Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
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@@ -19,9 +19,10 @@ public:
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GLuint VAO;
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GLuint ElementBuffer;
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RawModel* m_RawModel;
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private:
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RawModel* m_RawModel;
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GLuint VertexBuffer;
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GLuint NormalBuffer;
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GLuint TangentNormalsBuffer;
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