Made it easier to maintain changes in packet header, prepared for reliable UDP packets.
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@@ -43,7 +43,12 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
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0);
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packetDataSent = bytesSent - splitPacket.HeaderSize();
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++sequenceNumber;
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int sizeasdasd = splitPacket.ReadPrimitive<int>();
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int packetsise = splitPacket.ReadPrimitive<int>();
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int groopOffset = splitPacket.ReadPrimitive<int>();
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int groopIndes = splitPacket.ReadPrimitive<int>();
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int groopSiseOffset = splitPacket.ReadPrimitive<int>();
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int mezzagetype = splitPacket.ReadPrimitive<int>();
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int pakketIDOffset = splitPacket.ReadPrimitive<int>();
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}
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} catch (const boost::system::system_error& e) {
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LOG_INFO(e.what());
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