/SoundSystem.cpp @@ -1,8 +1,9 @@ #include "Sound/SoundSystem.h" -SoundSystem::SoundSystem(EventBroker* eventBroker) +SoundSystem::SoundSystem(World* world, EventBroker* eventBroker) { m_EventBroker = eventBroker; + m_World = world; // Initialize OpenAL m_ALCdevice = alcOpenDevice(nullptr); if (m_ALCdevice != nullptr) { @@ -16,20 +17,29 @@ SoundSystem::SoundSystem(EventBroker* eventBroker) alDistanceModel(AL_INVERSE_DISTANCE); EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound); - //m_EPlaySound = decltype(m_EPlaySound)(std::bind(&SoundSystem::OnPlaySound, this, std::placeholders::_1)); - //m_EventBroker->Subscribe(m_EPlaySound); } SoundSystem::~SoundSystem() -{ +{ alcDestroyContext(m_ALCcontext); alcCloseDevice(m_ALCdevice); delete m_ALCcontext; delete m_ALCdevice; } +void SoundSystem::Update() +{ + // Should only be one listener. + auto listenerComponents = m_World->GetComponents("Listener"); + for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) { + EntityID listener = (*it).EntityID; + auto transform = m_World->GetComponent(listener, "Transform"); + setListenerPos(transform["Position"]); + } +} + ALuint SoundSystem::createSource() -{ +{ ALuint source; alGenSources((ALuint)1, &source); alSourcei(source, AL_REFERENCE_DISTANCE, 1.0); @@ -60,7 +70,6 @@ bool SoundSystem::OnPlaySound(const Events::PlaySound & e) sauce.ALsource = source; sauce.SoundResource = sound; playSound(sauce); - LOG_INFO("You are playing an imaginary sound now! :D"); return false; } diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 66ab6fae..1863fa38 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -65,7 +65,14 @@ Game::Game(int argc, char* argv[]) networkFunction(); } EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand); - m_SoundSystem = new SoundSystem(m_EventBroker); + m_SoundSystem = new SoundSystem(m_World, m_EventBroker); + + auto soundListenerCube = m_World->CreateEntity(); + m_World->AttachComponent(soundListenerCube, "Listener"); + m_World->AttachComponent(soundListenerCube, "Transform"); + auto model = m_World->AttachComponent(soundListenerCube, "Model"); + model["Resource"] = "Models/Core/UnitCube.obj"; + model["Color"] = glm::vec4(1, 0, 0, 1); m_LastTime = glfwGetTime(); } From 7fb71f17b282438ac9faa0dbd0ad6af717d80c53 Mon Sep 17 00:00:00 2001 From: William Moberg Date: Thu, 7 Jan 2016 16:13:52 +0100 Subject: [PATCH 043/138] Destruct all systems properly in the pipeline. --- include/Engine/Core/SystemPipeline.h | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/include/Engine/Core/SystemPipeline.h b/include/Engine/Core/SystemPipeline.h index cffa04de..d6a6b371 100644 --- a/include/Engine/Core/SystemPipeline.h +++ b/include/Engine/Core/SystemPipeline.h @@ -15,10 +15,8 @@ public: ~SystemPipeline() { for (UnorderedSystems& group : m_OrderedSystemGroups) { - for (auto& pair : group.PureSystems) { - for (auto& system : pair.second) { - delete system; - } + for (auto& pair : group.Systems) { + delete pair.second; } } } From 0e0a361a3843a8307194d6bbbbddd5c56a6a274f Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Thu, 7 Jan 2016 16:36:18 +0100 Subject: [PATCH 044/138] HotFix: Updated the CMakeList.txt in src/Game so it has the HealthSystem.cpp. This is needed otherwise the solution cant find that file --- src/Game/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Game/CMakeLists.txt b/src/Game/CMakeLists.txt index 18b80f93..04146670 100644 --- a/src/Game/CMakeLists.txt +++ b/src/Game/CMakeLists.txt @@ -19,6 +19,7 @@ file(GLOB SOURCE_FILES set(SOURCE_FILES ${SOURCE_FILES} "Game.cpp" + "HealthSystem.cpp" "PlayerSystem.cpp" ) From da6e50dc7eb17671664033b871e58fc57c657ba6 Mon Sep 17 00:00:00 2001 From: stiffly Date: Thu, 7 Jan 2016 17:04:43 +0100 Subject: [PATCH 045/138] Correct orientation. Need to clean this up. --- include/Engine/Sound/SoundSystem.h | 17 ++++++++++++++++- src/Engine/Sound/SoundSystem.cpp | 1 + 2 files changed, 17 insertions(+), 1 deletion(-) diff --git a/include/Engine/Sound/SoundSystem.h b/include/Engine/Sound/SoundSystem.h index 0555feb4..de31e216 100644 --- a/include/Engine/Sound/SoundSystem.h +++ b/include/Engine/Sound/SoundSystem.h @@ -4,6 +4,7 @@ #include #include "glm/common.hpp" +#include "glm/gtx/rotate_vector.hpp" #include "OpenAL/al.h" #include "OpenAL/alc.h" @@ -31,7 +32,21 @@ private: glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; }; void setListenerVel(glm::vec3 vel) { alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z); }; glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; }; - void setListenerOri(glm::vec3 ori) { alListener3f(AL_ORIENTATION, ori.x, ori.y, ori.z); }; + void setListenerOri(glm::vec3 ori) + { + glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0); + forward = glm::rotateX(forward, ori.x); + forward = glm::rotateY(forward, ori.y); + forward = glm::rotateZ(forward, ori.z); + glm::normalize(forward); + glm::vec3 up = glm::vec3(0.0, 1.0, 0.0); + up = glm::rotateX(up, ori.x); + up = glm::rotateY(up, ori.y); + up = glm::rotateZ(up, ori.z); + glm::normalize(up); + ALfloat lori[6] = { forward.x, forward.y, forward.z , up.x, up.y, up.z }; + alListenerfv(AL_ORIENTATION, lori); + }; glm::vec3 listenerOri() { glm::vec3 ori; alGetListener3f(AL_ORIENTATION, &ori.x, &ori.y, &ori.z); return ori; }; void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); }; void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); }; diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp index b9736096..64312fa8 100644 --- a/src/Engine/Sound/SoundSystem.cpp +++ b/src/Engine/Sound/SoundSystem.cpp @@ -35,6 +35,7 @@ void SoundSystem::Update() EntityID listener = (*it).EntityID; auto transform = m_World->GetComponent(listener, "Transform"); setListenerPos(transform["Position"]); + setListenerOri(transform["Orientation"]); } } From ef9ce7932a60f758158adfb6dfb7b1fb310d73dc Mon Sep 17 00:00:00 2001 From: William Moberg Date: Thu, 7 Jan 2016 17:40:47 +0100 Subject: [PATCH 046/138] New small fix. --- src/Tests/HealthSystemTest.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Tests/HealthSystemTest.cpp b/src/Tests/HealthSystemTest.cpp index 7ba2b89d..84d6199d 100644 --- a/src/Tests/HealthSystemTest.cpp +++ b/src/Tests/HealthSystemTest.cpp @@ -47,8 +47,8 @@ GameHealthSystemTest::GameHealthSystemTest() // Create system pipeline m_SystemPipeline = new SystemPipeline(m_EventBroker); - m_SystemPipeline->AddSystem(); - m_SystemPipeline->AddSystem(); + m_SystemPipeline->AddSystem(0); + m_SystemPipeline->AddSystem(0); //The Test //create entity which has transorm,player,model,health in it. i.e. is a player From 592776e783204a7294c901ce10f2c31b971ab67d Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Fri, 8 Jan 2016 11:37:51 +0100 Subject: [PATCH 047/138] Fixed so the PlayerDeath event doesn't get spammed while the player is dead. Also made sure that any remaining healthDeltas are cleared when dead. --- src/Game/HealthSystem.cpp | 27 +++++++++++++++++---------- 1 file changed, 17 insertions(+), 10 deletions(-) diff --git a/src/Game/HealthSystem.cpp b/src/Game/HealthSystem.cpp index 41f60ce5..7a1d5005 100644 --- a/src/Game/HealthSystem.cpp +++ b/src/Game/HealthSystem.cpp @@ -19,22 +19,29 @@ void HealthSystem::UpdateComponent(World *world, ComponentWrapper &health, doubl for (size_t i = m_DeltaHealthVector.size(); i > 0; i--) { auto deltaHP = m_DeltaHealthVector[i - 1]; - //if we have a healthchange for the current player, then apply it - if (std::get<0>(deltaHP) == player.EntityID) { + //if we have a healthchange for the current player and health is greater than 0, then apply it + if (std::get<0>(deltaHP) == player.EntityID && (double)health["Health"] > 0.0f) { //get the deltaHP value from the tuple and make sure you dont get more than maxHealth double newHealth = std::min((double)health["Health"] + (double)std::get<1>(deltaHP), maxHealth); health["Health"] = newHealth; m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + i - 1); + //check if health is <= 0 + if ((double)health["Health"] <= 0.0f) { + //publish death event + Events::PlayerDeath e; + e.PlayerID = player.EntityID; + m_EventBroker->Publish(e); + //clear the remaining hpDeltas for the dead player + for (size_t j = m_DeltaHealthVector.size(); j > 0; j--) + { + if (std::get<0>(m_DeltaHealthVector[j - 1]) == player.EntityID) + m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + j - 1); + } + //break the loop if the player is dead + break; + } } } - - //check if health is <= 0 - if ((double)health["Health"] <= 0.0f) { - //publish death event - Events::PlayerDeath e; - e.PlayerID = player.EntityID; - m_EventBroker->Publish(e); - } } bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e) From 25a99a04c5fc365993eb916d50c203038f568432 Mon Sep 17 00:00:00 2001 From: Tleety Date: Fri, 8 Jan 2016 14:11:35 +0100 Subject: [PATCH 048/138] Added Visable bool and a better description to Pointlight component. --- resources/Schema/Components/PointLight.xml | 1 + resources/Schema/Components/PointLight.xsd | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/resources/Schema/Components/PointLight.xml b/resources/Schema/Components/PointLight.xml index a1dd5f54..6b1382db 100644 --- a/resources/Schema/Components/PointLight.xml +++ b/resources/Schema/Components/PointLight.xml @@ -3,4 +3,5 @@ 1.0 0.8 0.3 + true \ No newline at end of file diff --git a/resources/Schema/Components/PointLight.xsd b/resources/Schema/Components/PointLight.xsd index 68e05a84..d1a9f52c 100644 --- a/resources/Schema/Components/PointLight.xsd +++ b/resources/Schema/Components/PointLight.xsd @@ -5,7 +5,7 @@ - It's a point light! + A pointlight that lights up geometry in a radius. @@ -13,6 +13,7 @@ + From dab4ba2164a893ce8ade9b3a325910d4bc854318 Mon Sep 17 00:00:00 2001 From: Tleety Date: Fri, 8 Jan 2016 14:12:09 +0100 Subject: [PATCH 049/138] Pointlights are now using the pointlight component and the Light renderqueue to draw. --- include/Engine/Rendering/LightCullingPass.h | 5 +-- include/Engine/Rendering/RenderQueue.h | 11 +++--- src/Engine/Rendering/LightCullingPass.cpp | 41 +++++++++++++++------ src/Engine/Rendering/RenderQueueFactory.cpp | 28 ++++++++++++++ src/Engine/Rendering/Renderer.cpp | 1 + 5 files changed, 67 insertions(+), 19 deletions(-) diff --git a/include/Engine/Rendering/LightCullingPass.h b/include/Engine/Rendering/LightCullingPass.h index f0ed5d6b..e08aacdf 100644 --- a/include/Engine/Rendering/LightCullingPass.h +++ b/include/Engine/Rendering/LightCullingPass.h @@ -17,6 +17,7 @@ public: void GenerateNewFrustum(); void CullLights(); + void FillLightList(RenderQueueCollection& rq); GLuint FrustumSSBO() const { return m_FrustumSSBO; } GLuint LightSSBO() const { return m_LightSSBO; } @@ -49,8 +50,6 @@ private: }; Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution - void TEMPCreateLights(); - //This should be a component struct PointLight { glm::vec4 Position = glm::vec4(0.f); @@ -60,7 +59,7 @@ private: float Falloff = 0.3f; float Padding = 1337; }; - PointLight m_PointLights[NUM_LIGHTS]; + std::vector m_PointLights; struct LightGrid { float Start; diff --git a/include/Engine/Rendering/RenderQueue.h b/include/Engine/Rendering/RenderQueue.h index 2942c743..44d5e172 100644 --- a/include/Engine/Rendering/RenderQueue.h +++ b/include/Engine/Rendering/RenderQueue.h @@ -82,11 +82,12 @@ struct SpriteJob : RenderJob struct PointLightJob : RenderJob { - glm::vec3 Position; - glm::vec3 SpecularColor = glm::vec3(1, 1, 1); - glm::vec3 DiffuseColor = glm::vec3(1, 1, 1); - float Radius = 1.f; - float Intensity = 0.8f; + glm::vec4 Position; + glm::vec4 Color; + float Radius; + float Intensity; + float Falloff; + float padding = 123; void CalculateHash() override { diff --git a/src/Engine/Rendering/LightCullingPass.cpp b/src/Engine/Rendering/LightCullingPass.cpp index 85f27a37..5a3e7609 100644 --- a/src/Engine/Rendering/LightCullingPass.cpp +++ b/src/Engine/Rendering/LightCullingPass.cpp @@ -3,7 +3,6 @@ LightCullingPass::LightCullingPass(IRenderer* renderer) { m_Renderer = renderer; - TEMPCreateLights(); InitializeSSBOs(); InitializeShaderPrograms(); GenerateNewFrustum(); @@ -35,6 +34,14 @@ void LightCullingPass::CullLights() glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO); glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightSSBO); + if (m_PointLights.size() > 0) { + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(PointLight) * m_PointLights.size(), &(m_PointLights[0]), GL_DYNAMIC_COPY); + } else { + GLfloat zero = 0.f; + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLfloat), &zero , GL_DYNAMIC_COPY); + + } glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); m_LightCullProgram->Bind(); @@ -49,6 +56,25 @@ void LightCullingPass::CullLights() GLERROR("CullLights Error: End"); } +void LightCullingPass::FillLightList(RenderQueueCollection& rq) +{ + m_PointLights.clear(); + for(auto &job : rq.Lights) { + auto pointLightjob = std::dynamic_pointer_cast(job); + if (pointLightjob) { + PointLight p; + p.Color = pointLightjob->Color; + p.Falloff = pointLightjob->Falloff; + p.Intensity = pointLightjob->Intensity; + p.Position = glm::vec4(glm::vec3(pointLightjob->Position), 1.f); + p.Radius = pointLightjob->Radius; + p.Padding = 123.f; + m_PointLights.push_back(p); + continue; + } + } +} + void LightCullingPass::InitializeSSBOs() { glGenBuffers(1, &m_FrustumSSBO); @@ -59,7 +85,9 @@ void LightCullingPass::InitializeSSBOs() glGenBuffers(1, &m_LightSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_PointLights), &m_PointLights, GL_DYNAMIC_COPY); + if(m_PointLights.size() > 0) { + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(PointLight) * m_PointLights.size(), &(m_PointLights[0]), GL_DYNAMIC_COPY); + } glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); GLERROR("m_LightSSBO"); @@ -96,12 +124,3 @@ void LightCullingPass::InitializeShaderPrograms() m_LightCullProgram->Link(); } -void LightCullingPass::TEMPCreateLights() -{ - for (int i = 0; i < NUM_LIGHTS; i++) { - glm::vec3 pos = glm::vec3(cos(i) * i/10.f, 0.5f, sin(i) * i/10.f); - m_PointLights[i].Position = glm::vec4(pos, 1.f); - m_PointLights[i].Color = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand()%255 / 255.f, 1.f); - m_PointLights[i].Radius = glm::length(pos) / 5.f; - } -} diff --git a/src/Engine/Rendering/RenderQueueFactory.cpp b/src/Engine/Rendering/RenderQueueFactory.cpp index 8d5bb420..015c6477 100644 --- a/src/Engine/Rendering/RenderQueueFactory.cpp +++ b/src/Engine/Rendering/RenderQueueFactory.cpp @@ -111,6 +111,34 @@ void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue) void RenderQueueFactory::FillLights(World* world, RenderQueue* renderQueue) { + auto pointLights = world->GetComponents("PointLight"); + if(pointLights == nullptr) { + return; + } + for(auto& pointlightC : *pointLights) { + bool visible = pointlightC["Visible"]; + if(!visible) { + continue; + } + auto transformC = world->GetComponent(pointlightC.EntityID, "Transform"); + if(&transformC == nullptr) { + return; + } + + glm::vec4 color = pointlightC["Color"]; + float radius = (double)pointlightC["Radius"]; + float intensity = (double)pointlightC["Intensity"]; + float falloff = (double)pointlightC["Falloff"]; + + PointLightJob job; + job.Position = transformC["Position"]; + job.Color = color; + job.Radius = radius; + job.Intensity = intensity; + job.Falloff = falloff; + + renderQueue->Add(job); + } } diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 752dd8c0..8d3863e2 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -92,6 +92,7 @@ void Renderer::Draw(RenderQueueCollection& rq) { m_PickingPass->Draw(rq); //DrawScreenQuad(m_PickingPass->PickingTexture()); + m_LightCullingPass->FillLightList(rq); m_LightCullingPass->CullLights(); //m_DrawScenePass->Draw(rq); From 9f871bbe7cb26c1785676d0e61515d80bdcfb844 Mon Sep 17 00:00:00 2001 From: Tleety Date: Fri, 8 Jan 2016 14:31:44 +0100 Subject: [PATCH 050/138] Lights now use the absolute position instead of it's local position. --- src/Engine/Rendering/RenderQueueFactory.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Engine/Rendering/RenderQueueFactory.cpp b/src/Engine/Rendering/RenderQueueFactory.cpp index 015c6477..429d773c 100644 --- a/src/Engine/Rendering/RenderQueueFactory.cpp +++ b/src/Engine/Rendering/RenderQueueFactory.cpp @@ -132,7 +132,7 @@ void RenderQueueFactory::FillLights(World* world, RenderQueue* renderQueue) float falloff = (double)pointlightC["Falloff"]; PointLightJob job; - job.Position = transformC["Position"]; + job.Position = glm::vec4(AbsolutePosition(world, transformC.EntityID), 1.f); job.Color = color; job.Radius = radius; job.Intensity = intensity; From 3cce9f80751d5bc2da692d9570e511e0f92f5967 Mon Sep 17 00:00:00 2001 From: stiffly Date: Fri, 8 Jan 2016 15:29:20 +0100 Subject: [PATCH 051/138] Using absolute transform --- include/Engine/Sound/SoundSystem.h | 28 ++--- resources/Schema/Components/SoundEmitter.xml | 1 + resources/Schema/Components/SoundEmitter.xsd | 1 + src/Engine/Sound/SoundSystem.cpp | 116 ++++++++++++++++--- 4 files changed, 111 insertions(+), 35 deletions(-) diff --git a/include/Engine/Sound/SoundSystem.h b/include/Engine/Sound/SoundSystem.h index de31e216..5a8225ef 100644 --- a/include/Engine/Sound/SoundSystem.h +++ b/include/Engine/Sound/SoundSystem.h @@ -10,6 +10,7 @@ #include "Core/World.h" #include "Core/EventBroker.h" +#include "Rendering/RenderQueueFactory.h" // Absolute transform #include "Sound/Sound.h" #include "Sound/EPlaySound.h" @@ -27,35 +28,27 @@ public: ~SoundSystem(); void Update(); // Update emitters private: - // Private setters and getters for working with glm + // Help functions for working with OpenaAL void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); }; glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; }; void setListenerVel(glm::vec3 vel) { alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z); }; glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; }; - void setListenerOri(glm::vec3 ori) - { - glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0); - forward = glm::rotateX(forward, ori.x); - forward = glm::rotateY(forward, ori.y); - forward = glm::rotateZ(forward, ori.z); - glm::normalize(forward); - glm::vec3 up = glm::vec3(0.0, 1.0, 0.0); - up = glm::rotateX(up, ori.x); - up = glm::rotateY(up, ori.y); - up = glm::rotateZ(up, ori.z); - glm::normalize(up); - ALfloat lori[6] = { forward.x, forward.y, forward.z , up.x, up.y, up.z }; - alListenerfv(AL_ORIENTATION, lori); - }; + void setListenerOri(glm::vec3 ori); glm::vec3 listenerOri() { glm::vec3 ori; alGetListener3f(AL_ORIENTATION, &ori.x, &ori.y, &ori.z); return ori; }; void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); }; void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); }; - void setSourceOri(ALuint source, glm::vec3 ori) { ALfloat sori[3] = { ori.x, ori.y, ori.z }; alSourcefv(source, AL_ORIENTATION, sori); }; + + bool isPlaying(ALuint source); // Logic World* m_World; EventBroker* m_EventBroker; + void initOpenAL(); + void updateEmitters(); + void updateListener(); + void deleteInactiveEmitters(); + void addNewEmitters(); ALuint createSource(); void playSound(Source source); void stopSound(Source source); @@ -71,7 +64,6 @@ private: // Events EventRelay m_EPlaySound; bool OnPlaySound(const Events::PlaySound &e); - }; #endif \ No newline at end of file diff --git a/resources/Schema/Components/SoundEmitter.xml b/resources/Schema/Components/SoundEmitter.xml index a032dfbb..cbcfc440 100644 --- a/resources/Schema/Components/SoundEmitter.xml +++ b/resources/Schema/Components/SoundEmitter.xml @@ -1,4 +1,5 @@ + Audio/crosscounter.wav 1.0 1.0 20.0 diff --git a/resources/Schema/Components/SoundEmitter.xsd b/resources/Schema/Components/SoundEmitter.xsd index 6bebcac5..31c18ce9 100644 --- a/resources/Schema/Components/SoundEmitter.xsd +++ b/resources/Schema/Components/SoundEmitter.xsd @@ -6,6 +6,7 @@ + The "volume" of the emitter. A value betweeen 0-1 diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp index 64312fa8..fd379d50 100644 --- a/src/Engine/Sound/SoundSystem.cpp +++ b/src/Engine/Sound/SoundSystem.cpp @@ -4,6 +4,17 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker) { m_EventBroker = eventBroker; m_World = world; + + initOpenAL(); + + alSpeedOfSound(340.29f); // Speed of sound + alDistanceModel(AL_INVERSE_DISTANCE); + + EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound); +} + +void SoundSystem::initOpenAL() +{ // Initialize OpenAL m_ALCdevice = alcOpenDevice(nullptr); if (m_ALCdevice != nullptr) { @@ -12,11 +23,6 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker) } else { LOG_ERROR("OpenAL failed to initialize."); } - - alSpeedOfSound(340.29f); // Speed of sound - alDistanceModel(AL_INVERSE_DISTANCE); - - EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound); } SoundSystem::~SoundSystem() @@ -28,14 +34,67 @@ SoundSystem::~SoundSystem() } void SoundSystem::Update() +{ + //deleteInactiveEmitters(); // Not tested + addNewEmitters(); + updateEmitters(); + updateListener(); +} + +void SoundSystem::deleteInactiveEmitters() +{ + auto emitterComponents = m_World->GetComponents("SoundEmitter"); + for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) { + EntityID emitter = (*it).EntityID; + if (isPlaying(m_Sources[emitter].ALsource)) { // The sound is still playing, do not remove + continue; + } + alDeleteBuffers(1, &m_Sources[emitter].ALsource); + delete m_Sources[emitter].SoundResource; + m_Sources.erase(emitter); + } +} + +void SoundSystem::addNewEmitters() +{ + auto emitterComponents = m_World->GetComponents("SoundEmitter"); + for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) { + EntityID emitter = (*it).EntityID; + std::unordered_map::iterator i; + i = m_Sources.find(emitter); + if (i == m_Sources.end()) { // Did not exist, add it + Source source; + source.ALsource = createSource(); + source.SoundResource = ResourceManager::Load((std::string)(*it)["FilePath"]); + m_Sources[emitter] = source; + } + } +} + +void SoundSystem::updateEmitters() +{ + auto emitterComponents = m_World->GetComponents("SoundEmitter"); + for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) { + EntityID emitter = (*it).EntityID; + std::unordered_map::iterator i; + i = m_Sources.find(emitter); + if (i != m_Sources.end()) { + setSourcePos(m_Sources[emitter].ALsource, RenderQueueFactory::AbsolutePosition(m_World, emitter)); + } + // No orientation, emitts in all directions + // Velocity for doppler effect + } +} + +void SoundSystem::updateListener() { // Should only be one listener. auto listenerComponents = m_World->GetComponents("Listener"); for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) { EntityID listener = (*it).EntityID; - auto transform = m_World->GetComponent(listener, "Transform"); - setListenerPos(transform["Position"]); - setListenerOri(transform["Orientation"]); + setListenerPos(RenderQueueFactory::AbsolutePosition(m_World, listener)); + setListenerOri(glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, listener))); + // Velocity for doppler effect } } @@ -62,15 +121,38 @@ void SoundSystem::stopEmitter(EntityID emitter) bool SoundSystem::OnPlaySound(const Events::PlaySound & e) { - Sound *sound = ResourceManager::Load(e.FilePath); - if (sound == nullptr) { - return false; - } - ALuint source = createSource(); - Source sauce; - sauce.ALsource = source; - sauce.SoundResource = sound; - playSound(sauce); + //Sound *sound = ResourceManager::Load(e.FilePath); + //if (sound == nullptr) { + // return false; + //} + //ALuint source = createSource(); + //Source sauce; + //sauce.ALsource = source; + //sauce.SoundResource = sound; + //playSound(sauce); return false; } +void SoundSystem::setListenerOri(glm::vec3 ori) +{ + glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0); + forward = glm::rotateX(forward, ori.x); + forward = glm::rotateY(forward, ori.y); + forward = glm::rotateZ(forward, ori.z); + glm::normalize(forward); + glm::vec3 up = glm::vec3(0.0, 1.0, 0.0); + up = glm::rotateX(up, ori.x); + up = glm::rotateY(up, ori.y); + up = glm::rotateZ(up, ori.z); + glm::normalize(up); + ALfloat lOri[6] = { forward.x, forward.y, forward.z, up.x, up.y, up.z }; + alListenerfv(AL_ORIENTATION, lOri); +} + +bool SoundSystem::isPlaying(ALuint source) +{ + ALenum state; + alGetSourcei(source, AL_SOURCE_STATE, &state); + return (state == AL_PLAYING); +} + From 6e6460a00053887e1f4e76e5717d4dd367688aaf Mon Sep 17 00:00:00 2001 From: Tleety Date: Fri, 8 Jan 2016 16:15:18 +0100 Subject: [PATCH 052/138] Commented out the bugged models --- resources/Schema/Entities/Test.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/resources/Schema/Entities/Test.xml b/resources/Schema/Entities/Test.xml index 528c7e95..809bca51 100644 --- a/resources/Schema/Entities/Test.xml +++ b/resources/Schema/Entities/Test.xml @@ -10,7 +10,7 @@ - + + - + + - - - - - - - - - - Models/Core/UnitRaptor.obj - - - - - - - - - - - - 20 - - - - - - - - - - - - - Models/Core/UnitCube.obj - - - - - - - - - - - - - Models/Core/UnitCube.obj - - - - - - - - - - - - \ No newline at end of file + + + + + + + + + Models/Test/ObstacleCourse.obj + + + + + + + + diff --git a/resources/Schema/Entities/Empty.xml b/resources/Schema/Entities/Empty.xml index 70581847..6efd8318 100644 --- a/resources/Schema/Entities/Empty.xml +++ b/resources/Schema/Entities/Empty.xml @@ -1,6 +1,10 @@ - + + - \ No newline at end of file + + + + diff --git a/resources/Schema/Entities/OctreeTest.xml b/resources/Schema/Entities/OctreeTest.xml new file mode 100644 index 00000000..819159d0 --- /dev/null +++ b/resources/Schema/Entities/OctreeTest.xml @@ -0,0 +1,64 @@ + + + + + + + + + + + + + + Models/Core/UnitCube.obj + + + + + + + + + + + + + + Models/Core/UnitCube.obj + + + + + + + + + + + + + + Models/Core/UnitCube.obj + + + + + + + + + + + + Models/Core/UnitCube.obj + + + + + + + + + + diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index 6562f3ed..8790d8a9 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -15,7 +15,10 @@ + + + diff --git a/src/Engine/Collision/CollidableOctreeSystem.cpp b/src/Engine/Collision/CollidableOctreeSystem.cpp new file mode 100644 index 00000000..c7fed0a0 --- /dev/null +++ b/src/Engine/Collision/CollidableOctreeSystem.cpp @@ -0,0 +1,20 @@ +#include "Collision/CollidableOctreeSystem.h" + +void CollidableOctreeSystem::Update(World* world, double dt) +{ + m_Octree->ClearDynamicObjects(); +} + +void CollidableOctreeSystem::UpdateComponent(World* world, ComponentWrapper& cCollidable, double dt) +{ + EntityID entity = cCollidable.EntityID; + + if (world->HasComponent(entity, "AABB")) { + boost::optional absoluteAABB = Collision::EntityAbsoluteAABB(world, entity); + if (absoluteAABB) { + m_Octree->AddDynamicObject(*absoluteAABB); + } + } else if (world->HasComponent(entity, "Model")) { + // TODO: Derive AABB from model + } +} \ No newline at end of file diff --git a/src/Engine/Collision/Collision.cpp b/src/Engine/Collision/Collision.cpp index 620e9639..1af09382 100644 --- a/src/Engine/Collision/Collision.cpp +++ b/src/Engine/Collision/Collision.cpp @@ -13,7 +13,7 @@ bool RayAABBIntr(const Ray& ray, const AABB& box) { glm::vec3 w = 75.0f * ray.Direction(); glm::vec3 v = glm::abs(w); - glm::vec3 c = ray.Origin() - box.Center() + w; + glm::vec3 c = ray.Origin() - box.Origin() + w; glm::vec3 half = box.HalfSize(); if (abs(c.x) > v.x + half.x) { @@ -68,8 +68,8 @@ bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance) bool AABBVsAABB(const AABB& a, const AABB& b) { - const glm::vec3& aCenter = a.Center(); - const glm::vec3& bCenter = b.Center(); + const glm::vec3& aCenter = a.Origin(); + const glm::vec3& bCenter = b.Origin(); const glm::vec3& aHSize = a.HalfSize(); const glm::vec3& bHSize = b.HalfSize(); //Test will probably exit because of the X and Z axes more often, so test them first. @@ -202,8 +202,8 @@ bool RayVsModel(const Ray& ray, bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon) { const glm::vec3& ma1 = first.MaxCorner(); - const glm::vec3& ma2 = first.MaxCorner(); - const glm::vec3& mi1 = second.MinCorner(); + const glm::vec3& ma2 = second.MaxCorner(); + const glm::vec3& mi1 = first.MinCorner(); const glm::vec3& mi2 = second.MinCorner(); return (std::abs(ma1.x - ma2.x) < epsilon) && (std::abs(mi1.x - mi2.x) < epsilon) && @@ -238,45 +238,23 @@ bool attachAABBComponentFromModel(World* world, EntityID id) mini.y = std::min(wPos.y, mini.y); mini.z = std::min(wPos.z, mini.z); } - collision["BoxCenter"] = 0.5f * (maxi + mini); - collision["BoxSize"] = maxi - mini; + collision["Origin"] = 0.5f * (maxi + mini); + collision["Size"] = maxi - mini; return true; } -bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox) -{ - ComponentWrapper& cTrans = world->GetComponent(AABBComponent.EntityID, "Transform"); - ComponentWrapper model = world->GetComponent(AABBComponent.EntityID, "Model"); - Model* modelRes = ResourceManager::Load(model["Resource"]); - outBox.CreateFromCenter(AABBComponent["BoxCenter"], AABBComponent["BoxSize"]); - glm::vec3 mini = outBox.MinCorner(); - glm::vec3 maxi = outBox.MaxCorner(); - - if (modelRes == nullptr) { - return false; - } - glm::mat4 modelMatrix = modelRes->m_Matrix * - glm::translate(glm::mat4(), (glm::vec3)cTrans["Position"]) * - glm::scale((glm::vec3)cTrans["Scale"]); - - outBox = AABB(modelMatrix * glm::vec4(mini.x, mini.y, mini.z, 1), - modelMatrix * glm::vec4(maxi.x, maxi.y, maxi.z, 1)); - return true; -} - -bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel) +boost::optional EntityAbsoluteAABB(World* world, EntityID entity) { if (!world->HasComponent(entity, "AABB")) { - if (forceBoxFromModel) { - if (!attachAABBComponentFromModel(world, entity)) - return false; - } else { - return false; - } + return boost::none; } - ComponentWrapper& cBox = world->GetComponent(entity, "AABB"); - return GetEntityBox(world, cBox, outBox); + ComponentWrapper& cAABB = world->GetComponent(entity, "AABB"); + glm::vec3 absPosition = RenderQueueFactory::AbsolutePosition(world, entity); + glm::vec3 absScale = RenderQueueFactory::AbsoluteScale(world, entity); + glm::vec3 origin = absPosition + (glm::vec3)cAABB["Origin"]; + glm::vec3 size = (glm::vec3)cAABB["Size"] * absScale; + return AABB::FromOriginSize(origin, size); } } diff --git a/src/Engine/Collision/CollisionSystem.cpp b/src/Engine/Collision/CollisionSystem.cpp index 69929c6d..4ce514da 100644 --- a/src/Engine/Collision/CollisionSystem.cpp +++ b/src/Engine/Collision/CollisionSystem.cpp @@ -2,31 +2,30 @@ #include "Collision/CollisionSystem.h" #include "Core/AABB.h" -void CollisionSystem::UpdateComponent(World * world, ComponentWrapper & cAABB, double dt) +void CollisionSystem::UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) { - //Right now, cAABB is a component attached to any entity that should be collideable. - AABB thisBox; - if (!Collision::GetEntityBox(world, cAABB, thisBox)) { + EntityID entity = cAABB.EntityID; + boost::optional boundingBox = Collision::EntityAbsoluteAABB(world, entity); + if (!boundingBox) { return; } + ComponentWrapper& cTransform = world->GetComponent(entity, "Transform"); + AABB& boxA = *boundingBox; + //Press 'Z' to enable/disable collision. if (zPress) { return; } - //Here, mover should be an object that moves, currently only players. - for (auto& mover : *world->GetComponents("Player")) { - if (cAABB.EntityID == mover.EntityID) { + + std::vector octreeResult; + m_Octree->BoxesInSameRegion(*boundingBox, octreeResult); + for (auto& boxB : octreeResult) { + glm::vec3 resolutionVector; + if (Collision::IsSameBoxProbably(boxA, boxB)) { continue; } - AABB otherBox; - if (!Collision::GetEntityBox(world, mover.EntityID, otherBox)) { - continue; - } - glm::vec3 resolveTranslation; - if (Collision::AABBVsAABB(otherBox, thisBox, resolveTranslation)) { - ComponentWrapper& trans = world->GetComponent(mover.EntityID, "Transform"); - //TODO: Special treatment if both are movers. - trans["Position"] = (glm::vec3)trans["Position"] + resolveTranslation; + if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) { + (glm::vec3&)cTransform["Position"] += resolutionVector; } } } diff --git a/src/Engine/Collision/TriggerSystem.cpp b/src/Engine/Collision/TriggerSystem.cpp index 09092461..2c8c7540 100644 --- a/src/Engine/Collision/TriggerSystem.cpp +++ b/src/Engine/Collision/TriggerSystem.cpp @@ -3,27 +3,27 @@ #include "Core/AABB.h" #include "Rendering/Model.h" -void TriggerSystem::UpdateComponent(World* world, ComponentWrapper& trigger, double dt) +void TriggerSystem::UpdateComponent(World* world, ComponentWrapper& cTrigger, double dt) { //Currently only players can trigger things. auto players = world->GetComponents("Player"); if (players == nullptr) { return; } - EntityID tId = trigger.EntityID; - AABB triggerBox; + EntityID tId = cTrigger.EntityID; + boost::optional triggerBox = Collision::EntityAbsoluteAABB(world, tId); //The trigger *should* have a bounding box, or something, to test against so it can be triggered. - if (!Collision::GetEntityBox(world, tId, triggerBox, true)) { + if (!triggerBox) { return; } for (auto& pc : *players) { EntityID pId = pc.EntityID; - AABB playerBox; + boost::optional playerBox = Collision::EntityAbsoluteAABB(world, pId); //The player can't trigger anything without an AABB. - if (!Collision::GetEntityBox(world, pId, playerBox, true)) { + if (!playerBox) { continue; } - if (!Collision::AABBVsAABB(triggerBox, playerBox)) { + if (!Collision::AABBVsAABB(*triggerBox, *playerBox)) { //Entity is not touching the trigger, //Throw event if it was previously. if (throwLeaveIfWasInTrigger(m_EntitiesTouchingTrigger[tId], pId, tId)) { @@ -34,10 +34,9 @@ void TriggerSystem::UpdateComponent(World* world, ComponentWrapper& trigger, dou throwLeaveIfWasInTrigger(m_EntitiesCompletelyInTrigger[tId], pId, tId); } else { //Entity is at least touching the trigger. - AABB completelyInsideBox; - completelyInsideBox.CreateFromCenter(triggerBox.Center(), triggerBox.Size() - 2.0f * playerBox.Size()); - if (Collision::AABBVsAABB(completelyInsideBox, playerBox) && - glm::all(glm::greaterThan(triggerBox.Size(), playerBox.Size()))) { + AABB completelyInsideBox = AABB::FromOriginSize((*triggerBox).Origin(), (*triggerBox).Size() - 2.0f * (*playerBox).Size()); + if (Collision::AABBVsAABB(completelyInsideBox, *playerBox) && + glm::all(glm::greaterThan((*triggerBox).Size(), (*playerBox).Size()))) { //Entity is completely inside the trigger. //If it was only touching before, it is erased. m_EntitiesTouchingTrigger[tId].erase(pId); diff --git a/src/Engine/Core/AABB.cpp b/src/Engine/Core/AABB.cpp index 0df56229..22272104 100644 --- a/src/Engine/Core/AABB.cpp +++ b/src/Engine/Core/AABB.cpp @@ -4,7 +4,7 @@ AABB::AABB(const glm::vec3& minPos, const glm::vec3& maxPos) : m_MinCorner(minPos) , m_MaxCorner(maxPos) - , m_Center(0.5f * (maxPos + minPos)) + , m_Origin(0.5f * (maxPos + minPos)) , m_HalfSize(0.5f * (maxPos - minPos)) { DEBUG_IF(glm::any(glm::lessThan(m_MaxCorner, m_MinCorner))) { @@ -20,15 +20,12 @@ AABB::AABB(const glm::vec3& minPos, const glm::vec3& maxPos) AABB::AABB(const glm::vec4& minPos, const glm::vec4& maxPos) : AABB(glm::vec3(minPos), glm::vec3(maxPos)) -{} +{ } -void AABB::CreateFromCenter(const glm::vec3& center, const glm::vec3& size) +AABB AABB::FromOriginSize(const glm::vec3& origin, const glm::vec3& size) { - m_Center = center; - m_HalfSize = 0.5f * size; - m_MinCorner = m_Center - m_HalfSize; - m_MaxCorner = m_Center + m_HalfSize; + return AABB(origin - (size/2.f), origin + (size/2.f)); } AABB::~AABB() -{} +{ } diff --git a/src/Engine/Core/Octree.cpp b/src/Engine/Core/Octree.cpp index dca30cd7..47d06add 100644 --- a/src/Engine/Core/Octree.cpp +++ b/src/Engine/Core/Octree.cpp @@ -21,14 +21,10 @@ bool isFirstLower(const ChildInfo& first, const ChildInfo& second) } -Octree::Octree() - : Octree(AABB(), 0) -{} - Octree::Octree(const AABB& octTreeBounds, int subDivisions) : m_Root(new Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects)) , m_UpdatedOnce(false) -{} +{ } Octree::~Octree() { @@ -107,7 +103,7 @@ Octree::Child::Child(const AABB& octTreeBounds, glm::vec3 minPos, maxPos; const glm::vec3& parentMin = m_Box.MinCorner(); const glm::vec3& parentMax = m_Box.MaxCorner(); - const glm::vec3& parentCenter = m_Box.Center(); + const glm::vec3& parentCenter = m_Box.Origin(); std::bitset<3> bits(i); //If child is 4,5,6,7. if (bits.test(2)) { @@ -192,7 +188,7 @@ bool Octree::Child::RayCollides(const Ray& ray, Output& data) const std::vector childInfos; childInfos.reserve(8); for (int i = 0; i < 8; ++i) { - childInfos.push_back({ i, glm::distance(ray.Origin(), m_Children[i]->m_Box.Center()) }); + childInfos.push_back({ i, glm::distance(ray.Origin(), m_Children[i]->m_Box.Origin()) }); } std::sort(childInfos.begin(), childInfos.end(), isFirstLower); //Loop through the children, starting with the one closest to the ray origin. I.e the first to be hit. @@ -329,7 +325,7 @@ void Octree::Child::ClearDynamicObjects() // z : - + - + - + - + int Octree::Child::childIndexContainingPoint(const glm::vec3& point) const { - const glm::vec3& c = m_Box.Center(); + const glm::vec3& c = m_Box.Origin(); return (1 << 2) * (point.x >= c.x) | (1 << 1) * (point.y >= c.y) | (point.z >= c.z); } diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index b49cf555..6d3dff3d 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -3,7 +3,8 @@ #include EditorSystem::EditorSystem(EventBroker* eventBroker, IRenderer* renderer) - : ImpureSystem(eventBroker) + : System(eventBroker) + , ImpureSystem() , m_Renderer(renderer) { auto config = ResourceManager::Load("Config.ini"); diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index c84c556b..1865dd6c 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -1,4 +1,5 @@ #include "Game.h" +#include "Collision/CollidableOctreeSystem.h" #include "Collision/TriggerSystem.h" #include "Collision/CollisionSystem.h" #include "Game/HealthSystem.h" @@ -56,20 +57,25 @@ Game::Game(int argc, char* argv[]) fp.MergeEntities(m_World); } + // Create Octrees + m_OctreeCollision = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4); + m_OctreeFrustrumCulling = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4); + // Create system pipeline m_SystemPipeline = new SystemPipeline(m_EventBroker); - - //All systems with orderlevel 0 will be updated first. + // All systems with orderlevel 0 will be updated first. unsigned int updateOrderLevel = 0; m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel, m_Renderer); m_SystemPipeline->AddSystem(updateOrderLevel); - - //Collision and TriggerSystem should update after player. + // Populate Octree with collidables ++updateOrderLevel; - m_SystemPipeline->AddSystem(updateOrderLevel); - m_SystemPipeline->AddSystem(updateOrderLevel); + m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeCollision); + // Collision and TriggerSystem should update after player. + ++updateOrderLevel; + m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeCollision); + m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeCollision); // Invoke network if (m_Config->Get("Networking.StartNetwork", false)) { @@ -82,6 +88,8 @@ Game::Game(int argc, char* argv[]) Game::~Game() { delete m_SystemPipeline; + delete m_OctreeFrustrumCulling; + delete m_OctreeCollision; delete m_World; delete m_FrameStack; delete m_InputProxy; diff --git a/src/Game/HealthSystem.cpp b/src/Game/HealthSystem.cpp index 7a1d5005..858355fc 100644 --- a/src/Game/HealthSystem.cpp +++ b/src/Game/HealthSystem.cpp @@ -2,7 +2,8 @@ #include HealthSystem::HealthSystem(EventBroker* eventBroker) - : PureSystem(eventBroker, "Health") + : System(eventBroker) + , PureSystem("Health") { //subscribe/listenTo playerdamage,healthpickup events (using the eventBroker) EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &HealthSystem::OnPlayerDamaged); diff --git a/src/Tests/OctTreeTest.cpp b/src/Tests/OctTreeTest.cpp index f437bde0..3a130354 100644 --- a/src/Tests/OctTreeTest.cpp +++ b/src/Tests/OctTreeTest.cpp @@ -21,9 +21,9 @@ BOOST_AUTO_TEST_CASE(octSameRegionTest) tree.BoxesInSameRegion(testBox, region); BOOST_REQUIRE(region.size() == 1); AABB& box = region[0]; - BOOST_CHECK_CLOSE_FRACTION(box.Center().x, firstQuadrant.Center().x, 0.00001f); - BOOST_CHECK_CLOSE_FRACTION(box.Center().y, firstQuadrant.Center().y, 0.00001f); - BOOST_CHECK_CLOSE_FRACTION(box.Center().z, firstQuadrant.Center().z, 0.00001f); + BOOST_CHECK_CLOSE_FRACTION(box.Origin().x, firstQuadrant.Origin().x, 0.00001f); + BOOST_CHECK_CLOSE_FRACTION(box.Origin().y, firstQuadrant.Origin().y, 0.00001f); + BOOST_CHECK_CLOSE_FRACTION(box.Origin().z, firstQuadrant.Origin().z, 0.00001f); BOOST_CHECK_CLOSE_FRACTION(box.HalfSize().x, firstQuadrant.HalfSize().x, 0.00001f); BOOST_CHECK_CLOSE_FRACTION(box.HalfSize().y, firstQuadrant.HalfSize().y, 0.00001f); BOOST_CHECK_CLOSE_FRACTION(box.HalfSize().z, firstQuadrant.HalfSize().z, 0.00001f); diff --git a/src/Tests/OctTreeTestGameClass.cpp b/src/Tests/OctTreeTestGameClass.cpp index 10d4d6a5..2c45d897 100644 --- a/src/Tests/OctTreeTestGameClass.cpp +++ b/src/Tests/OctTreeTestGameClass.cpp @@ -91,7 +91,7 @@ void Game::Tick() frameCounter = 0; } ComponentWrapper transform = m_World->GetComponent(m_World->anotherBoxTransformId, "Transform"); - transform["Position"] = boxi.Center(); + transform["Position"] = boxi.Origin(); //check all children again in the tree if they have a box in them or not, and colormark them if they do //contentboxarna får man ut - inte childboxarna! @@ -110,7 +110,7 @@ void Game::Tick() //REQUIRED: childIndicesContainingBox must be public to test this! for each (auto someBoxIndex in boxIndex) { - glm::vec3 pos = m_World->someOctTree.m_Root->m_Children[someBoxIndex]->m_Box.Center(); + glm::vec3 pos = m_World->someOctTree.m_Root->m_Children[someBoxIndex]->m_Box.Origin(); if (abs(pos.x - oneLinkedObject.posxyz.x) < 0.005f && abs(pos.y - oneLinkedObject.posxyz.y) < 0.005f && abs(pos.z - oneLinkedObject.posxyz.z) < 0.005f) { diff --git a/src/Tests/OctTreeTestHardCodedTestWorld.h b/src/Tests/OctTreeTestHardCodedTestWorld.h index 7fcae0b2..db0b3b3c 100644 --- a/src/Tests/OctTreeTestHardCodedTestWorld.h +++ b/src/Tests/OctTreeTestHardCodedTestWorld.h @@ -77,7 +77,7 @@ private: auto someAABB = AABB(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f)); //draw main box first - AddBoxModel(someAABB.Center(), someAABB.HalfSize().x, someOctTree.m_Root, tempId); + AddBoxModel(someAABB.Origin(), someAABB.HalfSize().x, someOctTree.m_Root, tempId); //add anotherbox in octTree auto anotherBox = AABB(glm::vec3(0.1f, 0.1f, 0.1f), glm::vec3(0.2f, 0.2f, 0.2f)); @@ -85,19 +85,19 @@ private: someOctTree.AddDynamicObject(anotherBox); //draw anotherbox and save it in anotherBoxTransformId - AddBoxModel(anotherBox.Center(), anotherBox.HalfSize().x, someOctTree.m_Root, anotherBoxTransformId); + AddBoxModel(anotherBox.Origin(), anotherBox.HalfSize().x, someOctTree.m_Root, anotherBoxTransformId); //draw the octTree for (size_t j = 0; j < 8; j++) { - AddBoxModel(someOctTree.m_Root->m_Children[j]->m_Box.Center(), + AddBoxModel(someOctTree.m_Root->m_Children[j]->m_Box.Origin(), someOctTree.m_Root->m_Children[j]->m_Box.HalfSize().x, someOctTree.m_Root->m_Children[j], tempId); auto someChild = someOctTree.m_Root->m_Children[j]; for (size_t i = 0; i < 8; i++) { - AddBoxModel(someChild->m_Children[i]->m_Box.Center(), + AddBoxModel(someChild->m_Children[i]->m_Box.Origin(), someChild->m_Children[i]->m_Box.HalfSize().x, someChild->m_Children[i], tempId); } } diff --git a/src/Tests/OldOctTree.cpp b/src/Tests/OldOctTree.cpp index d3738ee6..0fb92e18 100644 --- a/src/Tests/OldOctTree.cpp +++ b/src/Tests/OldOctTree.cpp @@ -54,7 +54,7 @@ OctTree::OctTree(const AABB& octTreeBounds, int subDivisions) glm::vec3 minPos, maxPos; const glm::vec3& parentMin = m_Box.MinCorner(); const glm::vec3& parentMax = m_Box.MaxCorner(); - const glm::vec3& parentCenter = m_Box.Center(); + const glm::vec3& parentCenter = m_Box.Origin(); std::bitset<3> bits(i); //If child is 4,5,6,7. if (bits.test(2)) { @@ -172,7 +172,7 @@ bool OctTree::RayCollides(const Ray& ray, Output& data) const std::vector childInfos; childInfos.reserve(8); for (int i = 0; i < 8; ++i) { - childInfos.push_back({ i, glm::distance(ray.Origin(), m_Children[i]->m_Box.Center()) }); + childInfos.push_back({ i, glm::distance(ray.Origin(), m_Children[i]->m_Box.Origin()) }); } std::sort(childInfos.begin(), childInfos.end(), isFirstLower); //Loop through the children, starting with the one closest to the ray origin. I.e the first to be hit. @@ -279,7 +279,7 @@ void OctTree::ClearDynamicObjects() // z : - + - + - + - + int OctTree::childIndexContainingPoint(const glm::vec3& point) const { - const glm::vec3& c = m_Box.Center(); + const glm::vec3& c = m_Box.Origin(); return (1 << 2) * (point.x >= c.x) | (1 << 1) * (point.y >= c.y) | (point.z >= c.z); } From a143ae7c858dfd115e7570cfde5d317d951f10c0 Mon Sep 17 00:00:00 2001 From: William Moberg Date: Wed, 13 Jan 2016 15:53:55 +0100 Subject: [PATCH 098/138] Changed to relative #include paths. --- include/Engine/Collision/Collision.h | 8 ++++---- include/Engine/Collision/CollisionSystem.h | 8 ++++---- include/Engine/Collision/TriggerSystem.h | 4 ++-- include/Engine/Core/Ray.h | 2 +- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/include/Engine/Collision/Collision.h b/include/Engine/Collision/Collision.h index 714cee3f..a441c998 100644 --- a/include/Engine/Collision/Collision.h +++ b/include/Engine/Collision/Collision.h @@ -7,10 +7,10 @@ #include -#include "Core/Ray.h" -#include "Core/AABB.h" -#include "Engine/Rendering/RawModel.h" -#include "Core/Entity.h" +#include "../Core/Ray.h" +#include "../Core/AABB.h" +#include "../Rendering/RawModel.h" +#include "../Core/Entity.h" class World; struct ComponentWrapper; diff --git a/include/Engine/Collision/CollisionSystem.h b/include/Engine/Collision/CollisionSystem.h index 254a2461..f4752ecf 100644 --- a/include/Engine/Collision/CollisionSystem.h +++ b/include/Engine/Collision/CollisionSystem.h @@ -4,10 +4,10 @@ #include #include -#include "Common.h" -#include "Core/System.h" -#include "Core/EventBroker.h" -#include "Core/EKeyUp.h" +#include "../Common.h" +#include "../Core/System.h" +#include "../Core/EventBroker.h" +#include "../Core/EKeyUp.h" class CollisionSystem : public PureSystem { diff --git a/include/Engine/Collision/TriggerSystem.h b/include/Engine/Collision/TriggerSystem.h index 7e6ef008..dfb56a2c 100644 --- a/include/Engine/Collision/TriggerSystem.h +++ b/include/Engine/Collision/TriggerSystem.h @@ -4,8 +4,8 @@ #include #include -#include "Core/System.h" -#include "Core/EventBroker.h" +#include "../Core/System.h" +#include "../Core/EventBroker.h" #include "ETrigger.h" class AABB; diff --git a/include/Engine/Core/Ray.h b/include/Engine/Core/Ray.h index 0fcef01e..a234a488 100644 --- a/include/Engine/Core/Ray.h +++ b/include/Engine/Core/Ray.h @@ -2,7 +2,7 @@ #define Ray_h__ #include "../GLM.h" -#include "Common.h" +#include "../Common.h" class Ray { From 9f185a1e35452404a3987e1349b86e4a751d4f97 Mon Sep 17 00:00:00 2001 From: William Moberg Date: Wed, 13 Jan 2016 18:51:45 +0100 Subject: [PATCH 099/138] Wrecked the last commit. Async loading works now. --- include/Engine/Core/ResourceManager.h | 145 ++++++++++++++------ include/Engine/Rendering/Model.h | 1 + include/Engine/Rendering/RawModel.h | 1 + include/Engine/Rendering/Texture.h | 3 + src/Engine/Collision/Collision.cpp | 4 +- src/Engine/Core/ResourceManager.cpp | 93 +------------ src/Engine/Rendering/Model.cpp | 101 +++++++------- src/Engine/Rendering/RawModel.cpp | 16 +++ src/Engine/Rendering/RenderQueueFactory.cpp | 1 - src/Engine/Rendering/Texture.cpp | 27 ++-- src/Game/Game.cpp | 1 - 11 files changed, 194 insertions(+), 199 deletions(-) diff --git a/include/Engine/Core/ResourceManager.h b/include/Engine/Core/ResourceManager.h index 5ba6ba5a..32122092 100644 --- a/include/Engine/Core/ResourceManager.h +++ b/include/Engine/Core/ResourceManager.h @@ -12,14 +12,33 @@ /** Base Resource class. Implement this class for every resource to be handled by the resource manager. - Implement Create() to return a new object of that type. + + If it should be possible to load the resource asyncronously (on a separate thread in the background), + using LoadAsync() then any necessary OpenGL calls (Eg. glGenBuffers(), glBindBuffer(), etc.) must be + made in GlCommands() method, and not inside the constructor (see Texture.cpp for an example). */ class Resource { friend class ResourceManager; +private: + bool m_FullyConstructed; + protected: - Resource() { } + Resource() : m_FullyConstructed(false) { } + //This method only needs to be overridden if: + // 1: a) It should be possible to load the resource with LoadAsync(), or + // b) This resource will be loaded inside the constructor of another resource that can be loaded with LoadAsync(). + // c) Same as above but recursively. + // 2: a) The resource needs to make OpenGL calls, or + // b) The resource contains a resource that makes OGL calls, or + // c) The resource contains a resource that contains ... ... a resource that makes OGL calls, or + // + //If 2.a: any calls should be made in the GlCommands. + //If 2.b or 2.c: PostCtorGLCommands() should be called on the contained resource(s). + //If GlCommands needs to be overridden and GlCommands is also overridden by a baseclass then the baseclass + //implementation should be called in from the derived class implementation (see Model.cpp for an example). + virtual void GlCommands() { } public: // Pretend that this is a pure virtual function that you have to implement @@ -28,6 +47,16 @@ public: virtual void Reload() { } virtual void OnChildReloaded(Resource* child) { } + //If this resource implements GlCommands and it is loaded in another resource, + //then the containing resource must also implement GlCommands and + //call this method in it (see RawModel.cpp for an example). + void PostCtorGLCommands() + { + if (!m_FullyConstructed) { + GlCommands(); + } + m_FullyConstructed = true; + } unsigned int TypeID; unsigned int ResourceID; @@ -40,30 +69,6 @@ private: ResourceManager(); public: - //TODO: Check if this is ever used, and remove it if it isn't. - //Why would a resource load another resource async. in the ctor? - //Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading. - //Eg. If a Model loads a Texture asyncronously in the constructor, and it is not done yet. - struct StillLoadingException : public std::exception - { - virtual const char* what() const throw() - { - return "Resource is still loading."; - } - }; - //Should be thrown in a Resource's constructor if certain work needs to be handled by - //the main thread, and not a parallel worker thread. Eg. opengl commands. - struct WorkerCannotExecute : public std::exception - { - virtual const char* what() const throw() - { - return "Worker thread is unable to execute, main thread need to handle the code."; - } - }; - - static void AssertIsMainThread(); - static bool IsMainThread(); - /*static ResourceManager& Instance() { static ResourceManager s; @@ -89,7 +94,6 @@ public: */ template static T* LoadAsync(std::string resourceName, Resource* parent = nullptr); - static Resource* LoadAsync(std::string resourceType, std::string resourceName, Resource* parent = nullptr); /** Hot-loads a resource and caches it for future use. Fairly safe to assume that return value is a valid pointer, will only return nullptr on error. @@ -99,7 +103,6 @@ public: */ template static T* Load(std::string resourceName, Resource* parent = nullptr); - static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr); /** Reloads an already loaded resource, keeping its resource ID intact. @@ -113,25 +116,15 @@ public: static void Update(); private: - //Represents pointer values to signify that a resource haven't failed, but is not fully loaded. - class SpecialResourcePointer + //This is a haxy way to make sure that IsMainThread is run when the program starts, so the master thread id is set. + struct MasterThreadChecker { - public: - SpecialResourcePointer() - : m_Val(new Resource()) - {} - ~SpecialResourcePointer() + MasterThreadChecker() { - delete m_Val; + ResourceManager::IsMainThread(); } - //Make this class implicitly convertible to the Resource*. - operator Resource* const() const { return m_Val; } - private: - Resource* const m_Val; }; - //TODO: Check if this is ever used, and remove it if it isn't. - static SpecialResourcePointer m_StillLoading; - static SpecialResourcePointer m_LoadWithMainThread; + static MasterThreadChecker m_Checker; static std::unordered_map m_CompilerTypenameToResourceType; static std::unordered_map> m_FactoryFunctions; // type -> factory function @@ -156,6 +149,10 @@ private: // Internal: Create a resource and cache it static Resource* createResource(std::string resourceType, std::string resourceName, Resource* parent); + + static bool IsMainThread(); + template + static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr); }; template @@ -168,7 +165,7 @@ T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr return nullptr; } - return static_cast(Load(it->second, resourceName, parent)); + return static_cast(Load(it->second, resourceName, parent)); } template @@ -188,7 +185,65 @@ T* ResourceManager::LoadAsync(std::string resourceName, Resource* parent /* = nu return nullptr; } - return static_cast(LoadAsync(it->second, resourceName, parent)); + return static_cast(Load(it->second, resourceName, parent)); +} + +template +static Resource* ResourceManager::Load(std::string resourceType, std::string resourceName, Resource* parent /* = nullptr */) +{ + auto cacheKey = std::make_pair(resourceType, resourceName); + decltype(m_ResourceCache)::iterator it; + //If a thread has already been launched to load this resource. + auto tIt = m_LoadingThreads.find(cacheKey); + if (tIt != m_LoadingThreads.end()) { + if (Async) { + //Return null if the thread is still working. + if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) { + return nullptr; + } + //Else we know the thread has completed. + } else { + //Wait for the thread to finish loading. + tIt->second.join(); + } + //When the thread is done, delete the thread. + m_LoadingThreads.erase(tIt); + //Find the resource that the thread loaded. + it = m_ResourceCache.find(cacheKey); + if (it != m_ResourceCache.end()) { + //At this point the resource may not be completely + //done since the worker threads cannot do opengl commands. + if (IsMainThread()) { + //Do the gl commands to complete the resource if we are not a worker thread. + it->second->PostCtorGLCommands(); + } + return it->second; + } else { + //If resource is still null at cacheKey after thread finishes, it failed. + return nullptr; + } + } + + //If resource has already been loaded and cached. + it = m_ResourceCache.find(cacheKey); + if (it != m_ResourceCache.end()) { + return it->second; + } + + //If resource is not cached.. + if (Async) { + //Create a thread that loads the resource into cache. + m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent); + return nullptr; + } else { + //load and return the resource. + Resource* res = createResource(resourceType, resourceName, parent); + if (IsMainThread() && res != nullptr) { + //Do the gl commands to complete the resource if we are not a worker thread. + res->PostCtorGLCommands(); + } + return res; + } } #endif diff --git a/include/Engine/Rendering/Model.h b/include/Engine/Rendering/Model.h index 9cc145af..ffef745c 100644 --- a/include/Engine/Rendering/Model.h +++ b/include/Engine/Rendering/Model.h @@ -10,6 +10,7 @@ class Model : public RawModel private: Model(std::string fileName); + virtual void GlCommands() override; public: ~Model(); diff --git a/include/Engine/Rendering/RawModel.h b/include/Engine/Rendering/RawModel.h index c8226168..379b81ab 100644 --- a/include/Engine/Rendering/RawModel.h +++ b/include/Engine/Rendering/RawModel.h @@ -24,6 +24,7 @@ class RawModel : public Resource protected: RawModel(std::string fileName); + virtual void GlCommands() override; public: ~RawModel(); diff --git a/include/Engine/Rendering/Texture.h b/include/Engine/Rendering/Texture.h index 16892afc..8cdcaef0 100644 --- a/include/Engine/Rendering/Texture.h +++ b/include/Engine/Rendering/Texture.h @@ -11,7 +11,10 @@ class Texture : public BaseTexture private: Texture(std::string path); + virtual void GlCommands() override; + GLint m_Format; + Image* m_Image; public: ~Texture(); diff --git a/src/Engine/Collision/Collision.cpp b/src/Engine/Collision/Collision.cpp index c4af6258..7473c67f 100644 --- a/src/Engine/Collision/Collision.cpp +++ b/src/Engine/Collision/Collision.cpp @@ -220,7 +220,7 @@ bool attachAABBComponentFromModel(World* world, EntityID id) } ComponentWrapper model = world->GetComponent(id, "Model"); ComponentWrapper collision = world->AttachComponent(id, "AABB"); - Model* modelRes = ResourceManager::Load(model["Resource"]); + Model* modelRes = ResourceManager::LoadAsync(model["Resource"]); if (modelRes == nullptr) { return false; } @@ -247,7 +247,7 @@ bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox) { ComponentWrapper& cTrans = world->GetComponent(AABBComponent.EntityID, "Transform"); ComponentWrapper model = world->GetComponent(AABBComponent.EntityID, "Model"); - Model* modelRes = ResourceManager::Load(model["Resource"]); + Model* modelRes = ResourceManager::LoadAsync(model["Resource"]); outBox.CreateFromCenter(AABBComponent["BoxCenter"], AABBComponent["BoxSize"]); glm::vec3 mini = outBox.MinCorner(); glm::vec3 maxi = outBox.MaxCorner(); diff --git a/src/Engine/Core/ResourceManager.cpp b/src/Engine/Core/ResourceManager.cpp index 32af073d..102e99ba 100644 --- a/src/Engine/Core/ResourceManager.cpp +++ b/src/Engine/Core/ResourceManager.cpp @@ -14,8 +14,6 @@ std::unordered_map ResourceManager::m_ResourceCount; FileWatcher ResourceManager::m_FileWatcher; std::unordered_map, boost::thread> ResourceManager::m_LoadingThreads; boost::recursive_mutex ResourceManager::m_Mutex; -ResourceManager::SpecialResourcePointer ResourceManager::m_StillLoading; -ResourceManager::SpecialResourcePointer ResourceManager::m_LoadWithMainThread; unsigned int ResourceManager::GetTypeID(std::string resourceType) { @@ -80,86 +78,6 @@ void ResourceManager::Update() m_FileWatcher.Check(); } -Resource* ResourceManager::LoadAsync(std::string resourceType, std::string resourceName, Resource* parent /*= nullptr*/) -{ - auto cacheKey = std::make_pair(resourceType, resourceName); - decltype(m_ResourceCache)::iterator it; - //If a thread has already been launched to load this resource. - auto tIt = m_LoadingThreads.find(cacheKey); - if (tIt != m_LoadingThreads.end()) { - //If the thread is still working. - if (tIt->second.joinable()) { - return nullptr; - } - //Else, the thread is done. - m_LoadingThreads.erase(tIt); - it = m_ResourceCache.find(cacheKey); - if (it != m_ResourceCache.end()) { - //If the thread is done, but it cannot complete the rest, main thread must complete construction. - if (it->second == m_LoadWithMainThread) { - AssertIsMainThread(); - return createResource(resourceType, resourceName, parent); - } - return it->second; - } else { - //If cache is still empty at cacheKey after thread finishes, it failed. - return nullptr; - } - } - - //If resource has already been loaded and cached. - it = m_ResourceCache.find(cacheKey); - if (it != m_ResourceCache.end()) { - //if ConstructByMainThread, createResource from Main. - return it->second; - } - - //Create a thread that loads the resource into cache. - m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent); - return nullptr; -} - -Resource* ResourceManager::Load(std::string resourceType, std::string resourceName, Resource* parent /*= nullptr*/) -{ - Resource* resource; - auto cacheKey = std::make_pair(resourceType, resourceName); - decltype(m_ResourceCache)::iterator it; - //If a thread has already been launched to load this resource. - auto tIt = m_LoadingThreads.find(cacheKey); - if (tIt != m_LoadingThreads.end()) { - //Wait for the thread to finish loading. - tIt->second.join(); - //Then delete the thread. - m_LoadingThreads.erase(tIt); - it = m_ResourceCache.find(cacheKey); - if (it != m_ResourceCache.end()) { - //If the thread is done, but it cannot complete the rest, main thread must complete construction. - if (it->second == m_LoadWithMainThread) { - AssertIsMainThread(); - return createResource(resourceType, resourceName, parent); - } - return it->second; - } else { - //If cache is still empty at cacheKey after thread finishes, it failed. - return nullptr; - } - } - //If resource has already been loaded and cached. - it = m_ResourceCache.find(cacheKey); - if (it != m_ResourceCache.end()) { - return it->second; - } - - //If resource is not cached, load and return it. - resource = createResource(resourceType, resourceName, parent); - if (resource == m_LoadWithMainThread) { - //If we entered here then we know the caller is a worker thread. - //And we know the resource must be loaded from master thread. - throw(WorkerCannotExecute()); - } - return resource; -} - Resource* ResourceManager::createResource(std::string resourceType, std::string resourceName, Resource* parent) { //Lock the mutex immediately, and unlock it when leaving the function. @@ -174,12 +92,10 @@ Resource* ResourceManager::createResource(std::string resourceType, std::string Resource* resource = nullptr; try { resource = facIt->second(resourceName); - } catch (const WorkerCannotExecute& e) { - resource = m_LoadWithMainThread; } catch (const std::exception& e) { LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": %s", resourceName.c_str(), resourceType.c_str(), e.what()); } - if (resource != nullptr && resource != m_LoadWithMainThread) { + if (resource != nullptr) { // Store IDs resource->TypeID = GetTypeID(resourceType); resource->ResourceID = GetNewResourceID(resource->TypeID); @@ -204,10 +120,3 @@ bool ResourceManager::IsMainThread() static boost::thread::id MainThreadId = boost::this_thread::get_id(); return boost::this_thread::get_id() == MainThreadId; } - -void ResourceManager::AssertIsMainThread() -{ - if (!IsMainThread()) { - throw WorkerCannotExecute(); - } -} \ No newline at end of file diff --git a/src/Engine/Rendering/Model.cpp b/src/Engine/Rendering/Model.cpp index f346d9e1..c2aab44f 100644 --- a/src/Engine/Rendering/Model.cpp +++ b/src/Engine/Rendering/Model.cpp @@ -3,58 +3,65 @@ Model::Model(std::string fileName) : RawModel(fileName) { - // Generate GL buffers - GLuint buffer; - glGenBuffers(1, &buffer); - glBindBuffer(GL_ARRAY_BUFFER, buffer); - glBufferData(GL_ARRAY_BUFFER, m_Vertices.size() * sizeof(Vertex), &m_Vertices[0], GL_STATIC_DRAW); +} - glGenBuffers(1, &ElementBuffer); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementBuffer); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_Indices.size() * sizeof(unsigned int), &m_Indices[0], GL_STATIC_DRAW); +void Model::GlCommands() +{ + //Call the base class method. + RawModel::GlCommands(); - glGenVertexArrays(1, &VAO); - glBindVertexArray(VAO); - GLERROR("GLEW: BufferFail4"); + // Generate GL buffers + GLuint buffer; + glGenBuffers(1, &buffer); + glBindBuffer(GL_ARRAY_BUFFER, buffer); + glBufferData(GL_ARRAY_BUFFER, m_Vertices.size() * sizeof(Vertex), &m_Vertices[0], GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, buffer); - std::vector structSizes = { 3, 3, 3, 3, 2, 4, 4, 4, 4, 4, 4 }; - int stride = 0; - for (int size : structSizes) { - stride += size; - } - stride *= sizeof(GLfloat); - int offset = 0; - { - int element = 0; - glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * offset)); element++; - glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; - glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; - glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; - glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; - glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; - glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; - glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; - glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; - glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; - glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; - } - GLERROR("GLEW: BufferFail5"); + glGenBuffers(1, &ElementBuffer); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementBuffer); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_Indices.size() * sizeof(unsigned int), &m_Indices[0], GL_STATIC_DRAW); - glEnableVertexAttribArray(0); - glEnableVertexAttribArray(1); - glEnableVertexAttribArray(2); - glEnableVertexAttribArray(3); - glEnableVertexAttribArray(4); - glEnableVertexAttribArray(5); - glEnableVertexAttribArray(6); - glEnableVertexAttribArray(7); - glEnableVertexAttribArray(8); - glEnableVertexAttribArray(9); - glEnableVertexAttribArray(10); - GLERROR("GLEW: BufferFail5"); + glGenVertexArrays(1, &VAO); + glBindVertexArray(VAO); + GLERROR("GLEW: BufferFail4"); - //CreateBuffers(); + glBindBuffer(GL_ARRAY_BUFFER, buffer); + std::vector structSizes = { 3, 3, 3, 3, 2, 4, 4, 4, 4, 4, 4 }; + int stride = 0; + for (int size : structSizes) { + stride += size; + } + stride *= sizeof(GLfloat); + int offset = 0; + { + int element = 0; + glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * offset)); element++; + glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; + glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; + glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; + glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; + glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; + glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; + glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; + glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; + glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; + glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++; + } + GLERROR("GLEW: BufferFail5"); + + glEnableVertexAttribArray(0); + glEnableVertexAttribArray(1); + glEnableVertexAttribArray(2); + glEnableVertexAttribArray(3); + glEnableVertexAttribArray(4); + glEnableVertexAttribArray(5); + glEnableVertexAttribArray(6); + glEnableVertexAttribArray(7); + glEnableVertexAttribArray(8); + glEnableVertexAttribArray(9); + glEnableVertexAttribArray(10); + GLERROR("GLEW: BufferFail5"); + + //CreateBuffers(); } Model::~Model() diff --git a/src/Engine/Rendering/RawModel.cpp b/src/Engine/Rendering/RawModel.cpp index 95a75a15..9428f21e 100644 --- a/src/Engine/Rendering/RawModel.cpp +++ b/src/Engine/Rendering/RawModel.cpp @@ -292,6 +292,22 @@ RawModel::RawModel(std::string fileName) } } +void RawModel::GlCommands() +{ + //Since RawModel contains Textures that was loaded in the constructor, their GlCommands must be run. + for (auto& texGroup : TextureGroups) { + if (texGroup.Texture) { + texGroup.Texture->PostCtorGLCommands(); + } + if (texGroup.NormalMap) { + texGroup.NormalMap->PostCtorGLCommands(); + } + if (texGroup.SpecularMap) { + texGroup.SpecularMap->PostCtorGLCommands(); + } + } +} + RawModel::~RawModel() { if (m_Skeleton) { diff --git a/src/Engine/Rendering/RenderQueueFactory.cpp b/src/Engine/Rendering/RenderQueueFactory.cpp index 27651a72..71b2e086 100644 --- a/src/Engine/Rendering/RenderQueueFactory.cpp +++ b/src/Engine/Rendering/RenderQueueFactory.cpp @@ -84,7 +84,6 @@ void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue) continue; } glm::vec4 color = modelC["Color"]; - //Model* model = ResourceManager::Load(resource); Model* model = ResourceManager::LoadAsync(resource); if (model == nullptr) { model = ResourceManager::Load("Models/Core/Error.obj"); diff --git a/src/Engine/Rendering/Texture.cpp b/src/Engine/Rendering/Texture.cpp index 19c829bf..7e1cd65b 100644 --- a/src/Engine/Rendering/Texture.cpp +++ b/src/Engine/Rendering/Texture.cpp @@ -2,39 +2,44 @@ Texture::Texture(std::string path) { - PNG image(path); + m_Image = new PNG(path); - if (image.Width == 0 && image.Height == 0 || image.Format == Image::ImageFormat::Unknown) { - image = PNG("Textures/Core/ErrorTexture.png"); - if (image.Width == 0 && image.Height == 0 || image.Format == Image::ImageFormat::Unknown) { + if (m_Image->Width == 0 && m_Image->Height == 0 || m_Image->Format == Image::ImageFormat::Unknown) { + delete m_Image; + m_Image = new PNG("Textures/Core/ErrorTexture.png"); + if (m_Image->Width == 0 && m_Image->Height == 0 || m_Image->Format == Image::ImageFormat::Unknown) { LOG_ERROR("Couldn't even load the error texture. This is a dark day indeed."); return; } } - this->Width = image.Width; - this->Height = image.Height; + this->Width = m_Image->Width; + this->Height = m_Image->Height; - GLint format; - switch (image.Format) { + switch (m_Image->Format) { case Image::ImageFormat::RGB: - format = GL_RGB; + m_Format = GL_RGB; break; case Image::ImageFormat::RGBA: - format = GL_RGBA; + m_Format = GL_RGBA; break; } +} +void Texture::GlCommands() +{ // Construct the OpenGL texture glGenTextures(1, &m_Texture); glBindTexture(GL_TEXTURE_2D, m_Texture); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexImage2D(GL_TEXTURE_2D, 0, format, image.Width, image.Height, 0, format, GL_UNSIGNED_BYTE, image.Data); + glTexImage2D(GL_TEXTURE_2D, 0, m_Format, Width, Height, 0, m_Format, GL_UNSIGNED_BYTE, m_Image->Data); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); GLERROR("Texture load"); + delete m_Image; + m_Image = nullptr; } Texture::~Texture() diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index ee4c7cbf..033db642 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -4,7 +4,6 @@ Game::Game(int argc, char* argv[]) { - ResourceManager::AssertIsMainThread(); ResourceManager::RegisterType("ConfigFile"); ResourceManager::RegisterType("Model"); ResourceManager::RegisterType("Texture"); From e7f02f14a074d9dc6873779779c18567e00fd13b Mon Sep 17 00:00:00 2001 From: viktorljung Date: Thu, 14 Jan 2016 11:12:02 +0100 Subject: [PATCH 100/138] Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info --- include/Engine/Core/Transform.h | 62 +++++++++++++++++++ include/Engine/Editor/EditorSystem.h | 2 +- include/Engine/Rendering/DrawScenePass.h | 2 +- include/Engine/Rendering/PickingPass.h | 2 +- include/Engine/Rendering/RenderQueue.h | 2 +- include/Engine/Rendering/RenderSystem.h | 9 +-- include/Engine/Rendering/Renderer.h | 2 +- resources/Shaders/BasicForward.frag.glsl | 1 - resources/Shaders/BasicForward.vert.glsl | 6 +- resources/Shaders/Picking.frag.glsl | 3 - resources/Shaders/Picking.vert.glsl | 6 +- src/Engine/Editor/EditorSystem.cpp | 14 ++--- src/Engine/Rendering/DrawScenePass.cpp | 49 +++++++-------- src/Engine/Rendering/PickingPass.cpp | 15 ++--- src/Engine/Rendering/RenderSystem.cpp | 76 +++--------------------- src/Engine/Rendering/Renderer.cpp | 17 +++--- 16 files changed, 135 insertions(+), 133 deletions(-) create mode 100644 include/Engine/Core/Transform.h diff --git a/include/Engine/Core/Transform.h b/include/Engine/Core/Transform.h new file mode 100644 index 00000000..c43e4386 --- /dev/null +++ b/include/Engine/Core/Transform.h @@ -0,0 +1,62 @@ +#ifndef Transform_h__ +#define Transform_h__ + +#include "../GLM.h" +#include "World.h" + +static class Transform +{ +public: + static glm::vec3 AbsolutePosition(World* world, EntityID entity) + { + glm::vec3 position; + + while (entity != EntityID_Invalid) { + ComponentWrapper transform = world->GetComponent(entity, "Transform"); + EntityID parent = world->GetParent(entity); + position += AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"]; + entity = parent; + } + + return position; + }; + + static glm::quat AbsoluteOrientation(World* world, EntityID entity) + { + glm::quat orientation; + + while (entity != EntityID_Invalid) { + ComponentWrapper transform = world->GetComponent(entity, "Transform"); + orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation; + entity = world->GetParent(entity); + } + + return orientation; + }; + + static glm::vec3 AbsoluteScale(World* world, EntityID entity) + { + glm::vec3 scale(1.f); + + while (entity != EntityID_Invalid) { + ComponentWrapper transform = world->GetComponent(entity, "Transform"); + scale *= (glm::vec3)transform["Scale"]; + entity = world->GetParent(entity); + } + + return scale; + }; + + static glm::mat4 ModelMatrix(EntityID entity, World* world) + { + glm::vec3 position = Transform::AbsolutePosition(world, entity); + glm::quat orientation = Transform::AbsoluteOrientation(world, entity); + glm::vec3 scale = Transform::AbsoluteScale(world, entity); + + glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale); + return modelMatrix; + } + +}; + +#endif \ No newline at end of file diff --git a/include/Engine/Editor/EditorSystem.h b/include/Engine/Editor/EditorSystem.h index 08b3c6a4..32eea363 100644 --- a/include/Engine/Editor/EditorSystem.h +++ b/include/Engine/Editor/EditorSystem.h @@ -9,7 +9,7 @@ #include "../Core/ConfigFile.h" #include "../Input/EInputCommand.h" #include "../Rendering/IRenderer.h" -#include "../Rendering/RenderSystem.h" +#include "../Core/Transform.h" #include "../Core/EFileDropped.h" #include "../Core/EntityFilePreprocessor.h" #include "../Core/EntityFileParser.h" diff --git a/include/Engine/Rendering/DrawScenePass.h b/include/Engine/Rendering/DrawScenePass.h index 4200383f..ca2463cf 100644 --- a/include/Engine/Rendering/DrawScenePass.h +++ b/include/Engine/Rendering/DrawScenePass.h @@ -17,7 +17,7 @@ public: void InitializeFrameBuffers(); void InitializeShaderPrograms(); - void Draw(RenderFrame& rf); + void Draw(RenderScene& scene); //Getters diff --git a/include/Engine/Rendering/PickingPass.h b/include/Engine/Rendering/PickingPass.h index 08a06b0e..01613651 100644 --- a/include/Engine/Rendering/PickingPass.h +++ b/include/Engine/Rendering/PickingPass.h @@ -19,7 +19,7 @@ public: void InitializeFrameBuffers(); void InitializeShaderPrograms(); - void Draw(RenderFrame& rf); + void Draw(RenderScene& scene); //Getters diff --git a/include/Engine/Rendering/RenderQueue.h b/include/Engine/Rendering/RenderQueue.h index cd008340..dba34c3e 100644 --- a/include/Engine/Rendering/RenderQueue.h +++ b/include/Engine/Rendering/RenderQueue.h @@ -52,7 +52,7 @@ struct RenderScene ::Camera* Camera; std::list> ForwardJobs; std::list> LightJobs; - Rectangle ViewPort; + Rectangle Viewport; void Clear() { diff --git a/include/Engine/Rendering/RenderSystem.h b/include/Engine/Rendering/RenderSystem.h index 473fae0b..93e7233f 100644 --- a/include/Engine/Rendering/RenderSystem.h +++ b/include/Engine/Rendering/RenderSystem.h @@ -13,6 +13,7 @@ #include "Camera.h" #include "ModelJob.h" #include "Renderer.h" +#include "../Core/Transform.h" class RenderSystem : public ImpureSystem { @@ -21,12 +22,6 @@ public: virtual void Update(World* world, double dt) override; - static glm::vec3 AbsolutePosition(World* world, EntityID entity); - static glm::quat AbsoluteOrientation(World* world, EntityID entity); - static glm::vec3 AbsoluteScale(World* world, EntityID entity); - - - private: World* m_World = nullptr; const IRenderer* m_Renderer = nullptr; @@ -44,13 +39,11 @@ private: void switchCamera(EntityID entity); - void initialize(); void updateCamera(World* world, double dt); void updateProjectionMatrix(ComponentWrapper& cameraComponent); glm::mat4 m_ViewMatrix; glm::mat4 m_ProjectionMatrix; - glm::mat4 ModelMatrix(EntityID entity, World* world); void fillModels(std::list>& jobs, World* world); EventRelay m_EInputCommand; diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index b5a5c1b5..6dd7e250 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -26,7 +26,7 @@ public: virtual void Initialize() override; virtual void Update(double dt) override; - virtual void Draw(RenderFrame& rf) override; + virtual void Draw(RenderFrame& frame) override; virtual PickData Pick(glm::vec2 screenCoord) override; diff --git a/resources/Shaders/BasicForward.frag.glsl b/resources/Shaders/BasicForward.frag.glsl index 9ca4db99..dc04f59f 100644 --- a/resources/Shaders/BasicForward.frag.glsl +++ b/resources/Shaders/BasicForward.frag.glsl @@ -1,6 +1,5 @@ #version 430 -uniform mat4 Matrix; uniform vec4 Color; uniform sampler2D texture0; diff --git a/resources/Shaders/BasicForward.vert.glsl b/resources/Shaders/BasicForward.vert.glsl index a7fe2d9f..96f081f4 100644 --- a/resources/Shaders/BasicForward.vert.glsl +++ b/resources/Shaders/BasicForward.vert.glsl @@ -1,6 +1,8 @@ #version 430 -uniform mat4 Matrix; +uniform mat4 M; +uniform mat4 V; +uniform mat4 P; layout(location = 0) in vec3 Position; layout(location = 1) in vec3 Normal; @@ -23,7 +25,7 @@ out VertexData{ void main() { - gl_Position = Matrix * vec4(Position, 1.0); + gl_Position = P * V * M * vec4(Position, 1.0); Output.Position = Position; Output.TextureCoordinate = TextureCoords; diff --git a/resources/Shaders/Picking.frag.glsl b/resources/Shaders/Picking.frag.glsl index 8c95ead3..59f761f9 100644 --- a/resources/Shaders/Picking.frag.glsl +++ b/resources/Shaders/Picking.frag.glsl @@ -1,8 +1,5 @@ #version 430 -uniform mat4 M; -uniform mat4 V; -uniform mat4 P; uniform vec2 PickingColor; in VertexData{ diff --git a/resources/Shaders/Picking.vert.glsl b/resources/Shaders/Picking.vert.glsl index e9680bd1..b2857cea 100644 --- a/resources/Shaders/Picking.vert.glsl +++ b/resources/Shaders/Picking.vert.glsl @@ -1,6 +1,8 @@ #version 430 -uniform mat4 Matrix; +uniform mat4 M; +uniform mat4 V; +uniform mat4 P; layout(location = 0) in vec3 Position; layout(location = 1) in vec3 Normal; @@ -20,7 +22,7 @@ out VertexData{ void main() { - gl_Position = Matrix * vec4(Position, 1.0); + gl_Position = P * V* M * vec4(Position, 1.0); Output.Position = Position; } \ No newline at end of file diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index 80c4991a..73050781 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -159,7 +159,7 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e) EntityID parent = m_World->GetParent(m_Selection); glm::quat inverseParentOrientation; //if (parent != 0) { - inverseParentOrientation = glm::inverse(RenderSystem::AbsoluteOrientation(m_World, parent)); + inverseParentOrientation = glm::inverse(Transform::AbsoluteOrientation(m_World, parent)); //} (glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Position"] += inverseParentOrientation * movement; } else if (m_WidgetSpace == WidgetSpace::Local) { @@ -178,7 +178,7 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e) // parentOrientation = RenderSystem::AbsoluteOrientation(m_World, parent); //} glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"]; - glm::quat currentOrientation = RenderSystem::AbsoluteOrientation(m_World, m_Selection); + glm::quat currentOrientation = Transform::AbsoluteOrientation(m_World, m_Selection); //glm::quat currentOrientation = parentOrientation * glm::quat(selectionOrientation); glm::quat deltaOrientation(finalMovement); selectionOrientation = glm::eulerAngles(glm::inverse(parentOrientation) * (deltaOrientation * currentOrientation)); @@ -321,10 +321,10 @@ void EditorSystem::updateWidget() if (m_Selection != EntityID_Invalid) { auto widgetTransform = m_World->GetComponent(m_Widget, "Transform"); - glm::vec3 selectionPosition = RenderSystem::AbsolutePosition(m_World, m_Selection); + glm::vec3 selectionPosition = Transform::AbsolutePosition(m_World, m_Selection); widgetTransform["Position"] = selectionPosition; if (m_WidgetSpace == WidgetSpace::Local) { - widgetTransform["Orientation"] = glm::eulerAngles(RenderSystem::AbsoluteOrientation(m_World, m_Selection)); + widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection)); } } } @@ -359,7 +359,7 @@ void EditorSystem::setWidgetMode(WidgetMode newMode) if (m_Selection != EntityID_Invalid) { if (m_WidgetSpace == WidgetSpace::Local) { auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); - widgetTransform["Orientation"] = glm::eulerAngles(RenderSystem::AbsoluteOrientation(m_World, m_Selection)); + widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection)); } } } else if (newMode == WidgetMode::Scale) { @@ -370,7 +370,7 @@ void EditorSystem::setWidgetMode(WidgetMode newMode) m_World->GetComponent(m_WidgetOrigin, "Model")["Resource"] = "Models/ScaleWidgetOrigin.obj"; if (m_Selection != EntityID_Invalid) { auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); - widgetTransform["Orientation"] = glm::eulerAngles(RenderSystem::AbsoluteOrientation(m_World, m_Selection)); + widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection)); } } else if (newMode == WidgetMode::Rotate) { m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/RotationWidgetX.obj"; @@ -379,7 +379,7 @@ void EditorSystem::setWidgetMode(WidgetMode newMode) if (m_Selection != EntityID_Invalid) { auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); if (m_WidgetSpace == WidgetSpace::Local) { - widgetTransform["Orientation"] = glm::eulerAngles(RenderSystem::AbsoluteOrientation(m_World, m_Selection)); + widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection)); } } } diff --git a/src/Engine/Rendering/DrawScenePass.cpp b/src/Engine/Rendering/DrawScenePass.cpp index eb585aff..5e5d32a7 100644 --- a/src/Engine/Rendering/DrawScenePass.cpp +++ b/src/Engine/Rendering/DrawScenePass.cpp @@ -23,40 +23,41 @@ void DrawScenePass::InitializeShaderPrograms() m_BasicForwardProgram->Link(); } -void DrawScenePass::Draw(RenderFrame& rf) +void DrawScenePass::Draw(RenderScene& scene) { //glBindFramebuffer(GL_FRAMEBUFFER, 0); GLERROR("Renderer::Draw PickingPass"); DrawScenePassState state; - for (auto scene : rf.RenderScenes) { - for (auto &job : scene->ForwardJobs) { - auto modelJob = std::dynamic_pointer_cast(job); - if (modelJob) { - GLuint ShaderHandle = m_BasicForwardProgram->GetHandle(); + for (auto &job : scene.ForwardJobs) { + auto modelJob = std::dynamic_pointer_cast(job); + if (modelJob) { + GLuint ShaderHandle = m_BasicForwardProgram->GetHandle(); - m_BasicForwardProgram->Bind(); - //TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms - glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "Matrix"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); - glUniform4fv(glGetUniformLocation(ShaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color)); + m_BasicForwardProgram->Bind(); + //TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms + glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); + glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix())); + glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix())); + glUniform4fv(glGetUniformLocation(ShaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color)); - //TODO: Renderer: bättre textur felhantering samt fler texturer stöd - if (modelJob->DiffuseTexture != nullptr) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture); - } else { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture); - } - - glBindVertexArray(modelJob->Model->VAO); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer); - glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex); - - continue; + //TODO: Renderer: bättre textur felhantering samt fler texturer stöd + if (modelJob->DiffuseTexture != nullptr) { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture); + } else { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture); } + + glBindVertexArray(modelJob->Model->VAO); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer); + glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex); + + //continue; } } + GLERROR("DrawScene Error"); } diff --git a/src/Engine/Rendering/PickingPass.cpp b/src/Engine/Rendering/PickingPass.cpp index 95110aa4..e6a8842d 100644 --- a/src/Engine/Rendering/PickingPass.cpp +++ b/src/Engine/Rendering/PickingPass.cpp @@ -43,7 +43,7 @@ void PickingPass::InitializeShaderPrograms() m_PickingProgram->Link(); } -void PickingPass::Draw(RenderFrame& rf) +void PickingPass::Draw(RenderScene& scene) { m_PickingColorsToEntity.clear(); PickingPassState* state = new PickingPassState(m_PickingBuffer.GetHandle()); @@ -57,11 +57,9 @@ void PickingPass::Draw(RenderFrame& rf) std::map entityColors; - for(auto scene : rf.RenderScenes) - { - m_Camera = scene->Camera; + m_Camera = scene.Camera; - for (auto &job : scene->ForwardJobs) { + for (auto &job : scene.ForwardJobs) { auto modelJob = std::dynamic_pointer_cast(job); if (modelJob) { @@ -81,7 +79,10 @@ void PickingPass::Draw(RenderFrame& rf) } m_PickingColorsToEntity[glm::vec2(pickColor[0], pickColor[1])] = modelJob->Entity; - glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "Matrix"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); + + glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); + glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix())); + glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix())); glUniform2fv(glGetUniformLocation(ShaderHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1]))); glBindVertexArray(modelJob->Model->VAO); @@ -89,7 +90,7 @@ void PickingPass::Draw(RenderFrame& rf) glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, nullptr, modelJob->StartIndex); } } - } + m_PickingBuffer.Unbind(); GLERROR("PickingPass Error"); diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index 5bcdb384..7c570953 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -5,7 +5,6 @@ RenderSystem::RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer { m_Renderer = renderer; m_RenderFrame = renderFrame; - initialize(); EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand); @@ -52,11 +51,6 @@ void RenderSystem::switchCamera(EntityID entity) } } -void RenderSystem::initialize() -{ - -} - void RenderSystem::updateProjectionMatrix(ComponentWrapper& cameraComponent) { double fov = cameraComponent["FOV"]; @@ -74,56 +68,6 @@ void RenderSystem::updateProjectionMatrix(ComponentWrapper& cameraComponent) m_Camera->UpdateProjectionMatrix(); } -glm::vec3 RenderSystem::AbsolutePosition(World* world, EntityID entity) -{ - glm::vec3 position; - - while (entity != EntityID_Invalid) { - ComponentWrapper transform = world->GetComponent(entity, "Transform"); - EntityID parent = world->GetParent(entity); - position += AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"]; - entity = parent; - } - - return position; -} - -glm::quat RenderSystem::AbsoluteOrientation(World* world, EntityID entity) -{ - glm::quat orientation; - - while (entity != EntityID_Invalid) { - ComponentWrapper transform = world->GetComponent(entity, "Transform"); - orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation; - entity = world->GetParent(entity); - } - - return orientation; -} - -glm::vec3 RenderSystem::AbsoluteScale(World* world, EntityID entity) -{ - glm::vec3 scale(1.f); - - while (entity != EntityID_Invalid) { - ComponentWrapper transform = world->GetComponent(entity, "Transform"); - scale *= (glm::vec3)transform["Scale"]; - entity = world->GetParent(entity); - } - - return scale; -} - -glm::mat4 RenderSystem::ModelMatrix(EntityID entity, World* world) -{ - glm::vec3 position = AbsolutePosition(world, entity); - glm::quat orientation = AbsoluteOrientation(world, entity); - glm::vec3 scale = AbsoluteScale(world, entity); - - glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale); - return modelMatrix; -} - void RenderSystem::fillModels(std::list>& jobs, World* world) { auto models = world->GetComponents("Model"); @@ -146,11 +90,10 @@ void RenderSystem::fillModels(std::list>& jobs, World model = ResourceManager::Load<::Model>("Models/Core/Error.obj"); } - glm::mat4 modelMatrix = ModelMatrix(modelComponent.EntityID, world); - glm::mat4 matrix = m_Camera->ProjectionMatrix() * m_Camera->ViewMatrix() * (model->m_Matrix * modelMatrix); + glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, world); for (auto texGroup : model->TextureGroups) { - std::shared_ptr modelJob = std::shared_ptr(new ModelJob(model, m_Camera, matrix, texGroup, modelComponent)); + std::shared_ptr modelJob = std::shared_ptr(new ModelJob(model, m_Camera, modelMatrix, texGroup, modelComponent)); jobs.push_back(modelJob); } } @@ -175,12 +118,11 @@ void RenderSystem::Update(World* world, double dt) //Only supports opaque geometry atm m_RenderFrame->Clear(); - RenderScene* rs = new RenderScene(); - rs->Camera = m_Camera; - rs->ViewPort = Rectangle(1280, 720); - fillModels(rs->ForwardJobs, world); - m_RenderFrame->Add(*rs); - delete rs; + RenderScene rs; + rs.Camera = m_Camera; + rs.Viewport = Rectangle(1280, 720); + fillModels(rs.ForwardJobs, world); + m_RenderFrame->Add(rs); } void RenderSystem::updateCamera(World* world, double dt) @@ -218,8 +160,8 @@ void RenderSystem::updateCamera(World* world, double dt) (glm::vec3&)cameraTransform["Orientation"] = glm::eulerAngles(firstPersonInputController.Orientation()); (glm::vec3&)cameraTransform["Position"] = firstPersonInputController.Position(); - glm::vec3 position = AbsolutePosition(world, m_CurrentCamera); - glm::quat orientation = AbsoluteOrientation(world, m_CurrentCamera); + glm::vec3 position = Transform::AbsolutePosition(world, m_CurrentCamera); + glm::quat orientation = Transform::AbsoluteOrientation(world, m_CurrentCamera); m_Camera->SetPosition(position); m_Camera->SetOrientation(orientation); diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index e60d3d11..01e52929 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -89,15 +89,18 @@ void Renderer::Update(double dt) m_ImGuiRenderPass->Update(dt); } -void Renderer::Draw(RenderFrame& rf) +void Renderer::Draw(RenderFrame& frame) { - m_Camera = (*rf.begin())->Camera; // Fix this with some better solution - m_PickingPass->Draw(rf); - - glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f); + for (auto scene : frame.RenderScenes){ + m_Camera = scene->Camera; // remove renderer camera when Editor uses the render scene cameras. + m_PickingPass->Draw(*scene); + + glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f); + + m_DrawScenePass->Draw(*scene); + GLERROR("Renderer::Draw m_DrawScenePass->Draw"); + } - m_DrawScenePass->Draw(rf); - GLERROR("Renderer::Draw m_DrawScenePass->Draw"); m_ImGuiRenderPass->Draw(); glfwSwapBuffers(m_Window); } From cca64dca24f7d747a1d7deae04dc9dd7dd5d58c4 Mon Sep 17 00:00:00 2001 From: stiffly Date: Thu, 14 Jan 2016 13:54:38 +0100 Subject: [PATCH 101/138] Refactoring and commenting. --- include/Engine/Sound/EContinueSound.h | 2 +- include/Engine/Sound/EPauseSound.h | 2 +- include/Engine/Sound/EPlayBackgroundMusic.h | 2 +- include/Engine/Sound/EPlaySound.h | 18 -- include/Engine/Sound/EPlaySoundOnEntity.h | 1 + include/Engine/Sound/EPlaySoundOnPosition.h | 2 +- include/Engine/Sound/ESetBGMGain.h | 2 +- include/Engine/Sound/ESetSFXGain.h | 2 +- include/Engine/Sound/EStopSound.h | 2 +- include/Engine/Sound/SoundSystem.h | 25 +-- src/Engine/Sound/SoundSystem.cpp | 186 ++++++++------------ src/Game/Game.cpp | 2 +- 12 files changed, 95 insertions(+), 151 deletions(-) delete mode 100644 include/Engine/Sound/EPlaySound.h diff --git a/include/Engine/Sound/EContinueSound.h b/include/Engine/Sound/EContinueSound.h index 2c624b0b..707d5c6b 100644 --- a/include/Engine/Sound/EContinueSound.h +++ b/include/Engine/Sound/EContinueSound.h @@ -6,7 +6,7 @@ namespace Events { - +// Continues to play a sound from where it was paused. struct ContinueSound : Event { EntityID EmitterID; diff --git a/include/Engine/Sound/EPauseSound.h b/include/Engine/Sound/EPauseSound.h index f9e2e6f0..33d57428 100644 --- a/include/Engine/Sound/EPauseSound.h +++ b/include/Engine/Sound/EPauseSound.h @@ -6,7 +6,7 @@ namespace Events { - +// Pauses a playing sound struct PauseSound : Event { EntityID EmitterID; diff --git a/include/Engine/Sound/EPlayBackgroundMusic.h b/include/Engine/Sound/EPlayBackgroundMusic.h index 4276ad4a..711954ee 100644 --- a/include/Engine/Sound/EPlayBackgroundMusic.h +++ b/include/Engine/Sound/EPlayBackgroundMusic.h @@ -7,7 +7,7 @@ namespace Events { - +// Play a sound that will be heared the same anywhere struct PlayBackgroundMusic : public Event { std::string FilePath = ""; diff --git a/include/Engine/Sound/EPlaySound.h b/include/Engine/Sound/EPlaySound.h deleted file mode 100644 index 9c9eab0a..00000000 --- a/include/Engine/Sound/EPlaySound.h +++ /dev/null @@ -1,18 +0,0 @@ -#ifndef Events_PlaySound_h__ -#define Events_PlaySound_h__ - -#include "Core/EventBroker.h" -#include "Core/Entity.h" - -namespace Events -{ - - struct PlaySound : Event -{ - std::string FilePath; - EntityID EmitterID; -}; - -} - -#endif \ No newline at end of file diff --git a/include/Engine/Sound/EPlaySoundOnEntity.h b/include/Engine/Sound/EPlaySoundOnEntity.h index 39dea432..fb4b7a15 100644 --- a/include/Engine/Sound/EPlaySoundOnEntity.h +++ b/include/Engine/Sound/EPlaySoundOnEntity.h @@ -10,6 +10,7 @@ namespace Events // Plays a sound on an entity with a SoundEmitter component attached. // Sound behavior is thereby specified in the SoundEmitter component. +// ?