Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!

This commit is contained in:
antc13
2016-01-19 17:40:34 +01:00
parent 2a3009212a
commit 3826142e94
15 changed files with 359 additions and 230 deletions
+1 -1
View File
@@ -19,7 +19,7 @@
<Entity>
<Components>
<c:Model>
<Resource>models/coolTriangle.mesh</Resource>
<Resource>models/Baljj</Resource>
</c:Model>
<c:Transform/>
</Components>