Made it easier to maintain changes in packet header, prepared for reliable UDP packets.
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@@ -82,6 +82,7 @@ private:
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void kick(PlayerID player);
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PlayerID getPlayerIDFromEndpoint();
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PlayerID getPlayerIDFromEntityID(EntityID entityID);
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void popNetworkSegmentOfHeader(Packet & packet);
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void parsePlayerTransform(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseClientPing();
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