(???)?? struct PlaySoundOnEntity : public Event { EntityID EmitterID = 0; diff --git a/include/Engine/Sound/EPlaySoundOnPosition.h b/include/Engine/Sound/EPlaySoundOnPosition.h index 324b8fae..9c6f8f26 100644 --- a/include/Engine/Sound/EPlaySoundOnPosition.h +++ b/include/Engine/Sound/EPlaySoundOnPosition.h @@ -8,7 +8,7 @@ namespace Events { -// Plays a sound on a given position +// Plays a sound on a given position. Idk if this would be useful. struct PlaySoundOnPosition : public Event { glm::vec3 Position = glm::vec3(0); diff --git a/include/Engine/Sound/ESetBGMGain.h b/include/Engine/Sound/ESetBGMGain.h index 4efe34ce..1be6aa24 100644 --- a/include/Engine/Sound/ESetBGMGain.h +++ b/include/Engine/Sound/ESetBGMGain.h @@ -5,7 +5,7 @@ namespace Events { - +// Set the "volume" for all background sounds struct SetBGMGain : public Event { float Gain; diff --git a/include/Engine/Sound/ESetSFXGain.h b/include/Engine/Sound/ESetSFXGain.h index cbc06e97..88465cc1 100644 --- a/include/Engine/Sound/ESetSFXGain.h +++ b/include/Engine/Sound/ESetSFXGain.h @@ -5,7 +5,7 @@ namespace Events { - +// Set the "volume" for all effect sounds struct SetSFXGain : public Event { float Gain; diff --git a/include/Engine/Sound/EStopSound.h b/include/Engine/Sound/EStopSound.h index b6cd37b8..62644fbe 100644 --- a/include/Engine/Sound/EStopSound.h +++ b/include/Engine/Sound/EStopSound.h @@ -6,7 +6,7 @@ namespace Events { - +// Stops a sound emitter, and will also delete it. struct StopSound : Event { EntityID EmitterID; diff --git a/include/Engine/Sound/SoundSystem.h b/include/Engine/Sound/SoundSystem.h index 43d670d0..ae30a682 100644 --- a/include/Engine/Sound/SoundSystem.h +++ b/include/Engine/Sound/SoundSystem.h @@ -12,7 +12,6 @@ #include "Core/EventBroker.h" #include "Rendering/RenderQueueFactory.h" // Absolute transform #include "Sound/Sound.h" -#include "Sound/EPlaySound.h" #include "Sound/EPlaySoundOnEntity.h" #include "Sound/EPlaySoundOnPosition.h" #include "Sound/EPlayBackgroundMusic.h" @@ -22,13 +21,17 @@ #include "Sound/ESetBGMGain.h" #include "Sound/ESetSFXGain.h" +enum class SoundType { + SFX, + BGM +}; struct Source { Source() { } Sound* SoundResource = nullptr; ALuint ALsource; - bool HasBeenPlayed = false; + SoundType Type; }; class SoundSystem @@ -42,15 +45,15 @@ public: private: // Help functions for working with OpenaAL void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); }; - glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; }; void setListenerVel(glm::vec3 vel) { alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z); }; - glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; }; void setListenerOri(glm::vec3 ori); + glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; }; + glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; }; glm::vec3 listenerOri() { glm::vec3 ori; alGetListener3f(AL_ORIENTATION, &ori.x, &ori.y, &ori.z); return ori; }; void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); }; void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); }; - // Logic + // Logic void initOpenAL(); void updateEmitters(); void updateListener(); @@ -60,9 +63,9 @@ private: void playSound(Source* source); void stopSound(Source* source); void stopEmitters(); - bool isPlaying(ALuint source); + ALenum getSourceState(ALuint source); void setGain(Source* source, float gain); - void setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance); + void setSoundProperties(ALuint source, ComponentWrapper* soundComponent); // OpenAL system variables ALCdevice* m_ALCdevice = nullptr; @@ -72,25 +75,23 @@ private: World* m_World = nullptr; EventBroker* m_EventBroker = nullptr; std::unordered_map m_Sources; - float m_BGMVolumeChannel = 1.f; + float m_BGMVolumeChannel = 1.0f; float m_SFXVolumeChannel = 1.f; bool m_EditorEnabled = false; // Events - EventRelay m_EPlaySound; - bool OnPlaySound(const Events::PlaySound &e); EventRelay m_EPlaySoundOnEntity; bool OnPlaySoundOnEntity(const Events::PlaySoundOnEntity &e); EventRelay m_EPlaySoundOnPosition; bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e); + EventRelay m_EPlayBackgroundMusic; + bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e); EventRelay m_EPauseSound; bool OnPauseSound(const Events::PauseSound &e); EventRelay m_EStopSound; bool OnStopSound(const Events::StopSound &e); EventRelay m_EContinueSound; bool OnContinueSound(const Events::ContinueSound &e); - EventRelay m_EPlayBackgroundMusic; - bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e); EventRelay m_ESetBGMGain; bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested EventRelay m_ESetSFXGain; diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp index b5c63d13..ced5f484 100644 --- a/src/Engine/Sound/SoundSystem.cpp +++ b/src/Engine/Sound/SoundSystem.cpp @@ -8,38 +8,24 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker, bool editorMode initOpenAL(); - alSpeedOfSound(340.29f); // Speed of sound + alSpeedOfSound(340.29f); alDistanceModel(AL_LINEAR_DISTANCE); alDopplerFactor(1); - EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound); EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundSystem::OnPlaySoundOnEntity); EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundSystem::OnPlaySoundOnPosition); + EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundSystem::OnPlayBackgroundMusic); EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound); EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundSystem::OnPauseSound); EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundSystem::OnContinueSound); - EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundSystem::OnPlayBackgroundMusic); - //EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundSystem::SetBGMGain); - //EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundSystem::OnSetSFXGain); -} - -void SoundSystem::initOpenAL() -{ - // Initialize OpenAL - m_ALCdevice = alcOpenDevice(nullptr); - if (m_ALCdevice != nullptr) { - m_ALCcontext = alcCreateContext(m_ALCdevice, nullptr); - alcMakeContextCurrent(m_ALCcontext); - } else { - LOG_ERROR("OpenAL failed to initialize."); - } + EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundSystem::OnSetBGMGain); + EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundSystem::OnSetSFXGain); } SoundSystem::~SoundSystem() { stopEmitters(); // Stopps emitters deleteInactiveEmitters(); // Deletes stopped emitters - // Delete entities std::unordered_map::iterator it; for (it = m_Sources.begin(); it != m_Sources.end(); it++) { @@ -49,58 +35,49 @@ SoundSystem::~SoundSystem() alcDestroyContext(m_ALCcontext); alcCloseDevice(m_ALCdevice); - delete m_ALCcontext; - delete m_ALCdevice; } void SoundSystem::stopEmitters() { std::unordered_map::iterator it; for (it = m_Sources.begin(); it != m_Sources.end(); it++) { - if (isPlaying((*it).second->ALsource)) { + if (getSourceState((*it).second->ALsource) == AL_PLAYING) { stopSound((*it).second); } } } void SoundSystem::Update() -{ - addNewEmitters(); - deleteInactiveEmitters(); +{ + addNewEmitters(); // can be optimized with "EEntityCreated" + deleteInactiveEmitters(); // can be optimized with "EEntityDeleted" updateEmitters(); updateListener(); } void SoundSystem::deleteInactiveEmitters() { - auto emitterComponents = m_World->GetComponents("SoundEmitter"); - for (auto it = emitterComponents->begin(); it != emitterComponents->end();) { - EntityID emitter = (*it).EntityID; - Source* source = m_Sources[emitter]; - if (isPlaying(source->ALsource) || !source->HasBeenPlayed) { // The sound is still playing, do not remove - it++; - continue; - } - else { - alDeleteBuffers(1, &source->ALsource); - alDeleteSources(1, &source->ALsource); - //delete m_Sources[emitter]->SoundResource; - m_Sources.erase(emitter); - m_World->DeleteEntity(emitter); - } - } - std::unordered_map::iterator it; for (it = m_Sources.begin(); it != m_Sources.end();) { if (m_World->ValidEntity((*it).first)) { - // Entity is valid, move on. - it++; - continue; + if (getSourceState(it->second->ALsource) != AL_STOPPED) { + // Nothing to see here, move along + it++; + continue; + } else { + // Sound has been stopped / finished playing + alDeleteBuffers(1, &it->second->ALsource); + alDeleteSources(1, &it->second->ALsource); + delete it->second->SoundResource; + m_World->DeleteEntity(it->first); + it = m_Sources.erase(it); + } } else { + // Entity has been removed stopSound((*it).second); - alDeleteBuffers(1, &m_Sources[(*it).first]->ALsource); - alDeleteSources(1, &m_Sources[(*it).first]->ALsource); - //delete m_Sources[emitter]->SoundResource; + alDeleteBuffers(1, &it->second->ALsource); + alDeleteSources(1, &it->second->ALsource); + delete it->second->SoundResource; it = m_Sources.erase(it); } } @@ -111,19 +88,10 @@ void SoundSystem::addNewEmitters() auto emitterComponents = m_World->GetComponents("SoundEmitter"); for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) { EntityID emitter = (*it).EntityID; - std::unordered_map::iterator i; - i = m_Sources.find(emitter); - if (i == m_Sources.end()) { // Did not exist, add it + std::unordered_map::iterator source; + source = m_Sources.find(emitter); + if (source == m_Sources.end()) { // Did not exist, add it Source* source = createSource((std::string)(*it)["FilePath"]); - setSoundProperties( - source->ALsource, - (float)(double)(*it)["Gain"], - (float)(double)(*it)["Pitch"], - (bool)(*it)["Loop"], - (float)(double)(*it)["MaxDistance"], - (float)(double)(*it)["RollOffFactor"], - (float)(double)(*it)["ReferenceDistance"] - ); m_Sources[emitter] = source; } } @@ -131,45 +99,30 @@ void SoundSystem::addNewEmitters() void SoundSystem::updateEmitters() { - auto emitterComponents = m_World->GetComponents("SoundEmitter"); - for (auto it = emitterComponents->begin(); it != emitterComponents->end();) { - EntityID emitter = (*it).EntityID; - if (!m_World->ValidEntity(emitter)) { // Entity has been deleted - // Delete - } else { - std::unordered_map::iterator i; - i = m_Sources.find(emitter); - if (i != m_Sources.end()) { - // Get previous pos - glm::vec3 previousPos; - alGetSource3f(i->second->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); - // Get next pos - glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, emitter); - // Calculate velocity - glm::vec3 velocity = nextPos - previousPos; - setSourcePos(i->second->ALsource, nextPos); - setSourceVel(i->second->ALsource, velocity); - setSoundProperties( - i->second->ALsource, - (float)(double)(*it)["Gain"], - (float)(double)(*it)["Pitch"], - (bool)(*it)["Loop"], - (float)(double)(*it)["MaxDistance"], - (float)(double)(*it)["RollOffFactor"], - (float)(double)(*it)["ReferenceDistance"] - ); + std::unordered_map::iterator it; + for (it = m_Sources.begin(); it != m_Sources.end(); it++) { + // Get previous pos + glm::vec3 previousPos; + alGetSource3f(it->second->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); + // Get next pos + glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, it->first); + // Calculate velocity + glm::vec3 velocity = nextPos - previousPos; + setSourcePos(it->second->ALsource, nextPos); + setSourceVel(it->second->ALsource, velocity); + float gain; + (bool)(it->second->Type) ? gain = m_SFXVolumeChannel : gain = m_BGMVolumeChannel; + auto emitter = m_World->GetComponent(it->first, "SoundEmitter"); + setSoundProperties(it->second->ALsource, &emitter); - // To make an emitter play when spawned in editor mode - if (m_EditorEnabled) { - // Path changed - if (i->second->SoundResource->Path() != (std::string)(*it)["FilePath"]) { - i->second->SoundResource = ResourceManager::Load((std::string)(*it)["FilePath"]); - if (i->second->SoundResource->Buffer() != 0) { - playSound(i->second); - } - } + // To make an emitter play when spawned in editor mode + if (m_EditorEnabled) { + // Path changed + if (it->second->SoundResource->Path() != (std::string)emitter["FilePath"]) { + it->second->SoundResource = ResourceManager::Load((std::string)emitter["FilePath"]); + if (it->second->SoundResource->Buffer() != 0) { + playSound(it->second); } - it++; } } } @@ -207,7 +160,6 @@ void SoundSystem::playSound(Source* source) { alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer()); alSourcePlay(source->ALsource); - source->HasBeenPlayed = true; } void SoundSystem::stopSound(Source* source) @@ -215,16 +167,10 @@ void SoundSystem::stopSound(Source* source) alSourceStop(source->ALsource); } -bool SoundSystem::OnPlaySound(const Events::PlaySound & e) -{ - Source* sauce = createSource(e.FilePath); - playSound(sauce); - return false; -} - bool SoundSystem::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e) { Source* source = createSource(e.FilePath); + source->Type = SoundType::SFX; m_Sources[e.EmitterID] = source; playSound(source); return false; @@ -245,6 +191,7 @@ bool SoundSystem::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e) (float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance; auto model = m_World->AttachComponent(emitterID, "Model"); (std::string&)model["Resource"] = "Models/Core/UnitCube.obj"; + source->Type = SoundType::SFX; m_Sources[emitterID] = source; playSound(source); return false; @@ -278,6 +225,7 @@ bool SoundSystem::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e) (std::string&)emitter["FilePath"] = e.FilePath; m_World->AttachComponent(emitterChild, "Transform"); Source* source = createSource(e.FilePath); + source->Type = SoundType::BGM; m_Sources[emitterChild] = source; playSound(source); } @@ -312,11 +260,11 @@ void SoundSystem::setListenerOri(glm::vec3 ori) alListenerfv(AL_ORIENTATION, lOri); } -bool SoundSystem::isPlaying(ALuint source) +ALenum SoundSystem::getSourceState(ALuint source) { ALenum state; alGetSourcei(source, AL_SOURCE_STATE, &state); - return (state == AL_PLAYING); + return state; } void SoundSystem::setGain(Source * source, float gain) @@ -324,12 +272,24 @@ void SoundSystem::setGain(Source * source, float gain) alSourcef(source->ALsource, AL_GAIN, gain); } -void SoundSystem::setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance) +void SoundSystem::setSoundProperties(ALuint source, ComponentWrapper* soundComponent) { - alSourcef(source, AL_GAIN, gain * m_SFXVolumeChannel); - alSourcef(source, AL_PITCH, pitch); - alSourcei(source, AL_LOOPING, (int)loop); // YOLO - alSourcef(source, AL_MAX_DISTANCE, maxDistance); - alSourcef(source, AL_ROLLOFF_FACTOR, rollOffFactor); - alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance); + alSourcef(source, AL_GAIN, (float)(double)(*soundComponent)["Gain"]); + alSourcef(source, AL_PITCH, (float)(double)(*soundComponent)["Pitch"]); + alSourcei(source, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]); // YOLO + alSourcef(source, AL_MAX_DISTANCE, (float)(double)(*soundComponent)["MaxDistance"]); + alSourcef(source, AL_ROLLOFF_FACTOR, (float)(double)(*soundComponent)["RollOffFactor"]); + alSourcef(source, AL_REFERENCE_DISTANCE, (float)(double)(*soundComponent)["ReferenceDistance"]); } + +void SoundSystem::initOpenAL() +{ + // Initialize OpenAL + m_ALCdevice = alcOpenDevice(nullptr); + if (m_ALCdevice != nullptr) { + m_ALCcontext = alcCreateContext(m_ALCdevice, nullptr); + alcMakeContextCurrent(m_ALCcontext); + } else { + LOG_ERROR("OpenAL failed to initialize."); + } +} \ No newline at end of file diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 95846e52..640f77c0 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -144,7 +144,7 @@ bool Game::debugOnInputCommand(const Events::InputCommand & e) { if (e.Command == "PlaySound" && e.Value > 0) { Events::PlayBackgroundMusic e; - e.FilePath = "Audio/crosscounter.wav"; + e.FilePath = "Audio/5dollar.wav"; //e.emitterID = 18; // rofl m_EventBroker->Publish(e); } From 7f0ff6c4d7d9219ef1a8c81103159c959081d839 Mon Sep 17 00:00:00 2001 From: stiffly Date: Thu, 14 Jan 2016 14:20:34 +0100 Subject: [PATCH 102/138] Added a sound testing level. --- resources/Schema/Entities/SoundTestLevel.xml | 36 ++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 resources/Schema/Entities/SoundTestLevel.xml diff --git a/resources/Schema/Entities/SoundTestLevel.xml b/resources/Schema/Entities/SoundTestLevel.xml new file mode 100644 index 00000000..01ae111e --- /dev/null +++ b/resources/Schema/Entities/SoundTestLevel.xml @@ -0,0 +1,36 @@ + + + + + + + + + + + + + Models/Core/UnitCube.obj + + + + + + + + + + + + + + Models/Core/UnitCube.obj + + + + + + + + + From 71d936f8d1fc86f0e43b4ec8272e60be95724612 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Wed, 13 Jan 2016 17:53:54 +0100 Subject: [PATCH 103/138] Start of a movement system with collisions against AABBs --- .../Engine/Collision/CollidableOctreeSystem.h | 7 +++- include/Engine/Collision/Collision.h | 6 +++ include/Engine/Core/EComponentAttached.h | 20 ++++++++++ include/Engine/Core/Entity.h | 18 +++++++++ include/Game/PlayerMovementSystem.h | 12 ++++++ resources/Schema/Entities/CollisionTest1.xml | 38 ++++++++++++++++++ resources/Schema/Entities/OctreeTest.xml | 26 +++++------- src/Engine/Collision/Collision.cpp | 40 +++++++++++++++++++ src/Engine/Collision/CollisionSystem.cpp | 23 +++++++++++ src/Game/PlayerMovementSystem.cpp | 7 ++++ 10 files changed, 179 insertions(+), 18 deletions(-) create mode 100644 include/Engine/Core/EComponentAttached.h create mode 100644 include/Game/PlayerMovementSystem.h create mode 100644 resources/Schema/Entities/CollisionTest1.xml create mode 100644 src/Game/PlayerMovementSystem.cpp diff --git a/include/Engine/Collision/CollidableOctreeSystem.h b/include/Engine/Collision/CollidableOctreeSystem.h index b7a77346..760503e9 100644 --- a/include/Engine/Collision/CollidableOctreeSystem.h +++ b/include/Engine/Collision/CollidableOctreeSystem.h @@ -1,3 +1,6 @@ +#ifndef CollidableOctreeSystem_h__ +#define CollidableOctreeSystem_h__ + #include "../Core/System.h" #include "../Core/Octree.h" #include "Collision.h" @@ -16,4 +19,6 @@ public: private: Octree* m_Octree; -}; \ No newline at end of file +}; + +#endif \ No newline at end of file diff --git a/include/Engine/Collision/Collision.h b/include/Engine/Collision/Collision.h index 18520243..2854d07b 100644 --- a/include/Engine/Collision/Collision.h +++ b/include/Engine/Collision/Collision.h @@ -45,6 +45,12 @@ bool RayVsModel(const Ray& ray, float& outUCoord, float& outVCoord); +bool AABBvsTriangles(const AABB& box, + const std::vector& modelVertices, + const std::vector& modelIndices, + const glm::mat4& modelMatrix, + glm::vec3& outResolutionVector); + //Return true if the boxes are intersecting. bool AABBVsAABB(const AABB& a, const AABB& b); //Return true if the boxes are intersecting. diff --git a/include/Engine/Core/EComponentAttached.h b/include/Engine/Core/EComponentAttached.h new file mode 100644 index 00000000..b4ab9f78 --- /dev/null +++ b/include/Engine/Core/EComponentAttached.h @@ -0,0 +1,20 @@ +#ifndef EComponentAttached_h__ +#define EComponentAttached_h__ + +#include "EventBroker.h" +#include "World.h" +#include "Entity.h" +#include "ComponentWrapper.h" + +namespace Events +{ + +struct ComponentAttached : Event +{ + EntityWrapper Entity; + ComponentWrapper Component; +}; + +} + +#endif \ No newline at end of file diff --git a/include/Engine/Core/Entity.h b/include/Engine/Core/Entity.h index 1f40b9b7..c6730924 100644 --- a/include/Engine/Core/Entity.h +++ b/include/Engine/Core/Entity.h @@ -4,4 +4,22 @@ typedef unsigned int EntityID; const static unsigned int EntityID_Invalid = -1; +class World; +struct EntityWrapper +{ + EntityWrapper(::World* world, EntityID id) + : World(world) + , ID(id) + { } + + ::World* World; + EntityID ID; + + bool operator==(const EntityWrapper& e) + { + return (this->World == e.World) && (this->ID == e.ID); + } + operator EntityID() { return this->ID; } +}; + #endif \ No newline at end of file diff --git a/include/Game/PlayerMovementSystem.h b/include/Game/PlayerMovementSystem.h new file mode 100644 index 00000000..aa40b5f6 --- /dev/null +++ b/include/Game/PlayerMovementSystem.h @@ -0,0 +1,12 @@ +#include "Common.h" +#include "Core/System.h" + +class PlayerMovementSystem : public PureSystem +{ +public: + PlayerMovementSystem(EventBroker* eventBroker) + : PureSystem(eventBroker, "Player") + { } + + virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt); +}; \ No newline at end of file diff --git a/resources/Schema/Entities/CollisionTest1.xml b/resources/Schema/Entities/CollisionTest1.xml new file mode 100644 index 00000000..f0b310e1 --- /dev/null +++ b/resources/Schema/Entities/CollisionTest1.xml @@ -0,0 +1,38 @@ + + + + + + + + + + + + + false + + + + + + + + + + + false + + + Models/Core/UnitCube.obj + + + + + + + + + + + diff --git a/resources/Schema/Entities/OctreeTest.xml b/resources/Schema/Entities/OctreeTest.xml index 819159d0..4d7fe709 100644 --- a/resources/Schema/Entities/OctreeTest.xml +++ b/resources/Schema/Entities/OctreeTest.xml @@ -15,7 +15,7 @@ - + @@ -23,38 +23,30 @@ - + + false + Models/Core/UnitCube.obj - + - - + + false + Models/Core/UnitCube.obj - - - - - - - - - Models/Core/UnitCube.obj - - - + diff --git a/src/Engine/Collision/Collision.cpp b/src/Engine/Collision/Collision.cpp index 1af09382..a1f24f59 100644 --- a/src/Engine/Collision/Collision.cpp +++ b/src/Engine/Collision/Collision.cpp @@ -199,6 +199,46 @@ bool RayVsModel(const Ray& ray, return hit; } +bool AABBvsTriangles(const AABB& box, const std::vector& modelVertices, const std::vector& modelIndices, const glm::mat4& modelMatrix, glm::vec3& outResolutionVector) +{ + bool hit = false; + + const glm::vec3& origin = box.Origin(); + const glm::vec3& min = box.MinCorner(); + const glm::vec3& max = box.MaxCorner(); + + outResolutionVector.x = INFINITY; + + for (int i = 0; i < modelIndices.size(); ++i) { + glm::vec3 p = modelVertices[i].Position; + p = glm::vec3(modelMatrix * glm::vec4(p.x, p.y, p.z, 1)); + + float distFromOrigin = glm::abs(origin.x - p.x); + float penetration = box.HalfSize().x - distFromOrigin; + if (penetration > 0 && penetration < glm::abs(outResolutionVector.x)) { + if (p.x > origin.x) { + outResolutionVector.x = -penetration; + } else { + outResolutionVector.x = penetration; + } + hit = true; + } + //glm::vec3 pLocal = origin - p; + //for (int axis = 0; axis < 3; ++axis) { + // if (p[axis] < min[axis] || p[axis] > max[axis]) { + // continue; + // } + + // if (glm::abs(pLocal[axis]) < box.HalfSize()[axis]) { + // outResolutionVector[axis] = (glm::sign(pLocal[axis]) * box.HalfSize()[axis]) - pLocal[axis]; + // hit = true; + // } + //} + } + + return hit; +} + bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon) { const glm::vec3& ma1 = first.MaxCorner(); diff --git a/src/Engine/Collision/CollisionSystem.cpp b/src/Engine/Collision/CollisionSystem.cpp index 4ce514da..ec2f14a7 100644 --- a/src/Engine/Collision/CollisionSystem.cpp +++ b/src/Engine/Collision/CollisionSystem.cpp @@ -17,6 +17,7 @@ void CollisionSystem::UpdateComponent(World* world, ComponentWrapper& cAABB, dou return; } + // Collide against octree std::vector octreeResult; m_Octree->BoxesInSameRegion(*boundingBox, octreeResult); for (auto& boxB : octreeResult) { @@ -28,6 +29,28 @@ void CollisionSystem::UpdateComponent(World* world, ComponentWrapper& cAABB, dou (glm::vec3&)cTransform["Position"] += resolutionVector; } } + + // HACK: Temporarily collide against all collidable models since they're not in the octree yet + //auto otherCollidables = world->GetComponents("Model"); + //for (auto& cModel : *otherCollidables) { + // if (cModel.EntityID == entity) { + // continue; + // } + // if (!world->HasComponent(cModel.EntityID, "Collidable")) { + // continue; + // } + + // auto absPosition = RenderQueueFactory::AbsolutePosition(world, cModel.EntityID); + // auto absOrientation = RenderQueueFactory::AbsoluteOrientation(world, cModel.EntityID); + // auto absScale = RenderQueueFactory::AbsoluteScale(world, cModel.EntityID); + // glm::mat4 modelMatrix = glm::translate(absPosition); // *glm::toMat4(absOrientation) * glm::scale(absScale); + + // auto model = ResourceManager::Load(cModel["Resource"]); + // glm::vec3 resolutionVector; + // if (Collision::AABBvsTriangles(boxA, model->m_Vertices, model->m_Indices, modelMatrix, resolutionVector)) { + // (glm::vec3&)cTransform["Position"] += resolutionVector; + // } + //} } bool CollisionSystem::OnKeyUp(const Events::KeyUp & event) diff --git a/src/Game/PlayerMovementSystem.cpp b/src/Game/PlayerMovementSystem.cpp new file mode 100644 index 00000000..f9ffac44 --- /dev/null +++ b/src/Game/PlayerMovementSystem.cpp @@ -0,0 +1,7 @@ +#include "RaptorCopterSystem.h" + +void PlayerMovementSystem::UpdateComponent(World* world, ComponentWrapper& player, double dt) +{ + +} + From c916185a7c6653d21ab00fce5295b72b6aab708b Mon Sep 17 00:00:00 2001 From: stiffly Date: Thu, 14 Jan 2016 15:06:26 +0100 Subject: [PATCH 104/138] Does not crash when removing soundemitter component. --- src/Engine/Sound/SoundSystem.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp index d21d1cd8..3c37d2b2 100644 --- a/src/Engine/Sound/SoundSystem.cpp +++ b/src/Engine/Sound/SoundSystem.cpp @@ -59,16 +59,16 @@ void SoundSystem::deleteInactiveEmitters() { std::unordered_map::iterator it; for (it = m_Sources.begin(); it != m_Sources.end();) { - if (m_World->ValidEntity((*it).first)) { + if (m_World->ValidEntity(it->first) + && m_World->HasComponent(it->first, "SoundEmitter")) { if (getSourceState(it->second->ALsource) != AL_STOPPED) { // Nothing to see here, move along it++; continue; } else { - // Sound has been stopped / finished playing + // Sound has been stopped / finished playing. And has correct component. alDeleteBuffers(1, &it->second->ALsource); alDeleteSources(1, &it->second->ALsource); - delete it->second->SoundResource; m_World->DeleteEntity(it->first); it = m_Sources.erase(it); } @@ -77,7 +77,6 @@ void SoundSystem::deleteInactiveEmitters() stopSound((*it).second); alDeleteBuffers(1, &it->second->ALsource); alDeleteSources(1, &it->second->ALsource); - delete it->second->SoundResource; it = m_Sources.erase(it); } } From 96371a08c8b066d88eb9dc8a2217f05a9067cf46 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Thu, 14 Jan 2016 15:26:06 +0100 Subject: [PATCH 105/138] Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet) --- include/Engine/Editor/EditorSystem.h | 2 + include/Engine/Rendering/Camera.h | 4 ++ include/Engine/Rendering/IRenderer.h | 1 + include/Engine/Rendering/ModelJob.h | 5 +- include/Engine/Rendering/PickingPass.h | 20 +++++-- .../Engine/Rendering/Util/UnorderedMapiVec2.h | 24 +++++++++ src/Engine/Editor/EditorSystem.cpp | 9 ++-- src/Engine/Rendering/Camera.cpp | 12 +++++ src/Engine/Rendering/DrawScenePass.cpp | 2 +- src/Engine/Rendering/DrawScenePassState.cpp | 4 +- src/Engine/Rendering/PickingPass.cpp | 54 +++++++++++++------ src/Engine/Rendering/PickingPassState.cpp | 4 +- src/Engine/Rendering/RenderSystem.cpp | 20 ++++++- src/Engine/Rendering/Renderer.cpp | 6 ++- 14 files changed, 133 insertions(+), 34 deletions(-) create mode 100644 include/Engine/Rendering/Util/UnorderedMapiVec2.h diff --git a/include/Engine/Editor/EditorSystem.h b/include/Engine/Editor/EditorSystem.h index 32eea363..05e106d9 100644 --- a/include/Engine/Editor/EditorSystem.h +++ b/include/Engine/Editor/EditorSystem.h @@ -25,6 +25,7 @@ public: private: IRenderer* m_Renderer; World* m_World = nullptr; + Camera* m_Camera = nullptr; bool m_Enabled; bool m_Visible; @@ -56,6 +57,7 @@ private: EntityID m_WidgetOrigin = EntityID_Invalid; glm::vec3 m_WidgetCurrentAxis; float m_WidgetPickingDepth = 0.f; + glm::vec3 m_WidgetPickingPosition = glm::vec3(0); EntityID m_Selection = EntityID_Invalid; EntityID m_LastSelection = EntityID_Invalid; diff --git a/include/Engine/Rendering/Camera.h b/include/Engine/Rendering/Camera.h index a1aae1bd..2b863448 100644 --- a/include/Engine/Rendering/Camera.h +++ b/include/Engine/Rendering/Camera.h @@ -27,7 +27,11 @@ public: void SetOrientation(glm::quat val); glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; } + void SetProjectionMatrix(glm::mat4 val); + glm::mat4 ViewMatrix() const { return m_ViewMatrix; } + void SetViewMatrix(glm::mat4 val); + float AspectRatio() const { return m_AspectRatio; } void SetAspectRatio(float val); diff --git a/include/Engine/Rendering/IRenderer.h b/include/Engine/Rendering/IRenderer.h index e1ec19e5..8aaf3e2d 100644 --- a/include/Engine/Rendering/IRenderer.h +++ b/include/Engine/Rendering/IRenderer.h @@ -15,6 +15,7 @@ struct PickData EntityID Entity; glm::vec3 Position; //World position float Depth; + ::Camera* Camera; }; class IRenderer diff --git a/include/Engine/Rendering/ModelJob.h b/include/Engine/Rendering/ModelJob.h index 845a85bb..d598766f 100644 --- a/include/Engine/Rendering/ModelJob.h +++ b/include/Engine/Rendering/ModelJob.h @@ -11,10 +11,11 @@ #include "RenderJob.h" #include "../Core/ResourceManager.h" #include "Camera.h" +#include "../Core/World.h" struct ModelJob : RenderJob { - ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::Model::MaterialGroup texGroup, ComponentWrapper modelComponent) + ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::Model::MaterialGroup texGroup, ComponentWrapper modelComponent, World* world) : RenderJob() { Model = model; @@ -27,6 +28,7 @@ struct ModelJob : RenderJob Matrix = matrix; Color = modelComponent["Color"]; Entity = modelComponent.EntityID; + World = world; }; unsigned int TextureID; @@ -42,6 +44,7 @@ struct ModelJob : RenderJob const ::Model* Model = nullptr; unsigned int StartIndex = 0; unsigned int EndIndex = 0; + const World* World; void CalculateHash() override { diff --git a/include/Engine/Rendering/PickingPass.h b/include/Engine/Rendering/PickingPass.h index 01613651..523c7d65 100644 --- a/include/Engine/Rendering/PickingPass.h +++ b/include/Engine/Rendering/PickingPass.h @@ -5,10 +5,9 @@ #include "PickingPassState.h" #include "FrameBuffer.h" #include "ShaderProgram.h" -#include "Util/UnorderedMapVec2.h" +#include "Util/UnorderedMapiVec2.h" #include "../Core/EventBroker.h" - - +#include "../Core/World.h" class PickingPass { @@ -20,11 +19,12 @@ public: void InitializeShaderPrograms(); void Draw(RenderScene& scene); + void ClearPicking(); //Getters const ShaderProgram& PickingProgram() const { return *m_PickingProgram; } - const std::unordered_map& PickingColorsToEntity() const { return m_PickingColorsToEntity; } + //const std::unordered_map& PickingColorsToEntity() const { return m_PickingColorsToEntity; } GLuint PickingTexture() const { return m_PickingTexture; } GLuint DepthBuffer() const { return m_DepthBuffer; } const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; } @@ -42,12 +42,22 @@ private: ShaderProgram* m_PickingProgram; Camera* m_Camera; - std::unordered_map m_PickingColorsToEntity; + struct PickingInfo + { + EntityID Entity; + const ::World* World; + ::Camera* Camera; + }; + + std::unordered_map m_PickingColorsToEntity; GLuint m_PickingTexture; GLuint m_DepthBuffer; FrameBuffer m_PickingBuffer; + + int m_ColorCounter[2]; + std::map, glm::ivec2> m_EntityColors; }; #endif \ No newline at end of file diff --git a/include/Engine/Rendering/Util/UnorderedMapiVec2.h b/include/Engine/Rendering/Util/UnorderedMapiVec2.h new file mode 100644 index 00000000..9797046e --- /dev/null +++ b/include/Engine/Rendering/Util/UnorderedMapiVec2.h @@ -0,0 +1,24 @@ +#pragma once +#ifndef UnorderedMapiVec2_h__ +#define UnorderedMapiVec2_h__ + +#include +#include +#include + +template<> +struct std::hash +{ + inline std::size_t operator()(const glm::ivec2 &v) const + { + return boost::hash()(v.x) ^ boost::hash()(v.y); + } + + inline bool operator()(const glm::ivec2& a, const glm::ivec2& b)const + { + return a.x == b.x && a.y == b.y; + } + +}; + +#endif \ No newline at end of file diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index 73050781..a687d506 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -127,7 +127,7 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e) auto widgetTransform = m_World->GetComponent(m_Widget, "Transform"); glm::vec3 widgetOrientation = widgetTransform["Orientation"]; - glm::quat totalOrientation = m_Renderer->Camera()->Orientation() * glm::inverse(glm::quat(widgetOrientation)); + glm::quat totalOrientation = m_Camera->Orientation() * glm::inverse(glm::quat(widgetOrientation)); int width; int height; @@ -139,14 +139,14 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e) delta2, m_WidgetPickingDepth, res, - m_Renderer->Camera()->ProjectionMatrix(), + m_Camera->ProjectionMatrix(), glm::toMat4(glm::inverse(totalOrientation)) ); glm::vec3 origin = ScreenCoords::ToWorldPos( glm::vec2(res.Width / 2.f, res.Height / 2.f), m_WidgetPickingDepth, res, - m_Renderer->Camera()->ProjectionMatrix(), + m_Camera->ProjectionMatrix(), glm::toMat4(glm::inverse(totalOrientation)) ); deltaWorld = deltaWorld - origin; @@ -252,7 +252,7 @@ void EditorSystem::Picking() (entity == m_WidgetZ) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneX || entity == m_WidgetPlaneY) ); m_WidgetPickingDepth = result.Depth; - + m_Camera = result.Camera; //auto widgetTransform = m_World->GetComponent(m_Widget, "Transform"); //auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); //widgetTransform["Position"] = (glm::vec3)selectionTransform["Position"]; @@ -263,6 +263,7 @@ void EditorSystem::Picking() } setWidgetMode(m_WidgetMode); m_Selection = entity; + m_Camera = result.Camera; } } } diff --git a/src/Engine/Rendering/Camera.cpp b/src/Engine/Rendering/Camera.cpp index ecc5d5cc..5a774c34 100644 --- a/src/Engine/Rendering/Camera.cpp +++ b/src/Engine/Rendering/Camera.cpp @@ -50,6 +50,18 @@ void Camera::SetOrientation(glm::quat val) UpdateViewMatrix(); } + +void Camera::SetProjectionMatrix(glm::mat4 val) +{ + m_ProjectionMatrix = val; +} + + +void Camera::SetViewMatrix(glm::mat4 val) +{ + m_ViewMatrix = val; +} + //void Camera::Pitch(float val) //{ // m_Pitch = val; diff --git a/src/Engine/Rendering/DrawScenePass.cpp b/src/Engine/Rendering/DrawScenePass.cpp index 5e5d32a7..8fe6d827 100644 --- a/src/Engine/Rendering/DrawScenePass.cpp +++ b/src/Engine/Rendering/DrawScenePass.cpp @@ -28,7 +28,7 @@ void DrawScenePass::Draw(RenderScene& scene) //glBindFramebuffer(GL_FRAMEBUFFER, 0); GLERROR("Renderer::Draw PickingPass"); - DrawScenePassState state; + DrawScenePassState state = DrawScenePassState(); for (auto &job : scene.ForwardJobs) { auto modelJob = std::dynamic_pointer_cast(job); diff --git a/src/Engine/Rendering/DrawScenePassState.cpp b/src/Engine/Rendering/DrawScenePassState.cpp index 8cbc3e9b..2d643697 100644 --- a/src/Engine/Rendering/DrawScenePassState.cpp +++ b/src/Engine/Rendering/DrawScenePassState.cpp @@ -10,8 +10,8 @@ DrawScenePassState::DrawScenePassState() Enable(GL_CULL_FACE); Enable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - ClearColor(glm::vec4(255.f / 255, 163.f / 255, 176.f / 255, 0.f)); - Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + // ClearColor(glm::vec4(255.f / 255, 163.f / 255, 176.f / 255, 0.f)); + // Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } DrawScenePassState::~DrawScenePassState() diff --git a/src/Engine/Rendering/PickingPass.cpp b/src/Engine/Rendering/PickingPass.cpp index e6a8842d..f4f3d490 100644 --- a/src/Engine/Rendering/PickingPass.cpp +++ b/src/Engine/Rendering/PickingPass.cpp @@ -45,17 +45,15 @@ void PickingPass::InitializeShaderPrograms() void PickingPass::Draw(RenderScene& scene) { - m_PickingColorsToEntity.clear(); PickingPassState* state = new PickingPassState(m_PickingBuffer.GetHandle()); - int r = 0; - int g = 0; + //TODO: Render: Add code for more jobs than modeljobs. GLuint ShaderHandle = m_PickingProgram->GetHandle(); m_PickingProgram->Bind(); - std::map entityColors; + m_Camera = scene.Camera; @@ -63,22 +61,28 @@ void PickingPass::Draw(RenderScene& scene) auto modelJob = std::dynamic_pointer_cast(job); if (modelJob) { - int pickColor[2] = { r, g }; - auto color = entityColors.find(modelJob->Entity); - if (color != entityColors.end()) { + int pickColor[2] = { m_ColorCounter[0], m_ColorCounter[1] }; + + PickingInfo pickInfo; + pickInfo.Entity = modelJob->Entity; + pickInfo.World = modelJob->World; + pickInfo.Camera = scene.Camera; + + auto color = m_EntityColors.find(std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)); + if (color != m_EntityColors.end()) { pickColor[0] = color->second[0]; pickColor[1] = color->second[1]; } else { - entityColors[modelJob->Entity] = glm::vec2(pickColor[0], pickColor[1]); - if (r + 10 > 255) { - r = 0; - g += 1; + m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]); + if (m_ColorCounter[0] > 255) { + m_ColorCounter[0] = 0; + m_ColorCounter[1]++;; } else { - r += 1; + m_ColorCounter[0]++;; } } - m_PickingColorsToEntity[glm::vec2(pickColor[0], pickColor[1])] = modelJob->Entity; + m_PickingColorsToEntity[glm::ivec2(pickColor[0], pickColor[1])] = pickInfo; glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix)); glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix())); @@ -101,6 +105,19 @@ void PickingPass::Draw(RenderScene& scene) +void PickingPass::ClearPicking() +{ + m_PickingColorsToEntity.clear(); + m_EntityColors.clear(); + m_ColorCounter[0] = 0; + m_ColorCounter[1] = 0; + + m_PickingBuffer.Bind(); + glClearColor(0.f, 0.f, 0.f, 0.f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + m_PickingBuffer.Unbind(); +} + PickData PickingPass::Pick(glm::vec2 screenCoord) { int fbWidth; @@ -114,14 +131,19 @@ PickData PickingPass::Pick(glm::vec2 screenCoord) ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, &m_PickingBuffer, m_DepthBuffer); pickData.Depth = data.Depth; - auto it = m_PickingColorsToEntity.find(glm::vec2(data.Color[0], data.Color[1])); + PickingInfo pickInfo; + + auto it = m_PickingColorsToEntity.find(glm::ivec2(data.Color[0], data.Color[1])); if (it != m_PickingColorsToEntity.end()) { - pickData.Entity = it->second; + pickInfo = it->second; } else { pickData.Entity = EntityID_Invalid; } - pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, resolution, m_Camera->ProjectionMatrix(), m_Camera->ViewMatrix()); + pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, resolution, pickInfo.Camera->ProjectionMatrix(), pickInfo.Camera->ViewMatrix()); + + pickData.Entity = pickInfo.Entity; + pickData.Camera = pickInfo.Camera; return pickData; } diff --git a/src/Engine/Rendering/PickingPassState.cpp b/src/Engine/Rendering/PickingPassState.cpp index 1e28ea66..2b4f30c4 100644 --- a/src/Engine/Rendering/PickingPassState.cpp +++ b/src/Engine/Rendering/PickingPassState.cpp @@ -10,8 +10,8 @@ PickingPassState::PickingPassState(GLuint frameBuffer) Enable(GL_CULL_FACE); glm::vec4 clearColor = glm::vec4(0.f); - ClearColor(clearColor); - Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + //ClearColor(clearColor); + //Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } PickingPassState::~PickingPassState() diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index 7c570953..82d9772b 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -93,7 +93,7 @@ void RenderSystem::fillModels(std::list>& jobs, World glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, world); for (auto texGroup : model->TextureGroups) { - std::shared_ptr modelJob = std::shared_ptr(new ModelJob(model, m_Camera, modelMatrix, texGroup, modelComponent)); + std::shared_ptr modelJob = std::shared_ptr(new ModelJob(model, m_Camera, modelMatrix, texGroup, modelComponent, world)); jobs.push_back(modelJob); } } @@ -118,11 +118,25 @@ void RenderSystem::Update(World* world, double dt) //Only supports opaque geometry atm m_RenderFrame->Clear(); + + + RenderScene rs; rs.Camera = m_Camera; rs.Viewport = Rectangle(1280, 720); fillModels(rs.ForwardJobs, world); m_RenderFrame->Add(rs); + + RenderScene rs2; + rs2.Camera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f);; + rs2.Camera->SetProjectionMatrix(glm::mat4(1)); + rs2.Camera->SetViewMatrix(glm::mat4(1)); + + rs2.Viewport = Rectangle(1280, 720); + fillModels(rs2.ForwardJobs, world); + m_RenderFrame->Add(rs2); + + } void RenderSystem::updateCamera(World* world, double dt) @@ -167,7 +181,7 @@ void RenderSystem::updateCamera(World* world, double dt) m_Camera->SetOrientation(orientation); updateProjectionMatrix(cameraComponent); - m_Camera->UpdateViewMatrix(); + } } else { m_Camera = m_DefaultCamera; @@ -186,5 +200,7 @@ void RenderSystem::updateCamera(World* world, double dt) } } } + + m_Camera->UpdateViewMatrix(); } diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 01e52929..51546f5b 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -91,11 +91,15 @@ void Renderer::Update(double dt) void Renderer::Draw(RenderFrame& frame) { + glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 0.f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + m_PickingPass->ClearPicking(); for (auto scene : frame.RenderScenes){ m_Camera = scene->Camera; // remove renderer camera when Editor uses the render scene cameras. m_PickingPass->Draw(*scene); - glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f); + m_DrawScenePass->Draw(*scene); GLERROR("Renderer::Draw m_DrawScenePass->Draw"); From 143648860b10af1732acdb2006025ccf66de2e4b Mon Sep 17 00:00:00 2001 From: viktorljung Date: Thu, 14 Jan 2016 15:32:41 +0100 Subject: [PATCH 106/138] Added world pointer to PickData --- include/Engine/Rendering/IRenderer.h | 1 + src/Engine/Editor/EditorSystem.cpp | 3 +-- src/Engine/Rendering/PickingPass.cpp | 1 + 3 files changed, 3 insertions(+), 2 deletions(-) diff --git a/include/Engine/Rendering/IRenderer.h b/include/Engine/Rendering/IRenderer.h index 8aaf3e2d..773da732 100644 --- a/include/Engine/Rendering/IRenderer.h +++ b/include/Engine/Rendering/IRenderer.h @@ -16,6 +16,7 @@ struct PickData glm::vec3 Position; //World position float Depth; ::Camera* Camera; + const ::World* World; }; class IRenderer diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index a687d506..de57c705 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -245,6 +245,7 @@ void EditorSystem::Picking() LOG_INFO("Selected %i", entity); if (entity != EntityID_Invalid) { EntityID parent = m_World->GetParent(entity); + m_Camera = result.Camera; if (parent == m_Widget) { m_WidgetCurrentAxis = glm::vec3( (entity == m_WidgetX) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneY || entity == m_WidgetPlaneZ), @@ -252,7 +253,6 @@ void EditorSystem::Picking() (entity == m_WidgetZ) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneX || entity == m_WidgetPlaneY) ); m_WidgetPickingDepth = result.Depth; - m_Camera = result.Camera; //auto widgetTransform = m_World->GetComponent(m_Widget, "Transform"); //auto selectionTransform = m_World->GetComponent(m_Selection, "Transform"); //widgetTransform["Position"] = (glm::vec3)selectionTransform["Position"]; @@ -263,7 +263,6 @@ void EditorSystem::Picking() } setWidgetMode(m_WidgetMode); m_Selection = entity; - m_Camera = result.Camera; } } } diff --git a/src/Engine/Rendering/PickingPass.cpp b/src/Engine/Rendering/PickingPass.cpp index f4f3d490..aa42a961 100644 --- a/src/Engine/Rendering/PickingPass.cpp +++ b/src/Engine/Rendering/PickingPass.cpp @@ -144,6 +144,7 @@ PickData PickingPass::Pick(glm::vec2 screenCoord) pickData.Entity = pickInfo.Entity; pickData.Camera = pickInfo.Camera; + pickData.World = pickInfo.World; return pickData; } From b80ecc29d8d0b468f174f40bccb8cd85d602d544 Mon Sep 17 00:00:00 2001 From: stiffly Date: Thu, 14 Jan 2016 15:32:53 +0100 Subject: [PATCH 107/138] Added comments and cleaned up in Game.cpp/h --- include/Game/Game.h | 8 ++------ src/Engine/Sound/SoundSystem.cpp | 6 ++++-- src/Game/Game.cpp | 10 +++------- 3 files changed, 9 insertions(+), 15 deletions(-) diff --git a/include/Game/Game.h b/include/Game/Game.h index eb854350..c8d48ed8 100644 --- a/include/Game/Game.h +++ b/include/Game/Game.h @@ -29,10 +29,6 @@ // Sound #include "Sound/SoundSystem.h" -//#include "Sound/EPlaySound.h" -//#include "Sound/EPlaySoundOnEntity.h" -//#include "Sound/EPlaySoundOnPosition.h" - class Game { @@ -65,8 +61,8 @@ private: // Sound SoundSystem* m_SoundSystem; - EventRelay m_EInputCommand; - bool debugOnInputCommand(const Events::InputCommand& e); + //EventRelay m_EInputCommand; + //bool debugOnInputCommand(const Events::InputCommand& e); void debugInitialize(); void debugTick(double dt); diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp index 3c37d2b2..1b7c5268 100644 --- a/src/Engine/Sound/SoundSystem.cpp +++ b/src/Engine/Sound/SoundSystem.cpp @@ -49,6 +49,7 @@ void SoundSystem::stopEmitters() void SoundSystem::Update() { + m_EventBroker->Process(); addNewEmitters(); // can be optimized with "EEntityCreated" deleteInactiveEmitters(); // can be optimized with "EEntityDeleted" updateEmitters(); @@ -66,14 +67,14 @@ void SoundSystem::deleteInactiveEmitters() it++; continue; } else { - // Sound has been stopped / finished playing. And has correct component. + // Sound has been stopped / finished playing. alDeleteBuffers(1, &it->second->ALsource); alDeleteSources(1, &it->second->ALsource); m_World->DeleteEntity(it->first); it = m_Sources.erase(it); } } else { - // Entity has been removed + // Entity / Component has been removed stopSound((*it).second); alDeleteBuffers(1, &it->second->ALsource); alDeleteSources(1, &it->second->ALsource); @@ -251,6 +252,7 @@ bool SoundSystem::OnSetSFXGain(const Events::SetSFXGain & e) void SoundSystem::setListenerOri(glm::vec3 ori) { + // Calculate forward and up vector. glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0); forward = glm::rotateX(forward, ori.x); forward = glm::rotateY(forward, ori.y); diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index c5af30a9..97c23862 