Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
This commit is contained in:
@@ -27,7 +27,7 @@ public:
|
||||
bool Animations(std::string pathName, std::vector<AnimationInfo> animInfo);
|
||||
|
||||
private:
|
||||
bool GetMeshData(MObject object);
|
||||
bool GetMeshData(MObjectArray object);
|
||||
bool GetMaterialData();
|
||||
bool GetAnimationData(AnimationInfo info);
|
||||
|
||||
@@ -46,7 +46,7 @@ private:
|
||||
WriteToFile m_MtrlFile;
|
||||
|
||||
//Mesh Data
|
||||
std::vector<Mesh> meshes;
|
||||
Mesh meshes;
|
||||
|
||||
//Animation Data
|
||||
std::vector<BindPoseSkeletonNode> allBindPoses;
|
||||
|
||||
Reference in New Issue
Block a user