Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
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@@ -101,10 +101,10 @@ void Renderer::Draw(RenderFrame& frame)
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m_Camera = scene->Camera; // remove renderer camera when Editor uses the render scene cameras.
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FillDepth(*scene);
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m_PickingPass->Draw(*scene);
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m_LightCullingPass->GenerateNewFrustum(*scene);
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m_LightCullingPass->FillLightList(*scene);
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m_LightCullingPass->CullLights(*scene);
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//m_PickingPass->Draw(*scene);
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//m_LightCullingPass->GenerateNewFrustum(*scene);
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//m_LightCullingPass->FillLightList(*scene);
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//m_LightCullingPass->CullLights(*scene);
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m_DrawFinalPass->Draw(*scene);
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//m_DrawScenePass->Draw(rq);
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