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -77,7 +77,8 @@ Game::Game(int argc, char* argv[]) //boost::thread workerThread(&Game::networkFunction, this); networkFunction(); } - EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand); + + // Invoke sound system m_SoundSystem = new SoundSystem(m_World, m_EventBroker, m_Config->Get("Debug.EditorEnabled", false)); m_LastTime = glfwGetTime(); @@ -86,6 +87,7 @@ Game::Game(int argc, char* argv[]) Game::~Game() { delete m_SystemPipeline; + delete m_SoundSystem; delete m_World; delete m_FrameStack; delete m_InputProxy; @@ -122,7 +124,6 @@ void Game::Tick() debugTick(dt); m_Renderer->Update(dt); m_EventBroker->Process(); - m_EventBroker->Process(); m_SoundSystem->Update(); m_RenderQueueFactory->Update(m_World); GLERROR("Game::Tick m_RenderQueueFactory->Update"); @@ -132,11 +133,6 @@ void Game::Tick() m_EventBroker->Clear(); } -bool Game::debugOnInputCommand(const Events::InputCommand & e) -{ - return true; -} - void Game::debugTick(double dt) { m_EventBroker->Process(); From c99a8685bb12a17c1f08475fb48d5bfe988f1852 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Thu, 14 Jan 2016 15:40:13 +0100 Subject: [PATCH 108/138] Removed Debug scene --- src/Engine/Rendering/RenderSystem.cpp | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index 82d9772b..d6cdb9b3 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -119,23 +119,11 @@ void RenderSystem::Update(World* world, double dt) //Only supports opaque geometry atm m_RenderFrame->Clear(); - - RenderScene rs; rs.Camera = m_Camera; rs.Viewport = Rectangle(1280, 720); fillModels(rs.ForwardJobs, world); m_RenderFrame->Add(rs); - - RenderScene rs2; - rs2.Camera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f);; - rs2.Camera->SetProjectionMatrix(glm::mat4(1)); - rs2.Camera->SetViewMatrix(glm::mat4(1)); - - rs2.Viewport = Rectangle(1280, 720); - fillModels(rs2.ForwardJobs, world); - m_RenderFrame->Add(rs2); - } From 28392def793e12597cfcf7387fd0d44e203bbefe Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Thu, 14 Jan 2016 15:42:55 +0100 Subject: [PATCH 109/138] Made string passing in World a little more effective --- include/Engine/Core/World.h | 10 +++++----- src/Engine/Core/World.cpp | 10 +++++----- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/include/Engine/Core/World.h b/include/Engine/Core/World.h index 0a121728..3c666ceb 100644 --- a/include/Engine/Core/World.h +++ b/include/Engine/Core/World.h @@ -21,15 +21,15 @@ public: // Register a component type and allocate space for it void RegisterComponent(ComponentInfo& ci); // Attach a component to an entity and fill it with default values - ComponentWrapper AttachComponent(EntityID entity, std::string componentType); + ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType); // Check if an entity has a component - bool HasComponent(EntityID entity, std::string componentType) const; + bool HasComponent(EntityID entity, const std::string& componentType) const; // Get a component of an entity - ComponentWrapper GetComponent(EntityID entity, std::string componentType); + ComponentWrapper GetComponent(EntityID entity, const std::string& componentType); // Delete a component off an entity - void DeleteComponent(EntityID entity, std::string componentType); + void DeleteComponent(EntityID entity, const std::string& componentType); // Get all components of the specified type - const ComponentPool* GetComponents(std::string componentType); + const ComponentPool* GetComponents(const std::string& componentType); // Get entity parent EntityID GetParent(EntityID entity); // Change the parent of an entity diff --git a/src/Engine/Core/World.cpp b/src/Engine/Core/World.cpp index c94cb8b3..811de45f 100644 --- a/src/Engine/Core/World.cpp +++ b/src/Engine/Core/World.cpp @@ -66,7 +66,7 @@ void World::RegisterComponent(ComponentInfo& ci) } } -ComponentWrapper World::AttachComponent(EntityID entity, std::string componentType) +ComponentWrapper World::AttachComponent(EntityID entity, const std::string& componentType) { // TODO: Allocate dynamic pool if component isn't registered ComponentPool* pool = m_ComponentPools.at(componentType); @@ -80,26 +80,26 @@ ComponentWrapper World::AttachComponent(EntityID entity, std::string componentTy return c; } -bool World::HasComponent(EntityID entity, std::string componentType) const +bool World::HasComponent(EntityID entity, const std::string& componentType) const { ComponentPool* pool = m_ComponentPools.at(componentType); return pool->KnowsEntity(entity); } -ComponentWrapper World::GetComponent(EntityID entity, std::string componentType) +ComponentWrapper World::GetComponent(EntityID entity, const std::string& componentType) { ComponentPool* pool = m_ComponentPools.at(componentType); return pool->GetByEntity(entity); } -void World::DeleteComponent(EntityID entity, std::string componentType) +void World::DeleteComponent(EntityID entity, const std::string& componentType) { ComponentPool* pool = m_ComponentPools.at(componentType); ComponentWrapper c = pool->GetByEntity(entity); return pool->Delete(c); } -const ComponentPool* World::GetComponents(std::string componentType) +const ComponentPool* World::GetComponents(const std::string& componentType) { auto it = m_ComponentPools.find(componentType); return (it != m_ComponentPools.end()) ? it->second : nullptr; From d34470256b24273230bc32c9be63c567c197fe41 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Thu, 14 Jan 2016 15:43:19 +0100 Subject: [PATCH 110/138] EntityWrapper to uniquely identify entities and make using them a little easier --- .../Engine/Collision/CollidableOctreeSystem.h | 2 +- include/Engine/Collision/Collision.h | 3 +- include/Engine/Collision/CollisionSystem.h | 2 +- include/Engine/Collision/TriggerSystem.h | 2 +- include/Engine/Core/Entity.h | 17 ----------- include/Engine/Core/EntityWrapper.h | 25 +++++++++++++++++ include/Engine/Core/System.h | 3 +- include/Engine/Core/SystemPipeline.h | 2 +- include/Game/HealthSystem.h | 2 +- include/Game/PlayerMovementSystem.h | 2 +- include/Game/PlayerSystem.h | 2 +- include/Game/RaptorCopterSystem.h | 6 ++-- .../Collision/CollidableOctreeSystem.cpp | 10 +++---- src/Engine/Collision/Collision.cpp | 10 +++---- src/Engine/Collision/CollisionSystem.cpp | 7 ++--- src/Engine/Collision/TriggerSystem.cpp | 8 +++--- src/Engine/Core/EntityWrapper.cpp | 28 +++++++++++++++++++ src/Game/HealthSystem.cpp | 14 +++++----- src/Game/PlayerMovementSystem.cpp | 7 ++--- src/Game/PlayerSystem.cpp | 26 ++++++++--------- 20 files changed, 106 insertions(+), 72 deletions(-) create mode 100644 include/Engine/Core/EntityWrapper.h create mode 100644 src/Engine/Core/EntityWrapper.cpp diff --git a/include/Engine/Collision/CollidableOctreeSystem.h b/include/Engine/Collision/CollidableOctreeSystem.h index 760503e9..8fa1f0a4 100644 --- a/include/Engine/Collision/CollidableOctreeSystem.h +++ b/include/Engine/Collision/CollidableOctreeSystem.h @@ -15,7 +15,7 @@ public: { } virtual void Update(World* world, double dt) override; - virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) override; + virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override; private: Octree* m_Octree; diff --git a/include/Engine/Collision/Collision.h b/include/Engine/Collision/Collision.h index 2854d07b..4ea45a55 100644 --- a/include/Engine/Collision/Collision.h +++ b/include/Engine/Collision/Collision.h @@ -13,6 +13,7 @@ #include "../Rendering/RawModel.h" #include "../Rendering/RenderQueueFactory.h" #include "../Core/Entity.h" +#include "../Core/EntityWrapper.h" class World; struct ComponentWrapper; @@ -59,7 +60,7 @@ bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation); bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f); // Calculates an absolute AABB from an entity AABB component -boost::optional EntityAbsoluteAABB(World* world, EntityID entity); +boost::optional EntityAbsoluteAABB(EntityWrapper& entity); } diff --git a/include/Engine/Collision/CollisionSystem.h b/include/Engine/Collision/CollisionSystem.h index b4e25072..ea6004d9 100644 --- a/include/Engine/Collision/CollisionSystem.h +++ b/include/Engine/Collision/CollisionSystem.h @@ -23,7 +23,7 @@ public: EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp); } - virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override; + virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override; private: Octree* m_Octree; diff --git a/include/Engine/Collision/TriggerSystem.h b/include/Engine/Collision/TriggerSystem.h index 7856a09d..ee53ad9b 100644 --- a/include/Engine/Collision/TriggerSystem.h +++ b/include/Engine/Collision/TriggerSystem.h @@ -20,7 +20,7 @@ public: , m_Octree(octree) { } - virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override; + virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override; private: Octree* m_Octree; diff --git a/include/Engine/Core/Entity.h b/include/Engine/Core/Entity.h index c6730924..653ba650 100644 --- a/include/Engine/Core/Entity.h +++ b/include/Engine/Core/Entity.h @@ -4,22 +4,5 @@ typedef unsigned int EntityID; const static unsigned int EntityID_Invalid = -1; -class World; -struct EntityWrapper -{ - EntityWrapper(::World* world, EntityID id) - : World(world) - , ID(id) - { } - - ::World* World; - EntityID ID; - - bool operator==(const EntityWrapper& e) - { - return (this->World == e.World) && (this->ID == e.ID); - } - operator EntityID() { return this->ID; } -}; #endif \ No newline at end of file diff --git a/include/Engine/Core/EntityWrapper.h b/include/Engine/Core/EntityWrapper.h new file mode 100644 index 00000000..541dfe0d --- /dev/null +++ b/include/Engine/Core/EntityWrapper.h @@ -0,0 +1,25 @@ +#ifndef EntityWrapper_h__ +#define EntityWrapper_h__ + +#include +#include "ComponentWrapper.h" + +class World; +struct EntityWrapper +{ + EntityWrapper(::World* world, EntityID id) + : World(world) + , ID(id) + { } + + ::World* World; + EntityID ID; + + bool HasComponent(const std::string& componentName); + + ComponentWrapper operator[](const std::string& componentName); + bool operator==(const EntityWrapper& e); + explicit operator EntityID(); +}; + +#endif diff --git a/include/Engine/Core/System.h b/include/Engine/Core/System.h index cd8e9fc7..b7de9dc2 100644 --- a/include/Engine/Core/System.h +++ b/include/Engine/Core/System.h @@ -3,6 +3,7 @@ #include "EventBroker.h" #include "World.h" +#include "EntityWrapper.h" #include "ComponentWrapper.h" class System @@ -33,7 +34,7 @@ protected: const std::string m_ComponentType; - virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0; + virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) = 0; }; class ImpureSystem : public virtual System diff --git a/include/Engine/Core/SystemPipeline.h b/include/Engine/Core/SystemPipeline.h index 79d4ace4..c0cd8ed6 100644 --- a/include/Engine/Core/SystemPipeline.h +++ b/include/Engine/Core/SystemPipeline.h @@ -68,7 +68,7 @@ public: } for (auto& component : *pool) { for (auto& system : systems) { - system->UpdateComponent(world, component, dt); + system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt); } } } diff --git a/include/Game/HealthSystem.h b/include/Game/HealthSystem.h index a836e797..234244c2 100644 --- a/include/Game/HealthSystem.h +++ b/include/Game/HealthSystem.h @@ -19,7 +19,7 @@ public: HealthSystem(EventBroker* eventBroker); //updatecomponent - virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override; + virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override; private: //methods which will take care of specific events diff --git a/include/Game/PlayerMovementSystem.h b/include/Game/PlayerMovementSystem.h index aa40b5f6..35f8a22c 100644 --- a/include/Game/PlayerMovementSystem.h +++ b/include/Game/PlayerMovementSystem.h @@ -8,5 +8,5 @@ public: : PureSystem(eventBroker, "Player") { } - virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt); + virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt); }; \ No newline at end of file diff --git a/include/Game/PlayerSystem.h b/include/Game/PlayerSystem.h index 50492617..a74cbb9f 100644 --- a/include/Game/PlayerSystem.h +++ b/include/Game/PlayerSystem.h @@ -20,7 +20,7 @@ public: EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave); } - virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override; + virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override; private: float m_Speed = 5; EventRelay m_EEnter; diff --git a/include/Game/RaptorCopterSystem.h b/include/Game/RaptorCopterSystem.h index 14b49f4d..57a8de86 100644 --- a/include/Game/RaptorCopterSystem.h +++ b/include/Game/RaptorCopterSystem.h @@ -9,9 +9,9 @@ public: , PureSystem("RaptorCopter") { } - virtual void UpdateComponent(World* world, ComponentWrapper& raptorCopter, double dt) override + virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override { - ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform"); - (glm::vec3&)transform["Orientation"] += (float)(double)raptorCopter["Speed"] * (float)dt * (glm::vec3)raptorCopter["Axis"]; + ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform"); + (glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"]; } }; \ No newline at end of file diff --git a/src/Engine/Collision/CollidableOctreeSystem.cpp b/src/Engine/Collision/CollidableOctreeSystem.cpp index c7fed0a0..62d742f5 100644 --- a/src/Engine/Collision/CollidableOctreeSystem.cpp +++ b/src/Engine/Collision/CollidableOctreeSystem.cpp @@ -5,16 +5,14 @@ void CollidableOctreeSystem::Update(World* world, double dt) m_Octree->ClearDynamicObjects(); } -void CollidableOctreeSystem::UpdateComponent(World* world, ComponentWrapper& cCollidable, double dt) +void CollidableOctreeSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) { - EntityID entity = cCollidable.EntityID; - - if (world->HasComponent(entity, "AABB")) { - boost::optional absoluteAABB = Collision::EntityAbsoluteAABB(world, entity); + if (entity.HasComponent("AABB")) { + boost::optional absoluteAABB = Collision::EntityAbsoluteAABB(entity); if (absoluteAABB) { m_Octree->AddDynamicObject(*absoluteAABB); } - } else if (world->HasComponent(entity, "Model")) { + } else if (entity.HasComponent("Model")) { // TODO: Derive AABB from model } } \ No newline at end of file diff --git a/src/Engine/Collision/Collision.cpp b/src/Engine/Collision/Collision.cpp index a1f24f59..92048e70 100644 --- a/src/Engine/Collision/Collision.cpp +++ b/src/Engine/Collision/Collision.cpp @@ -283,15 +283,15 @@ bool attachAABBComponentFromModel(World* world, EntityID id) return true; } -boost::optional EntityAbsoluteAABB(World* world, EntityID entity) +boost::optional EntityAbsoluteAABB(EntityWrapper& entity) { - if (!world->HasComponent(entity, "AABB")) { + if (!entity.HasComponent("AABB")) { return boost::none; } - ComponentWrapper& cAABB = world->GetComponent(entity, "AABB"); - glm::vec3 absPosition = RenderQueueFactory::AbsolutePosition(world, entity); - glm::vec3 absScale = RenderQueueFactory::AbsoluteScale(world, entity); + ComponentWrapper& cAABB = entity["AABB"]; + glm::vec3 absPosition = RenderQueueFactory::AbsolutePosition(entity.World, entity.ID); + glm::vec3 absScale = RenderQueueFactory::AbsoluteScale(entity.World, entity.ID); glm::vec3 origin = absPosition + (glm::vec3)cAABB["Origin"]; glm::vec3 size = (glm::vec3)cAABB["Size"] * absScale; return AABB::FromOriginSize(origin, size); diff --git a/src/Engine/Collision/CollisionSystem.cpp b/src/Engine/Collision/CollisionSystem.cpp index ec2f14a7..92b7f7db 100644 --- a/src/Engine/Collision/CollisionSystem.cpp +++ b/src/Engine/Collision/CollisionSystem.cpp @@ -2,14 +2,13 @@ #include "Collision/CollisionSystem.h" #include "Core/AABB.h" -void CollisionSystem::UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) +void CollisionSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) { - EntityID entity = cAABB.EntityID; - boost::optional boundingBox = Collision::EntityAbsoluteAABB(world, entity); + boost::optional boundingBox = Collision::EntityAbsoluteAABB(entity); if (!boundingBox) { return; } - ComponentWrapper& cTransform = world->GetComponent(entity, "Transform"); + ComponentWrapper& cTransform = entity["Transform"]; AABB& boxA = *boundingBox; //Press 'Z' to enable/disable collision. diff --git a/src/Engine/Collision/TriggerSystem.cpp b/src/Engine/Collision/TriggerSystem.cpp index 2c8c7540..58d1e332 100644 --- a/src/Engine/Collision/TriggerSystem.cpp +++ b/src/Engine/Collision/TriggerSystem.cpp @@ -3,22 +3,22 @@ #include "Core/AABB.h" #include "Rendering/Model.h" -void TriggerSystem::UpdateComponent(World* world, ComponentWrapper& cTrigger, double dt) +void TriggerSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) { //Currently only players can trigger things. auto players = world->GetComponents("Player"); if (players == nullptr) { return; } - EntityID tId = cTrigger.EntityID; - boost::optional triggerBox = Collision::EntityAbsoluteAABB(world, tId); + EntityID tId = component.EntityID; + boost::optional triggerBox = Collision::EntityAbsoluteAABB(entity); //The trigger *should* have a bounding box, or something, to test against so it can be triggered. if (!triggerBox) { return; } for (auto& pc : *players) { EntityID pId = pc.EntityID; - boost::optional playerBox = Collision::EntityAbsoluteAABB(world, pId); + boost::optional playerBox = Collision::EntityAbsoluteAABB(EntityWrapper(world, pId)); //The player can't trigger anything without an AABB. if (!playerBox) { continue; diff --git a/src/Engine/Core/EntityWrapper.cpp b/src/Engine/Core/EntityWrapper.cpp new file mode 100644 index 00000000..9d15dd39 --- /dev/null +++ b/src/Engine/Core/EntityWrapper.cpp @@ -0,0 +1,28 @@ +#include "Core/EntityWrapper.h" +#include "Core/World.h" + +bool EntityWrapper::operator==(const EntityWrapper& e) +{ + return (this->World == e.World) && (this->ID == e.ID); +} + +bool EntityWrapper::HasComponent(const std::string& componentName) +{ + return World->HasComponent(ID, componentName); +} + +ComponentWrapper EntityWrapper::operator[](const std::string& componentName) +{ + if (World->HasComponent(ID, componentName)) { + return World->GetComponent(ID, componentName); + } else { + LOG_WARNING("EntityWrapper implicitly attached \"%s\" component to #%i as a result of a fetch request!", componentName.c_str(), ID); + return World->AttachComponent(ID, componentName); + } +} + +EntityWrapper::operator EntityID() +{ + return this->ID; +} + diff --git a/src/Game/HealthSystem.cpp b/src/Game/HealthSystem.cpp index 858355fc..7986db9d 100644 --- a/src/Game/HealthSystem.cpp +++ b/src/Game/HealthSystem.cpp @@ -10,24 +10,24 @@ HealthSystem::HealthSystem(EventBroker* eventBroker) EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup); } -void HealthSystem::UpdateComponent(World *world, ComponentWrapper &health, double dt) +void HealthSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) { //if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity) - ComponentWrapper player = world->GetComponent(health.EntityID, "Player"); - double maxHealth = (double)health["MaxHealth"]; + ComponentWrapper player = world->GetComponent(component.EntityID, "Player"); + double maxHealth = (double)component["MaxHealth"]; //process the DeltaHealthVector and change the entitys health accordingly for (size_t i = m_DeltaHealthVector.size(); i > 0; i--) { auto deltaHP = m_DeltaHealthVector[i - 1]; //if we have a healthchange for the current player and health is greater than 0, then apply it - if (std::get<0>(deltaHP) == player.EntityID && (double)health["Health"] > 0.0f) { + if (std::get<0>(deltaHP) == player.EntityID && (double)component["Health"] > 0.0f) { //get the deltaHP value from the tuple and make sure you dont get more than maxHealth - double newHealth = std::min((double)health["Health"] + (double)std::get<1>(deltaHP), maxHealth); - health["Health"] = newHealth; + double newHealth = std::min((double)component["Health"] + (double)std::get<1>(deltaHP), maxHealth); + component["Health"] = newHealth; m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + i - 1); //check if health is <= 0 - if ((double)health["Health"] <= 0.0f) { + if ((double)component["Health"] <= 0.0f) { //publish death event Events::PlayerDeath e; e.PlayerID = player.EntityID; diff --git a/src/Game/PlayerMovementSystem.cpp b/src/Game/PlayerMovementSystem.cpp index f9ffac44..c0946134 100644 --- a/src/Game/PlayerMovementSystem.cpp +++ b/src/Game/PlayerMovementSystem.cpp @@ -1,7 +1,6 @@ #include "RaptorCopterSystem.h" -void PlayerMovementSystem::UpdateComponent(World* world, ComponentWrapper& player, double dt) +void PlayerMovementSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) { - -} - + ComponentWrapper& transform = world->GetComponent(component.EntityID); +} \ No newline at end of file diff --git a/src/Game/PlayerSystem.cpp b/src/Game/PlayerSystem.cpp index 17b9a7f5..2d4d83c6 100644 --- a/src/Game/PlayerSystem.cpp +++ b/src/Game/PlayerSystem.cpp @@ -1,25 +1,25 @@ #include "PlayerSystem.h" -void PlayerSystem::UpdateComponent(World * world, ComponentWrapper & player, double dt) +void PlayerSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) { - player["Velocity"] = glm::vec3(0.f, 0.f, 0.f); - if ((bool&)player["Forward"] == true) { - ((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt) * -1; + component["Velocity"] = glm::vec3(0.f, 0.f, 0.f); + if ((bool&)component["Forward"] == true) { + ((glm::vec3&)component["Velocity"]).z = m_Speed * float(dt) * -1; } - if ((bool&)player["Left"] == true) { - ((glm::vec3&)player["Velocity"]).x = m_Speed * float(dt) * -1; + if ((bool&)component["Left"] == true) { + ((glm::vec3&)component["Velocity"]).x = m_Speed * float(dt) * -1; } - if ((bool&)player["Back"] == true) { - ((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt); + if ((bool&)component["Back"] == true) { + ((glm::vec3&)component["Velocity"]).z = m_Speed * float(dt); } - if ((bool&)player["Right"] == true) { - ((glm::vec3&)player["Velocity"]).x = m_Speed * float(dt); + if ((bool&)component["Right"] == true) { + ((glm::vec3&)component["Velocity"]).x = m_Speed * float(dt); } - if ((glm::vec3)player["Velocity"] != glm::vec3(0.f)) { - ComponentWrapper& transform = world->GetComponent(player.EntityID, "Transform"); - (glm::vec3&)transform["Position"] += (glm::vec3)player["Velocity"]; + if ((glm::vec3)component["Velocity"] != glm::vec3(0.f)) { + ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform"); + (glm::vec3&)transform["Position"] += (glm::vec3)component["Velocity"]; } } From 71047b08ec5d4c9b986d49c5533aa491f19581ef Mon Sep 17 00:00:00 2001 From: William Moberg Date: Thu, 14 Jan 2016 16:27:45 +0100 Subject: [PATCH 111/138] Async load works, using exceptions for special resources. --- include/Engine/Core/ResourceManager.h | 177 +++++++++----------- include/Engine/Rendering/BaseTexture.h | 2 +- include/Engine/Rendering/Model.h | 7 +- include/Engine/Rendering/RawModel.h | 4 +- include/Engine/Rendering/Texture.h | 3 - src/Engine/Collision/Collision.cpp | 10 +- src/Engine/Core/ResourceManager.cpp | 3 + src/Engine/Rendering/Model.cpp | 27 ++- src/Engine/Rendering/RawModel.cpp | 28 +--- src/Engine/Rendering/RenderQueueFactory.cpp | 6 +- src/Engine/Rendering/Renderer.cpp | 4 +- src/Engine/Rendering/Texture.cpp | 69 ++++---- src/Game/Game.cpp | 1 + 13 files changed, 160 insertions(+), 181 deletions(-) diff --git a/include/Engine/Core/ResourceManager.h b/include/Engine/Core/ResourceManager.h index 32122092..9ebf545a 100644 --- a/include/Engine/Core/ResourceManager.h +++ b/include/Engine/Core/ResourceManager.h @@ -12,33 +12,13 @@ /** Base Resource class. Implement this class for every resource to be handled by the resource manager. - - If it should be possible to load the resource asyncronously (on a separate thread in the background), - using LoadAsync() then any necessary OpenGL calls (Eg. glGenBuffers(), glBindBuffer(), etc.) must be - made in GlCommands() method, and not inside the constructor (see Texture.cpp for an example). */ class Resource { friend class ResourceManager; -private: - bool m_FullyConstructed; - protected: - Resource() : m_FullyConstructed(false) { } - //This method only needs to be overridden if: - // 1: a) It should be possible to load the resource with LoadAsync(), or - // b) This resource will be loaded inside the constructor of another resource that can be loaded with LoadAsync(). - // c) Same as above but recursively. - // 2: a) The resource needs to make OpenGL calls, or - // b) The resource contains a resource that makes OGL calls, or - // c) The resource contains a resource that contains ... ... a resource that makes OGL calls, or - // - //If 2.a: any calls should be made in the GlCommands. - //If 2.b or 2.c: PostCtorGLCommands() should be called on the contained resource(s). - //If GlCommands needs to be overridden and GlCommands is also overridden by a baseclass then the baseclass - //implementation should be called in from the derived class implementation (see Model.cpp for an example). - virtual void GlCommands() { } + Resource() { } public: // Pretend that this is a pure virtual function that you have to implement @@ -47,21 +27,30 @@ public: virtual void Reload() { } virtual void OnChildReloaded(Resource* child) { } - //If this resource implements GlCommands and it is loaded in another resource, - //then the containing resource must also implement GlCommands and - //call this method in it (see RawModel.cpp for an example). - void PostCtorGLCommands() - { - if (!m_FullyConstructed) { - GlCommands(); - } - m_FullyConstructed = true; - } unsigned int TypeID; unsigned int ResourceID; }; +//Any class inheriting from this class will always be loaded on the master thread, not on a parallel worker thread. +//This is important in case some instructions must be executed on the main thread, e.g. OpenGL commands, like glBindBuffer. +//This resource can still be loaded asyncronously, but it will not be loaded in a thread, instead it's constructor will +//be called once on every ResourceManager::Load, just throw StillLoadingException in the constructor if it is not done yet. +class ThreadUnsafeResource : public Resource +{ + friend class ResourceManager; +protected: + //Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading. + //Not actually an error, just a message to the ResourceManager. + struct StillLoadingException : public std::exception + { + virtual const char* what() const throw() + { + return "Resource is still loading."; + } + }; +}; + /** Singleton resource manager to keep track of and cache any external engine assets */ class ResourceManager { @@ -85,24 +74,20 @@ public: */ // TODO: Templateify static bool IsResourceLoaded(std::string resourceType, std::string resourceName); - - /** If the resource is not in cache, starts loading the resource and returns nullptr immediately. + + /** If Async is false: Hot-loads a resource and caches it for future use. + Fairly safe to assume that return value is always a valid pointer, will only return nullptr on error. + + If Async is true: If the resource is not loaded yet, starts loading the resource + in the background and returns nullptr immediately. If the resource has been loaded already, return a pointer to it. - @tparam T Resource type. - @param resourceName Fully qualified name of the resource to load. - */ - template - static T* LoadAsync(std::string resourceName, Resource* parent = nullptr); - - /** Hot-loads a resource and caches it for future use. - Fairly safe to assume that return value is a valid pointer, will only return nullptr on error. - @tparam T Resource type. + @tparam Async Set this to true if the resource should be loaded asyncronously. @param resourceName Fully qualified name of the resource to load. */ - template - static T* Load(std::string resourceName, Resource* parent = nullptr); + template + static T* Load(std::string resourceName, Resource* parent = nullptr); /** Reloads an already loaded resource, keeping its resource ID intact. @@ -116,6 +101,22 @@ public: static void Update(); private: + //Represents a pointer value to signify that a resource haven't failed, but is not fully loaded. + class SpecialResourcePointer + { + public: + SpecialResourcePointer() + : m_Val(new Resource()) + {} + ~SpecialResourcePointer() + { + delete m_Val; + } + //Make this class implicitly convertible to the Resource*. + operator Resource* const() const { return m_Val; } + private: + Resource* const m_Val; + }; //This is a haxy way to make sure that IsMainThread is run when the program starts, so the master thread id is set. struct MasterThreadChecker { @@ -124,7 +125,8 @@ private: ResourceManager::IsMainThread(); } }; - static MasterThreadChecker m_Checker; + const static SpecialResourcePointer m_StillLoading; + const static MasterThreadChecker m_Checker; static std::unordered_map m_CompilerTypenameToResourceType; static std::unordered_map> m_FactoryFunctions; // type -> factory function @@ -151,23 +153,8 @@ private: static Resource* createResource(std::string resourceType, std::string resourceName, Resource* parent); static bool IsMainThread(); - template - static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr); }; -template -T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */) -{ - auto resourceTypename = typeid(T).name(); - auto it = m_CompilerTypenameToResourceType.find(resourceTypename); - if (it == m_CompilerTypenameToResourceType.end()) { - LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename); - return nullptr; - } - - return static_cast(Load(it->second, resourceName, parent)); -} - template void ResourceManager::RegisterType(std::string typeName) { @@ -175,28 +162,29 @@ void ResourceManager::RegisterType(std::string typeName) m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); }; } -template -T* ResourceManager::LoadAsync(std::string resourceName, Resource* parent /* = nullptr */) +template +static T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */) { - auto resourceTypename = typeid(T).name(); - auto it = m_CompilerTypenameToResourceType.find(resourceTypename); - if (it == m_CompilerTypenameToResourceType.end()) { - LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename); - return nullptr; - } + auto resourceTypename = typeid(T).name(); + auto iter = m_CompilerTypenameToResourceType.find(resourceTypename); + if (iter == m_CompilerTypenameToResourceType.end()) { + LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename); + return nullptr; + } - return static_cast(Load(it->second, resourceName, parent)); -} + std::string resourceType = iter->second; + constexpr bool mustNotLoadInThread = std::is_base_of::value; + if (mustNotLoadInThread && !IsMainThread()) { + LOG_ERROR("Failed to Load \"%s\": ThreadUnsafeResource type \"%s\" load in the constructor of another resource that is loaded asyncronously.", resourceName.c_str(), iter->second.c_str()); + return nullptr; + } -template -static Resource* ResourceManager::Load(std::string resourceType, std::string resourceName, Resource* parent /* = nullptr */) -{ auto cacheKey = std::make_pair(resourceType, resourceName); decltype(m_ResourceCache)::iterator it; //If a thread has already been launched to load this resource. auto tIt = m_LoadingThreads.find(cacheKey); if (tIt != m_LoadingThreads.end()) { - if (Async) { + if (async) { //Return null if the thread is still working. if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) { return nullptr; @@ -211,38 +199,39 @@ static Resource* ResourceManager::Load(std::string resourceType, std::string res //Find the resource that the thread loaded. it = m_ResourceCache.find(cacheKey); if (it != m_ResourceCache.end()) { - //At this point the resource may not be completely - //done since the worker threads cannot do opengl commands. - if (IsMainThread()) { - //Do the gl commands to complete the resource if we are not a worker thread. - it->second->PostCtorGLCommands(); - } - return it->second; + //Threads should not be able to throw StillLoadingException, so no check should be needed. + return static_cast(it->second); } else { - //If resource is still null at cacheKey after thread finishes, it failed. + //If cacheKey does not exist after thread finishes, it failed. return nullptr; } } - //If resource has already been loaded and cached. + //If resource has already been cached and completely loaded. it = m_ResourceCache.find(cacheKey); - if (it != m_ResourceCache.end()) { - return it->second; + if (it != m_ResourceCache.end() && it->second != m_StillLoading) { + return static_cast(it->second); } + Resource* res = nullptr; //If resource is not cached.. - if (Async) { - //Create a thread that loads the resource into cache. - m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent); + if (async) { + if (mustNotLoadInThread) { + res = createResource(resourceType, resourceName, parent); + if (res != m_StillLoading) { + return static_cast(res); + } + } else { + //Create a thread that loads the resource into cache. + m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent); + } return nullptr; } else { //load and return the resource. - Resource* res = createResource(resourceType, resourceName, parent); - if (IsMainThread() && res != nullptr) { - //Do the gl commands to complete the resource if we are not a worker thread. - res->PostCtorGLCommands(); - } - return res; + do { + res = createResource(resourceType, resourceName, parent); + } while (res == m_StillLoading); + return static_cast(res); } } diff --git a/include/Engine/Rendering/BaseTexture.h b/include/Engine/Rendering/BaseTexture.h index 26ae399d..96df5561 100644 --- a/include/Engine/Rendering/BaseTexture.h +++ b/include/Engine/Rendering/BaseTexture.h @@ -3,7 +3,7 @@ #include "../Core/ResourceManager.h" -class BaseTexture : public Resource +class BaseTexture : public ThreadUnsafeResource { friend class ResourceManager; diff --git a/include/Engine/Rendering/Model.h b/include/Engine/Rendering/Model.h index ffef745c..77e3df76 100644 --- a/include/Engine/Rendering/Model.h +++ b/include/Engine/Rendering/Model.h @@ -4,21 +4,24 @@ #include "RawModel.h" #include "../OpenGL.h" -class Model : public RawModel +class Model : public ThreadUnsafeResource { friend class ResourceManager; private: Model(std::string fileName); - virtual void GlCommands() override; public: ~Model(); + const std::vector& TextureGroups() const { return m_RawModel->TextureGroups; } + const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; } + const std::vector& Vertices() const { return m_RawModel->m_Vertices; } GLuint VAO; GLuint ElementBuffer; private: + RawModel* m_RawModel; GLuint VertexBuffer; GLuint DiffuseVertexColorBuffer; GLuint SpecularVertexColorBuffer; diff --git a/include/Engine/Rendering/RawModel.h b/include/Engine/Rendering/RawModel.h index 379b81ab..82619c86 100644 --- a/include/Engine/Rendering/RawModel.h +++ b/include/Engine/Rendering/RawModel.h @@ -24,7 +24,6 @@ class RawModel : public Resource protected: RawModel(std::string fileName); - virtual void GlCommands() override; public: ~RawModel(); @@ -47,8 +46,11 @@ public: struct MaterialGroup { float Shininess; + std::string TexturePath; std::shared_ptr<::Texture> Texture; + std::string NormalMapPath; std::shared_ptr<::Texture> NormalMap; + std::string SpecularMapPath; std::shared_ptr<::Texture> SpecularMap; unsigned int StartIndex; unsigned int EndIndex; diff --git a/include/Engine/Rendering/Texture.h b/include/Engine/Rendering/Texture.h index 8cdcaef0..16892afc 100644 --- a/include/Engine/Rendering/Texture.h +++ b/include/Engine/Rendering/Texture.h @@ -11,10 +11,7 @@ class Texture : public BaseTexture private: Texture(std::string path); - virtual void GlCommands() override; - GLint m_Format; - Image* m_Image; public: ~Texture(); diff --git a/src/Engine/Collision/Collision.cpp b/src/Engine/Collision/Collision.cpp index 7473c67f..7abc63ea 100644 --- a/src/Engine/Collision/Collision.cpp +++ b/src/Engine/Collision/Collision.cpp @@ -220,16 +220,16 @@ bool attachAABBComponentFromModel(World* world, EntityID id) } ComponentWrapper model = world->GetComponent(id, "Model"); ComponentWrapper collision = world->AttachComponent(id, "AABB"); - Model* modelRes = ResourceManager::LoadAsync(model["Resource"]); + Model* modelRes = ResourceManager::Load(model["Resource"]); if (modelRes == nullptr) { return false; } - glm::mat4 modelMatrix = modelRes->m_Matrix; + glm::mat4 modelMatrix = modelRes->Matrix(); glm::vec3 mini = glm::vec3(INFINITY, INFINITY, INFINITY); glm::vec3 maxi = glm::vec3(-INFINITY, -INFINITY, -INFINITY); - for (const auto& v : modelRes->m_Vertices) { + for (const auto& v : modelRes->Vertices()) { const auto& wPos = modelMatrix * glm::vec4(v.Position.x, v.Position.y, v.Position.z, 1); maxi.x = std::max(wPos.x, maxi.x); maxi.y = std::max(wPos.y, maxi.y); @@ -247,7 +247,7 @@ bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox) { ComponentWrapper& cTrans = world->GetComponent(AABBComponent.EntityID, "Transform"); ComponentWrapper model = world->GetComponent(AABBComponent.EntityID, "Model"); - Model* modelRes = ResourceManager::LoadAsync(model["Resource"]); + Model* modelRes = ResourceManager::Load(model["Resource"]); outBox.CreateFromCenter(AABBComponent["BoxCenter"], AABBComponent["BoxSize"]); glm::vec3 mini = outBox.MinCorner(); glm::vec3 maxi = outBox.MaxCorner(); @@ -255,7 +255,7 @@ bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox) if (modelRes == nullptr) { return false; } - glm::mat4 modelMatrix = modelRes->m_Matrix * + glm::mat4 modelMatrix = modelRes->Matrix() * glm::translate(glm::mat4(), (glm::vec3)cTrans["Position"]) * glm::scale((glm::vec3)cTrans["Scale"]); diff --git a/src/Engine/Core/ResourceManager.cpp b/src/Engine/Core/ResourceManager.cpp index 102e99ba..ffd6c76c 100644 --- a/src/Engine/Core/ResourceManager.cpp +++ b/src/Engine/Core/ResourceManager.cpp @@ -14,6 +14,7 @@ std::unordered_map ResourceManager::m_ResourceCount; FileWatcher ResourceManager::m_FileWatcher; std::unordered_map, boost::thread> ResourceManager::m_LoadingThreads; boost::recursive_mutex ResourceManager::m_Mutex; +const ResourceManager::SpecialResourcePointer ResourceManager::m_StillLoading; unsigned int ResourceManager::GetTypeID(std::string resourceType) { @@ -92,6 +93,8 @@ Resource* ResourceManager::createResource(std::string resourceType, std::string Resource* resource = nullptr; try { resource = facIt->second(resourceName); + } catch (const ThreadUnsafeResource::StillLoadingException&) { + resource = m_StillLoading; } catch (const std::exception& e) { LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": %s", resourceName.c_str(), resourceType.c_str(), e.what()); } diff --git a/src/Engine/Rendering/Model.cpp b/src/Engine/Rendering/Model.cpp index c2aab44f..8e24b704 100644 --- a/src/Engine/Rendering/Model.cpp +++ b/src/Engine/Rendering/Model.cpp @@ -1,24 +1,35 @@ #include "Rendering/Model.h" Model::Model(std::string fileName) - : RawModel(fileName) { -} + //Load the RawModel asyncronously, this will be done on a separate thread in the background. + m_RawModel = ResourceManager::Load(fileName); + //If it is null, the model is not done yet, so tell resourceManager to try constructing me again later. + if (m_RawModel == nullptr) { + throw StillLoadingException(); + } -void Model::GlCommands() -{ - //Call the base class method. - RawModel::GlCommands(); + for (auto& group : m_RawModel->TextureGroups) { + if (!group.TexturePath.empty()) { + group.Texture = std::shared_ptr(ResourceManager::Load(group.TexturePath)); + } + if (!group.NormalMapPath.empty()) { + group.NormalMap = std::shared_ptr(ResourceManager::Load(group.NormalMapPath)); + } + if (!group.SpecularMapPath.empty()) { + group.SpecularMap = std::shared_ptr(ResourceManager::Load(group.SpecularMapPath)); + } + } // Generate GL buffers GLuint buffer; glGenBuffers(1, &buffer); glBindBuffer(GL_ARRAY_BUFFER, buffer); - glBufferData(GL_ARRAY_BUFFER, m_Vertices.size() * sizeof(Vertex), &m_Vertices[0], GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, m_RawModel->m_Vertices.size() * sizeof(RawModel::Vertex), &m_RawModel->m_Vertices[0], GL_STATIC_DRAW); glGenBuffers(1, &ElementBuffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementBuffer); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_Indices.size() * sizeof(unsigned int), &m_Indices[0], GL_STATIC_DRAW); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_RawModel->m_Indices.size() * sizeof(unsigned int), &m_RawModel->m_Indices[0], GL_STATIC_DRAW); glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); diff --git a/src/Engine/Rendering/RawModel.cpp b/src/Engine/Rendering/RawModel.cpp index 9428f21e..fbb406f6 100644 --- a/src/Engine/Rendering/RawModel.cpp +++ b/src/Engine/Rendering/RawModel.cpp @@ -141,9 +141,7 @@ RawModel::RawModel(std::string fileName) aiString path; aiTextureMapping mapping; material->GetTexture(aiTextureType_DIFFUSE, 0, &path, &mapping); - std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string(); - //LOG_DEBUG("Diffuse texture: %s", absolutePath.c_str()); - matGroup.Texture = std::shared_ptr(ResourceManager::Load(absolutePath)); + matGroup.TexturePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string(); } // Normal map //LOG_DEBUG("%i normal maps found", material->GetTextureCount(aiTextureType_HEIGHT)); @@ -151,9 +149,7 @@ RawModel::RawModel(std::string fileName) aiString path; aiTextureMapping mapping; material->GetTexture(aiTextureType_HEIGHT, 0, &path, &mapping); - std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string(); - //LOG_DEBUG("Normal map: %s", absolutePath.c_str()); - matGroup.NormalMap = std::shared_ptr(ResourceManager::Load(absolutePath)); + matGroup.NormalMapPath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string(); } // Specular map //LOG_DEBUG("%i specular maps found", material->GetTextureCount(aiTextureType_SPECULAR)); @@ -161,9 +157,7 @@ RawModel::RawModel(std::string fileName) aiString path; aiTextureMapping mapping; material->GetTexture(aiTextureType_SPECULAR, 0, &path, &mapping); - std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string(); - //LOG_DEBUG("Specular map: %s", absolutePath.c_str()); - matGroup.SpecularMap = std::shared_ptr(ResourceManager::Load(absolutePath)); + matGroup.SpecularMapPath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string(); } TextureGroups.push_back(matGroup); @@ -292,22 +286,6 @@ RawModel::RawModel(std::string fileName) } } -void RawModel::GlCommands() -{ - //Since RawModel contains Textures that was loaded in the constructor, their GlCommands must be run. - for (auto& texGroup : TextureGroups) { - if (texGroup.Texture) { - texGroup.Texture->PostCtorGLCommands(); - } - if (texGroup.NormalMap) { - texGroup.NormalMap->PostCtorGLCommands(); - } - if (texGroup.SpecularMap) { - texGroup.SpecularMap->PostCtorGLCommands(); - } - } -} - RawModel::~RawModel() { if (m_Skeleton) { diff --git a/src/Engine/Rendering/RenderQueueFactory.cpp b/src/Engine/Rendering/RenderQueueFactory.cpp index 71b2e086..66eacd67 100644 --- a/src/Engine/Rendering/RenderQueueFactory.cpp +++ b/src/Engine/Rendering/RenderQueueFactory.cpp @@ -84,12 +84,12 @@ void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue) continue; } glm::vec4 color = modelC["Color"]; - Model* model = ResourceManager::LoadAsync(resource); + Model* model = ResourceManager::Load(resource); if (model == nullptr) { model = ResourceManager::Load("Models/Core/Error.obj"); } - for (auto texGroup : model->TextureGroups) { + for (auto texGroup : model->TextureGroups()) { ModelJob job; job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0; job.DiffuseTexture = texGroup.Texture.get(); @@ -98,7 +98,7 @@ void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue) job.Model = model; job.StartIndex = texGroup.StartIndex; job.EndIndex = texGroup.EndIndex; - job.ModelMatrix = model->m_Matrix * ModelMatrix(world, modelC.EntityID); + job.ModelMatrix = model->Matrix() * ModelMatrix(world, modelC.EntityID); job.Color = color; //TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 208f339b..d0788b94 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -161,8 +161,8 @@ void Renderer::DrawScreenQuad(GLuint textureToDraw) glBindVertexArray(m_ScreenQuad->VAO); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer); - glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->TextureGroups[0].EndIndex - m_ScreenQuad->TextureGroups[0].StartIndex +1 - , GL_UNSIGNED_INT, 0, m_ScreenQuad->TextureGroups[0].StartIndex); + glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->TextureGroups()[0].EndIndex - m_ScreenQuad->TextureGroups()[0].StartIndex +1 + , GL_UNSIGNED_INT, 0, m_ScreenQuad->TextureGroups()[0].StartIndex); } void Renderer::InitializeTextures() diff --git a/src/Engine/Rendering/Texture.cpp b/src/Engine/Rendering/Texture.cpp index 7e1cd65b..57f3ca36 100644 --- a/src/Engine/Rendering/Texture.cpp +++ b/src/Engine/Rendering/Texture.cpp @@ -2,53 +2,48 @@ Texture::Texture(std::string path) { - m_Image = new PNG(path); + PNG image(path); - if (m_Image->Width == 0 && m_Image->Height == 0 || m_Image->Format == Image::ImageFormat::Unknown) { - delete m_Image; - m_Image = new PNG("Textures/Core/ErrorTexture.png"); - if (m_Image->Width == 0 && m_Image->Height == 0 || m_Image->Format == Image::ImageFormat::Unknown) { - LOG_ERROR("Couldn't even load the error texture. This is a dark day indeed."); - return; - } - } + if (image.Width == 0 && image.Height == 0 || image.Format == Image::ImageFormat::Unknown) { + image = PNG("Textures/Core/ErrorTexture.png"); + if (image.Width == 0 && image.Height == 0 || image.Format == Image::ImageFormat::Unknown) { + LOG_ERROR("Couldn't even load the error texture. This is a dark day indeed."); + return; + } + } - this->Width = m_Image->Width; - this->Height = m_Image->Height; + this->Width = image.Width; + this->Height = image.Height; - switch (m_Image->Format) { - case Image::ImageFormat::RGB: - m_Format = GL_RGB; - break; - case Image::ImageFormat::RGBA: - m_Format = GL_RGBA; - break; - } -} + GLint format; + switch (image.Format) { + case Image::ImageFormat::RGB: + format = GL_RGB; + break; + case Image::ImageFormat::RGBA: + format = GL_RGBA; + break; + } -void Texture::GlCommands() -{ - // Construct the OpenGL texture - glGenTextures(1, &m_Texture); - glBindTexture(GL_TEXTURE_2D, m_Texture); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexImage2D(GL_TEXTURE_2D, 0, m_Format, Width, Height, 0, m_Format, GL_UNSIGNED_BYTE, m_Image->Data); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - GLERROR("Texture load"); - delete m_Image; - m_Image = nullptr; + // Construct the OpenGL texture + glGenTextures(1, &m_Texture); + glBindTexture(GL_TEXTURE_2D, m_Texture); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, format, image.Width, image.Height, 0, format, GL_UNSIGNED_BYTE, image.Data); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + GLERROR("Texture load"); } Texture::~Texture() { - glDeleteTextures(1, &m_Texture); + glDeleteTextures(1, &m_Texture); } void Texture::Bind(GLenum textureUnit /* = GL_TEXTURE0 */) { - glActiveTexture(textureUnit); - glBindTexture(GL_TEXTURE_2D, m_Texture); + glActiveTexture(textureUnit); + glBindTexture(GL_TEXTURE_2D, m_Texture); } diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 033db642..b6c8b21e 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -6,6 +6,7 @@ Game::Game(int argc, char* argv[]) { ResourceManager::RegisterType("ConfigFile"); ResourceManager::RegisterType("Model"); + ResourceManager::RegisterType("RawModel"); ResourceManager::RegisterType("Texture"); ResourceManager::RegisterType("EntityXMLFile"); ResourceManager::RegisterType("ShaderProgram"); From 99406c32cf990aadb864944adf5706a245591130 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Thu, 14 Jan 2016 17:01:39 +0100 Subject: [PATCH 112/138] Better error handling for EntityFilePreprocessor --- src/Engine/Core/EntityFilePreprocessor.cpp | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/src/Engine/Core/EntityFilePreprocessor.cpp b/src/Engine/Core/EntityFilePreprocessor.cpp index ca445042..4b720976 100644 --- a/src/Engine/Core/EntityFilePreprocessor.cpp +++ b/src/Engine/Core/EntityFilePreprocessor.cpp @@ -103,21 +103,25 @@ void EntityFilePreprocessor::parseComponentInfo() } } } else { - LOG_WARNING("Component is missing an annotation!"); + LOG_WARNING("Component \"%s\" is missing an annotation!", compInfo.Name.c_str()); } // auto typeDefinition = element->getTypeDefinition(); + // Allow empty components + if (typeDefinition == nullptr) { + continue; + } if (typeDefinition->getTypeCategory() != XSTypeDefinition::COMPLEX_TYPE) { - LOG_ERROR("Type definition wasn't COMPLEX_TYPE! Skipping."); + LOG_ERROR("Failed to parse component definition for \"%s\": Type definition wasn't COMPLEX_TYPE!", compInfo.Name.c_str()); continue; } auto complexTypeDefinition = dynamic_cast(typeDefinition); // auto modelGroupParticle = complexTypeDefinition->getParticle(); - if (modelGroupParticle->getTermType() != XSParticle::TERM_MODELGROUP) { - LOG_ERROR("Model group particle wasn't TERM_MODELGROUP! Skipping."); + if (modelGroupParticle == nullptr || modelGroupParticle->getTermType() != XSParticle::TERM_MODELGROUP) { + LOG_ERROR("Failed to parse component definition for \"%s\": Model group particle was null or wasn't TERM_MODELGROUP!", compInfo.Name.c_str()); continue; } auto modelGroup = modelGroupParticle->getModelGroupTerm(); @@ -129,7 +133,7 @@ void EntityFilePreprocessor::parseComponentInfo() for (unsigned int i = 0; i < particles->size(); ++i) { auto particle = particles->elementAt(i); if (particle->getTermType() != XSParticle::TERM_ELEMENT) { - LOG_ERROR("Particle wasn't TERM_ELEMENT! Skipping."); + LOG_ERROR("Failed to parse a field definition in component \"%s\": Particle wasn't TERM_ELEMENT! Skipping.", compInfo.Name.c_str()); continue; } auto elementDeclaration = particle->getElementTerm(); @@ -139,7 +143,7 @@ void EntityFilePreprocessor::parseComponentInfo() size_t stride = EntityFile::GetTypeStride(type); if (stride == 0) { - std::cout << "Warning: Field \"" << name << "\" in component \"" << compInfo.Name << "\" uses unexpected field type \"" << type << "\". Skipping." << std::endl; + LOG_WARNING("Field \"%s\" in component \"%s\" uses unexpected field type \"%s\". Skipping.", name.c_str(), compInfo.Name.c_str(), type.c_str()); continue; } From 986af010918548b3ec8dd5c5110ea28a8ffa6d8f Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Thu, 14 Jan 2016 17:02:13 +0100 Subject: [PATCH 113/138] Fixed editor component fields with the same name across components being treated as the same value --- src/Engine/Editor/EditorSystem.