Made it easier to maintain changes in packet header, prepared for reliable UDP packets.
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@@ -119,6 +119,7 @@ private:
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void sendLocalPlayerTransform();
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void becomePlayer();
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void displayServerlist();
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void popNetworkSegmentOfHeader(Packet& packet);
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// Mapping Logic
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// Returns if local EntityID exist in map
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bool clientServerMapsHasEntity(EntityID clientEntityID);
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