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index 6d3dff3d..b5e527f0 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -492,7 +492,8 @@ void EditorSystem::drawUI(World* world, double dt) const std::string& fieldName = kv.first; auto& field = kv.second; - ImGui::PushID(fieldName.c_str()); + std::string uniqueID = componentType + fieldName; + ImGui::PushID(uniqueID.c_str()); if (field.Type == "Vector") { auto& val = component.Property(fieldName); if (fieldName == "Scale") { From 6ad1839def3f0fbc40250e445714294fd0e8b1bd Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Thu, 14 Jan 2016 17:03:42 +0100 Subject: [PATCH 114/138] Initial work on PlayerMovementSystem --- assets | 2 +- include/Game/Game.h | 2 - include/Game/{ => Systems}/HealthSystem.h | 6 +- .../Game/{ => Systems}/PlayerMovementSystem.h | 4 +- include/Game/{ => Systems}/PlayerSystem.h | 0 .../Game/{ => Systems}/RaptorCopterSystem.h | 0 resources/Schema/Components.xsd | 1 + resources/Schema/Components/Collidable.xml | 1 - resources/Schema/Components/Collidable.xsd | 5 -- resources/Schema/Components/Physics.xml | 3 + resources/Schema/Components/Physics.xsd | 16 +++++ resources/Schema/Components/Transform.xsd | 2 +- resources/Schema/Entities/MovementTest.xml | 64 +++++++++++++++++++ resources/Schema/Entities/Player.xml | 17 +++++ resources/Schema/Types/Entity.xsd | 1 + src/Engine/Collision/CollisionSystem.cpp | 10 ++- src/Game/CMakeLists.txt | 9 ++- src/Game/Game.cpp | 6 +- src/Game/PlayerMovementSystem.cpp | 6 -- src/Game/{ => Systems}/HealthSystem.cpp | 3 +- src/Game/Systems/PlayerMovementSystem.cpp | 16 +++++ src/Game/{ => Systems}/PlayerSystem.cpp | 2 +- 22 files changed, 146 insertions(+), 30 deletions(-) rename include/Game/{ => Systems}/HealthSystem.h (89%) rename include/Game/{ => Systems}/PlayerMovementSystem.h (77%) rename include/Game/{ => Systems}/PlayerSystem.h (100%) rename include/Game/{ => Systems}/RaptorCopterSystem.h (100%) create mode 100644 resources/Schema/Components/Physics.xml create mode 100644 resources/Schema/Components/Physics.xsd create mode 100644 resources/Schema/Entities/MovementTest.xml create mode 100644 resources/Schema/Entities/Player.xml delete mode 100644 src/Game/PlayerMovementSystem.cpp rename src/Game/{ => Systems}/HealthSystem.cpp (98%) create mode 100644 src/Game/Systems/PlayerMovementSystem.cpp rename src/Game/{ => Systems}/PlayerSystem.cpp (97%) diff --git a/assets b/assets index c8e631f4..a0d1615e 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit c8e631f449515cdbe3647b96ce472839748e28f9 +Subproject commit a0d1615e515a4d7db0073cc987d1d593ca942471 diff --git a/include/Game/Game.h b/include/Game/Game.h index de45c558..728070f3 100644 --- a/include/Game/Game.h +++ b/include/Game/Game.h @@ -15,8 +15,6 @@ #include "Core/EKeyDown.h" #include "Core/EntityFilePreprocessor.h" #include "Core/SystemPipeline.h" -#include "RaptorCopterSystem.h" -#include "PlayerSystem.h" #include "Editor/EditorSystem.h" #include "Core/EntityFile.h" #include "Core/EntityFileParser.h" diff --git a/include/Game/HealthSystem.h b/include/Game/Systems/HealthSystem.h similarity index 89% rename from include/Game/HealthSystem.h rename to include/Game/Systems/HealthSystem.h index 234244c2..0db3ec41 100644 --- a/include/Game/HealthSystem.h +++ b/include/Game/Systems/HealthSystem.h @@ -6,9 +6,9 @@ #include "Common.h" #include "Core/System.h" -#include "Core\EPlayerDamage.h"; -#include "Core\EPlayerHealthPickup.h"; -#include "Core\EPlayerDeath.h"; +#include "Core/EPlayerDamage.h" +#include "Core/EPlayerHealthPickup.h" +#include "Core/EPlayerDeath.h" #include #include diff --git a/include/Game/PlayerMovementSystem.h b/include/Game/Systems/PlayerMovementSystem.h similarity index 77% rename from include/Game/PlayerMovementSystem.h rename to include/Game/Systems/PlayerMovementSystem.h index 35f8a22c..6dc2dc31 100644 --- a/include/Game/PlayerMovementSystem.h +++ b/include/Game/Systems/PlayerMovementSystem.h @@ -1,11 +1,13 @@ #include "Common.h" +#include "GLM.h" #include "Core/System.h" class PlayerMovementSystem : public PureSystem { public: PlayerMovementSystem(EventBroker* eventBroker) - : PureSystem(eventBroker, "Player") + : System(eventBroker) + , PureSystem("Player") { } virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt); diff --git a/include/Game/PlayerSystem.h b/include/Game/Systems/PlayerSystem.h similarity index 100% rename from include/Game/PlayerSystem.h rename to include/Game/Systems/PlayerSystem.h diff --git a/include/Game/RaptorCopterSystem.h b/include/Game/Systems/RaptorCopterSystem.h similarity index 100% rename from include/Game/RaptorCopterSystem.h rename to include/Game/Systems/RaptorCopterSystem.h diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd index 4f32b477..e1440b69 100644 --- a/resources/Schema/Components.xsd +++ b/resources/Schema/Components.xsd @@ -2,6 +2,7 @@ + diff --git a/resources/Schema/Components/Collidable.xml b/resources/Schema/Components/Collidable.xml index 0d1bb9b3..4f9c9033 100644 --- a/resources/Schema/Components/Collidable.xml +++ b/resources/Schema/Components/Collidable.xml @@ -1,3 +1,2 @@ - true \ No newline at end of file diff --git a/resources/Schema/Components/Collidable.xsd b/resources/Schema/Components/Collidable.xsd index f835d9a6..84c66f11 100644 --- a/resources/Schema/Components/Collidable.xsd +++ b/resources/Schema/Components/Collidable.xsd @@ -4,10 +4,5 @@ - - - - - \ No newline at end of file diff --git a/resources/Schema/Components/Physics.xml b/resources/Schema/Components/Physics.xml new file mode 100644 index 00000000..1ad81de0 --- /dev/null +++ b/resources/Schema/Components/Physics.xml @@ -0,0 +1,3 @@ + + + diff --git a/resources/Schema/Components/Physics.xsd b/resources/Schema/Components/Physics.xsd new file mode 100644 index 00000000..001dd2c8 --- /dev/null +++ b/resources/Schema/Components/Physics.xsd @@ -0,0 +1,16 @@ + + + + + + + + Physics stuff + + + + + + + + diff --git a/resources/Schema/Components/Transform.xsd b/resources/Schema/Components/Transform.xsd index b8d24777..f0db2472 100644 --- a/resources/Schema/Components/Transform.xsd +++ b/resources/Schema/Components/Transform.xsd @@ -17,4 +17,4 @@ - \ No newline at end of file + diff --git a/resources/Schema/Entities/MovementTest.xml b/resources/Schema/Entities/MovementTest.xml new file mode 100644 index 00000000..08e05417 --- /dev/null +++ b/resources/Schema/Entities/MovementTest.xml @@ -0,0 +1,64 @@ + + + + + + + + + + + + + + Models/Core/UnitCube.obj + + + + + + + + + + + + + + + + + + + Models/Assault.obj + + + + + + + + + + + + + + + + + + Models/Core/UnitCube.obj + + + + + + + + + + + + + diff --git a/resources/Schema/Entities/Player.xml b/resources/Schema/Entities/Player.xml new file mode 100644 index 00000000..6406a795 --- /dev/null +++ b/resources/Schema/Entities/Player.xml @@ -0,0 +1,17 @@ + + + + + + + + Models/Core/UnitSphere.obj + + + + + + + + + diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index 8790d8a9..88237697 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -11,6 +11,7 @@ + diff --git a/src/Engine/Collision/CollisionSystem.cpp b/src/Engine/Collision/CollisionSystem.cpp index 92b7f7db..96e49153 100644 --- a/src/Engine/Collision/CollisionSystem.cpp +++ b/src/Engine/Collision/CollisionSystem.cpp @@ -4,6 +4,11 @@ void CollisionSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) { + if (!entity.HasComponent("Physics")) { + return; + } + ComponentWrapper& cPhysics = entity["Physics"]; + boost::optional boundingBox = Collision::EntityAbsoluteAABB(entity); if (!boundingBox) { return; @@ -25,7 +30,10 @@ void CollisionSystem::UpdateComponent(World* world, EntityWrapper& entity, Compo continue; } if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) { - (glm::vec3&)cTransform["Position"] += resolutionVector; + if (entity.HasComponent("Physics")) { + (glm::vec3&)cTransform["Position"] += resolutionVector; + cPhysics["Velocity"] = glm::vec3(0, 0, 0); + } } } diff --git a/src/Game/CMakeLists.txt b/src/Game/CMakeLists.txt index 04146670..4be61127 100644 --- a/src/Game/CMakeLists.txt +++ b/src/Game/CMakeLists.txt @@ -11,16 +11,15 @@ include_directories( ) file(GLOB SOURCE_FILES - "${INCLUDE_PATH}/*.h" - #"*.cpp" + "${INCLUDE_PATH}/Systems/*.h" + "Systems/*.cpp" ) -#source_group(Core FILES ${SOURCE_FILES}) +source_group(Systems FILES ${SOURCE_FILES_Systems}) set(SOURCE_FILES ${SOURCE_FILES} "Game.cpp" - "HealthSystem.cpp" - "PlayerSystem.cpp" + ${SOURCE_FILES_Systems} ) set(LIBRARIES diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 1865dd6c..29b9316b 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -2,7 +2,10 @@ #include "Collision/CollidableOctreeSystem.h" #include "Collision/TriggerSystem.h" #include "Collision/CollisionSystem.h" -#include "Game/HealthSystem.h" +#include "Systems/RaptorCopterSystem.h" +#include "Systems/PlayerSystem.h" +#include "Systems/HealthSystem.h" +#include "Systems/PlayerMovementSystem.h" #include "Core/EntityFileWriter.h" Game::Game(int argc, char* argv[]) @@ -69,6 +72,7 @@ Game::Game(int argc, char* argv[]) m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel, m_Renderer); m_SystemPipeline->AddSystem(updateOrderLevel); + m_SystemPipeline->AddSystem(updateOrderLevel); // Populate Octree with collidables ++updateOrderLevel; m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeCollision); diff --git a/src/Game/PlayerMovementSystem.cpp b/src/Game/PlayerMovementSystem.cpp deleted file mode 100644 index c0946134..00000000 --- a/src/Game/PlayerMovementSystem.cpp +++ /dev/null @@ -1,6 +0,0 @@ -#include "RaptorCopterSystem.h" - -void PlayerMovementSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) -{ - ComponentWrapper& transform = world->GetComponent(component.EntityID); -} \ No newline at end of file diff --git a/src/Game/HealthSystem.cpp b/src/Game/Systems/HealthSystem.cpp similarity index 98% rename from src/Game/HealthSystem.cpp rename to src/Game/Systems/HealthSystem.cpp index 7986db9d..b6d46dc9 100644 --- a/src/Game/HealthSystem.cpp +++ b/src/Game/Systems/HealthSystem.cpp @@ -1,5 +1,4 @@ -#include "HealthSystem.h" -#include +#include "Systems/HealthSystem.h" HealthSystem::HealthSystem(EventBroker* eventBroker) : System(eventBroker) diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp new file mode 100644 index 00000000..536624b3 --- /dev/null +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -0,0 +1,16 @@ +#include "Systems/PlayerMovementSystem.h" + +void PlayerMovementSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) +{ + ComponentWrapper& cTransform = entity["Transform"]; + if (!entity.HasComponent("Physics")) { + return; + } + ComponentWrapper& cPhysics = entity["Physics"]; + + glm::vec3& velocity = cPhysics["Velocity"]; + velocity.y -= 9.82 * dt; + + glm::vec3& position = cTransform["Position"]; + position += velocity * (float)dt; +} \ No newline at end of file diff --git a/src/Game/PlayerSystem.cpp b/src/Game/Systems/PlayerSystem.cpp similarity index 97% rename from src/Game/PlayerSystem.cpp rename to src/Game/Systems/PlayerSystem.cpp index 2d4d83c6..8cdddf84 100644 --- a/src/Game/PlayerSystem.cpp +++ b/src/Game/Systems/PlayerSystem.cpp @@ -1,4 +1,4 @@ -#include "PlayerSystem.h" +#include "Systems/PlayerSystem.h" void PlayerSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) { From 627108c6ee9bdace4dfbc2aff2e69ed89fa25681 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Thu, 14 Jan 2016 18:04:13 +0100 Subject: [PATCH 115/138] Fixes for #30 # Conflicts: # src/Game/Game.cpp --- include/Engine/Core/Transform.h | 57 ++---------- include/Engine/Rendering/RenderSystem.h | 10 +- src/Engine/Core/Transform.cpp | 52 +++++++++++ src/Engine/Editor/EditorSystem.cpp | 3 + src/Engine/Rendering/PickingPass.cpp | 6 +- src/Engine/Rendering/RenderSystem.cpp | 118 +++++++++++------------- src/Game/Game.cpp | 4 +- 7 files changed, 126 insertions(+), 124 deletions(-) create mode 100644 src/Engine/Core/Transform.cpp diff --git a/include/Engine/Core/Transform.h b/include/Engine/Core/Transform.h index c43e4386..474a7bdb 100644 --- a/include/Engine/Core/Transform.h +++ b/include/Engine/Core/Transform.h @@ -4,59 +4,14 @@ #include "../GLM.h" #include "World.h" -static class Transform +namespace Transform { -public: - static glm::vec3 AbsolutePosition(World* world, EntityID entity) - { - glm::vec3 position; - while (entity != EntityID_Invalid) { - ComponentWrapper transform = world->GetComponent(entity, "Transform"); - EntityID parent = world->GetParent(entity); - position += AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"]; - entity = parent; - } +glm::vec3 AbsolutePosition(World* world, EntityID entity); +glm::quat AbsoluteOrientation(World* world, EntityID entity); +glm::vec3 AbsoluteScale(World* world, EntityID entity); +glm::mat4 ModelMatrix(EntityID entity, World* world); - return position; - }; - - static glm::quat AbsoluteOrientation(World* world, EntityID entity) - { - glm::quat orientation; - - while (entity != EntityID_Invalid) { - ComponentWrapper transform = world->GetComponent(entity, "Transform"); - orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation; - entity = world->GetParent(entity); - } - - return orientation; - }; - - static glm::vec3 AbsoluteScale(World* world, EntityID entity) - { - glm::vec3 scale(1.f); - - while (entity != EntityID_Invalid) { - ComponentWrapper transform = world->GetComponent(entity, "Transform"); - scale *= (glm::vec3)transform["Scale"]; - entity = world->GetParent(entity); - } - - return scale; - }; - - static glm::mat4 ModelMatrix(EntityID entity, World* world) - { - glm::vec3 position = Transform::AbsolutePosition(world, entity); - glm::quat orientation = Transform::AbsoluteOrientation(world, entity); - glm::vec3 scale = Transform::AbsoluteScale(world, entity); - - glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale); - return modelMatrix; - } - -}; +} #endif \ No newline at end of file diff --git a/include/Engine/Rendering/RenderSystem.h b/include/Engine/Rendering/RenderSystem.h index 93e7233f..efe3b88c 100644 --- a/include/Engine/Rendering/RenderSystem.h +++ b/include/Engine/Rendering/RenderSystem.h @@ -14,22 +14,24 @@ #include "ModelJob.h" #include "Renderer.h" #include "../Core/Transform.h" +#include "DebugCameraInputController.h" class RenderSystem : public ImpureSystem { public: RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame); + ~RenderSystem(); virtual void Update(World* world, double dt) override; private: World* m_World = nullptr; - const IRenderer* m_Renderer = nullptr; + const IRenderer* m_Renderer; RenderFrame* m_RenderFrame; bool m_SwitchCamera = false; - Camera* m_Camera = nullptr; - Camera* m_DefaultCamera = nullptr; + Camera* m_Camera; + DebugCameraInputController* m_DebugCameraInputController; std::list m_CameraComponents; @@ -41,8 +43,6 @@ private: void updateCamera(World* world, double dt); void updateProjectionMatrix(ComponentWrapper& cameraComponent); - glm::mat4 m_ViewMatrix; - glm::mat4 m_ProjectionMatrix; void fillModels(std::list>& jobs, World* world); diff --git a/src/Engine/Core/Transform.cpp b/src/Engine/Core/Transform.cpp new file mode 100644 index 00000000..cbc405a3 --- /dev/null +++ b/src/Engine/Core/Transform.cpp @@ -0,0 +1,52 @@ +#include "Core/Transform.h" + +glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity) +{ + glm::vec3 position; + + while (entity != EntityID_Invalid) { + ComponentWrapper transform = world->GetComponent(entity, "Transform"); + EntityID parent = world->GetParent(entity); + position += Transform::AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"]; + entity = parent; + } + + return position; +} + +glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity) +{ + glm::quat orientation; + + while (entity != EntityID_Invalid) { + ComponentWrapper transform = world->GetComponent(entity, "Transform"); + orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation; + entity = world->GetParent(entity); + } + + return orientation; +} + +glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity) +{ + glm::vec3 scale(1.f); + + while (entity != EntityID_Invalid) { + ComponentWrapper transform = world->GetComponent(entity, "Transform"); + scale *= (glm::vec3)transform["Scale"]; + entity = world->GetParent(entity); + } + + return scale; +} + +glm::mat4 Transform::ModelMatrix(EntityID entity, World* world) +{ + glm::vec3 position = Transform::AbsolutePosition(world, entity); + glm::quat orientation = Transform::AbsoluteOrientation(world, entity); + glm::vec3 scale = Transform::AbsoluteScale(world, entity); + + glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale); + return modelMatrix; +} + diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index de57c705..94e848c0 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -124,6 +124,9 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e) if (m_Selection == 0) { return false; } + if (m_Camera == nullptr) { + return false; + } auto widgetTransform = m_World->GetComponent(m_Widget, "Transform"); glm::vec3 widgetOrientation = widgetTransform["Orientation"]; diff --git a/src/Engine/Rendering/PickingPass.cpp b/src/Engine/Rendering/PickingPass.cpp index aa42a961..6800df1d 100644 --- a/src/Engine/Rendering/PickingPass.cpp +++ b/src/Engine/Rendering/PickingPass.cpp @@ -109,7 +109,7 @@ void PickingPass::ClearPicking() { m_PickingColorsToEntity.clear(); m_EntityColors.clear(); - m_ColorCounter[0] = 0; + m_ColorCounter[0] = 1; m_ColorCounter[1] = 0; m_PickingBuffer.Bind(); @@ -138,10 +138,10 @@ PickData PickingPass::Pick(glm::vec2 screenCoord) pickInfo = it->second; } else { pickData.Entity = EntityID_Invalid; + return pickData; } - pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, resolution, pickInfo.Camera->ProjectionMatrix(), pickInfo.Camera->ViewMatrix()); - + pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, resolution, pickInfo.Camera->ProjectionMatrix(), pickInfo.Camera->ViewMatrix()); pickData.Entity = pickInfo.Entity; pickData.Camera = pickInfo.Camera; pickData.World = pickInfo.World; diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index d6cdb9b3..1f2bac9d 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -1,5 +1,4 @@ #include "Rendering/RenderSystem.h" -#include "Rendering/DebugCameraInputController.h" RenderSystem::RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame) :ImpureSystem(eventBrokerer) { @@ -8,11 +7,14 @@ RenderSystem::RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand); - m_DefaultCamera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f); - m_DefaultCamera->SetPosition(glm::vec3(0, 0, 10)); - if (m_Camera == nullptr) { - m_Camera = m_DefaultCamera; - } + m_Camera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f); + m_DebugCameraInputController = new DebugCameraInputController(eventBrokerer, -1); +} + +RenderSystem::~RenderSystem() +{ + delete m_Camera; + delete m_DebugCameraInputController; } bool RenderSystem::OnSetCamera(const Events::SetCamera &event) @@ -54,14 +56,11 @@ void RenderSystem::switchCamera(EntityID entity) void RenderSystem::updateProjectionMatrix(ComponentWrapper& cameraComponent) { double fov = cameraComponent["FOV"]; - double aspectRatio = m_Renderer->Resolution().Width / m_Renderer->Resolution().Height; + double aspectRatio = (float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height; double nearClip = cameraComponent["NearClip"]; double farClip = cameraComponent["FarClip"]; - double fovY = atan(tan(glm::radians(fov)/2.0) * aspectRatio) * 2.0; - m_ProjectionMatrix = glm::perspective(fovY, aspectRatio, nearClip, farClip); - - m_Camera->SetFOV(fovY); + m_Camera->SetFOV(glm::radians(fov)); m_Camera->SetAspectRatio(aspectRatio); m_Camera->SetNearClip(nearClip); m_Camera->SetFarClip(farClip); @@ -129,66 +128,61 @@ void RenderSystem::Update(World* world, double dt) void RenderSystem::updateCamera(World* world, double dt) { - - static DebugCameraInputController firstPersonInputController(m_EventBroker, -1); - - if (m_SwitchCamera) { - auto cameras = world->GetComponents("Camera"); - for (auto it = cameras->begin(); it != cameras->end(); it++) { - if ((*it).EntityID == m_CurrentCamera) { - it++; - if (it != cameras->end()) { - switchCamera((*it).EntityID); - } else { - switchCamera((*cameras->begin()).EntityID); - } - break; + if (m_SwitchCamera) { + auto cameras = world->GetComponents("Camera"); + for (auto it = cameras->begin(); it != cameras->end(); it++) { + if ((*it).EntityID == m_CurrentCamera) { + it++; + if (it != cameras->end()) { + switchCamera((*it).EntityID); + } else { + switchCamera((*cameras->begin()).EntityID); } + break; } + } + ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); + ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); + + m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"])); + m_DebugCameraInputController->SetPosition(cameraTransform["Position"]); + } + + if (m_World->ValidEntity(m_CurrentCamera)) { + if (world->HasComponent(m_CurrentCamera, "Camera") && world->HasComponent(m_CurrentCamera, "Transform")) { ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); - firstPersonInputController.SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"])); - firstPersonInputController.SetPosition(cameraTransform["Position"]); - - } + m_DebugCameraInputController->Update(dt); + (glm::vec3&)cameraTransform["Orientation"] = glm::eulerAngles(m_DebugCameraInputController->Orientation()); + (glm::vec3&)cameraTransform["Position"] = m_DebugCameraInputController->Position(); + + glm::vec3 position = Transform::AbsolutePosition(world, m_CurrentCamera); + glm::quat orientation = Transform::AbsoluteOrientation(world, m_CurrentCamera); + + m_Camera->SetPosition(position); + m_Camera->SetOrientation(orientation); + + updateProjectionMatrix(cameraComponent); + + } + } else { + m_Camera = m_Camera; + + auto cameras = world->GetComponents("Camera"); + if (cameras != nullptr) { + if (cameras->begin() != cameras->end()) { + ComponentWrapper& cameraC = *cameras->begin(); + switchCamera(cameraC.EntityID); - if (m_World->ValidEntity(m_CurrentCamera)) { - if (world->HasComponent(m_CurrentCamera, "Camera") && world->HasComponent(m_CurrentCamera, "Transform")) { ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); - firstPersonInputController.Update(dt); - (glm::vec3&)cameraTransform["Orientation"] = glm::eulerAngles(firstPersonInputController.Orientation()); - (glm::vec3&)cameraTransform["Position"] = firstPersonInputController.Position(); - - glm::vec3 position = Transform::AbsolutePosition(world, m_CurrentCamera); - glm::quat orientation = Transform::AbsoluteOrientation(world, m_CurrentCamera); - - m_Camera->SetPosition(position); - m_Camera->SetOrientation(orientation); - - updateProjectionMatrix(cameraComponent); - - } - } else { - m_Camera = m_DefaultCamera; - - auto cameras = world->GetComponents("Camera"); - if (cameras != nullptr) { - if (cameras->begin() != cameras->end()) { - ComponentWrapper& cameraC = *cameras->begin(); - switchCamera(cameraC.EntityID); - - ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); - ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); - - firstPersonInputController.SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"])); - firstPersonInputController.SetPosition(cameraTransform["Position"]); - } + m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"])); + m_DebugCameraInputController->SetPosition(cameraTransform["Position"]); } } + } - m_Camera->UpdateViewMatrix(); -} - + m_Camera->UpdateViewMatrix(); +} \ No newline at end of file diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 1cfb95e0..ba660a7d 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -31,6 +31,7 @@ Game::Game(int argc, char* argv[]) )); m_Renderer->Initialize(); //m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get("Video.FOV", 90.f))); + m_RenderFrame = new RenderFrame(); // Create input manager m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker); @@ -55,8 +56,6 @@ Game::Game(int argc, char* argv[]) fp.MergeEntities(m_World); } - m_RenderFrame = new RenderFrame(); - // Create system pipeline m_SystemPipeline = new SystemPipeline(m_EventBroker); @@ -72,7 +71,6 @@ Game::Game(int argc, char* argv[]) ++updateOrderLevel; m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); - ++updateOrderLevel; m_SystemPipeline->AddSystem(updateOrderLevel, m_Renderer, m_RenderFrame); From 5e721325a4ba8a535535d21d3a85981980bba17f Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Thu, 14 Jan 2016 18:20:51 +0100 Subject: [PATCH 116/138] Merge fixes --- include/Engine/Collision/Collision.h | 2 +- include/Engine/Rendering/RenderSystem.h | 10 +- resources/Schema/Components/Camera.xml | 2 +- resources/Schema/Components/Camera.xsd | 4 +- resources/Schema/Entities/MovementTest.xml | 7 ++ src/Engine/Collision/Collision.cpp | 4 +- src/Engine/Editor/EditorSystem.cpp | 3 + src/Engine/Rendering/PickingPass.cpp | 6 +- src/Engine/Rendering/RenderSystem.cpp | 122 ++++++++++----------- src/Game/Game.cpp | 4 +- 10 files changed, 85 insertions(+), 79 deletions(-) diff --git a/include/Engine/Collision/Collision.h b/include/Engine/Collision/Collision.h index 4ea45a55..148f688d 100644 --- a/include/Engine/Collision/Collision.h +++ b/include/Engine/Collision/Collision.h @@ -11,7 +11,7 @@ #include "../Core/Ray.h" #include "../Core/AABB.h" #include "../Rendering/RawModel.h" -#include "../Rendering/RenderQueueFactory.h" +#include "../Core/Transform.h" #include "../Core/Entity.h" #include "../Core/EntityWrapper.h" diff --git a/include/Engine/Rendering/RenderSystem.h b/include/Engine/Rendering/RenderSystem.h index 93e7233f..efe3b88c 100644 --- a/include/Engine/Rendering/RenderSystem.h +++ b/include/Engine/Rendering/RenderSystem.h @@ -14,22 +14,24 @@ #include "ModelJob.h" #include "Renderer.h" #include "../Core/Transform.h" +#include "DebugCameraInputController.h" class RenderSystem : public ImpureSystem { public: RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame); + ~RenderSystem(); virtual void Update(World* world, double dt) override; private: World* m_World = nullptr; - const IRenderer* m_Renderer = nullptr; + const IRenderer* m_Renderer; RenderFrame* m_RenderFrame; bool m_SwitchCamera = false; - Camera* m_Camera = nullptr; - Camera* m_DefaultCamera = nullptr; + Camera* m_Camera; + DebugCameraInputController* m_DebugCameraInputController; std::list m_CameraComponents; @@ -41,8 +43,6 @@ private: void updateCamera(World* world, double dt); void updateProjectionMatrix(ComponentWrapper& cameraComponent); - glm::mat4 m_ViewMatrix; - glm::mat4 m_ProjectionMatrix; void fillModels(std::list>& jobs, World* world); diff --git a/resources/Schema/Components/Camera.xml b/resources/Schema/Components/Camera.xml index 92225dde..4f613ded 100644 --- a/resources/Schema/Components/Camera.xml +++ b/resources/Schema/Components/Camera.xml @@ -1,6 +1,6 @@ cam - 60.0 + 45 0.01 5000 \ No newline at end of file diff --git a/resources/Schema/Components/Camera.xsd b/resources/Schema/Components/Camera.xsd index 4f02deb0..2b896c74 100644 --- a/resources/Schema/Components/Camera.xsd +++ b/resources/Schema/Components/Camera.xsd @@ -10,7 +10,9 @@ - + + Vertical Field of View in degrees + diff --git a/resources/Schema/Entities/MovementTest.xml b/resources/Schema/Entities/MovementTest.xml index 08e05417..93b4d374 100644 --- a/resources/Schema/Entities/MovementTest.xml +++ b/resources/Schema/Entities/MovementTest.xml @@ -6,6 +6,13 @@ + + + + + + + diff --git a/src/Engine/Collision/Collision.cpp b/src/Engine/Collision/Collision.cpp index 92048e70..6a66be75 100644 --- a/src/Engine/Collision/Collision.cpp +++ b/src/Engine/Collision/Collision.cpp @@ -290,8 +290,8 @@ boost::optional EntityAbsoluteAABB(EntityWrapper& entity) } ComponentWrapper& cAABB = entity["AABB"]; - glm::vec3 absPosition = RenderQueueFactory::AbsolutePosition(entity.World, entity.ID); - glm::vec3 absScale = RenderQueueFactory::AbsoluteScale(entity.World, entity.ID); + glm::vec3 absPosition = Transform::AbsolutePosition(entity.World, entity.ID); + glm::vec3 absScale = Transform::AbsoluteScale(entity.World, entity.ID); glm::vec3 origin = absPosition + (glm::vec3)cAABB["Origin"]; glm::vec3 size = (glm::vec3)cAABB["Size"] * absScale; return AABB::FromOriginSize(origin, size); diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index 714d3d10..69889be5 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -125,6 +125,9 @@ bool EditorSystem::OnMouseMove(const Events::MouseMove& e) if (m_Selection == 0) { return false; } + if (m_Camera == nullptr) { + return false; + } auto widgetTransform = m_World->GetComponent(m_Widget, "Transform"); glm::vec3 widgetOrientation = widgetTransform["Orientation"]; diff --git a/src/Engine/Rendering/PickingPass.cpp b/src/Engine/Rendering/PickingPass.cpp index aa42a961..6800df1d 100644 --- a/src/Engine/Rendering/PickingPass.cpp +++ b/src/Engine/Rendering/PickingPass.cpp @@ -109,7 +109,7 @@ void PickingPass::ClearPicking() { m_PickingColorsToEntity.clear(); m_EntityColors.clear(); - m_ColorCounter[0] = 0; + m_ColorCounter[0] = 1; m_ColorCounter[1] = 0; m_PickingBuffer.Bind(); @@ -138,10 +138,10 @@ PickData PickingPass::Pick(glm::vec2 screenCoord) pickInfo = it->second; } else { pickData.Entity = EntityID_Invalid; + return pickData; } - pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, resolution, pickInfo.Camera->ProjectionMatrix(), pickInfo.Camera->ViewMatrix()); - + pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, resolution, pickInfo.Camera->ProjectionMatrix(), pickInfo.Camera->ViewMatrix()); pickData.Entity = pickInfo.Entity; pickData.Camera = pickInfo.Camera; pickData.World = pickInfo.World; diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index d6cdb9b3..1435e219 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -1,18 +1,21 @@ #include "Rendering/RenderSystem.h" -#include "Rendering/DebugCameraInputController.h" -RenderSystem::RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame) :ImpureSystem(eventBrokerer) +RenderSystem::RenderSystem(EventBroker* eventBroker, const IRenderer* renderer, RenderFrame* renderFrame) + : System(eventBroker) + , m_Renderer(renderer) + , m_RenderFrame(renderFrame) { - m_Renderer = renderer; - m_RenderFrame = renderFrame; EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand); - m_DefaultCamera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f); - m_DefaultCamera->SetPosition(glm::vec3(0, 0, 10)); - if (m_Camera == nullptr) { - m_Camera = m_DefaultCamera; - } + m_Camera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f); + m_DebugCameraInputController = new DebugCameraInputController(eventBroker, -1); +} + +RenderSystem::~RenderSystem() +{ + delete m_Camera; + delete m_DebugCameraInputController; } bool RenderSystem::OnSetCamera(const Events::SetCamera &event) @@ -54,14 +57,11 @@ void RenderSystem::switchCamera(EntityID entity) void RenderSystem::updateProjectionMatrix(ComponentWrapper& cameraComponent) { double fov = cameraComponent["FOV"]; - double aspectRatio = m_Renderer->Resolution().Width / m_Renderer->Resolution().Height; + double aspectRatio = (float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height; double nearClip = cameraComponent["NearClip"]; double farClip = cameraComponent["FarClip"]; - double fovY = atan(tan(glm::radians(fov)/2.0) * aspectRatio) * 2.0; - m_ProjectionMatrix = glm::perspective(fovY, aspectRatio, nearClip, farClip); - - m_Camera->SetFOV(fovY); + m_Camera->SetFOV(glm::radians(fov)); m_Camera->SetAspectRatio(aspectRatio); m_Camera->SetNearClip(nearClip); m_Camera->SetFarClip(farClip); @@ -129,66 +129,62 @@ void RenderSystem::Update(World* world, double dt) void RenderSystem::updateCamera(World* world, double dt) { - - static DebugCameraInputController firstPersonInputController(m_EventBroker, -1); - - if (m_SwitchCamera) { - auto cameras = world->GetComponents("Camera"); - for (auto it = cameras->begin(); it != cameras->end(); it++) { - if ((*it).EntityID == m_CurrentCamera) { - it++; - if (it != cameras->end()) { - switchCamera((*it).EntityID); - } else { - switchCamera((*cameras->begin()).EntityID); - } - break; + if (m_SwitchCamera) { + auto cameras = world->GetComponents("Camera"); + for (auto it = cameras->begin(); it != cameras->end(); it++) { + if ((*it).EntityID == m_CurrentCamera) { + it++; + if (it != cameras->end()) { + switchCamera((*it).EntityID); + } else { + switchCamera((*cameras->begin()).EntityID); } + break; } + } + ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); + ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); + + m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"])); + m_DebugCameraInputController->SetPosition(cameraTransform["Position"]); + } + + if (m_World->ValidEntity(m_CurrentCamera)) { + if (world->HasComponent(m_CurrentCamera, "Camera") && world->HasComponent(m_CurrentCamera, "Transform")) { ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); - firstPersonInputController.SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"])); - firstPersonInputController.SetPosition(cameraTransform["Position"]); - - } + m_DebugCameraInputController->Update(dt); + (glm::vec3&)cameraTransform["Orientation"] = glm::eulerAngles(m_DebugCameraInputController->Orientation()); + (glm::vec3&)cameraTransform["Position"] = m_DebugCameraInputController->Position(); + + glm::vec3 position = Transform::AbsolutePosition(world, m_CurrentCamera); + glm::quat orientation = Transform::AbsoluteOrientation(world, m_CurrentCamera); + + m_Camera->SetPosition(position); + m_Camera->SetOrientation(orientation); + + updateProjectionMatrix(cameraComponent); + + } + } else { + m_Camera = m_Camera; + + auto cameras = world->GetComponents("Camera"); + if (cameras != nullptr) { + if (cameras->begin() != cameras->end()) { + ComponentWrapper& cameraC = *cameras->begin(); + switchCamera(cameraC.EntityID); - if (m_World->ValidEntity(m_CurrentCamera)) { - if (world->HasComponent(m_CurrentCamera, "Camera") && world->HasComponent(m_CurrentCamera, "Transform")) { ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); - firstPersonInputController.Update(dt); - (glm::vec3&)cameraTransform["Orientation"] = glm::eulerAngles(firstPersonInputController.Orientation()); - (glm::vec3&)cameraTransform["Position"] = firstPersonInputController.Position(); - - glm::vec3 position = Transform::AbsolutePosition(world, m_CurrentCamera); - glm::quat orientation = Transform::AbsoluteOrientation(world, m_CurrentCamera); - - m_Camera->SetPosition(position); - m_Camera->SetOrientation(orientation); - - updateProjectionMatrix(cameraComponent); - - } - } else { - m_Camera = m_DefaultCamera; - - auto cameras = world->GetComponents("Camera"); - if (cameras != nullptr) { - if (cameras->begin() != cameras->end()) { - ComponentWrapper& cameraC = *cameras->begin(); - switchCamera(cameraC.EntityID); - - ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); - ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); - - firstPersonInputController.SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"])); - firstPersonInputController.SetPosition(cameraTransform["Position"]); - } + m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"])); + m_DebugCameraInputController->SetPosition(cameraTransform["Position"]); } } + } - m_Camera->UpdateViewMatrix(); + m_Camera->UpdateViewMatrix(); } diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 2be1cb28..a49171bb 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -35,6 +35,7 @@ Game::Game(int argc, char* argv[]) )); m_Renderer->Initialize(); //m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get("Video.FOV", 90.f))); + m_RenderFrame = new RenderFrame(); // Create input manager m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker); @@ -59,8 +60,6 @@ Game::Game(int argc, char* argv[]) fp.MergeEntities(m_World); } - m_RenderFrame = new RenderFrame(); - // Create Octrees m_OctreeCollision = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4); m_OctreeFrustrumCulling = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4); @@ -82,7 +81,6 @@ Game::Game(int argc, char* argv[]) ++updateOrderLevel; m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeCollision); m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeCollision); - ++updateOrderLevel; m_SystemPipeline->AddSystem(updateOrderLevel, m_Renderer, m_RenderFrame); From 3e2cb33bc0d05f00865de28a2fea0511942bbac8 Mon Sep 17 00:00:00 2001 From: stiffly Date: Fri, 15 Jan 2016 11:23:29 +0100 Subject: [PATCH 117/138] =?UTF-8?q?Played=20around=20with=20new=20map=20Ma?= =?UTF-8?q?pVersion1.=20Was=20fun=20=E3=83=BD(=C2=B4=E2=96=BD`)/?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets | 2 +- include/Engine/Sound/EPlaySoundOnEntity.h | 1 - src/Engine/Sound/SoundSystem.cpp | 14 ++++++++------ 3 files changed, 9 insertions(+), 8 deletions(-) diff --git a/assets b/assets index 6cbf2365..a3c92ac8 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 6cbf2365d49e6280750ea3bcd0f9c271779e6f15 +Subproject commit a3c92ac876dd061776c36d1594bd82264372f028 diff --git a/include/Engine/Sound/EPlaySoundOnEntity.h b/include/Engine/Sound/EPlaySoundOnEntity.h index fb4b7a15..39dea432 100644 --- a/include/Engine/Sound/EPlaySoundOnEntity.h +++ b/include/Engine/Sound/EPlaySoundOnEntity.h @@ -10,7 +10,6 @@ namespace Events // Plays a sound on an entity with a SoundEmitter component attached. // Sound behavior is thereby specified in the SoundEmitter component. -// ?(???)?? struct PlaySoundOnEntity : public Event { EntityID EmitterID = 0; diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp index 8fe1c2bb..ed65351f 100644 --- a/src/Engine/Sound/SoundSystem.cpp +++ b/src/Engine/Sound/SoundSystem.cpp @@ -41,8 +41,8 @@ void SoundSystem::stopEmitters() { std::unordered_map::iterator it; for (it = m_Sources.begin(); it != m_Sources.end(); it++) { - if (getSourceState((*it).second->ALsource) == AL_PLAYING) { - stopSound((*it).second); + if (getSourceState(it->second->ALsource) == AL_PLAYING) { + stopSound(it->second); } } } @@ -71,6 +71,7 @@ void SoundSystem::deleteInactiveEmitters() alDeleteBuffers(1, &it->second->ALsource); alDeleteSources(1, &it->second->ALsource); m_World->DeleteEntity(it->first); + delete it->second; it = m_Sources.erase(it); } } else { @@ -78,6 +79,7 @@ void SoundSystem::deleteInactiveEmitters() stopSound((*it).second); alDeleteBuffers(1, &it->second->ALsource); alDeleteSources(1, &it->second->ALsource); + delete it->second; it = m_Sources.erase(it); } } @@ -200,19 +202,19 @@ bool SoundSystem::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e) source->Type = SoundType::SFX; m_Sources[emitterID] = source; playSound(source); - return false; + return true; } bool SoundSystem::OnPauseSound(const Events::PauseSound & e) { alSourcePause(m_Sources[e.EmitterID]->ALsource); - return false; + return true; } bool SoundSystem::OnStopSound(const Events::StopSound & e) { alSourceStop(m_Sources[e.EmitterID]->ALsource); - return false; + return true; } bool SoundSystem::OnContinueSound(const Events::ContinueSound & e) @@ -235,7 +237,7 @@ bool SoundSystem::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e) m_Sources[emitterChild] = source; playSound(source); } - return false; + return true; } bool SoundSystem::OnSetBGMGain(const Events::SetBGMGain & e) From 76f90ab0317d35871a19fc4c7a0aed014c00373b Mon Sep 17 00:00:00 2001 From: William Moberg Date: Fri, 15 Jan 2016 11:29:46 +0100 Subject: [PATCH 118/138] The main thread is not mutex blocked while child threads load anymore. --- assets | 2 +- include/Engine/Rendering/Model.h | 2 +- include/Engine/Rendering/ModelJob.h | 14 ++++---- include/Engine/Rendering/RawModel.h | 2 +- resources/Schema/Entities/ThreadTestMap.xml | 30 ++++++++++++++++ src/Engine/Core/ResourceManager.cpp | 38 ++++++++++++--------- src/Engine/Rendering/Model.cpp | 2 +- src/Engine/Rendering/RawModel.cpp | 2 +- src/Engine/Rendering/RenderSystem.cpp | 6 ++-- src/Engine/Rendering/Renderer.cpp | 4 +-- 10 files changed, 68 insertions(+), 34 deletions(-) create mode 100644 resources/Schema/Entities/ThreadTestMap.xml diff --git a/assets b/assets index 6cbf2365..a3c92ac8 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 6cbf2365d49e6280750ea3bcd0f9c271779e6f15 +Subproject commit a3c92ac876dd061776c36d1594bd82264372f028 diff --git a/include/Engine/Rendering/Model.h b/include/Engine/Rendering/Model.h index 77e3df76..280fe5af 100644 --- a/include/Engine/Rendering/Model.h +++ b/include/Engine/Rendering/Model.h @@ -13,7 +13,7 @@ private: public: ~Model(); - const std::vector& TextureGroups() const { return m_RawModel->TextureGroups; } + const std::vector& MaterialGroups() const { return m_RawModel->MaterialGroups; } const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; } const std::vector& Vertices() const { return m_RawModel->m_Vertices; } diff --git a/include/Engine/Rendering/ModelJob.h b/include/Engine/Rendering/ModelJob.h index d598766f..353d1bbe 100644 --- a/include/Engine/Rendering/ModelJob.h +++ b/include/Engine/Rendering/ModelJob.h @@ -15,16 +15,16 @@ struct ModelJob : RenderJob { - ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::Model::MaterialGroup texGroup, ComponentWrapper modelComponent, World* world) + ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world) : RenderJob() { Model = model; - TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0; - DiffuseTexture = texGroup.Texture.get(); - NormalTexture = texGroup.NormalMap.get(); - SpecularTexture = texGroup.SpecularMap.get(); - StartIndex = texGroup.StartIndex; - EndIndex = texGroup.EndIndex; + TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0; + DiffuseTexture = matGroup.Texture.get(); + NormalTexture = matGroup.NormalMap.get(); + SpecularTexture = matGroup.SpecularMap.get(); + StartIndex = matGroup.StartIndex; + EndIndex = matGroup.EndIndex; Matrix = matrix; Color = modelComponent["Color"]; Entity = modelComponent.EntityID; diff --git a/include/Engine/Rendering/RawModel.h b/include/Engine/Rendering/RawModel.h index 5117f953..0477edb1 100644 --- a/include/Engine/Rendering/RawModel.h +++ b/include/Engine/Rendering/RawModel.h @@ -57,7 +57,7 @@ public: unsigned int EndIndex; }; - std::vector TextureGroups; + std::vector MaterialGroups; std::vector m_Vertices; std::vector m_Indices; diff --git a/resources/Schema/Entities/ThreadTestMap.xml b/resources/Schema/Entities/ThreadTestMap.xml new file mode 100644 index 00000000..b4b358c0 --- /dev/null +++ b/resources/Schema/Entities/ThreadTestMap.xml @@ -0,0 +1,30 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/Engine/Core/ResourceManager.cpp b/src/Engine/Core/ResourceManager.cpp index ffd6c76c..30614e5c 100644 --- a/src/Engine/Core/ResourceManager.cpp +++ b/src/Engine/Core/ResourceManager.cpp @@ -81,8 +81,6 @@ void ResourceManager::Update() Resource* ResourceManager::createResource(std::string resourceType, std::string resourceName, Resource* parent) { - //Lock the mutex immediately, and unlock it when leaving the function. - boost::lock_guard guard(m_Mutex); auto facIt = m_FactoryFunctions.find(resourceType); if (facIt == m_FactoryFunctions.end()) { LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceType.c_str()); @@ -98,23 +96,29 @@ Resource* ResourceManager::createResource(std::string resourceType, std::string } catch (const std::exception& e) { LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": %s", resourceName.c_str(), resourceType.c_str(), e.what()); } - if (resource != nullptr) { - // Store IDs - resource->TypeID = GetTypeID(resourceType); - resource->ResourceID = GetNewResourceID(resource->TypeID); + + { + //Lock the mutex immediately, and unlock it when leaving the code block. + boost::lock_guard guard(m_Mutex); + if (resource != nullptr) { + // Store IDs + resource->TypeID = GetTypeID(resourceType); + resource->ResourceID = GetNewResourceID(resource->TypeID); + } + + // Cache + m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource; + m_ResourceFromName[resourceName] = resource; + if (parent != nullptr) { + m_ResourceParents[resource] = parent; + } + + if (!boost::filesystem::is_directory(resourceName)) { + LOG_DEBUG("Adding watch for %s", resourceName.c_str()); + m_FileWatcher.AddWatch(resourceName, fileWatcherCallback); + } } - // Cache - m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource; - m_ResourceFromName[resourceName] = resource; - if (parent != nullptr) { - m_ResourceParents[resource] = parent; - } - - if (!boost::filesystem::is_directory(resourceName)) { - LOG_DEBUG("Adding watch for %s", resourceName.c_str()); - m_FileWatcher.AddWatch(resourceName, fileWatcherCallback); - } return resource; } diff --git a/src/Engine/Rendering/Model.cpp b/src/Engine/Rendering/Model.cpp index 8e24b704..c1afa037 100644 --- a/src/Engine/Rendering/Model.cpp +++ b/src/Engine/Rendering/Model.cpp @@ -9,7 +9,7 @@ Model::Model(std::string fileName) throw StillLoadingException(); } - for (auto& group : m_RawModel->TextureGroups) { + for (auto& group : m_RawModel->MaterialGroups) { if (!group.TexturePath.empty()) { group.Texture = std::shared_ptr(ResourceManager::Load(group.TexturePath)); } diff --git a/src/Engine/Rendering/RawModel.cpp b/src/Engine/Rendering/RawModel.cpp index 5b0b7260..256346f1 100644 --- a/src/Engine/Rendering/RawModel.cpp +++ b/src/Engine/Rendering/RawModel.cpp @@ -163,7 +163,7 @@ RawModel::RawModel(std::string fileName) material->GetTexture(aiTextureType_SPECULAR, 0, &path, &mapping); matGroup.SpecularMapPath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string(); } - TextureGroups.push_back(matGroup); + MaterialGroups.push_back(matGroup); // Bones std::map>> vertexWeights; diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index 1f2bac9d..e228b33e 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -84,15 +84,15 @@ void RenderSystem::fillModels(std::list>& jobs, World continue; } - Model* model = ResourceManager::Load<::Model>(resource); + Model* model = ResourceManager::Load<::Model, true>(resource); if (model == nullptr) { model = ResourceManager::Load<::Model>("Models/Core/Error.obj"); } glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, world); - for (auto texGroup : model->TextureGroups) { - std::shared_ptr modelJob = std::shared_ptr(new ModelJob(model, m_Camera, modelMatrix, texGroup, modelComponent, world)); + for (auto matGroup : model->MaterialGroups()) { + std::shared_ptr modelJob = std::shared_ptr(new ModelJob(model, m_Camera, modelMatrix, matGroup, modelComponent, world)); jobs.push_back(modelJob); } } diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index a59a6bca..867398bd 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -131,8 +131,8 @@ void Renderer::DrawScreenQuad(GLuint textureToDraw) glBindVertexArray(m_ScreenQuad->VAO); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer); - glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->TextureGroups()[0].EndIndex - m_ScreenQuad->TextureGroups()[0].StartIndex +1 - , GL_UNSIGNED_INT, 0, m_ScreenQuad->TextureGroups()[0].StartIndex); + glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].EndIndex - m_ScreenQuad->MaterialGroups()[0].StartIndex +1 + , GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].StartIndex); } void Renderer::InitializeTextures() From d9dd7f535fb02a796257e4f75ae4f02b0c3ea8c7 Mon Sep 17 00:00:00 2001 From: stiffly Date: Fri, 15 Jan 2016 13:45:08 +0100 Subject: [PATCH 119/138] When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available. --- src/Engine/Rendering/RenderSystem.cpp | 19 +++++++++++++++---- src/Engine/Sound/SoundSystem.cpp | 7 ++++++- 2 files changed, 21 insertions(+), 5 deletions(-) diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index 1f2bac9d..69eb5775 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -39,11 +39,17 @@ void RenderSystem::switchCamera(EntityID entity) if (m_World->HasComponent(m_CurrentCamera, "Model")) { m_World->GetComponent(m_CurrentCamera, "Model")["Visible"] = true; } + if (m_World->HasComponent(m_CurrentCamera, "Listener")) { + m_World->DeleteComponent(m_CurrentCamera, "Listener"); + } } if (m_World->HasComponent(entity, "Model")) { m_World->GetComponent(entity, "Model")["Visible"] = false; } + if (!m_World->HasComponent(entity, "Listener")) { + m_World->AttachComponent(entity, "Listener"); + } m_CurrentCamera = entity; m_SwitchCamera = false; @@ -130,6 +136,9 @@ void RenderSystem::updateCamera(World* world, double dt) { if (m_SwitchCamera) { auto cameras = world->GetComponents("Camera"); + if (cameras == nullptr) { + return; + } for (auto it = cameras->begin(); it != cameras->end(); it++) { if ((*it).EntityID == m_CurrentCamera) { it++; @@ -141,11 +150,13 @@ void RenderSystem::updateCamera(World* world, double dt) break; } } - ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); - ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); + if (m_World->HasComponent(m_CurrentCamera, "Camera")) { + ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera"); + ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform"); - m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"])); - m_DebugCameraInputController->SetPosition(cameraTransform["Position"]); + m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"])); + m_DebugCameraInputController->SetPosition(cameraTransform["Position"]); + } } if (m_World->ValidEntity(m_CurrentCamera)) { diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp index ed65351f..d51ec50e 100644 --- a/src/Engine/Sound/SoundSystem.cpp +++ b/src/Engine/Sound/SoundSystem.cpp @@ -135,6 +135,7 @@ void SoundSystem::updateEmitters() void SoundSystem::updateListener() { + int testremove = 0; // Should only be one listener. auto listenerComponents = m_World->GetComponents("Listener"); if (listenerComponents == nullptr) { @@ -147,8 +148,12 @@ void SoundSystem::updateListener() glm::vec3 nextPos = Transform::AbsolutePosition(m_World, listener); // Get next (current) pos glm::vec3 velocity = nextPos - previousPos; // Calculate velocity setListenerPos(nextPos); - setListenerVel(velocity); + //setListenerVel(velocity); setListenerOri(glm::eulerAngles(Transform::AbsoluteOrientation(m_World, listener))); + testremove++; + } + if (testremove > 1) { + testremove = 0; } } From f5ea4d513cf176ce2ae8f82f081a7fc740d1c3bb Mon Sep 17 00:00:00 2001 From: William Moberg Date: Fri, 15 Jan 2016 15:25:01 +0100 Subject: [PATCH 120/138] ResourceManager::Load never returns null, throws exceptions instead. --- include/Engine/Core/ResourceManager.h | 118 +++++++++++++------------- src/Engine/Collision/Collision.cpp | 4 +- src/Engine/Core/ResourceManager.cpp | 70 +++++++++------ src/Engine/Rendering/Model.cpp | 6 +- src/Engine/Rendering/RenderSystem.cpp | 16 +++- 5 files changed, 117 insertions(+), 97 deletions(-) diff --git a/include/Engine/Core/ResourceManager.h b/include/Engine/Core/ResourceManager.h index 9ebf545a..cb78ce13 100644 --- a/include/Engine/Core/ResourceManager.h +++ b/include/Engine/Core/ResourceManager.h @@ -21,6 +21,23 @@ protected: Resource() { } public: + //Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading. + //Not actually an error, just a message to the ResourceManager. + struct StillLoadingException : public std::exception + { + virtual const char* what() const throw() + { + return "Resource is still loading."; + } + }; + struct FailedLoadingException : public std::exception + { + virtual const char* what() const throw() + { + return "Resource is failed to load."; + } + }; + // Pretend that this is a pure virtual function that you have to implement // FIXME: Why did we do this again instead of just using the constructor? // static Resource* Create(std::string resourceName); @@ -39,16 +56,6 @@ public: class ThreadUnsafeResource : public Resource { friend class ResourceManager; -protected: - //Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading. - //Not actually an error, just a message to the ResourceManager. - struct StillLoadingException : public std::exception - { - virtual const char* what() const throw() - { - return "Resource is still loading."; - } - }; }; /** Singleton resource manager to keep track of and cache any external engine assets */ @@ -75,18 +82,18 @@ public: // TODO: Templateify static bool IsResourceLoaded(std::string resourceType, std::string resourceName); - /** If Async is false: Hot-loads a resource and caches it for future use. - Fairly safe to assume that return value is always a valid pointer, will only return nullptr on error. - + /** Return value should always be a valid pointer, will throw an exception on error. + If the resource has been loaded already, returns a pointer to it. + + If Async is false: Hot-loads a resource, caches it for future use, and returns a pointer to it. If Async is true: If the resource is not loaded yet, starts loading the resource - in the background and returns nullptr immediately. - If the resource has been loaded already, return a pointer to it. + in the background and throws Resource::StillLoadingException immediately. @tparam T Resource type. - @tparam Async Set this to true if the resource should be loaded asyncronously. + @tparam async Set this to true if the resource should be loaded asyncronously. @param resourceName Fully qualified name of the resource to load. */ - template + template static T* Load(std::string resourceName, Resource* parent = nullptr); /** Reloads an already loaded resource, keeping its resource ID intact. @@ -101,22 +108,6 @@ public: static void Update(); private: - //Represents a pointer value to signify that a resource haven't failed, but is not fully loaded. - class SpecialResourcePointer - { - public: - SpecialResourcePointer() - : m_Val(new Resource()) - {} - ~SpecialResourcePointer() - { - delete m_Val; - } - //Make this class implicitly convertible to the Resource*. - operator Resource* const() const { return m_Val; } - private: - Resource* const m_Val; - }; //This is a haxy way to make sure that IsMainThread is run when the program starts, so the master thread id is set. struct MasterThreadChecker { @@ -125,7 +116,6 @@ private: ResourceManager::IsMainThread(); } }; - const static SpecialResourcePointer m_StillLoading; const static MasterThreadChecker m_Checker; static std::unordered_map m_CompilerTypenameToResourceType; @@ -135,6 +125,7 @@ private: static std::unordered_map m_ResourceParents; // resource -> parent resource static std::unordered_map, boost::thread> m_LoadingThreads; // (type, name) -> loading thread + static std::unordered_map, std::exception_ptr> m_LoadingThreadExceptions; // (type, name) -> exceptions static boost::recursive_mutex m_Mutex; // TODO: Getters for IDs @@ -150,7 +141,9 @@ private: static unsigned int GetNewResourceID(unsigned int typeID); // Internal: Create a resource and cache it - static Resource* createResource(std::string resourceType, std::string resourceName, Resource* parent); + static Resource* createResourceThrowing(std::string resourceType, std::string resourceName, Resource* parent); + static Resource* createResource(std::string resourceType, std::string resourceName, Resource* parent, std::exception_ptr& exception); + static Resource* cacheResource(Resource* resource, std::string resourceType, std::string resourceName, Resource* parent); static bool IsMainThread(); }; @@ -169,14 +162,14 @@ static T* ResourceManager::Load(std::string resourceName, Resource* parent /* = auto iter = m_CompilerTypenameToResourceType.find(resourceTypename); if (iter == m_CompilerTypenameToResourceType.end()) { LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename); - return nullptr; + throw Resource::FailedLoadingException(); } std::string resourceType = iter->second; constexpr bool mustNotLoadInThread = std::is_base_of::value; if (mustNotLoadInThread && !IsMainThread()) { LOG_ERROR("Failed to Load \"%s\": ThreadUnsafeResource type \"%s\" load in the constructor of another resource that is loaded asyncronously.", resourceName.c_str(), iter->second.c_str()); - return nullptr; + throw Resource::FailedLoadingException(); } auto cacheKey = std::make_pair(resourceType, resourceName); @@ -185,9 +178,9 @@ static T* ResourceManager::Load(std::string resourceName, Resource* parent /* = auto tIt = m_LoadingThreads.find(cacheKey); if (tIt != m_LoadingThreads.end()) { if (async) { - //Return null if the thread is still working. + //Throw StillLoadingException if the thread is still working. if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) { - return nullptr; + throw Resource::StillLoadingException(); } //Else we know the thread has completed. } else { @@ -196,42 +189,51 @@ static T* ResourceManager::Load(std::string resourceName, Resource* parent /* = } //When the thread is done, delete the thread. m_LoadingThreads.erase(tIt); - //Find the resource that the thread loaded. - it = m_ResourceCache.find(cacheKey); - if (it != m_ResourceCache.end()) { - //Threads should not be able to throw StillLoadingException, so no check should be needed. - return static_cast(it->second); - } else { - //If cacheKey does not exist after thread finishes, it failed. - return nullptr; + //Rethrow the thread exception if it threw any. + auto excIt = m_LoadingThreadExceptions.find(cacheKey); + std::exception_ptr exception = excIt->second; + m_LoadingThreadExceptions.erase(excIt); + if (exception) { + std::rethrow_exception(exception); } } //If resource has already been cached and completely loaded. it = m_ResourceCache.find(cacheKey); - if (it != m_ResourceCache.end() && it->second != m_StillLoading) { - return static_cast(it->second); + if (it != m_ResourceCache.end()) { + if (it->second != nullptr) { + return static_cast(it->second); + } else { + //Don't return null on failure, exception instead. + throw Resource::FailedLoadingException(); + } } Resource* res = nullptr; //If resource is not cached.. if (async) { if (mustNotLoadInThread) { - res = createResource(resourceType, resourceName, parent); - if (res != m_StillLoading) { - return static_cast(res); + try { + return static_cast(createResourceThrowing(resourceType, resourceName, parent)); + } catch (const Resource::StillLoadingException&) { + throw; } } else { //Create a thread that loads the resource into cache. - m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent); + m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent, m_LoadingThreadExceptions[cacheKey]); + throw Resource::StillLoadingException(); } - return nullptr; } else { //load and return the resource. - do { - res = createResource(resourceType, resourceName, parent); - } while (res == m_StillLoading); - return static_cast(res); + while (true) { + try { + return static_cast(createResourceThrowing(resourceType, resourceName, parent)); + } catch (const Resource::StillLoadingException&) { + continue; + } catch (const std::exception&) { + throw; + } + } } } diff --git a/src/Engine/Collision/Collision.cpp b/src/Engine/Collision/Collision.cpp index c0b2c658..c74af3ad 100644 --- a/src/Engine/Collision/Collision.cpp +++ b/src/Engine/Collision/Collision.cpp @@ -220,7 +220,7 @@ bool attachAABBComponentFromModel(World* world, EntityID id) } ComponentWrapper model = world->GetComponent(id, "Model"); ComponentWrapper collision = world->AttachComponent(id, "AABB"); - Model* modelRes = ResourceManager::Load(model["Resource"]); + Model* modelRes = ResourceManager::Load(model["Resource"]); if (modelRes == nullptr) { return false; } @@ -247,7 +247,7 @@ bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox) { ComponentWrapper& cTrans = world->GetComponent(AABBComponent.EntityID, "Transform"); ComponentWrapper model = world->GetComponent(AABBComponent.EntityID, "Model"); - Model* modelRes = ResourceManager::Load(model["Resource"]); + Model* modelRes = ResourceManager::Load(model["Resource"]); outBox.CreateFromCenter(AABBComponent["BoxCenter"], AABBComponent["BoxSize"]); glm::vec3 mini = outBox.MinCorner(); glm::vec3 maxi = outBox.MaxCorner(); diff --git a/src/Engine/Core/ResourceManager.cpp b/src/Engine/Core/ResourceManager.cpp index 30614e5c..ed79e4f7 100644 --- a/src/Engine/Core/ResourceManager.cpp +++ b/src/Engine/Core/ResourceManager.cpp @@ -13,8 +13,8 @@ std::unordered_map ResourceManager::m_ResourceTypeIDs std::unordered_map ResourceManager::m_ResourceCount; FileWatcher ResourceManager::m_FileWatcher; std::unordered_map, boost::thread> ResourceManager::m_LoadingThreads; +std::unordered_map, std::exception_ptr> ResourceManager::m_LoadingThreadExceptions; boost::recursive_mutex ResourceManager::m_Mutex; -const ResourceManager::SpecialResourcePointer ResourceManager::m_StillLoading; unsigned int ResourceManager::GetTypeID(std::string resourceType) { @@ -79,47 +79,61 @@ void ResourceManager::Update() m_FileWatcher.Check(); } -Resource* ResourceManager::createResource(std::string resourceType, std::string resourceName, Resource* parent) +Resource* ResourceManager::createResource(std::string resourceType, std::string resourceName, Resource* parent, std::exception_ptr& exception) { auto facIt = m_FactoryFunctions.find(resourceType); if (facIt == m_FactoryFunctions.end()) { LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceType.c_str()); - return nullptr; + cacheResource(nullptr, resourceType, resourceName, parent); + //This basically throws an exception. + exception = std::make_exception_ptr(Resource::FailedLoadingException()); return nullptr; } // Call the factory function - Resource* resource = nullptr; try { - resource = facIt->second(resourceName); - } catch (const ThreadUnsafeResource::StillLoadingException&) { - resource = m_StillLoading; + return cacheResource(facIt->second(resourceName), resourceType, resourceName, parent); + } catch (const Resource::StillLoadingException&) { + exception = std::current_exception(); return nullptr; } catch (const std::exception& e) { LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": %s", resourceName.c_str(), resourceType.c_str(), e.what()); + cacheResource(nullptr, resourceType, resourceName, parent); + exception = std::current_exception(); return nullptr; + } +} + + +Resource* ResourceManager::createResourceThrowing(std::string resourceType, std::string resourceName, Resource* parent) +{ + std::exception_ptr exception; + Resource* res = createResource(resourceType, resourceName, parent, exception); + if (exception) { + std::rethrow_exception(exception); + } + return res; +} + +Resource* ResourceManager::cacheResource(Resource* resource, std::string resourceType, std::string resourceName, Resource* parent) +{ + //Lock the mutex immediately, and unlock it when leaving the code block. + boost::lock_guard guard(m_Mutex); + if (resource != nullptr) { + // Store IDs + resource->TypeID = GetTypeID(resourceType); + resource->ResourceID = GetNewResourceID(resource->TypeID); } - { - //Lock the mutex immediately, and unlock it when leaving the code block. - boost::lock_guard guard(m_Mutex); - if (resource != nullptr) { - // Store IDs - resource->TypeID = GetTypeID(resourceType); - resource->ResourceID = GetNewResourceID(resource->TypeID); - } - - // Cache - m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource; - m_ResourceFromName[resourceName] = resource; - if (parent != nullptr) { - m_ResourceParents[resource] = parent; - } - - if (!boost::filesystem::is_directory(resourceName)) { - LOG_DEBUG("Adding watch for %s", resourceName.c_str()); - m_FileWatcher.AddWatch(resourceName, fileWatcherCallback); - } + // Cache + m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource; + m_ResourceFromName[resourceName] = resource; + if (parent != nullptr) { + m_ResourceParents[resource] = parent; } - return resource; + //if (!boost::filesystem::is_directory(resourceName)) { + // LOG_DEBUG("Adding watch for %s", resourceName.c_str()); + // m_FileWatcher.AddWatch(resourceName, fileWatcherCallback); + //} + return resource; } bool ResourceManager::IsMainThread() diff --git a/src/Engine/Rendering/Model.cpp b/src/Engine/Rendering/Model.cpp index c1afa037..33539a14 100644 --- a/src/Engine/Rendering/Model.cpp +++ b/src/Engine/Rendering/Model.cpp @@ -2,12 +2,8 @@ Model::Model(std::string fileName) { - //Load the RawModel asyncronously, this will be done on a separate thread in the background. + //Try loading the model asyncronously, if it throws any exceptions then let it propagate back to caller. m_RawModel = ResourceManager::Load(fileName); - //If it is null, the model is not done yet, so tell resourceManager to try constructing me again later. - if (m_RawModel == nullptr) { - throw StillLoadingException(); - } for (auto& group : m_RawModel->MaterialGroups) { if (!group.TexturePath.empty()) { diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index e228b33e..6431bde2 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -84,13 +84,21 @@ void RenderSystem::fillModels(std::list>& jobs, World continue; } - Model* model = ResourceManager::Load<::Model, true>(resource); - if (model == nullptr) { - model = ResourceManager::Load<::Model>("Models/Core/Error.obj"); + Model* model; + try { + model = ResourceManager::Load<::Model, true>(resource); + } catch (const Resource::StillLoadingException&) { + //continue; + model = ResourceManager::Load<::Model>("Models/Core/UnitRaptor.obj"); + } catch (const std::exception&) { + try { + model = ResourceManager::Load<::Model>("Models/Core/Error.obj"); + } catch (const std::exception&) { + continue; + } } glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, world); - for (auto matGroup : model->MaterialGroups()) { std::shared_ptr modelJob = std::shared_ptr(new ModelJob(model, m_Camera, modelMatrix, matGroup, modelComponent, world)); jobs.push_back(modelJob); From 3de853ac8b9af997f97d56183dadfe2e5b9766b9 Mon Sep 17 00:00:00 2001 From: Tleety Date: Fri, 15 Jan 2016 15:38:14 +0100 Subject: [PATCH 121/138] Frustum culling now works correctly for all resolutions --- include/Engine/Rendering/LightCullingPass.h | 12 +- include/Engine/Rendering/PointLightJob.h | 5 +- resources/Schema/Entities/EditorTestWorld.xml | 104 ++++++++++-------- resources/Shaders/CullLights.comp.glsl | 4 +- resources/Shaders/ForwardPlus.frag.glsl | 4 +- resources/Shaders/GridFrustum.comp.glsl | 3 +- src/Engine/Rendering/DrawFinalPass.cpp | 1 + src/Engine/Rendering/LightCullingPass.cpp | 31 +++++- src/Engine/Rendering/RenderSystem.cpp | 2 +- 9 files changed, 101 insertions(+), 65 deletions(-) diff --git a/include/Engine/Rendering/LightCullingPass.h b/include/Engine/Rendering/LightCullingPass.h index c1baa714..2fc1cbfc 100644 --- a/include/Engine/Rendering/LightCullingPass.h +++ b/include/Engine/Rendering/LightCullingPass.h @@ -2,7 +2,7 @@ #define LightCullingPass_h__ #define TILE_SIZE 16 -#define NUM_LIGHTS 1000 +#define MAX_LIGHTS_PER_TILE 200 #include "IRenderer.h" #include "LightCullingPassState.h" @@ -17,6 +17,8 @@ public: ~LightCullingPass(); void GenerateNewFrustum(RenderScene& scene); + void OnResolutionChange(); + void SetSSBOSizes(); void CullLights(RenderScene& scene); void FillLightList(RenderScene& scene); @@ -41,6 +43,8 @@ private: ShaderProgram* m_CalculateFrustumProgram; ShaderProgram* m_LightCullProgram; + int m_NumberOfTiles = 0; + struct Plane { glm::vec3 Normal; float d; @@ -49,7 +53,7 @@ private: struct Frustum { Plane Planes[4]; }; - Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution + Frustum* m_Frustums; //This should be a component struct PointLight { @@ -68,11 +72,11 @@ private: glm::vec2 Padding; }; - LightGrid m_LightGrid[80*45]; //TODO: Renderer: Make this change with resolution + LightGrid* m_LightGrid; int m_LightOffset = 0; - float m_LightIndex[80*45*200]; //TODO: Renderer: Make this change with resolution + float* m_LightIndex; }; diff --git a/include/Engine/Rendering/PointLightJob.h b/include/Engine/Rendering/PointLightJob.h index ebd9a9b7..4c0a3875 100644 --- a/include/Engine/Rendering/PointLightJob.h +++ b/include/Engine/Rendering/PointLightJob.h @@ -7,13 +7,16 @@ #include "../GLM.h" #include "../Core/ComponentWrapper.h" #include "RenderJob.h" +#include "../Core/Transform.h" +#include "../Core/World.h" struct PointLightJob : RenderJob { - PointLightJob(ComponentWrapper transformComponent, ComponentWrapper pointLightComponent) + PointLightJob(ComponentWrapper transformComponent, ComponentWrapper pointLightComponent, World* m_World) : RenderJob() { Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f); + Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f); Color = (glm::vec4)pointLightComponent["Color"]; Radius = (double)pointLightComponent["Radius"]; Intensity = (double)pointLightComponent["Intensity"]; diff --git a/resources/Schema/Entities/EditorTestWorld.xml b/resources/Schema/Entities/EditorTestWorld.xml index 7fa8e96a..e44d238e 100755 --- a/resources/Schema/Entities/EditorTestWorld.xml +++ b/resources/Schema/Entities/EditorTestWorld.xml @@ -1,49 +1,57 @@ - + + - - - - - - - - - - - - - - - - Models/Core/UnitPlane.obj - - - - - - - - - - - An error - - - - - - - - - - - An error - - - - - - - - - \ No newline at end of file + + + + + + + + + Models/Core/UnitCube.obj + + + + + + + + + + + An error + + + + + + + + + + + An error + + + + + + + + + + + + + + + + + + + + + + + diff --git a/resources/Shaders/CullLights.comp.glsl b/resources/Shaders/CullLights.comp.glsl index bdd3d758..c2675f20 100644 --- a/resources/Shaders/CullLights.comp.glsl +++ b/resources/Shaders/CullLights.comp.glsl @@ -9,10 +9,10 @@ #define MAX_LIGHTS_PER_TILE 200 -#define NUM_TILES 3600 #define TILE_SIZE 16 uniform mat4 V; +uniform vec2 ScreenDimensions; struct Plane { vec3 Normal; @@ -105,7 +105,7 @@ void AppendLight(int li) layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in; void main () { - GroupIndex = int(gl_WorkGroupID.x + (gl_WorkGroupID.y * 80)); + GroupIndex = int(gl_WorkGroupID.x + (gl_WorkGroupID.y * int(ScreenDimensions.x/TILE_SIZE))); if(gl_LocalInvocationIndex == 0) { GroupLightCount = 0; diff --git a/resources/Shaders/ForwardPlus.frag.glsl b/resources/Shaders/ForwardPlus.frag.glsl index e54b23db..3d5b9bfd 100644 --- a/resources/Shaders/ForwardPlus.frag.glsl +++ b/resources/Shaders/ForwardPlus.frag.glsl @@ -4,7 +4,7 @@ uniform mat4 M; uniform mat4 V; uniform mat4 P; uniform vec4 Color; - +uniform vec2 ScreenDimensions; uniform sampler2D texture0; #define TILE_SIZE 16 @@ -99,7 +99,7 @@ void main() LightResult totalLighting; totalLighting.Diffuse = scene_ambient; - int currentTile = int(floor(gl_FragCoord.x/TILE_SIZE) + (floor(gl_FragCoord.y/TILE_SIZE) * 80)); + int currentTile = int(floor(gl_FragCoord.x/TILE_SIZE) + (floor(gl_FragCoord.y/TILE_SIZE) * int(ScreenDimensions.x/TILE_SIZE))); int start = int(LightGrids.Data[currentTile].Start); int amount = int(LightGrids.Data[currentTile].Amount); diff --git a/resources/Shaders/GridFrustum.comp.glsl b/resources/Shaders/GridFrustum.comp.glsl index bb2a4fb7..504cc26e 100644 --- a/resources/Shaders/GridFrustum.comp.glsl +++ b/resources/Shaders/GridFrustum.comp.glsl @@ -1,7 +1,6 @@ #version 430 #define TILE_SIZE 16 -#define NUM_TILES 3600 uniform mat4 P; uniform vec2 ScreenDimensions; @@ -70,7 +69,7 @@ void main () if ( gl_GlobalInvocationID.x < ScreenDimensions.x / TILE_SIZE && gl_GlobalInvocationID.y < ScreenDimensions.y / TILE_SIZE ) { // inside the screen - Frustums.Data[gl_GlobalInvocationID.x + gl_GlobalInvocationID.y*80] = f; + Frustums.Data[gl_GlobalInvocationID.x + gl_GlobalInvocationID.y*int(ScreenDimensions.x/TILE_SIZE)] = f; } } \ No newline at end of file diff --git a/src/Engine/Rendering/DrawFinalPass.cpp b/src/Engine/Rendering/DrawFinalPass.cpp index 893978cd..b0ca4afe 100644 --- a/src/Engine/Rendering/DrawFinalPass.cpp +++ b/src/Engine/Rendering/DrawFinalPass.cpp @@ -36,6 +36,7 @@ void DrawFinalPass::Draw(RenderScene& scene) glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ViewMatrix())); glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ProjectionMatrix())); + glUniform2f(glGetUniformLocation(shaderHandle, "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height); //TODO: Render: Add code for more jobs than modeljobs. for (auto &job : scene.ForwardJobs) { diff --git a/src/Engine/Rendering/LightCullingPass.cpp b/src/Engine/Rendering/LightCullingPass.cpp index bc0b65f1..e59a50c0 100644 --- a/src/Engine/Rendering/LightCullingPass.cpp +++ b/src/Engine/Rendering/LightCullingPass.cpp @@ -3,6 +3,7 @@ LightCullingPass::LightCullingPass(IRenderer* renderer) { m_Renderer = renderer; + SetSSBOSizes(); InitializeSSBOs(); InitializeShaderPrograms(); //GenerateNewFrustum(TODO); @@ -25,11 +26,31 @@ void LightCullingPass::GenerateNewFrustum(RenderScene& scene) glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(scene.Camera->ProjectionMatrix())); glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height); - glDispatchCompute(5, 3, 1); //TODO: Renderer: This needs change so resolution will be right. + glDispatchCompute((int)(m_Renderer->Resolution().Width/(TILE_SIZE*TILE_SIZE) + 1), (int)(m_Renderer->Resolution().Height/(TILE_SIZE*TILE_SIZE) + 1), 1); GLERROR("CalculateFrustum Error: End"); } + +void LightCullingPass::OnResolutionChange() +{ + SetSSBOSizes(); +} + + +void LightCullingPass::SetSSBOSizes() +{ + m_NumberOfTiles = (int)(m_Renderer->Resolution().Width*m_Renderer->Resolution().Height)/TILE_SIZE; + + //m_Frustums = new Frustum[s]; + //m_LightGrid = new LightGrid[s]; + //m_LightIndex = new float[s*200]; + + m_Frustums = new Frustum[m_NumberOfTiles]; + m_LightGrid = new LightGrid[m_NumberOfTiles]; + m_LightIndex = new float[m_NumberOfTiles*MAX_LIGHTS_PER_TILE]; +} + void LightCullingPass::CullLights(RenderScene& scene) { GLERROR("CullLights Error: Pre"); @@ -43,11 +64,11 @@ void LightCullingPass::CullLights(RenderScene& scene) } else { GLfloat zero = 0.f; glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLfloat), &zero , GL_DYNAMIC_COPY); - } glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); m_LightCullProgram->Bind(); + glUniform2f(glGetUniformLocation(m_LightCullProgram->GetHandle(), "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height); glUniformMatrix4fv(glGetUniformLocation(m_LightCullProgram->GetHandle(), "V"), 1, false, glm::value_ptr(scene.Camera->ViewMatrix())); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO); @@ -83,7 +104,7 @@ void LightCullingPass::InitializeSSBOs() { glGenBuffers(1, &m_FrustumSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_FrustumSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_Frustums), &m_Frustums, GL_DYNAMIC_COPY); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(Frustum)*m_NumberOfTiles, m_Frustums, GL_DYNAMIC_COPY); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); GLERROR("m_FrustumSSBO"); @@ -97,7 +118,7 @@ void LightCullingPass::InitializeSSBOs() glGenBuffers(1, &m_LightGridSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightGrid), &m_LightGrid, GL_DYNAMIC_COPY); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(LightGrid)*m_NumberOfTiles, m_LightGrid, GL_DYNAMIC_COPY); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); GLERROR("m_LightGridSSBO"); @@ -110,7 +131,7 @@ void LightCullingPass::InitializeSSBOs() glGenBuffers(1, &m_LightIndexSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO); - glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightIndex), &m_LightIndex, GL_DYNAMIC_COPY); + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(float)*m_NumberOfTiles*MAX_LIGHTS_PER_TILE, m_LightIndex, GL_DYNAMIC_COPY); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); GLERROR("m_LightIndexSSBO"); } diff --git a/src/Engine/Rendering/RenderSystem.cpp b/src/Engine/Rendering/RenderSystem.cpp index 09cdb396..11eca86b 100644 --- a/src/Engine/Rendering/RenderSystem.cpp +++ b/src/Engine/Rendering/RenderSystem.cpp @@ -116,7 +116,7 @@ void RenderSystem::fillLight(std::list>& jobs, World* return; } - std::shared_ptr pointLightJob = std::shared_ptr(new PointLightJob(transformC, pointlightC)); + std::shared_ptr pointLightJob = std::shared_ptr(new PointLightJob(transformC, pointlightC, m_World)); jobs.push_back(pointLightJob); } } From 63704b2e6b42515d3b175c22f239628d6f9147ed Mon Sep 17 00:00:00 2001 From: stiffly Date: Fri, 15 Jan 2016 15:43:20 +0100 Subject: [PATCH 122/138] Now calculating the velocity for the listener correctly. --- include/Engine/Sound/SoundSystem.h | 8 ++++---- src/Engine/Sound/SoundSystem.cpp | 23 +++++++++-------------- src/Game/Game.cpp | 2 +- 3 files changed, 14 insertions(+), 19 deletions(-) diff --git a/include/Engine/Sound/SoundSystem.h b/include/Engine/Sound/SoundSystem.h index 7e144667..b9cc2589 100644 --- a/include/Engine/Sound/SoundSystem.h +++ b/include/Engine/Sound/SoundSystem.h @@ -41,7 +41,7 @@ public: SoundSystem(World* world, EventBroker* eventBroker, bool editorMode); ~SoundSystem(); // Update emitters / listener - void Update(); + void Update(double dt); private: // Help functions for working with OpenaAL void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); }; @@ -55,10 +55,10 @@ private: // Logic void initOpenAL(); - void updateEmitters(); - void updateListener(); + void updateEmitters(double dt); + void updateListener(double dt); void deleteInactiveEmitters(); - void addNewEmitters(); + void addNewEmitters(double dt); Source* createSource(std::string filePath); void playSound(Source* source); void stopSound(Source* source); diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp index d51ec50e..f1f90b18 100644 --- a/src/Engine/Sound/SoundSystem.cpp +++ b/src/Engine/Sound/SoundSystem.cpp @@ -47,13 +47,13 @@ void SoundSystem::stopEmitters() } } -void SoundSystem::Update() +void SoundSystem::Update(double dt) { m_EventBroker->Process(); - addNewEmitters(); // can be optimized with "EEntityCreated" + addNewEmitters(dt); // can be optimized with "EEntityCreated" deleteInactiveEmitters(); // can be optimized with "EEntityDeleted" - updateEmitters(); - updateListener(); + updateEmitters( dt); + updateListener( dt); } void SoundSystem::deleteInactiveEmitters() @@ -85,7 +85,7 @@ void SoundSystem::deleteInactiveEmitters() } } -void SoundSystem::addNewEmitters() +void SoundSystem::addNewEmitters(double dt) { auto emitterComponents = m_World->GetComponents("SoundEmitter"); if (emitterComponents == nullptr) { @@ -102,7 +102,7 @@ void SoundSystem::addNewEmitters() } } -void SoundSystem::updateEmitters() +void SoundSystem::updateEmitters(double dt) { std::unordered_map::iterator it; for (it = m_Sources.begin(); it != m_Sources.end(); it++) { @@ -133,9 +133,8 @@ void SoundSystem::updateEmitters() } } -void SoundSystem::updateListener() +void SoundSystem::updateListener(double dt) { - int testremove = 0; // Should only be one listener. auto listenerComponents = m_World->GetComponents("Listener"); if (listenerComponents == nullptr) { @@ -146,14 +145,10 @@ void SoundSystem::updateListener() glm::vec3 previousPos; alGetListener3f(AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos glm::vec3 nextPos = Transform::AbsolutePosition(m_World, listener); // Get next (current) pos - glm::vec3 velocity = nextPos - previousPos; // Calculate velocity + glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt; // Calculate velocity setListenerPos(nextPos); - //setListenerVel(velocity); + setListenerVel(velocity); setListenerOri(glm::eulerAngles(Transform::AbsoluteOrientation(m_World, listener))); - testremove++; - } - if (testremove > 1) { - testremove = 0; } } diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 42794939..cde3d4b3 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -127,7 +127,7 @@ void Game::Tick() debugTick(dt); m_Renderer->Update(dt); m_EventBroker->Process(); - m_SoundSystem->Update(); + m_SoundSystem->Update(dt); GLERROR("Game::Tick m_RenderQueueFactory->Update"); m_Renderer->Draw(*m_RenderFrame); GLERROR("Game::Tick m_Renderer->Draw"); From be33dfbd696b0b25784ceefe3d010144b6265e48 Mon Sep 17 00:00:00 2001 From: stiffly Date: Fri, 15 Jan 2016 16:10:02 +0100 Subject: [PATCH 123/138] Forgot to change the velocity for the emitters as well... --- src/Engine/Sound/SoundSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp index f1f90b18..1292e0b1 100644 --- a/src/Engine/Sound/SoundSystem.cpp +++ b/src/Engine/Sound/SoundSystem.cpp @@ -112,7 +112,7 @@ void SoundSystem::updateEmitters(double dt) // Get next pos glm::vec3 nextPos = Transform::AbsolutePosition(m_World, it->first); // Calculate velocity - glm::vec3 velocity = nextPos - previousPos; + glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt; setSourcePos(it->second->ALsource, nextPos); setSourceVel(it->second->ALsource, velocity); float gain; From c09fe4ae558223c063407010860cf4d01bc08081 Mon Sep 17 00:00:00 2001 From: William Moberg Date: Fri, 15 Jan 2016 16:18:39 +0100 Subject: [PATCH 124/138] Added a bool option to disable threads in in the configfile regarding resource loading. --- include/Engine/Core/ResourceManager.h | 16 ++++++++-------- resources/DefaultConfig.ini | 5 ++++- src/Engine/Core/ResourceManager.cpp | 7 ++++--- src/Game/Game.cpp | 1 + 4 files changed, 17 insertions(+), 12 deletions(-) diff --git a/include/Engine/Core/ResourceManager.h b/include/Engine/Core/ResourceManager.h index cb78ce13..15a551e7 100644 --- a/include/Engine/Core/ResourceManager.h +++ b/include/Engine/Core/ResourceManager.h @@ -65,6 +65,7 @@ private: ResourceManager(); public: + static bool UseThreading; /*static ResourceManager& Instance() { static ResourceManager s; @@ -94,7 +95,7 @@ public: @param resourceName Fully qualified name of the resource to load. */ template - static T* Load(std::string resourceName, Resource* parent = nullptr); + static T* Load(const std::string& resourceName, Resource* parent = nullptr); /** Reloads an already loaded resource, keeping its resource ID intact. @@ -141,9 +142,9 @@ private: static unsigned int GetNewResourceID(unsigned int typeID); // Internal: Create a resource and cache it - static Resource* createResourceThrowing(std::string resourceType, std::string resourceName, Resource* parent); - static Resource* createResource(std::string resourceType, std::string resourceName, Resource* parent, std::exception_ptr& exception); - static Resource* cacheResource(Resource* resource, std::string resourceType, std::string resourceName, Resource* parent); + static Resource* createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent); + static Resource* createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception); + static Resource* cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent); static bool IsMainThread(); }; @@ -156,7 +157,7 @@ void ResourceManager::RegisterType(std::string typeName) } template -static T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */) +static T* ResourceManager::Load(const std::string& resourceName, Resource* parent /* = nullptr */) { auto resourceTypename = typeid(T).name(); auto iter = m_CompilerTypenameToResourceType.find(resourceTypename); @@ -176,7 +177,7 @@ static T* ResourceManager::Load(std::string resourceName, Resource* parent /* = decltype(m_ResourceCache)::iterator it; //If a thread has already been launched to load this resource. auto tIt = m_LoadingThreads.find(cacheKey); - if (tIt != m_LoadingThreads.end()) { + if (UseThreading && tIt != m_LoadingThreads.end()) { if (async) { //Throw StillLoadingException if the thread is still working. if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) { @@ -209,9 +210,8 @@ static T* ResourceManager::Load(std::string resourceName, Resource* parent /* = } } - Resource* res = nullptr; //If resource is not cached.. - if (async) { + if (UseThreading && async) { if (mustNotLoadInThread) { try { return static_cast(createResourceThrowing(resourceType, resourceName, parent)); diff --git a/resources/DefaultConfig.ini b/resources/DefaultConfig.ini index 3ab402ad..d84b15bb 100644 --- a/resources/DefaultConfig.ini +++ b/resources/DefaultConfig.ini @@ -16,4 +16,7 @@ StartNetwork=false IsServer=false Name=Bob Address=127.0.0.1 -Port=13 \ No newline at end of file +Port=13 + +[Multithreading] +ResourceLoading=true diff --git a/src/Engine/Core/ResourceManager.cpp b/src/Engine/Core/ResourceManager.cpp index ed79e4f7..54228efa 100644 --- a/src/Engine/Core/ResourceManager.cpp +++ b/src/Engine/Core/ResourceManager.cpp @@ -9,6 +9,7 @@ std::unordered_map, Resource*> ResourceManag std::unordered_map ResourceManager::m_ResourceFromName; std::unordered_map ResourceManager::m_ResourceParents; unsigned int ResourceManager::m_CurrentResourceTypeID = 0; +bool ResourceManager::UseThreading = false; std::unordered_map ResourceManager::m_ResourceTypeIDs; std::unordered_map ResourceManager::m_ResourceCount; FileWatcher ResourceManager::m_FileWatcher; @@ -79,7 +80,7 @@ void ResourceManager::Update() m_FileWatcher.Check(); } -Resource* ResourceManager::createResource(std::string resourceType, std::string resourceName, Resource* parent, std::exception_ptr& exception) +Resource* ResourceManager::createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception) { auto facIt = m_FactoryFunctions.find(resourceType); if (facIt == m_FactoryFunctions.end()) { @@ -102,7 +103,7 @@ Resource* ResourceManager::createResource(std::string resourceType, std::string } -Resource* ResourceManager::createResourceThrowing(std::string resourceType, std::string resourceName, Resource* parent) +Resource* ResourceManager::createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent) { std::exception_ptr exception; Resource* res = createResource(resourceType, resourceName, parent, exception); @@ -112,7 +113,7 @@ Resource* ResourceManager::createResourceThrowing(std::string resourceType, std: return res; } -Resource* ResourceManager::cacheResource(Resource* resource, std::string resourceType, std::string resourceName, Resource* parent) +Resource* ResourceManager::cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent) { //Lock the mutex immediately, and unlock it when leaving the code block. boost::lock_guard guard(m_Mutex); diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index efa773f5..e6589676 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -14,6 +14,7 @@ Game::Game(int argc, char* argv[]) ResourceManager::RegisterType("EntityFile"); m_Config = ResourceManager::Load("Config.ini"); + ResourceManager::UseThreading = m_Config->Get("Multithreading.ResourceLoading", true); LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get("Debug.LogLevel", 1)); // Create the core event broker From 046946002988af38fc29cab057f82df16a302bdf Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Fri, 15 Jan 2016 16:32:04 +0100 Subject: [PATCH 125/138] Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx! --- include/Engine/Input/InputProxy.h | 1 + resources/DefaultInput.ini | 8 ++++---- src/Engine/Input/InputProxy.cpp | 23 ++++++++++++----------- 3 files changed, 17 insertions(+), 15 deletions(-) diff --git a/include/Engine/Input/InputProxy.h b/include/Engine/Input/InputProxy.h index c7817c22..c9ba5ada 100644 --- a/include/Engine/Input/InputProxy.h +++ b/include/Engine/Input/InputProxy.h @@ -1,6 +1,7 @@ #ifndef InputProxy_h__ #define InputProxy_h__ +#include #include "../Common.h" #include "../Core/ResourceManager.h" #include "../Core/ConfigFile.h" diff --git a/resources/DefaultInput.ini b/resources/DefaultInput.ini index 95ebbc22..5ed46241 100644 --- a/resources/DefaultInput.ini +++ b/resources/DefaultInput.ini @@ -6,10 +6,10 @@ InvertPitch=false MouseLeft=PrimaryFire MouseX=Yaw MouseY=Pitch -W=+Forward -S=-Forward -D=+Right -A=-Right +W=Forward,1 +S=Forward,-1 +D=Right,1 +A=Right,-1 R=Reload Space=Jump LeftControl=Crouch diff --git a/src/Engine/Input/InputProxy.cpp b/src/Engine/Input/InputProxy.cpp index ad589df3..7e977542 100644 --- a/src/Engine/Input/InputProxy.cpp +++ b/src/Engine/Input/InputProxy.cpp @@ -20,15 +20,16 @@ void InputProxy::LoadBindings(std::string file) for (auto& origin : config->GetAll("Bindings")) { Events::BindOrigin e; e.Origin = origin.first; - e.Command = origin.second; - e.Value = 1.f; - if (!e.Command.empty()) { - char prefix = e.Command.at(0); - if (prefix == '+' || prefix == '-') { - e.Command = e.Command.substr(1); - if (prefix == '-') { - e.Value *= -1.f; - } + const std::string& command = origin.second; + if (!command.empty()) { + boost::char_separator separator(", "); + boost::tokenizer tokenizer(command, separator); + auto token = tokenizer.begin(); + e.Command = *token; + if (++token != tokenizer.end()) { + e.Value = boost::lexical_cast(*token); + } else { + e.Value = 1.f; } OnBindOrigin(e); } @@ -62,7 +63,7 @@ void InputProxy::Process() e.Command = command; e.Value = currentValue; m_EventBroker->Publish(e); - //LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); + LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); m_LastCommandValues[command] = currentValue; } } @@ -78,7 +79,7 @@ void InputProxy::Process() } //e.Value = std::max(-1.f, std::min(e.Value, 1.f)); m_EventBroker->Publish(e); - //LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); + LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); } m_CommandQueue.clear(); } From d28583ca9ecb724c13240689f29c2a3135264e90 Mon Sep 17 00:00:00 2001 From: stiffly Date: Fri, 15 Jan 2016 17:20:11 +0100 Subject: [PATCH 126/138] Fixes for #34 (Licenses) --- README.md | 4 +- resources/Licenses/OpenAL.txt | 510 ++++++++++++++++++++++++++++++++++ tools/deploy.bat | 4 +- 3 files changed, 515 insertions(+), 3 deletions(-) create mode 100644 resources/Licenses/OpenAL.txt diff --git a/README.md b/README.md index a5681631..905af8ee 100644 --- a/README.md +++ b/README.md @@ -11,8 +11,8 @@ Libraries bundled along with binaries for Windows (MSVC14), available as a submo | **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) | | **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) | | **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) | -| **[nativefiledialog](https://github.com/mlabbe/nativefiledialog) | 2016-01-08 | https://github.com/mlabbe/nativefiledialog/blob/master/LICENSE | -| **[OpenAL](https://www.openal.org/)** | 1.1 | [OpenAL License]() | +| **[nativefiledialog](https://github.com/mlabbe/nativefiledialog)** | 2016-01-08 | [nativefiledialog Licence](https://github.com/mlabbe/nativefiledialog/blob/master/LICENSE) | +| **[OpenAL](https://www.openal.org/)** | 1.1 | [OpenAL License](resources/Licenses/OpenAL.txt) #### External libraries Libraries that are too big to be bundled with the project. diff --git a/resources/Licenses/OpenAL.txt b/resources/Licenses/OpenAL.txt new file mode 100644 index 00000000..c89492b2 --- /dev/null +++ b/resources/Licenses/OpenAL.txt @@ -0,0 +1,510 @@ +This file is part of the OpenAL software. + +The licenses which components of this software fall under are as follows. +All components are under a LGPL license. + + + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. 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See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + +Also add information on how to contact you by electronic and paper mail. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the library, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random Hacker. + + , 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! + + diff --git a/tools/deploy.bat b/tools/deploy.bat index f629058c..29dc9e62 100755 --- a/tools/deploy.bat +++ b/tools/deploy.bat @@ -31,8 +31,10 @@ ECHO Deploying %1 binaries to %DeployLocation% COPY "deps\bin\%1\x64\*.dll" "%DeployLocation%" :: Licenses -::ECHO Copying licenses %DeployLocation% +ECHO Copying licenses to %DeployLocation% ::COPY "libs\assimp-3.1.1\LICENSE" "%ConfigPath%\Assimp License.txt" ::COPY "libs\glew-1.11.0\LICENSE.txt" "%ConfigPath%\GLEW License.txt" ::COPY "libs\glm-0.9.5.4\copying.txt" "%ConfigPath%\GLM License.txt" ::COPY "libs\assimp-3.1.1\LICENSE" "%ConfigPath%\Assimp License.txt" +RMDIR "%DeployLocation%\Licenses" +MKLINK "%DeployLocation%\Licenses\" "resources\Licenses\" /J From 97e12ff55054c6a497ac847c18b1549495afe064 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Fri, 15 Jan 2016 18:31:32 +0100 Subject: [PATCH 127/138] Made EntityFileParser::MergeEntities return the base entity that was created, and also take an optional parent entity to create it under. --- include/Engine/Core/EntityFile.h | 2 +- include/Engine/Core/EntityFileParser.h | 3 ++- src/Engine/Core/EntityFileParser.cpp | 8 ++++++-- 3 files changed, 9 insertions(+), 4 deletions(-) diff --git a/include/Engine/Core/EntityFile.h b/include/Engine/Core/EntityFile.h index 27115264..b65c9f7d 100644 --- a/include/Engine/Core/EntityFile.h +++ b/include/Engine/Core/EntityFile.h @@ -77,7 +77,7 @@ public: : m_Handler(handler) , m_Reader(reader) { - // 0 is imaginary world entity + // 0 is imaginary base parent m_EntityStack.push(0); m_StateStack.push(State::Unknown); } diff --git a/include/Engine/Core/EntityFileParser.h b/include/Engine/Core/EntityFileParser.h index d46b508b..b4eee5b2 100644 --- a/include/Engine/Core/EntityFileParser.h +++ b/include/Engine/Core/EntityFileParser.h @@ -9,12 +9,13 @@ class EntityFileParser public: EntityFileParser(const EntityFile* entityFile); - void MergeEntities(World* world); + EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid); private: const EntityFile* m_EntityFile; EntityFileHandler m_Handler; World* m_World = nullptr; + EntityID m_FirstEntity = EntityID_Invalid; // Maps EntityIDs local to the file to real IDs in the world after they've been // created in order to resolve parent-child relationships. std::map m_EntityIDMapper; diff --git a/src/Engine/Core/EntityFileParser.cpp b/src/Engine/Core/EntityFileParser.cpp index 541da01d..9f338d71 100644 --- a/src/Engine/Core/EntityFileParser.cpp +++ b/src/Engine/Core/EntityFileParser.cpp @@ -9,17 +9,21 @@ EntityFileParser::EntityFileParser(const EntityFile* entityFile) m_Handler.SetStartFieldDataCallback(std::bind(&EntityFileParser::onFieldData, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); } -void EntityFileParser::MergeEntities(World* world) +EntityID EntityFileParser::MergeEntities(World* world, EntityID baseParent /*= EntityID_Invalid */) { m_World = world; - m_EntityIDMapper[0] = 0; + m_EntityIDMapper[0] = baseParent; m_EntityFile->Parse(&m_Handler); + return m_FirstEntity; } void EntityFileParser::onStartEntity(EntityID entity, EntityID parent, const std::string& name) { EntityID realParent = m_EntityIDMapper.at(parent); EntityID realEntity = m_World->CreateEntity(realParent); + if (m_FirstEntity == EntityID_Invalid) { + m_FirstEntity = realEntity; + } if (!name.empty()) { m_World->SetName(realEntity, name); } From db1b972cd1738335e61aa3e5965b4738944cabc0 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Fri, 15 Jan 2016 18:32:47 +0100 Subject: [PATCH 128/138] Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems --- assets | 2 +- include/Engine/Core/EntityWrapper.h | 5 ++ include/Engine/Core/EventBroker.h | 4 +- include/Engine/Core/World.h | 2 + include/Game/Events/ESpawnerSpawn.h | 18 +++++++ include/Game/Systems/PlayerSpawnSystem.h | 17 ++++++ include/Game/Systems/SpawnerSystem.h | 20 +++++++ resources/Schema/Components.xsd | 3 ++ resources/Schema/Components/PlayerSpawn.xml | 3 ++ resources/Schema/Components/PlayerSpawn.xsd | 18 +++++++ resources/Schema/Components/SpawnPoint.xml | 1 + resources/Schema/Components/SpawnPoint.xsd | 11 ++++ resources/Schema/Components/Spawner.xml | 3 ++ resources/Schema/Components/Spawner.xsd | 18 +++++++ resources/Schema/Entities/Player.xml | 1 + resources/Schema/Entities/SpawnTest.xml | 59 +++++++++++++++++++++ resources/Schema/Types/Entity.xsd | 3 ++ src/Engine/Core/World.cpp | 5 ++ src/Game/CMakeLists.txt | 9 +++- src/Game/Game.cpp | 4 ++ src/Game/Systems/PlayerSpawnSystem.cpp | 39 ++++++++++++++ src/Game/Systems/SpawnerSystem.cpp | 47 ++++++++++++++++ 22 files changed, 288 insertions(+), 4 deletions(-) create mode 100644 include/Game/Events/ESpawnerSpawn.h create mode 100644 include/Game/Systems/PlayerSpawnSystem.h create mode 100644 include/Game/Systems/SpawnerSystem.h create mode 100644 resources/Schema/Components/PlayerSpawn.xml create mode 100644 resources/Schema/Components/PlayerSpawn.xsd create mode 100644 resources/Schema/Components/SpawnPoint.xml create mode 100644 resources/Schema/Components/SpawnPoint.xsd create mode 100644 resources/Schema/Components/Spawner.xml create mode 100644 resources/Schema/Components/Spawner.xsd create mode 100644 resources/Schema/Entities/SpawnTest.xml create mode 100644 src/Game/Systems/PlayerSpawnSystem.cpp create mode 100644 src/Game/Systems/SpawnerSystem.cpp diff --git a/assets b/assets index a0d1615e..a3c92ac8 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit a0d1615e515a4d7db0073cc987d1d593ca942471 +Subproject commit a3c92ac876dd061776c36d1594bd82264372f028 diff --git a/include/Engine/Core/EntityWrapper.h b/include/Engine/Core/EntityWrapper.h index 541dfe0d..4cc8bbea 100644 --- a/include/Engine/Core/EntityWrapper.h +++ b/include/Engine/Core/EntityWrapper.h @@ -7,6 +7,11 @@ class World; struct EntityWrapper { + EntityWrapper() + : World(nullptr) + , ID(EntityID_Invalid) + { } + EntityWrapper(::World* world, EntityID id) : World(world) , ID(id) diff --git a/include/Engine/Core/EventBroker.h b/include/Engine/Core/EventBroker.h index dde5242a..dc1babc0 100644 --- a/include/Engine/Core/EventBroker.h +++ b/include/Engine/Core/EventBroker.h @@ -43,7 +43,7 @@ template class EventRelay : public BaseEventRelay { public: - typedef std::function CallbackType; + typedef std::function CallbackType; EventRelay() : m_Callback(nullptr) @@ -65,7 +65,7 @@ template bool EventRelay::Receive(const std::shared_ptr event) { if (m_Callback != nullptr) { - return m_Callback(*static_cast(event.get())); + return m_Callback(*static_cast(event.get())); } else { return false; } diff --git a/include/Engine/Core/World.h b/include/Engine/Core/World.h index 3c666ceb..b201d4ac 100644 --- a/include/Engine/Core/World.h +++ b/include/Engine/Core/World.h @@ -34,6 +34,8 @@ public: EntityID GetParent(EntityID entity); // Change the parent of an entity void SetParent(EntityID entity, EntityID parent); + // Get children of an entity + const std::pair::const_iterator, std::unordered_multimap::const_iterator> GetChildren(EntityID entity); // Get all component pools const std::unordered_map& GetComponentPools() const { return m_ComponentPools; } // Get the entity children map diff --git a/include/Game/Events/ESpawnerSpawn.h b/include/Game/Events/ESpawnerSpawn.h new file mode 100644 index 00000000..7af4f63e --- /dev/null +++ b/include/Game/Events/ESpawnerSpawn.h @@ -0,0 +1,18 @@ +#ifndef ESpawnerSpawn_h__ +#define ESpawnerSpawn_h__ + +#include "Core/Event.h" +#include "Core/EntityWrapper.h" + +namespace Events +{ + +struct SpawnerSpawn : Event +{ + EntityWrapper Spawner; + EntityWrapper Parent; +}; + +} + +#endif \ No newline at end of file diff --git a/include/Game/Systems/PlayerSpawnSystem.h b/include/Game/Systems/PlayerSpawnSystem.h new file mode 100644 index 00000000..414d32d8 --- /dev/null +++ b/include/Game/Systems/PlayerSpawnSystem.h @@ -0,0 +1,17 @@ +#include "Core/System.h" +#include "Input/EInputCommand.h" +#include "Events/ESpawnerSpawn.h" + +class PlayerSpawnSystem : public ImpureSystem +{ +public: + PlayerSpawnSystem(EventBroker* eventBroker); + + virtual void Update(World* world, double dt) override; + +private: + EventRelay m_OnInputCommand; + bool OnInputCommand(const Events::InputCommand& e); + + std::vector m_SpawnRequests; +}; \ No newline at end of file diff --git a/include/Game/Systems/SpawnerSystem.h b/include/Game/Systems/SpawnerSystem.h new file mode 100644 index 00000000..cbb7c100 --- /dev/null +++ b/include/Game/Systems/SpawnerSystem.h @@ -0,0 +1,20 @@ +#include +#include "Common.h" +#include "GLM.h" +#include "Core/System.h" +#include "Events/ESpawnerSpawn.h" +#include "Core/Transform.h" +#include "Core/ResourceManager.h" +#include "Core/EntityFileParser.h" + +class SpawnerSystem : public System +{ +public: + SpawnerSystem(EventBroker* eventBroker); + +private: + EventRelay m_OnSpawnerSpawn; + bool OnSpawnerSpawn(Events::SpawnerSpawn& e); + + void spawnEntity(EntityWrapper spawner, EntityID parent, glm::vec3 position); +}; \ No newline at end of file diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd index 7d323df6..bcea14e9 100644 --- a/resources/Schema/Components.xsd +++ b/resources/Schema/Components.xsd @@ -12,4 +12,7 @@ + + + \ No newline at end of file diff --git a/resources/Schema/Components/PlayerSpawn.xml b/resources/Schema/Components/PlayerSpawn.xml new file mode 100644 index 00000000..b286e56f --- /dev/null +++ b/resources/Schema/Components/PlayerSpawn.xml @@ -0,0 +1,3 @@ + + 1 + \ No newline at end of file diff --git a/resources/Schema/Components/PlayerSpawn.xsd b/resources/Schema/Components/PlayerSpawn.xsd new file mode 100644 index 00000000..b076de27 --- /dev/null +++ b/resources/Schema/Components/PlayerSpawn.xsd @@ -0,0 +1,18 @@ + + + + + + + + Combined with a Spawner, defines a spawn point for a player team. + + + + + 1 = Spectator, 2 = Red, 3 = Blue + + + + + diff --git a/resources/Schema/Components/SpawnPoint.xml b/resources/Schema/Components/SpawnPoint.xml new file mode 100644 index 00000000..3f392555 --- /dev/null +++ b/resources/Schema/Components/SpawnPoint.xml @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/resources/Schema/Components/SpawnPoint.xsd b/resources/Schema/Components/SpawnPoint.xsd new file mode 100644 index 00000000..67169a9c --- /dev/null +++ b/resources/Schema/Components/SpawnPoint.xsd @@ -0,0 +1,11 @@ + + + + + + + + Defines this entity as a spawn point for a parent Spawner + + + diff --git a/resources/Schema/Components/Spawner.xml b/resources/Schema/Components/Spawner.xml new file mode 100644 index 00000000..f2ac77a8 --- /dev/null +++ b/resources/Schema/Components/Spawner.xml @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/resources/Schema/Components/Spawner.xsd b/resources/Schema/Components/Spawner.xsd new file mode 100644 index 00000000..dcf74aea --- /dev/null +++ b/resources/Schema/Components/Spawner.xsd @@ -0,0 +1,18 @@ + + + + + + + + Randomly selects a child SpawnPoint component and spawns a copy of an entity template when receiving a SpawnerSpawn event. If no SpawnPoint is found it spawns from its own position. + + + + + The entity template to spawn + + + + + diff --git a/resources/Schema/Entities/Player.xml b/resources/Schema/Entities/Player.xml index 6406a795..6c3b39c3 100644 --- a/resources/Schema/Entities/Player.xml +++ b/resources/Schema/Entities/Player.xml @@ -3,6 +3,7 @@ + Models/Core/UnitSphere.obj diff --git a/resources/Schema/Entities/SpawnTest.xml b/resources/Schema/Entities/SpawnTest.xml new file mode 100644 index 00000000..f4af726d --- /dev/null +++ b/resources/Schema/Entities/SpawnTest.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + Schema/Entities/Player.xml + + + + + + + + + + + Models/Core/UnitSphere.obj + + + + + + + + + + + + + Models/Core/UnitSphere.obj + + + + + + + + + + + + + + + + + + + + + + + diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index 88237697..e1681407 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -20,6 +20,9 @@ + + + diff --git a/src/Engine/Core/World.cpp b/src/Engine/Core/World.cpp index 811de45f..3104e4e9 100644 --- a/src/Engine/Core/World.cpp +++ b/src/Engine/Core/World.cpp @@ -125,6 +125,11 @@ void World::SetParent(EntityID entity, EntityID parent) m_EntityChildren.insert(std::make_pair(parent, entity)); } +const std::pair::const_iterator, std::unordered_multimap::const_iterator> World::GetChildren(EntityID entity) +{ + return m_EntityChildren.equal_range(entity); +} + void World::SetName(EntityID entity, const std::string& name) { m_EntityNames[entity] = name; diff --git a/src/Game/CMakeLists.txt b/src/Game/CMakeLists.txt index 4be61127..4aaff273 100644 --- a/src/Game/CMakeLists.txt +++ b/src/Game/CMakeLists.txt @@ -10,16 +10,23 @@ include_directories( ${Boost_INCLUDE_DIRS} ) -file(GLOB SOURCE_FILES +file(GLOB SOURCE_FILES_Systems "${INCLUDE_PATH}/Systems/*.h" "Systems/*.cpp" ) source_group(Systems FILES ${SOURCE_FILES_Systems}) +file(GLOB SOURCE_FILES_Events + "${INCLUDE_PATH}/Events/*.h" + "Events/*.cpp" +) +source_group(Events FILES ${SOURCE_FILES_Events}) + set(SOURCE_FILES ${SOURCE_FILES} "Game.cpp" ${SOURCE_FILES_Systems} + ${SOURCE_FILES_Events} ) set(LIBRARIES diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index a3df754d..84b330c4 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -6,6 +6,8 @@ #include "Systems/PlayerSystem.h" #include "Systems/HealthSystem.h" #include "Systems/PlayerMovementSystem.h" +#include "Systems/SpawnerSystem.h" +#include "Systems/PlayerSpawnSystem.h" #include "Core/EntityFileWriter.h" Game::Game(int argc, char* argv[]) @@ -73,6 +75,8 @@ Game::Game(int argc, char* argv[]) m_SystemPipeline->AddSystem(updateOrderLevel, m_Renderer); m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); + m_SystemPipeline->AddSystem(updateOrderLevel); + m_SystemPipeline->AddSystem(updateOrderLevel); // Populate Octree with collidables ++updateOrderLevel; m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeCollision); diff --git a/src/Game/Systems/PlayerSpawnSystem.cpp b/src/Game/Systems/PlayerSpawnSystem.cpp new file mode 100644 index 00000000..a522f679 --- /dev/null +++ b/src/Game/Systems/PlayerSpawnSystem.cpp @@ -0,0 +1,39 @@ +#include "Systems/PlayerSpawnSystem.h" + +PlayerSpawnSystem::PlayerSpawnSystem(EventBroker* eventBroker) + : System(eventBroker) +{ + EVENT_SUBSCRIBE_MEMBER(m_OnInputCommand, &PlayerSpawnSystem::OnInputCommand); +} + +void PlayerSpawnSystem::Update(World* world, double dt) +{ + auto componentPools = world->GetComponentPools(); + auto spawnerPool = componentPools.find("Spawner"); + if (spawnerPool == componentPools.end()) { + return; + } +; + for (auto& team : m_SpawnRequests) { + for (auto& spawner : *spawnerPool->second) { + Events::SpawnerSpawn e; + e.Spawner = EntityWrapper(world, spawner.EntityID); + m_EventBroker->Publish(e); + } + } + m_SpawnRequests.clear(); +} + +bool PlayerSpawnSystem::OnInputCommand(const Events::InputCommand& e) +{ + if (e.Command != "PickTeam") { + return false; + } + + if (e.Value != 0) { + m_SpawnRequests.push_back((int)e.Value); + } + + return true; +} + diff --git a/src/Game/Systems/SpawnerSystem.cpp b/src/Game/Systems/SpawnerSystem.cpp new file mode 100644 index 00000000..c1122d98 --- /dev/null +++ b/src/Game/Systems/SpawnerSystem.cpp @@ -0,0 +1,47 @@ +#include "Systems/SpawnerSystem.h" + +SpawnerSystem::SpawnerSystem(EventBroker* eventBroker) : System(eventBroker) +{ + EVENT_SUBSCRIBE_MEMBER(m_OnSpawnerSpawn, &SpawnerSystem::OnSpawnerSpawn); +} + +bool SpawnerSystem::OnSpawnerSpawn(Events::SpawnerSpawn& e) +{ + EntityWrapper& spawner = e.Spawner; + + auto children = spawner.World->GetChildren(spawner.ID); + std::vector spawnPoints; + for (auto kv = children.first; kv != children.second; ++kv) { + const EntityID& child = kv->second; + if (spawner.World->HasComponent(child, "SpawnPoint")) { + spawnPoints.push_back(child); + } + } + + EntityID spawnPoint = spawner.ID; + if (!spawnPoints.empty()) { + // Select a random spawn point + static std::random_device randomDevice; + static std::mt19937 randomGenerator(randomDevice()); + std::uniform_int_distribution<> distribution(0, std::distance(spawnPoints.begin(), spawnPoints.end()) - 1); + auto randomSpawnPointIt = spawnPoints.begin(); + std::advance(randomSpawnPointIt, distribution(randomGenerator)); + spawnPoint = *randomSpawnPointIt; + } + spawnEntity(spawner, e.Parent.ID, Transform::AbsolutePosition(spawner.World, spawnPoint)); + + return true; +} + +void SpawnerSystem::spawnEntity(EntityWrapper spawner, EntityID parent, glm::vec3 position) +{ + const std::string& entityFilePath = spawner["Spawner"]["EntityFile"]; + auto entityFile = ResourceManager::Load(entityFilePath); + if (entityFile == nullptr) { + return; + } + + EntityFileParser parser(entityFile); + EntityWrapper spawnedEntity(spawner.World, parser.MergeEntities(spawner.World, parent)); + spawnedEntity["Transform"]["Position"] = position; +} \ No newline at end of file From 8bd5a428b902d1800a73595c351e142ebb62413c Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Fri, 15 Jan 2016 20:25:48 +0100 Subject: [PATCH 129/138] EntityFileParser now ignores component fields not present in component definition instead of crashing. --- src/Engine/Core/EntityFileParser.cpp | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/src/Engine/Core/EntityFileParser.cpp b/src/Engine/Core/EntityFileParser.cpp index 9f338d71..1633bbc7 100644 --- a/src/Engine/Core/EntityFileParser.cpp +++ b/src/Engine/Core/EntityFileParser.cpp @@ -42,7 +42,12 @@ void EntityFileParser::onStartComponentField(EntityID entity, const std::string& { EntityID realEntity = m_EntityIDMapper.at(entity); ComponentWrapper component = m_World->GetComponent(realEntity, componentType); - auto& field = component.Info.Fields.at(fieldName); + auto fieldIt = component.Info.Fields.find(fieldName); + if (fieldIt == component.Info.Fields.end()) { + LOG_ERROR("Tried to set unknown field \"%s\" of component type \"%s\"! Ignoring.", fieldName.c_str(), componentType.c_str()); + return; + } + auto& field = fieldIt->second; LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str()); LOG_DEBUG("Attributes:"); @@ -58,7 +63,11 @@ void EntityFileParser::onFieldData(EntityID entity, const std::string& component { EntityID realEntity = m_EntityIDMapper.at(entity); ComponentWrapper component = m_World->GetComponent(realEntity, componentType); - auto& field = component.Info.Fields.at(fieldName); + auto fieldIt = component.Info.Fields.find(fieldName); + if (fieldIt == component.Info.Fields.end()) { + return; + } + auto& field = fieldIt->second; char* data = component.Data + field.Offset; EntityFile::WriteValueData(data, field, fieldData); From bbabc841273027376b5eb29cb32c8a7f251fc029 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Fri, 15 Jan 2016 20:26:30 +0100 Subject: [PATCH 130/138] Fixed default values for CPlayerSpawn --- resources/Schema/Components/PlayerSpawn.xml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/resources/Schema/Components/PlayerSpawn.xml b/resources/Schema/Components/PlayerSpawn.xml index b286e56f..2082822e 100644 --- a/resources/Schema/Components/PlayerSpawn.xml +++ b/resources/Schema/Components/PlayerSpawn.xml @@ -1,3 +1,3 @@ - - 1 - \ No newline at end of file + + 1 + \ No newline at end of file From f65ac65e30ba0d55f0dfc1f00de54c9d968ec982 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Sat, 16 Jan 2016 17:03:00 +0100 Subject: [PATCH 131/138] Updated component defaults files to match component schema and made schema validation strict. --- resources/Schema/Components/AABB.xml | 5 ++-- resources/Schema/Components/Camera.xml | 5 ++-- resources/Schema/Components/Collidable.xml | 5 ++-- resources/Schema/Components/Health.xml | 5 ++-- resources/Schema/Components/Listener.xml | 5 ++-- resources/Schema/Components/Model.xml | 5 ++-- resources/Schema/Components/Physics.xml | 5 ++-- resources/Schema/Components/Player.xml | 5 ++-- resources/Schema/Components/PlayerSpawn.xml | 5 ++-- resources/Schema/Components/PointLight.xml | 5 ++-- resources/Schema/Components/PointLight.xsd | 9 +++++- resources/Schema/Components/RaptorCopter.xml | 5 ++-- resources/Schema/Components/SoundEmitter.xml | 5 ++-- resources/Schema/Components/SoundEmitter.xsd | 30 ++++++++++++-------- resources/Schema/Components/SpawnPoint.xml | 3 +- resources/Schema/Components/Spawner.xml | 5 ++-- resources/Schema/Components/Transform.xml | 5 ++-- resources/Schema/Components/Trigger.xml | 5 ++-- resources/Schema/Types/Entity.xsd | 1 + src/Engine/Core/EntityFile.cpp | 2 ++ src/Engine/Core/EntityFilePreprocessor.cpp | 4 +++ 21 files changed, 79 insertions(+), 45 deletions(-) diff --git a/resources/Schema/Components/AABB.xml b/resources/Schema/Components/AABB.xml index 6996b3dc..9c909ea1 100644 --- a/resources/Schema/Components/AABB.xml +++ b/resources/Schema/Components/AABB.xml @@ -1,4 +1,5 @@ - + + - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/Camera.xml b/resources/Schema/Components/Camera.xml index 4f613ded..ccb12f01 100644 --- a/resources/Schema/Components/Camera.xml +++ b/resources/Schema/Components/Camera.xml @@ -1,6 +1,7 @@ - + + cam 45 0.01 5000 - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/Collidable.xml b/resources/Schema/Components/Collidable.xml index 4f9c9033..9046ea99 100644 --- a/resources/Schema/Components/Collidable.xml +++ b/resources/Schema/Components/Collidable.xml @@ -1,2 +1,3 @@ - - \ No newline at end of file + + + \ No newline at end of file diff --git a/resources/Schema/Components/Health.xml b/resources/Schema/Components/Health.xml index 143a91d1..f53217b9 100644 --- a/resources/Schema/Components/Health.xml +++ b/resources/Schema/Components/Health.xml @@ -1,4 +1,5 @@ - + + 100 100 - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/Listener.xml b/resources/Schema/Components/Listener.xml index 7d1fac13..d7e20f92 100644 --- a/resources/Schema/Components/Listener.xml +++ b/resources/Schema/Components/Listener.xml @@ -1,3 +1,2 @@ - - - \ No newline at end of file + + \ No newline at end of file diff --git a/resources/Schema/Components/Model.xml b/resources/Schema/Components/Model.xml index bd20147f..8f78b9ee 100644 --- a/resources/Schema/Components/Model.xml +++ b/resources/Schema/Components/Model.xml @@ -1,5 +1,6 @@ - + + true - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/Physics.xml b/resources/Schema/Components/Physics.xml index 1ad81de0..7dce027c 100644 --- a/resources/Schema/Components/Physics.xml +++ b/resources/Schema/Components/Physics.xml @@ -1,3 +1,4 @@ - + + - + diff --git a/resources/Schema/Components/Player.xml b/resources/Schema/Components/Player.xml index 190f2ed0..caefd6e6 100644 --- a/resources/Schema/Components/Player.xml +++ b/resources/Schema/Components/Player.xml @@ -1,7 +1,8 @@ - + + false false false false - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/PlayerSpawn.xml b/resources/Schema/Components/PlayerSpawn.xml index 2082822e..1c621ef9 100644 --- a/resources/Schema/Components/PlayerSpawn.xml +++ b/resources/Schema/Components/PlayerSpawn.xml @@ -1,3 +1,4 @@ - + + 1 - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/PointLight.xml b/resources/Schema/Components/PointLight.xml index 6b1382db..814d7f4c 100644 --- a/resources/Schema/Components/PointLight.xml +++ b/resources/Schema/Components/PointLight.xml @@ -1,7 +1,8 @@ - + + 1.0 0.8 0.3 true - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/PointLight.xsd b/resources/Schema/Components/PointLight.xsd index 039e7117..9b802d8c 100644 --- a/resources/Schema/Components/PointLight.xsd +++ b/resources/Schema/Components/PointLight.xsd @@ -12,7 +12,14 @@ - + + + + + + + + diff --git a/resources/Schema/Components/RaptorCopter.xml b/resources/Schema/Components/RaptorCopter.xml index cc1ece52..1dec4a44 100644 --- a/resources/Schema/Components/RaptorCopter.xml +++ b/resources/Schema/Components/RaptorCopter.xml @@ -1,4 +1,5 @@ - + + 0 - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/SoundEmitter.xml b/resources/Schema/Components/SoundEmitter.xml index 11093e37..e0a38d2f 100644 --- a/resources/Schema/Components/SoundEmitter.xml +++ b/resources/Schema/Components/SoundEmitter.xml @@ -1,4 +1,5 @@ - + + 1.0 1.0 @@ -6,4 +7,4 @@ 20.0 1.0 1.0 - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/SoundEmitter.xsd b/resources/Schema/Components/SoundEmitter.xsd index c734e6ba..9a73949b 100644 --- a/resources/Schema/Components/SoundEmitter.xsd +++ b/resources/Schema/Components/SoundEmitter.xsd @@ -7,18 +7,24 @@ - - The "volume" of the emitter. A value betweeen 0-1 - - The pitch of the emitter. A value betweeen 0-1 - - If the sound should loop or not. - - The distance where there will no longer be any attenuation. - - The rolloff rate of the source. - - The distance that the source will be the loudest. + + The "volume" of the emitter. A value betweeen 0-1 + + + The pitch of the emitter. A value betweeen 0-1 + + + If the sound should loop or not. + + + The distance where there will no longer be any attenuation. + + + The rolloff rate of the source. + + + The distance that the source will be the loudest. + diff --git a/resources/Schema/Components/SpawnPoint.xml b/resources/Schema/Components/SpawnPoint.xml index 3f392555..6b2f7ae3 100644 --- a/resources/Schema/Components/SpawnPoint.xml +++ b/resources/Schema/Components/SpawnPoint.xml @@ -1 +1,2 @@ - \ No newline at end of file + + \ No newline at end of file diff --git a/resources/Schema/Components/Spawner.xml b/resources/Schema/Components/Spawner.xml index f2ac77a8..da659c69 100644 --- a/resources/Schema/Components/Spawner.xml +++ b/resources/Schema/Components/Spawner.xml @@ -1,3 +1,4 @@ - + + - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/Transform.xml b/resources/Schema/Components/Transform.xml index 00202aa4..7e2bcd83 100644 --- a/resources/Schema/Components/Transform.xml +++ b/resources/Schema/Components/Transform.xml @@ -1,5 +1,6 @@ - + + - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/Trigger.xml b/resources/Schema/Components/Trigger.xml index 4c8aad58..38c6fce9 100644 --- a/resources/Schema/Components/Trigger.xml +++ b/resources/Schema/Components/Trigger.xml @@ -1,2 +1,3 @@ - - \ No newline at end of file + + + \ No newline at end of file diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index f64bae3b..8fc52e1e 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -16,6 +16,7 @@ + diff --git a/src/Engine/Core/EntityFile.cpp b/src/Engine/Core/EntityFile.cpp index 1e381df5..5589eddf 100644 --- a/src/Engine/Core/EntityFile.cpp +++ b/src/Engine/Core/EntityFile.cpp @@ -23,6 +23,8 @@ void EntityFile::Parse(const EntityFileHandler* handler) const EntityFileSAXHandler saxHandler(handler, nullptr); m_SAX2XMLReader->setFeature(XMLUni::fgXercesCacheGrammarFromParse, true); m_SAX2XMLReader->setFeature(XMLUni::fgXercesUseCachedGrammarInParse, true); + m_SAX2XMLReader->setFeature(XMLUni::fgXercesSchema, true); + m_SAX2XMLReader->setFeature(XMLUni::fgXercesSchemaFullChecking, true); m_SAX2XMLReader->setContentHandler(&saxHandler); m_SAX2XMLReader->setErrorHandler(&saxHandler); m_SAX2XMLReader->setDeclarationHandler(&saxHandler); diff --git a/src/Engine/Core/EntityFilePreprocessor.cpp b/src/Engine/Core/EntityFilePreprocessor.cpp index 4b720976..f9aae3d4 100644 --- a/src/Engine/Core/EntityFilePreprocessor.cpp +++ b/src/Engine/Core/EntityFilePreprocessor.cpp @@ -174,7 +174,11 @@ void EntityFilePreprocessor::parseDefaults() memset(ci.second.Defaults.get(), 0, ci.second.Meta.Stride); XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager); + parser.setDoSchema(true); + parser.setDoNamespaces(true); parser.setErrorHandler(&errorHandler); + parser.setValidationScheme(XercesDOMParser::Val_Always); + parser.setValidationSchemaFullChecking(true); std::string componentName = ci.first; LOG_DEBUG("Parsing defaults for component %s", componentName.c_str()); From 9ec32464bc6d9b46753799ad0b23c01999dfbf98 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Sat, 16 Jan 2016 22:48:08 +0100 Subject: [PATCH 132/138] Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime. --- include/Engine/Core/ComponentInfo.h | 6 +- include/Engine/Core/ComponentPool.h | 2 +- include/Engine/Core/ComponentWrapper.h | 19 +- include/Engine/Core/EntityFactory.h | 16 +- include/Engine/Core/EntityFile.h | 165 ++-------------- include/Engine/Core/EntityFilePreprocessor.h | 2 + resources/Schema/Components.xsd | 1 + resources/Schema/Components/Team.xml | 4 + resources/Schema/Components/Team.xsd | 28 +++ resources/Schema/Types.xsd | 3 + resources/Schema/Types/Entity.xsd | 1 + src/Engine/Core/EntityFile.cpp | 187 ++++++++++++++++++- src/Engine/Core/EntityFilePreprocessor.cpp | 139 +++++++++----- src/Engine/Core/EntityFileWriter.cpp | 2 +- src/Engine/Core/World.cpp | 2 +- src/Engine/Editor/EditorSystem.cpp | 24 ++- src/Tests/ComponentPoolTest.cpp | 4 +- 17 files changed, 383 insertions(+), 222 deletions(-) create mode 100755 resources/Schema/Components/Team.xml create mode 100755 resources/Schema/Components/Team.xsd diff --git a/include/Engine/Core/ComponentInfo.h b/include/Engine/Core/ComponentInfo.h index 985a057e..def2a323 100644 --- a/include/Engine/Core/ComponentInfo.h +++ b/include/Engine/Core/ComponentInfo.h @@ -9,7 +9,8 @@ struct ComponentInfo { std::string Annotation; unsigned int Allocation = 0; - unsigned int Stride = 0; + std::map FieldAnnotations; + std::map> FieldEnumDefinitions; }; struct Field_t @@ -23,8 +24,9 @@ struct ComponentInfo std::string Name; std::unordered_map Fields; std::vector FieldsInOrder; - Meta_t Meta; + unsigned int Stride = 0; std::shared_ptr Defaults = nullptr; + std::shared_ptr Meta = nullptr; }; template<> diff --git a/include/Engine/Core/ComponentPool.h b/include/Engine/Core/ComponentPool.h index 619aade8..ed81d72e 100644 --- a/include/Engine/Core/ComponentPool.h +++ b/include/Engine/Core/ComponentPool.h @@ -43,7 +43,7 @@ public: ComponentPool(const ::ComponentInfo& ci) : m_ComponentInfo(ci) - , m_Pool(ci.Meta.Allocation, sizeof(EntityID) + ci.Meta.Stride) + , m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride) { } ComponentPool(const ComponentPool& other) = delete; ComponentPool(const ComponentPool&& other) = delete; diff --git a/include/Engine/Core/ComponentWrapper.h b/include/Engine/Core/ComponentWrapper.h index 922b3d79..9d27b0f8 100644 --- a/include/Engine/Core/ComponentWrapper.h +++ b/include/Engine/Core/ComponentWrapper.h @@ -6,6 +6,7 @@ #include "ComponentInfo.h" #include "Util/Any.h" +// TODO: Change all instances "Property" to "Field" to remain consistent with ComponentInfo struct ComponentWrapper { ComponentWrapper(const ComponentInfo& componentInfo, char* data) @@ -18,6 +19,11 @@ struct ComponentWrapper const ::EntityID EntityID; char* Data; + int Enum(const char* fieldName, const char* enumKey) + { + return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey); + } + template T& Property(std::string name) { @@ -33,7 +39,7 @@ struct ComponentWrapper // Specialization for string literals template void SetProperty(std::string name, const char(&value)[N]) { Property(name) = std::string(value); } - + struct SubscriptProxy { friend struct ComponentWrapper; @@ -47,6 +53,9 @@ struct ComponentWrapper std::string m_PropertyName; public: + // Return the integer value of an enum type key for this field + int Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); } + template operator T&() { return m_Component->Property(m_PropertyName); } @@ -71,7 +80,7 @@ public: ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0) { m_ComponentInfo.Name = componentTypeName; - m_ComponentInfo.Meta.Allocation = allocation; + m_ComponentInfo.Meta->Allocation = allocation; } template @@ -79,14 +88,14 @@ public: { m_DefaultValues.push_back(defaultValue); m_ComponentInfo.Fields[fieldName].Name = typeid(T).name(); - m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Meta.Stride; + m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride; m_ComponentInfo.Fields[fieldName].Stride = sizeof(T); - m_ComponentInfo.Meta.Stride += sizeof(T); + m_ComponentInfo.Stride += sizeof(T); } ComponentInfo& Finalize() { - m_ComponentInfo.Defaults = std::shared_ptr(new char[m_ComponentInfo.Meta.Stride]); + m_ComponentInfo.Defaults = std::shared_ptr(new char[m_ComponentInfo.Stride]); std::size_t offset = 0; for (auto& val : m_DefaultValues) { memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size); diff --git a/include/Engine/Core/EntityFactory.h b/include/Engine/Core/EntityFactory.h index d1dbce03..c3c964bc 100644 --- a/include/Engine/Core/EntityFactory.h +++ b/include/Engine/Core/EntityFactory.h @@ -285,7 +285,7 @@ private: XSValue::Status status; XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status); - compInfo.Meta.Allocation += val->fData.fValue.f_int; + compInfo.Meta->Allocation += val->fData.fValue.f_int; } // Save documentation string @@ -293,11 +293,11 @@ private: if (documentationTags->getLength() != 0) { auto child = documentationTags->item(0)->getFirstChild(); if (child != nullptr) { - compInfo.Meta.Annotation = XSTR(child->getNodeValue()); + compInfo.Meta->Annotation = XSTR(child->getNodeValue()); } } // TODO: Parse annotation string XML - // compInfo.Meta.Allocation = ... + // compInfo.Meta->Allocation = ... } else { std::cout << "Warning: Component is missing an annotation!" << std::endl; } @@ -344,7 +344,7 @@ private: fieldOffset += getTypeStride(type); } - compInfo.Meta.Stride = fieldOffset; + compInfo.Stride = fieldOffset; m_ComponentInfo[compInfo.Name] = compInfo; } } @@ -367,14 +367,14 @@ private: std::string componentName = XSTR(component->getLocalName()); auto& compInfo = m_ComponentInfo.at(componentName); - compInfo.Meta.Allocation += 1; + compInfo.Meta->Allocation += 1; } std::cout << "COMPONENT INFO" << std::endl; for (auto& pair : m_ComponentInfo) { ComponentInfo& ci = pair.second; - std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl; - std::cout << " Allocation: " << ci.Meta.Allocation << std::endl; + std::cout << "Component: " << ci.Name << " (" << ci.Meta->Annotation << ")" << std::endl; + std::cout << " Allocation: " << ci.Meta->Allocation << std::endl; std::cout << " Fields:" << std::endl; // Calculate component size @@ -393,7 +393,7 @@ private: cs.ComponentName = ci.Name; cs.Stride = stride; cs.Info = ci; - cs.Data = new char[stride*ci.Meta.Allocation]; + cs.Data = new char[stride*ci.Meta->Allocation]; m_ComponentStore[cs.ComponentName] = cs; } } diff --git a/include/Engine/Core/EntityFile.h b/include/Engine/Core/EntityFile.h index b65c9f7d..2549ed06 100644 --- a/include/Engine/Core/EntityFile.h +++ b/include/Engine/Core/EntityFile.h @@ -73,88 +73,15 @@ public: ComponentField }; - EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader) - : m_Handler(handler) - , m_Reader(reader) - { - // 0 is imaginary base parent - m_EntityStack.push(0); - m_StateStack.push(State::Unknown); - } + EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader); - void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override - { - std::string name = XS::ToString(_localName); + void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override; + void characters(const XMLCh* const chars, const XMLSize_t length) override; + void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override; - if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) { - if (name == "Entity") { - m_StateStack.push(State::Entity); - onStartEntity(attrs); - return; - } - if (name == "EntityRef") { - onStartEntityRef(attrs); - return; - } - } - - std::string uri = XS::ToString(_uri); - if (m_StateStack.top() == State::Entity) { - if (uri == "components") { - m_StateStack.push(State::Component); - onStartComponent(name); - return; - } - } - - if (m_StateStack.top() == State::Component) { - m_StateStack.push(State::ComponentField); - onStartComponentField(name, attrs); - return; - } - } - - void characters(const XMLCh* const chars, const XMLSize_t length) override - { - if (m_StateStack.top() == State::ComponentField) { - char* transcoded = xercesc::XMLString::transcode(chars); - onFieldData(transcoded); - } - } - - void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override - { - std::string name = XS::ToString(_localName); - if (m_StateStack.top() == State::Entity) { - if (name == "Entity") { - m_StateStack.pop(); - onEndEntity(); - return; - } - } - - std::string uri = XS::ToString(_uri); - if (m_StateStack.top() == State::Component) { - //if (uri == "components") { - m_StateStack.pop(); - onEndComponent(name); - return; - //} - } - - if (m_StateStack.top() == State::ComponentField) { - m_StateStack.pop(); - onEndComponentField(name); - return; - } - } - - void fatalError(const xercesc::SAXParseException& e) - { - XS::ToString s(e.getMessage()); - LOG_ERROR("SAXParseException: %s", ((std::string)s).c_str()); - //throw e; - } + void warning(const xercesc::SAXParseException& e); + void error(const xercesc::SAXParseException& e); + void fatalError(const xercesc::SAXParseException& e); private: const EntityFileHandler* m_Handler; @@ -168,73 +95,14 @@ private: std::string m_CurrentField; std::map m_CurrentAttributes; - void onStartEntity(const xercesc::Attributes& attrs) - { - EntityID parent = m_EntityStack.top(); - - if (m_Handler->m_OnStartEntityCallback) { - std::string name; - auto xName = attrs.getValue(XS::ToXMLCh("name")); - if (xName != nullptr) { - name = XS::ToString(xName); - } - m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name); - } - - m_EntityStack.push(m_NextEntityID); - m_NextEntityID++; - } - void onEndEntity() - { - m_EntityStack.pop(); - } - void onStartEntityRef(const xercesc::Attributes& attrs) - { - std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file"))); - - xercesc::SAX2XMLReader* parser = xercesc::XMLReaderFactory::createXMLReader(); - parser->setContentHandler(this); - parser->setErrorHandler(this); - parser->parse(path.c_str()); - delete parser; - } - void onStartComponent(const std::string& name) - { - //LOG_DEBUG(" Component: %s", name.c_str()); - m_CurrentComponent = name; - if (m_Handler->m_OnStartComponentCallback) { - m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name); - } - } - void onEndComponent(const std::string& name) { } - void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs) - { - //LOG_DEBUG(" Field: %s", field.c_str()); - m_CurrentField = field; - m_CurrentAttributes.clear(); - for (int i = 0; i < attrs.getLength(); i++) { - auto name = attrs.getQName(i); - auto value = attrs.getValue(name); - //LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value)); - m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string(); - } - - if (m_Handler->m_OnStartFieldCallback) { - m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes); - } - } - void onEndComponentField(const std::string& field) { } - - void onFieldData(char* data) - { - //LOG_DEBUG(" Data: %s", data); - - if (m_Handler->m_OnStartFieldDataCallback) { - m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data); - } - - xercesc::XMLString::release(&data); - } + void onStartEntity(const xercesc::Attributes& attrs); + void onEndEntity(); + void onStartEntityRef(const xercesc::Attributes& attrs); + void onStartComponent(const std::string& name); + void onEndComponent(const std::string& name); + void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs); + void onEndComponentField(const std::string& field); + void onFieldData(char* data); }; class EntityFileXMLErrorHandler : public xercesc::ErrorHandler @@ -269,6 +137,7 @@ private: class EntityFile : public Resource { friend class ResourceManager; + friend class EntityFileSAXHandler; private: EntityFile(boost::filesystem::path path); ~EntityFile(); @@ -288,6 +157,8 @@ private: xercesc::SAX2XMLReader* m_SAX2XMLReader; //std::map m_ComponentInfo; //std::vector m_EntityReferences; + + static void setReaderFeatures(xercesc::SAX2XMLReader* reader); }; #endif \ No newline at end of file diff --git a/include/Engine/Core/EntityFilePreprocessor.h b/include/Engine/Core/EntityFilePreprocessor.h index 3c3998b1..3139169f 100644 --- a/include/Engine/Core/EntityFilePreprocessor.h +++ b/include/Engine/Core/EntityFilePreprocessor.h @@ -5,6 +5,7 @@ #include #include #include +#include #include #include #include @@ -31,6 +32,7 @@ private: void onStartComponent(EntityID entity, std::string type); void parseComponentInfo(); void parseDefaults(); + std::string parseAnnotationXML(const XMLCh* xml); }; #endif \ No newline at end of file diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd index 291cf938..88f09d6c 100644 --- a/resources/Schema/Components.xsd +++ b/resources/Schema/Components.xsd @@ -18,4 +18,5 @@ + \ No newline at end of file diff --git a/resources/Schema/Components/Team.xml b/resources/Schema/Components/Team.xml new file mode 100755 index 00000000..3eeb93bf --- /dev/null +++ b/resources/Schema/Components/Team.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/resources/Schema/Components/Team.xsd b/resources/Schema/Components/Team.xsd new file mode 100755 index 00000000..163d4a7f --- /dev/null +++ b/resources/Schema/Components/Team.xsd @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + Represents entity team affiliation + + + + + + + + diff --git a/resources/Schema/Types.xsd b/resources/Schema/Types.xsd index cd464201..fb584c64 100644 --- a/resources/Schema/Types.xsd +++ b/resources/Schema/Types.xsd @@ -4,6 +4,9 @@ + + + diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index 8fc52e1e..3ca6e545 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -27,6 +27,7 @@ + diff --git a/src/Engine/Core/EntityFile.cpp b/src/Engine/Core/EntityFile.cpp index 5589eddf..c1125e10 100644 --- a/src/Engine/Core/EntityFile.cpp +++ b/src/Engine/Core/EntityFile.cpp @@ -21,16 +21,24 @@ void EntityFile::Parse(const EntityFileHandler* handler) const using namespace xercesc; EntityFileSAXHandler saxHandler(handler, nullptr); - m_SAX2XMLReader->setFeature(XMLUni::fgXercesCacheGrammarFromParse, true); - m_SAX2XMLReader->setFeature(XMLUni::fgXercesUseCachedGrammarInParse, true); - m_SAX2XMLReader->setFeature(XMLUni::fgXercesSchema, true); - m_SAX2XMLReader->setFeature(XMLUni::fgXercesSchemaFullChecking, true); + setReaderFeatures(m_SAX2XMLReader); m_SAX2XMLReader->setContentHandler(&saxHandler); m_SAX2XMLReader->setErrorHandler(&saxHandler); m_SAX2XMLReader->setDeclarationHandler(&saxHandler); m_SAX2XMLReader->parse(m_FilePath.string().c_str()); } +void EntityFile::setReaderFeatures(xercesc::SAX2XMLReader* reader) +{ + using namespace xercesc; + reader->setFeature(XMLUni::fgXercesCacheGrammarFromParse, true); + reader->setFeature(XMLUni::fgXercesUseCachedGrammarInParse, true); + reader->setFeature(XMLUni::fgSAX2CoreValidation, true); + reader->setFeature(XMLUni::fgSAX2CoreNameSpaces, true); + reader->setFeature(XMLUni::fgXercesSchema, true); + reader->setFeature(XMLUni::fgXercesSchemaFullChecking, true); +} + std::size_t EntityFile::GetTypeStride(std::string typeName) { std::map typeStrides{ @@ -39,6 +47,7 @@ std::size_t EntityFile::GetTypeStride(std::string typeName) { "float", sizeof(float) }, { "double", sizeof(double) }, { "string", sizeof(std::string) }, + { "enum", sizeof(int) }, { "Vector", sizeof(glm::vec3) }, { "Quaternion", sizeof(glm::quat) }, { "Color", sizeof(glm::vec4) } @@ -77,7 +86,7 @@ void EntityFile::WriteAttributeData(char* outData, const ComponentInfo::Field_t& void EntityFile::WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData) { - if (field.Type == "int") { + if (field.Type == "int" || field.Type == "enum") { int value = boost::lexical_cast(valueData); memcpy(outData, reinterpret_cast(&value), field.Stride); } else if (field.Type == "float") { @@ -95,3 +104,171 @@ void EntityFile::WriteValueData(char* outData, const ComponentInfo::Field_t& fie LOG_WARNING("Unknown value data type: %s", field.Type.c_str()); } } + +EntityFileSAXHandler::EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader) : m_Handler(handler) +, m_Reader(reader) +{ + // 0 is imaginary base parent + m_EntityStack.push(0); + m_StateStack.push(State::Unknown); +} + +void EntityFileSAXHandler::startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) +{ + std::string name = XS::ToString(_localName); + + if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) { + if (name == "Entity") { + m_StateStack.push(State::Entity); + onStartEntity(attrs); + return; + } + if (name == "EntityRef") { + onStartEntityRef(attrs); + return; + } + } + + std::string uri = XS::ToString(_uri); + if (m_StateStack.top() == State::Entity) { + if (uri == "components") { + m_StateStack.push(State::Component); + onStartComponent(name); + return; + } + } + + if (m_StateStack.top() == State::Component) { + m_StateStack.push(State::ComponentField); + onStartComponentField(name, attrs); + return; + } +} + +void EntityFileSAXHandler::endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) +{ + std::string name = XS::ToString(_localName); + if (m_StateStack.top() == State::Entity) { + if (name == "Entity") { + m_StateStack.pop(); + onEndEntity(); + return; + } + } + + std::string uri = XS::ToString(_uri); + if (m_StateStack.top() == State::Component) { + //if (uri == "components") { + m_StateStack.pop(); + onEndComponent(name); + return; + //} + } + + if (m_StateStack.top() == State::ComponentField) { + m_StateStack.pop(); + onEndComponentField(name); + return; + } +} + +void EntityFileSAXHandler::characters(const XMLCh* const chars, const XMLSize_t length) +{ + if (m_StateStack.top() == State::ComponentField) { + char* transcoded = xercesc::XMLString::transcode(chars); + onFieldData(transcoded); + } +} + +void EntityFileSAXHandler::fatalError(const xercesc::SAXParseException& e) +{ + XS::ToString s(e.getMessage()); + LOG_ERROR("SAXParseException: %s", ((std::string)s).c_str()); + //throw e; +} + +void EntityFileSAXHandler::error(const xercesc::SAXParseException& e) +{ + XS::ToString s(e.getMessage()); + LOG_ERROR("SAXParseException: %s", ((std::string)s).c_str()); +} + +void EntityFileSAXHandler::warning(const xercesc::SAXParseException& e) +{ + XS::ToString s(e.getMessage()); + LOG_ERROR("SAXParseException: %s", ((std::string)s).c_str()); +} + +void EntityFileSAXHandler::onStartEntity(const xercesc::Attributes& attrs) +{ + EntityID parent = m_EntityStack.top(); + + if (m_Handler->m_OnStartEntityCallback) { + std::string name; + auto xName = attrs.getValue(XS::ToXMLCh("name")); + if (xName != nullptr) { + name = XS::ToString(xName); + } + m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name); + } + + m_EntityStack.push(m_NextEntityID); + m_NextEntityID++; +} + +void EntityFileSAXHandler::onEndEntity() +{ + m_EntityStack.pop(); +} + +void EntityFileSAXHandler::onStartEntityRef(const xercesc::Attributes& attrs) +{ + std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file"))); + + xercesc::SAX2XMLReader* reader = xercesc::XMLReaderFactory::createXMLReader(); + EntityFile::setReaderFeatures(reader); + reader->setContentHandler(this); + reader->setErrorHandler(this); + reader->parse(path.c_str()); + delete reader; +} + +void EntityFileSAXHandler::onStartComponentField(const std::string& field, const xercesc::Attributes& attrs) +{ + //LOG_DEBUG(" Field: %s", field.c_str()); + m_CurrentField = field; + m_CurrentAttributes.clear(); + for (int i = 0; i < attrs.getLength(); i++) { + auto name = attrs.getQName(i); + auto value = attrs.getValue(name); + //LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value)); + m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string(); + } + + if (m_Handler->m_OnStartFieldCallback) { + m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes); + } +} + +void EntityFileSAXHandler::onEndComponent(const std::string& name) { } + +void EntityFileSAXHandler::onStartComponent(const std::string& name) +{ + //LOG_DEBUG(" Component: %s", name.c_str()); + m_CurrentComponent = name; + if (m_Handler->m_OnStartComponentCallback) { + m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name); + } +} + +void EntityFileSAXHandler::onEndComponentField(const std::string& field) { } + +void EntityFileSAXHandler::onFieldData(char* data) +{ + //LOG_DEBUG(" Data: %s", data); + if (m_Handler->m_OnStartFieldDataCallback) { + m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data); + } + + xercesc::XMLString::release(&data); +} diff --git a/src/Engine/Core/EntityFilePreprocessor.cpp b/src/Engine/Core/EntityFilePreprocessor.cpp index f9aae3d4..90151941 100644 --- a/src/Engine/Core/EntityFilePreprocessor.cpp +++ b/src/Engine/Core/EntityFilePreprocessor.cpp @@ -16,12 +16,12 @@ EntityFilePreprocessor::EntityFilePreprocessor(const EntityFile* entityFile) for (auto& kv : m_ComponentInfo) { auto& info = kv.second; - LOG_DEBUG("Component: %s (%s)", info.Name.c_str(), info.Meta.Annotation.c_str()); - LOG_DEBUG("Stride: %i", info.Meta.Stride); - LOG_DEBUG("Allocation: %i", info.Meta.Allocation); + LOG_DEBUG("Component: %s (%s)", info.Name.c_str(), info.Meta->Annotation.c_str()); + LOG_DEBUG("Stride: %i", info.Stride); + LOG_DEBUG("Allocation: %i", info.Meta->Allocation); for (auto& kv : info.Fields) { auto& field = kv.second; - LOG_DEBUG("\t%i\t%s %s", field.Offset, field.Type, kv.first.c_str()); + LOG_DEBUG("\t%i\t%s %s", field.Offset, field.Type.c_str(), kv.first.c_str()); } } @@ -62,46 +62,16 @@ void EntityFilePreprocessor::parseComponentInfo() } ComponentInfo compInfo; + compInfo.Meta = std::make_shared(); // Name compInfo.Name = XS::ToString(element->getName()); // Known allocation - compInfo.Meta.Allocation = m_ComponentCounts[compInfo.Name]; + compInfo.Meta->Allocation = m_ComponentCounts[compInfo.Name]; // Annotation auto componentAnnotation = element->getAnnotation(); if (componentAnnotation != nullptr) { - // Parse annotation XML - char* annotationString = XMLString::transcode(componentAnnotation->getAnnotationString()); - MemBufInputSource annotationInput(reinterpret_cast(annotationString), strlen(annotationString), "MemBuf: Annotation String"); - XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager, grammarPool); - parser.setErrorHandler(&errorHandler); - parser.parse(annotationInput); - XMLString::release(&annotationString); - auto doc = parser.getDocument(); - - // TODO: Add allocation estimations from external file on map-to-map basis - // Add allocation estimation(s) - //auto allocationTags = doc->getElementsByTagName(XSTR("meta:allocation")); - //for (int i = 0; i < allocationTags->getLength(); ++i) { - // auto allocation = dynamic_cast(allocationTags->item(i)); - // auto child = allocation->getFirstChild(); - // if (child == nullptr) { - // continue; - // } - - // XSValue::Status status; - // XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status); - // compInfo.Meta.Allocation += val->fData.fValue.f_int; - //} - - // Save documentation string - auto documentationTags = doc->getElementsByTagName(XS::ToXMLCh("xs:documentation")); - if (documentationTags->getLength() != 0) { - auto child = documentationTags->item(0)->getFirstChild(); - if (child != nullptr) { - compInfo.Meta.Annotation = XS::ToString(child->getNodeValue()); - } - } + compInfo.Meta->Annotation = parseAnnotationXML(componentAnnotation->getAnnotationString()); } else { LOG_WARNING("Component \"%s\" is missing an annotation!", compInfo.Name.c_str()); } @@ -140,24 +110,58 @@ void EntityFilePreprocessor::parseComponentInfo() std::string name = XS::ToString(elementDeclaration->getName()); std::string type = XS::ToString(elementDeclaration->getTypeDefinition()->getName()); + std::string typeNamespace = XS::ToString(elementDeclaration->getTypeDefinition()->getNamespace()); + std::string baseType = XS::ToString(elementDeclaration->getTypeDefinition()->getBaseType()->getName()); + std::string effectiveType = type; size_t stride = EntityFile::GetTypeStride(type); if (stride == 0) { - LOG_WARNING("Field \"%s\" in component \"%s\" uses unexpected field type \"%s\". Skipping.", name.c_str(), compInfo.Name.c_str(), type.c_str()); - continue; + stride = EntityFile::GetTypeStride(baseType); + if (stride == 0) { + LOG_WARNING("Field \"%s\" in component \"%s\" uses unexpected field type \"%s\" with base type \"%s\". Skipping.", name.c_str(), compInfo.Name.c_str(), type.c_str(), baseType.c_str()); + continue; + } + effectiveType = baseType; + } + + // Annotation + auto fieldAnnotation = elementDeclaration->getAnnotation(); + if (fieldAnnotation != nullptr) { + compInfo.Meta->FieldAnnotations[name] = parseAnnotationXML(fieldAnnotation->getAnnotationString()); + } else { + LOG_WARNING("Component field \"%s.%s\" is missing an annotation!", compInfo.Name.c_str(), name.c_str()); + } + + if (effectiveType == "enum") { + // Parse potential enum type definition for field type + if (compInfo.Meta->FieldEnumDefinitions.count(name) == 0) { + auto enumTypeDefinition = xsModel->getTypeDefinition(XS::ToXMLCh(type), XS::ToXMLCh("components")); + auto xsComplexType = dynamic_cast(enumTypeDefinition); + auto xsComplexContent = xsComplexType->getParticle(); + auto xsExtension = xsComplexContent->getModelGroupTerm(); + auto xsExtensionParticles = xsExtension->getParticles(); + auto xsChoice = xsExtensionParticles->elementAt(0)->getModelGroupTerm(); + auto xsChoiceParticles = xsChoice->getParticles(); + for (int i = 0; i < xsChoiceParticles->size(); ++i) { + auto enumElement = xsChoiceParticles->elementAt(i)->getElementTerm(); + std::string enumName = XS::ToString(enumElement->getName()); + std::string enumValue = XS::ToString(enumElement->getConstraintValue()); + compInfo.Meta->FieldEnumDefinitions[name][enumName] = boost::lexical_cast(enumValue); + LOG_DEBUG("ENUM %s = %s", enumName.c_str(), enumValue.c_str()); + } + } } auto& field = compInfo.Fields[name]; field.Name = name; - field.Type = type; + field.Type = effectiveType; field.Offset = fieldOffset; field.Stride = stride; compInfo.FieldsInOrder.push_back(name); - fieldOffset += stride; } - compInfo.Meta.Stride = fieldOffset; + compInfo.Stride = fieldOffset; m_ComponentInfo[compInfo.Name] = compInfo; } } @@ -170,8 +174,10 @@ void EntityFilePreprocessor::parseDefaults() for (auto& ci : m_ComponentInfo) { // Allocate memory for default values - ci.second.Defaults = std::shared_ptr(new char[ci.second.Meta.Stride]); - memset(ci.second.Defaults.get(), 0, ci.second.Meta.Stride); + ci.second.Defaults = std::shared_ptr(new char[ci.second.Stride]); + memset(ci.second.Defaults.get(), 0, ci.second.Stride); + + std::string componentName = ci.first; XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager); parser.setDoSchema(true); @@ -179,8 +185,11 @@ void EntityFilePreprocessor::parseDefaults() parser.setErrorHandler(&errorHandler); parser.setValidationScheme(XercesDOMParser::Val_Always); parser.setValidationSchemaFullChecking(true); + //parser.setDoNamespaces(true); + //boost::filesystem::path schemaLocation = "Schema/Components/" + componentName + ".xsd"; + //std::string namespaceSchema = schemaLocation.string(); + //parser.setExternalNoNamespaceSchemaLocation("Teamasdasdasdasd.xsd"); - std::string componentName = ci.first; LOG_DEBUG("Parsing defaults for component %s", componentName.c_str()); boost::filesystem::path defaultsFile = "Schema/Components/" + componentName + ".xml"; @@ -192,7 +201,7 @@ void EntityFilePreprocessor::parseDefaults() } // Find the node in the components namespace matching the component name - std::string tagName = "c:" + componentName; + std::string tagName = componentName; auto rootNodes = doc->getElementsByTagName(XS::ToXMLCh(tagName)); if (rootNodes->getLength() == 0) { LOG_ERROR("Couldn't find defaults for component \"%s\"! Skipping.", componentName.c_str()); @@ -225,9 +234,19 @@ void EntityFilePreprocessor::parseDefaults() EntityFile::WriteAttributeData(data, field, attributes); } - // Handle potential field values auto childNode = fieldElement->getFirstChild(); - if (childNode != nullptr && childNode->getNodeType() == DOMNode::TEXT_NODE) { + if (childNode == nullptr) { + continue; + } + + // An enum will either have an element node with a text node inside, + // or contain a text node directly. + if (childNode->getNodeType() == DOMNode::ELEMENT_NODE) { + childNode = childNode->getFirstChild(); + } + + // Handle potential field values + if (childNode->getNodeType() == DOMNode::TEXT_NODE) { char* cstrValue = XMLString::transcode(childNode->getNodeValue()); EntityFile::WriteValueData(data, field, cstrValue); XMLString::release(&cstrValue); @@ -236,3 +255,27 @@ void EntityFilePreprocessor::parseDefaults() } } +std::string EntityFilePreprocessor::parseAnnotationXML(const XMLCh* xml) +{ + using namespace xercesc; + + // Parse annotation XML + char* annotationString = XMLString::transcode(xml); + MemBufInputSource annotationInput(reinterpret_cast(annotationString), strlen(annotationString), "MemBuf: Annotation String"); + XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager); + //parser.setErrorHandler(&errorHandler); + parser.parse(annotationInput); + XMLString::release(&annotationString); + auto doc = parser.getDocument(); + + // Save documentation string + auto documentationTags = doc->getElementsByTagName(XS::ToXMLCh("xs:documentation")); + if (documentationTags->getLength() != 0) { + auto child = documentationTags->item(0)->getFirstChild(); + if (child != nullptr) { + return XS::ToString(child->getNodeValue()); + } + } + + return std::string(); +} diff --git a/src/Engine/Core/EntityFileWriter.cpp b/src/Engine/Core/EntityFileWriter.cpp index 5b6c466d..4d46be06 100644 --- a/src/Engine/Core/EntityFileWriter.cpp +++ b/src/Engine/Core/EntityFileWriter.cpp @@ -114,7 +114,7 @@ void EntityFileWriter::appentEntityComponents(xercesc::DOMElement* parentElement fieldElement->setAttribute(X("Y"), X(boost::lexical_cast(q.y))); fieldElement->setAttribute(X("Z"), X(boost::lexical_cast(q.z))); fieldElement->setAttribute(X("W"), X(boost::lexical_cast(q.w))); - } else if (field.Type == "int") { + } else if (field.Type == "int" || field.Type == "enum") { const int& value = c[fieldName]; fieldElement->appendChild(doc->createTextNode(X(boost::lexical_cast(value)))); } else if (field.Type == "float") { diff --git a/src/Engine/Core/World.cpp b/src/Engine/Core/World.cpp index 3104e4e9..477e2ab2 100644 --- a/src/Engine/Core/World.cpp +++ b/src/Engine/Core/World.cpp @@ -75,7 +75,7 @@ ComponentWrapper World::AttachComponent(EntityID entity, const std::string& comp // Allocate space for the component ComponentWrapper c = pool->Allocate(entity); // Write default values - memcpy(c.Data, ci.Defaults.get(), ci.Meta.Stride); + memcpy(c.Data, ci.Defaults.get(), ci.Stride); return c; } diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index 69889be5..22e1bfc0 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -484,8 +484,8 @@ void EditorSystem::drawUI(World* world, double dt) } if (ImGui::CollapsingHeader(componentType.c_str())) { - if (!ci.Meta.Annotation.empty()) { - ImGui::Text(ci.Meta.Annotation.c_str()); + if (!ci.Meta->Annotation.empty()) { + ImGui::Text(ci.Meta->Annotation.c_str()); } auto& component = world->GetComponent(m_Selection, componentType); @@ -529,6 +529,26 @@ void EditorSystem::drawUI(World* world, double dt) if (ImGui::InputFloat("", &tempVal, 0.01f, 1.f)) { component.SetProperty(fieldName, static_cast(tempVal)); } + } else if (field.Type == "int") { + int val = component.Property(fieldName); + ImGui::InputInt("", &val); + } else if (field.Type == "enum") { + int currentValue = component.Property(fieldName); + int item = -1; + std::stringstream enumKeys; + std::vector enumValues; + int i = 0; + for (auto& kv : ci.Meta->FieldEnumDefinitions.at(fieldName)) { + enumKeys << kv.first << " (" << kv.second << ")" << '\0'; + enumValues.push_back(kv.second); + if (currentValue == kv.second) { + item = i; + } + i++; + } + if (ImGui::Combo("", &item, enumKeys.str().c_str())) { + component.SetProperty(fieldName, enumValues.at(item)); + } } else if (field.Type == "bool") { auto& val = component.Property(fieldName); ImGui::Checkbox("", &val); diff --git a/src/Tests/ComponentPoolTest.cpp b/src/Tests/ComponentPoolTest.cpp index 25bdf1d3..1df13c10 100644 --- a/src/Tests/ComponentPoolTest.cpp +++ b/src/Tests/ComponentPoolTest.cpp @@ -10,8 +10,8 @@ BOOST_AUTO_TEST_CASE(ComponentPoolTest) //ci.Name = "Test"; //ci.FieldTypes["Field"] = "int"; //ci.FieldOffsets["Field"] = 0; - //ci.Meta.Allocation = 3; - //ci.Meta.Stride = sizeof(EntityID) + sizeof(int); + //ci.Meta->Allocation = 3; + //ci.Stride = sizeof(EntityID) + sizeof(int); //std::vector wrappers; //ComponentPool pool(ci); From d8a24bbfde07562a2419c425912be2a21a1b8381 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Sat, 16 Jan 2016 23:24:45 +0100 Subject: [PATCH 133/138] Renamed all instances of "Property" to "Field" in ComponentWrapper to maintain consistent naming with ComponentInfo --- include/Engine/Core/ComponentWrapper.h | 21 ++++++++++----------- src/Engine/Editor/EditorSystem.cpp | 18 +++++++++--------- src/Tests/WorldTest.cpp | 2 +- 3 files changed, 20 insertions(+), 21 deletions(-) diff --git a/include/Engine/Core/ComponentWrapper.h b/include/Engine/Core/ComponentWrapper.h index 9d27b0f8..b1e5f9ad 100644 --- a/include/Engine/Core/ComponentWrapper.h +++ b/include/Engine/Core/ComponentWrapper.h @@ -5,8 +5,7 @@ #include "Entity.h" #include "ComponentInfo.h" #include "Util/Any.h" - -// TODO: Change all instances "Property" to "Field" to remain consistent with ComponentInfo +Minecraft hard drilling struct ComponentWrapper { ComponentWrapper(const ComponentInfo& componentInfo, char* data) @@ -25,20 +24,20 @@ struct ComponentWrapper } template - T& Property(std::string name) + T& Field(std::string name) { unsigned int offset = Info.Fields.at(name).Offset; return *reinterpret_cast(&Data[offset]); } template - void SetProperty(std::string name, const T value) { Property(name) = value; } + void SetField(std::string name, const T value) { Field(name) = value; } //template - //void SetProperty(std::string name, T& value) { Property(name) = value; } + //void SetField(std::string name, T& value) { Field(name) = value; } // Specialization for string literals template - void SetProperty(std::string name, const char(&value)[N]) { Property(name) = std::string(value); } + void SetField(std::string name, const char(&value)[N]) { Field(name) = std::string(value); } struct SubscriptProxy { @@ -57,17 +56,17 @@ struct ComponentWrapper int Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); } template - operator T&() { return m_Component->Property(m_PropertyName); } + operator T&() { return m_Component->Field(m_PropertyName); } template - void operator=(const T val) { m_Component->SetProperty(m_PropertyName, val); } + void operator=(const T val) { m_Component->SetField(m_PropertyName, val); } // TODO: Pass by reference and rvalue (universal reference?) //template - //void operator=(T& val) { m_Component->SetProperty(m_PropertyName, val); } + //void operator=(T& val) { m_Component->SetField(m_PropertyName, val); } // Specialization for string literals - template - void operator=(const char(&val)[N]) { m_Component->SetProperty(m_PropertyName, val); } + template + void operator=(const char(&val)[N]) { m_Component->SetField(m_PropertyName, val); } }; SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); } }; diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index 22e1bfc0..d5863814 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -496,7 +496,7 @@ void EditorSystem::drawUI(World* world, double dt) std::string uniqueID = componentType + fieldName; ImGui::PushID(uniqueID.c_str()); if (field.Type == "Vector") { - auto& val = component.Property(fieldName); + auto& val = component.Field(fieldName); if (fieldName == "Scale") { ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, 0.f, std::numeric_limits::max()); } else if (fieldName == "Orientation") { @@ -508,10 +508,10 @@ void EditorSystem::drawUI(World* world, double dt) ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, std::numeric_limits::lowest(), std::numeric_limits::max()); } } else if (field.Type == "Color") { - auto& val = component.Property(fieldName); + auto& val = component.Field(fieldName); ImGui::ColorEdit4("", glm::value_ptr(val), true); } else if (field.Type == "string") { - std::string& val = component.Property(fieldName); + std::string& val = component.Field(fieldName); char tempString[1024]; memcpy(tempString, val.c_str(), std::min(val.length() + 1, sizeof(tempString))); if (ImGui::InputText("", tempString, sizeof(tempString))) { @@ -525,15 +525,15 @@ void EditorSystem::drawUI(World* world, double dt) } } else if (field.Type == "double") { - float tempVal = static_cast(component.Property(fieldName)); + float tempVal = static_cast(component.Field(fieldName)); if (ImGui::InputFloat("", &tempVal, 0.01f, 1.f)) { - component.SetProperty(fieldName, static_cast(tempVal)); + component.SetField(fieldName, static_cast(tempVal)); } } else if (field.Type == "int") { - int val = component.Property(fieldName); + int val = component.Field(fieldName); ImGui::InputInt("", &val); } else if (field.Type == "enum") { - int currentValue = component.Property(fieldName); + int currentValue = component.Field(fieldName); int item = -1; std::stringstream enumKeys; std::vector enumValues; @@ -547,10 +547,10 @@ void EditorSystem::drawUI(World* world, double dt) i++; } if (ImGui::Combo("", &item, enumKeys.str().c_str())) { - component.SetProperty(fieldName, enumValues.at(item)); + component.SetField(fieldName, enumValues.at(item)); } } else if (field.Type == "bool") { - auto& val = component.Property(fieldName); + auto& val = component.Field(fieldName); ImGui::Checkbox("", &val); } else { ImGui::TextDisabled(field.Type.c_str()); diff --git a/src/Tests/WorldTest.cpp b/src/Tests/WorldTest.cpp index 8d92a328..03008562 100644 --- a/src/Tests/WorldTest.cpp +++ b/src/Tests/WorldTest.cpp @@ -20,7 +20,7 @@ BOOST_AUTO_TEST_CASE(WorldTestSingleAllocation, * boost::unit_test::tolerance(0. ComponentWrapper c = w.AttachComponent(e, "Test"); // Check default values - BOOST_TEST((int)c["TestInteger"] == c.Property("TestInteger")); + BOOST_TEST((int)c["TestInteger"] == c.Field("TestInteger")); BOOST_TEST((int)c["TestInteger"] == 1337); BOOST_TEST((double)c["TestDouble"] == 13.37); BOOST_TEST((std::string)c["TestString"] == "Carlito"); From 6385a98ecae2f4c3895dc6462fffbe4e3e087110 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Sun, 17 Jan 2016 00:53:31 +0100 Subject: [PATCH 134/138] Added runtime type size check to ComponentWrapper to avoid corruption when types don't match --- include/Engine/Common.h | 1 + include/Engine/Core/ComponentWrapper.h | 11 ++++++++--- 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/include/Engine/Common.h b/include/Engine/Common.h index ebdc90d0..7d6f520d 100644 --- a/include/Engine/Common.h +++ b/include/Engine/Common.h @@ -1,5 +1,6 @@ #include #include +#include #include #include #include diff --git a/include/Engine/Core/ComponentWrapper.h b/include/Engine/Core/ComponentWrapper.h index b1e5f9ad..f124d3d5 100644 --- a/include/Engine/Core/ComponentWrapper.h +++ b/include/Engine/Core/ComponentWrapper.h @@ -5,7 +5,7 @@ #include "Entity.h" #include "ComponentInfo.h" #include "Util/Any.h" -Minecraft hard drilling + struct ComponentWrapper { ComponentWrapper(const ComponentInfo& componentInfo, char* data) @@ -26,8 +26,13 @@ struct ComponentWrapper template T& Field(std::string name) { - unsigned int offset = Info.Fields.at(name).Offset; - return *reinterpret_cast(&Data[offset]); + const ComponentInfo::Field_t& field = Info.Fields.at(name); + if (sizeof(T) > field.Stride) { + std::stringstream message; + message << "Type size of \"" << typeid(T).name() << "\" doesn't match size of component field \"" << Info.Name << "." << name << "\"!"; + throw new std::runtime_error(message.str().c_str()); + } + return *reinterpret_cast(&Data[field.Offset]); } template From f281d220de9e466a701d8d0f9200833fa00a5cab Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Sun, 17 Jan 2016 01:00:48 +0100 Subject: [PATCH 135/138] Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems. --- include/Engine/Core/EntityWrapper.h | 2 + include/Game/Systems/PlayerSpawnSystem.h | 1 + include/Game/Systems/SpawnerSystem.h | 9 +++- resources/Schema/Components.xsd | 1 - resources/Schema/Components/PlayerSpawn.xml | 4 +- resources/Schema/Components/PlayerSpawn.xsd | 9 +--- resources/Schema/Entities/SpawnTest.xml | 9 +++- resources/Schema/Entities/TeamTest.xml | 13 +++++ resources/Schema/Types/Entity.xsd | 1 - src/Engine/Core/EntityWrapper.cpp | 2 + src/Engine/Input/InputProxy.cpp | 4 +- src/Game/Systems/PlayerSpawnSystem.cpp | 28 +++++++--- src/Game/Systems/SpawnerSystem.cpp | 60 +++++++++++++-------- 13 files changed, 93 insertions(+), 50 deletions(-) create mode 100755 resources/Schema/Entities/TeamTest.xml diff --git a/include/Engine/Core/EntityWrapper.h b/include/Engine/Core/EntityWrapper.h index 4cc8bbea..55b64c6f 100644 --- a/include/Engine/Core/EntityWrapper.h +++ b/include/Engine/Core/EntityWrapper.h @@ -20,6 +20,8 @@ struct EntityWrapper ::World* World; EntityID ID; + static const EntityWrapper Invalid; + bool HasComponent(const std::string& componentName); ComponentWrapper operator[](const std::string& componentName); diff --git a/include/Game/Systems/PlayerSpawnSystem.h b/include/Game/Systems/PlayerSpawnSystem.h index 414d32d8..f0e10949 100644 --- a/include/Game/Systems/PlayerSpawnSystem.h +++ b/include/Game/Systems/PlayerSpawnSystem.h @@ -1,5 +1,6 @@ #include "Core/System.h" #include "Input/EInputCommand.h" +#include "Systems/SpawnerSystem.h" #include "Events/ESpawnerSpawn.h" class PlayerSpawnSystem : public ImpureSystem diff --git a/include/Game/Systems/SpawnerSystem.h b/include/Game/Systems/SpawnerSystem.h index cbb7c100..2c094528 100644 --- a/include/Game/Systems/SpawnerSystem.h +++ b/include/Game/Systems/SpawnerSystem.h @@ -1,3 +1,6 @@ +#ifndef SpawnerSystem_h__ +#define SpawnerSystem_h__ + #include #include "Common.h" #include "GLM.h" @@ -12,9 +15,11 @@ class SpawnerSystem : public System public: SpawnerSystem(EventBroker* eventBroker); + static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid); + private: EventRelay m_OnSpawnerSpawn; bool OnSpawnerSpawn(Events::SpawnerSpawn& e); +}; - void spawnEntity(EntityWrapper spawner, EntityID parent, glm::vec3 position); -}; \ No newline at end of file +#endif \ No newline at end of file diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd index 88f09d6c..8d837aea 100644 --- a/resources/Schema/Components.xsd +++ b/resources/Schema/Components.xsd @@ -4,7 +4,6 @@ - diff --git a/resources/Schema/Components/PlayerSpawn.xml b/resources/Schema/Components/PlayerSpawn.xml index 1c621ef9..edc1394e 100644 --- a/resources/Schema/Components/PlayerSpawn.xml +++ b/resources/Schema/Components/PlayerSpawn.xml @@ -1,4 +1,2 @@ - - 1 - \ No newline at end of file + \ No newline at end of file diff --git a/resources/Schema/Components/PlayerSpawn.xsd b/resources/Schema/Components/PlayerSpawn.xsd index b076de27..6e321724 100644 --- a/resources/Schema/Components/PlayerSpawn.xsd +++ b/resources/Schema/Components/PlayerSpawn.xsd @@ -5,14 +5,7 @@ - Combined with a Spawner, defines a spawn point for a player team. + Combined with a Spawner and a Team component, defines a spawn point for a player team. - - - - 1 = Spectator, 2 = Red, 3 = Blue - - - diff --git a/resources/Schema/Entities/SpawnTest.xml b/resources/Schema/Entities/SpawnTest.xml index f4af726d..a5574027 100644 --- a/resources/Schema/Entities/SpawnTest.xml +++ b/resources/Schema/Entities/SpawnTest.xml @@ -8,9 +8,13 @@ + Schema/Entities/Player.xml + + 2 + @@ -47,9 +51,10 @@ + - - + + diff --git a/resources/Schema/Entities/TeamTest.xml b/resources/Schema/Entities/TeamTest.xml new file mode 100755 index 00000000..69be6141 --- /dev/null +++ b/resources/Schema/Entities/TeamTest.xml @@ -0,0 +1,13 @@ + + + + + + 3 + + + + + + + diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index 3ca6e545..1aaa8497 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -13,7 +13,6 @@ - diff --git a/src/Engine/Core/EntityWrapper.cpp b/src/Engine/Core/EntityWrapper.cpp index 9d15dd39..7b321a63 100644 --- a/src/Engine/Core/EntityWrapper.cpp +++ b/src/Engine/Core/EntityWrapper.cpp @@ -1,6 +1,8 @@ #include "Core/EntityWrapper.h" #include "Core/World.h" +const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Invalid); + bool EntityWrapper::operator==(const EntityWrapper& e) { return (this->World == e.World) && (this->ID == e.ID); diff --git a/src/Engine/Input/InputProxy.cpp b/src/Engine/Input/InputProxy.cpp index 7e977542..6c3591e3 100644 --- a/src/Engine/Input/InputProxy.cpp +++ b/src/Engine/Input/InputProxy.cpp @@ -63,7 +63,7 @@ void InputProxy::Process() e.Command = command; e.Value = currentValue; m_EventBroker->Publish(e); - LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); + //LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); m_LastCommandValues[command] = currentValue; } } @@ -79,7 +79,7 @@ void InputProxy::Process() } //e.Value = std::max(-1.f, std::min(e.Value, 1.f)); m_EventBroker->Publish(e); - LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); + //LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); } m_CommandQueue.clear(); } diff --git a/src/Game/Systems/PlayerSpawnSystem.cpp b/src/Game/Systems/PlayerSpawnSystem.cpp index a522f679..0bf5bdea 100644 --- a/src/Game/Systems/PlayerSpawnSystem.cpp +++ b/src/Game/Systems/PlayerSpawnSystem.cpp @@ -8,17 +8,29 @@ PlayerSpawnSystem::PlayerSpawnSystem(EventBroker* eventBroker) void PlayerSpawnSystem::Update(World* world, double dt) { - auto componentPools = world->GetComponentPools(); - auto spawnerPool = componentPools.find("Spawner"); - if (spawnerPool == componentPools.end()) { + auto playerSpawns = world->GetComponents("PlayerSpawn"); + if (playerSpawns == nullptr) { return; } -; + for (auto& team : m_SpawnRequests) { - for (auto& spawner : *spawnerPool->second) { - Events::SpawnerSpawn e; - e.Spawner = EntityWrapper(world, spawner.EntityID); - m_EventBroker->Publish(e); + for (auto& cPlayerSpawn : *playerSpawns) { + EntityWrapper spawner(world, cPlayerSpawn.EntityID); + if (!spawner.HasComponent("Spawner")) { + continue; + } + + // If the spawner has a team affiliation, check it + if (spawner.HasComponent("Team")) { + if ((int)spawner["Team"]["Team"] != team) { + continue; + } + } + + // Spawn the player! + EntityWrapper player = SpawnerSystem::Spawn(spawner); + // Set the player team affiliation + player["Team"]["Team"] = team; } } m_SpawnRequests.clear(); diff --git a/src/Game/Systems/SpawnerSystem.cpp b/src/Game/Systems/SpawnerSystem.cpp index c1122d98..3454c58b 100644 --- a/src/Game/Systems/SpawnerSystem.cpp +++ b/src/Game/Systems/SpawnerSystem.cpp @@ -5,43 +5,57 @@ SpawnerSystem::SpawnerSystem(EventBroker* eventBroker) : System(eventBroker) EVENT_SUBSCRIBE_MEMBER(m_OnSpawnerSpawn, &SpawnerSystem::OnSpawnerSpawn); } -bool SpawnerSystem::OnSpawnerSpawn(Events::SpawnerSpawn& e) +EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /*= EntityWrapper::Invalid*/) { - EntityWrapper& spawner = e.Spawner; + // Spawn the entity in the parent's world if it exists, otherwise in the spawner's world + World* world = parent.World; + if (world == nullptr) { + world = spawner.World; + } + // Find any SpawnPoints existing as children of spawner auto children = spawner.World->GetChildren(spawner.ID); - std::vector spawnPoints; + std::vector spawnPoints; for (auto kv = children.first; kv != children.second; ++kv) { const EntityID& child = kv->second; if (spawner.World->HasComponent(child, "SpawnPoint")) { - spawnPoints.push_back(child); + spawnPoints.push_back(EntityWrapper(spawner.World, child)); } } - EntityID spawnPoint = spawner.ID; + // Choose a random SpawnPoint + EntityWrapper spawnPoint = spawner; if (!spawnPoints.empty()) { - // Select a random spawn point - static std::random_device randomDevice; - static std::mt19937 randomGenerator(randomDevice()); - std::uniform_int_distribution<> distribution(0, std::distance(spawnPoints.begin(), spawnPoints.end()) - 1); - auto randomSpawnPointIt = spawnPoints.begin(); - std::advance(randomSpawnPointIt, distribution(randomGenerator)); - spawnPoint = *randomSpawnPointIt; + if (spawnPoints.size() > 1) { + static std::random_device randomDevice; + static std::mt19937 randomGenerator(randomDevice()); + std::uniform_int_distribution<> distribution(0, std::distance(spawnPoints.begin(), spawnPoints.end()) - 1); + auto randomSpawnPointIt = spawnPoints.begin(); + std::advance(randomSpawnPointIt, distribution(randomGenerator)); + spawnPoint = *randomSpawnPointIt; + } else { + spawnPoint = spawnPoints.front(); + } } - spawnEntity(spawner, e.Parent.ID, Transform::AbsolutePosition(spawner.World, spawnPoint)); - - return true; -} - -void SpawnerSystem::spawnEntity(EntityWrapper spawner, EntityID parent, glm::vec3 position) -{ + + // Load the entity file and parse it const std::string& entityFilePath = spawner["Spawner"]["EntityFile"]; auto entityFile = ResourceManager::Load(entityFilePath); if (entityFile == nullptr) { - return; + return EntityWrapper::Invalid; } - EntityFileParser parser(entityFile); - EntityWrapper spawnedEntity(spawner.World, parser.MergeEntities(spawner.World, parent)); - spawnedEntity["Transform"]["Position"] = position; + EntityWrapper spawnedEntity(world, parser.MergeEntities(world, parent.ID)); + + // Set its position and orientation to that of the SpawnPoint + spawnedEntity["Transform"]["Position"] = Transform::AbsolutePosition(spawnPoint.World, spawnPoint.ID); + spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint.World, spawnPoint.ID)); + + return spawnedEntity; +} + +bool SpawnerSystem::OnSpawnerSpawn(Events::SpawnerSpawn& e) +{ + EntityWrapper spawnedEntity = Spawn(e.Spawner, e.Parent); + return true; } \ No newline at end of file From a346a329b32cfa887cc0d4fa3f229aeccd33706d Mon Sep 17 00:00:00 2001 From: William Moberg Date: Mon, 18 Jan 2016 10:16:35 +0100 Subject: [PATCH 136/138] Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool. --- include/Engine/Core/MemoryPool.h | 18 ++++++++++++++---- resources/DefaultConfig.ini | 4 +++- src/Engine/Core/MemoryPool.cpp | 5 +++++ src/Game/Game.cpp | 1 + 4 files changed, 23 insertions(+), 5 deletions(-) create mode 100644 src/Engine/Core/MemoryPool.cpp diff --git a/include/Engine/Core/MemoryPool.h b/include/Engine/Core/MemoryPool.h index ff24ac80..3a1cc069 100644 --- a/include/Engine/Core/MemoryPool.h +++ b/include/Engine/Core/MemoryPool.h @@ -5,6 +5,14 @@ template class MemoryPoolForwardIterator; +namespace DisableMemoryPool +{ +//if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation. +//if false -> Use pool allocation. +//Should default to false, unless the DisableMemoryPool is true in the Config.ini files. +extern bool Value; +} + //This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride). //Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot //will the size of the object type) you should use ObjectPool instead, your life will become easier. @@ -80,8 +88,8 @@ public: //If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool". char* Allocate() { - for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot]; ++m_CurrentAllocSlot); - if (m_CurrentAllocSlot < m_NumSlots) { + for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot] && !DisableMemoryPool::Value; ++m_CurrentAllocSlot); + if (m_CurrentAllocSlot < m_NumSlots && !DisableMemoryPool::Value) { if (m_LowestAllocatedSlot > m_CurrentAllocSlot) m_LowestAllocatedSlot = m_CurrentAllocSlot; //Mark the slot as allocated. @@ -93,7 +101,9 @@ public: else { m_ExtraMemory.push_back((char*)malloc(m_Stride)); //We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead. - LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size()); + if (!DisableMemoryPool::Value) { + LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size()); + } return m_ExtraMemory.back(); } } @@ -108,7 +118,7 @@ public: //(i.e. IsAllocatedInPool may give false positives) //if it was malloc():ed //so, we may enter here even if we shouldn't. - if (IsAllocatedInPool(obj)) { + if (!DisableMemoryPool::Value && IsAllocatedInPool(obj)) { --m_NumAllocatedSlots; const size_t freeSlot = (obj - m_StartAddress) / m_Stride; m_SlotIsAllocated[freeSlot] = false; diff --git a/resources/DefaultConfig.ini b/resources/DefaultConfig.ini index d84b15bb..fb490ec8 100644 --- a/resources/DefaultConfig.ini +++ b/resources/DefaultConfig.ini @@ -2,7 +2,9 @@ LogLevel=1 LoadMap= EditorEnabled=false - +; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation. +; if false -> Use pool allocation. +DisableMemoryPool=false [Video] Fullscreen=false diff --git a/src/Engine/Core/MemoryPool.cpp b/src/Engine/Core/MemoryPool.cpp new file mode 100644 index 00000000..8978641b --- /dev/null +++ b/src/Engine/Core/MemoryPool.cpp @@ -0,0 +1,5 @@ +#include "Core/MemoryPool.h" +namespace DisableMemoryPool +{ +bool Value = false; +} \ No newline at end of file diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index c0cad6d3..80b45eb8 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -16,6 +16,7 @@ Game::Game(int argc, char* argv[]) m_Config = ResourceManager::Load("Config.ini"); ResourceManager::UseThreading = m_Config->Get("Multithreading.ResourceLoading", true); + DisableMemoryPool::Value = m_Config->Get("Debug.DisableMemoryPool", false); LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get("Debug.LogLevel", 1)); // Create the core event broker From 942064c450977355aba5928619273a8e094692b4 Mon Sep 17 00:00:00 2001 From: William Moberg Date: Mon, 18 Jan 2016 13:07:04 +0100 Subject: [PATCH 137/138] Removed class PlayerSystem and associated files. --- include/Engine/Collision/TriggerSystem.h | 14 +++++++- include/Game/Systems/PlayerSystem.h | 34 ------------------- src/Engine/Collision/TriggerSystem.cpp | 17 ++++++++++ src/Game/Game.cpp | 2 -- src/Game/Systems/PlayerSystem.cpp | 42 ------------------------ 5 files changed, 30 insertions(+), 79 deletions(-) delete mode 100644 include/Game/Systems/PlayerSystem.h delete mode 100644 src/Game/Systems/PlayerSystem.cpp diff --git a/include/Engine/Collision/TriggerSystem.h b/include/Engine/Collision/TriggerSystem.h index ee53ad9b..65e7c271 100644 --- a/include/Engine/Collision/TriggerSystem.h +++ b/include/Engine/Collision/TriggerSystem.h @@ -18,7 +18,11 @@ public: : System(eventBroker) , PureSystem("Trigger") , m_Octree(octree) - { } + { + EVENT_SUBSCRIBE_MEMBER(m_ETouch, &TriggerSystem::OnTouch); + EVENT_SUBSCRIBE_MEMBER(m_EEnter, &TriggerSystem::OnEnter); + EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave); + } virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override; @@ -27,6 +31,14 @@ private: std::unordered_map> m_EntitiesTouchingTrigger; std::unordered_map> m_EntitiesCompletelyInTrigger; + //TODO: Only exists for debug purposes, remove later. + EventRelay m_EEnter; + bool OnEnter(const Events::TriggerEnter &event); + EventRelay m_ETouch; + bool OnTouch(const Events::TriggerTouch &event); + EventRelay m_ELeave; + bool OnLeave(const Events::TriggerLeave &event); + //True if leave event was thrown. bool throwLeaveIfWasInTrigger(std::unordered_set& triggerSet, EntityID pId, EntityID tId); template diff --git a/include/Game/Systems/PlayerSystem.h b/include/Game/Systems/PlayerSystem.h deleted file mode 100644 index a74cbb9f..00000000 --- a/include/Game/Systems/PlayerSystem.h +++ /dev/null @@ -1,34 +0,0 @@ -#ifndef PlayerSystem_h__ -#define PlayerSystem_h__ - -#include -#include - -#include "Common.h" -#include "Core/System.h" -#include "Collision/ETrigger.h" - -class PlayerSystem : public PureSystem -{ -public: - PlayerSystem(EventBroker* eventBroker) - : System(eventBroker) - , PureSystem("Player") - { - EVENT_SUBSCRIBE_MEMBER(m_ETouch, &PlayerSystem::OnTouch); - EVENT_SUBSCRIBE_MEMBER(m_EEnter, &PlayerSystem::OnEnter); - EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave); - } - - virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override; -private: - float m_Speed = 5; - EventRelay m_EEnter; - bool OnEnter(const Events::TriggerEnter &event); - EventRelay m_ETouch; - bool PlayerSystem::OnTouch(const Events::TriggerTouch &event); - EventRelay m_ELeave; - bool PlayerSystem::OnLeave(const Events::TriggerLeave &event); -}; - -#endif \ No newline at end of file diff --git a/src/Engine/Collision/TriggerSystem.cpp b/src/Engine/Collision/TriggerSystem.cpp index 58d1e332..0ff4345e 100644 --- a/src/Engine/Collision/TriggerSystem.cpp +++ b/src/Engine/Collision/TriggerSystem.cpp @@ -78,3 +78,20 @@ bool TriggerSystem::throwLeaveIfWasInTrigger(std::unordered_set& trigg return false; } +bool TriggerSystem::OnTouch(const Events::TriggerTouch &event) +{ + LOG_INFO("Player entity %i touched trigger entity %i.", event.Entity, event.Trigger); + return true; +} + +bool TriggerSystem::OnEnter(const Events::TriggerEnter &event) +{ + LOG_INFO("Player entity %i entered trigger entity %i.", event.Entity, event.Trigger); + return true; +} + +bool TriggerSystem::OnLeave(const Events::TriggerLeave &event) +{ + LOG_INFO("Player entity %i left trigger entity %i.", event.Entity, event.Trigger); + return true; +} \ No newline at end of file diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index ff1e28fd..b0ffa646 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -3,7 +3,6 @@ #include "Collision/TriggerSystem.h" #include "Collision/CollisionSystem.h" #include "Systems/RaptorCopterSystem.h" -#include "Systems/PlayerSystem.h" #include "Systems/HealthSystem.h" #include "Systems/PlayerMovementSystem.h" #include "Systems/SpawnerSystem.h" @@ -76,7 +75,6 @@ Game::Game(int argc, char* argv[]) // All systems with orderlevel 0 will be updated first. unsigned int updateOrderLevel = 0; m_SystemPipeline->AddSystem(updateOrderLevel); - m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel, m_Renderer); m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); diff --git a/src/Game/Systems/PlayerSystem.cpp b/src/Game/Systems/PlayerSystem.cpp deleted file mode 100644 index 8cdddf84..00000000 --- a/src/Game/Systems/PlayerSystem.cpp +++ /dev/null @@ -1,42 +0,0 @@ -#include "Systems/PlayerSystem.h" - -void PlayerSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) -{ - component["Velocity"] = glm::vec3(0.f, 0.f, 0.f); - if ((bool&)component["Forward"] == true) { - ((glm::vec3&)component["Velocity"]).z = m_Speed * float(dt) * -1; - - } - if ((bool&)component["Left"] == true) { - ((glm::vec3&)component["Velocity"]).x = m_Speed * float(dt) * -1; - } - if ((bool&)component["Back"] == true) { - ((glm::vec3&)component["Velocity"]).z = m_Speed * float(dt); - } - if ((bool&)component["Right"] == true) { - ((glm::vec3&)component["Velocity"]).x = m_Speed * float(dt); - } - - if ((glm::vec3)component["Velocity"] != glm::vec3(0.f)) { - ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform"); - (glm::vec3&)transform["Position"] += (glm::vec3)component["Velocity"]; - } -} - -bool PlayerSystem::OnTouch(const Events::TriggerTouch &event) -{ - LOG_INFO("Player entity %i touched widget (entity %i).", event.Entity, event.Trigger); - return false; -} - -bool PlayerSystem::OnEnter(const Events::TriggerEnter &event) -{ - LOG_INFO("Player entity %i entered widget (entity %i).", event.Entity, event.Trigger); - return false; -} - -bool PlayerSystem::OnLeave(const Events::TriggerLeave &event) -{ - LOG_INFO("Player entity %i left widget (entity %i).", event.Entity, event.Trigger); - return false; -} \ No newline at end of file From 0669d917679b4ab55f4de8ef65774cfbe14d65c8 Mon Sep 17 00:00:00 2001 From: William Moberg Date: Mon, 18 Jan 2016 13:29:10 +0100 Subject: [PATCH 138/138] CollisionSystem loops over Collidable components. --- include/Engine/Collision/CollisionSystem.h | 2 +- src/Engine/Collision/CollisionSystem.cpp | 6 ++---- 2 files changed, 3 insertions(+), 5 deletions(-) diff --git a/include/Engine/Collision/CollisionSystem.h b/include/Engine/Collision/CollisionSystem.h index ea6004d9..561c5158 100644 --- a/include/Engine/Collision/CollisionSystem.h +++ b/include/Engine/Collision/CollisionSystem.h @@ -15,7 +15,7 @@ class CollisionSystem : public PureSystem public: CollisionSystem(EventBroker* eventBroker, Octree* octree) : System(eventBroker) - , PureSystem("AABB") + , PureSystem("Collidable") , m_Octree(octree) , zPress(false) { diff --git a/src/Engine/Collision/CollisionSystem.cpp b/src/Engine/Collision/CollisionSystem.cpp index 96e49153..d841c75e 100644 --- a/src/Engine/Collision/CollisionSystem.cpp +++ b/src/Engine/Collision/CollisionSystem.cpp @@ -30,10 +30,8 @@ void CollisionSystem::UpdateComponent(World* world, EntityWrapper& entity, Compo continue; } if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) { - if (entity.HasComponent("Physics")) { - (glm::vec3&)cTransform["Position"] += resolutionVector; - cPhysics["Velocity"] = glm::vec3(0, 0, 0); - } + (glm::vec3&)cTransform["Position"] += resolutionVector; + cPhysics["Velocity"] = glm::vec3(0, 0, 0); } }