Made it easier to maintain changes in packet header, prepared for reliable UDP packets.

This commit is contained in:
Jocke
2016-03-08 14:44:35 +01:00
parent 9cbc582be2
commit 3828616b60
9 changed files with 91 additions and 56 deletions
+6 -1
View File
@@ -43,7 +43,12 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
0);
packetDataSent = bytesSent - splitPacket.HeaderSize();
++sequenceNumber;
int sizeasdasd = splitPacket.ReadPrimitive<int>();
int packetsise = splitPacket.ReadPrimitive<int>();
int groopOffset = splitPacket.ReadPrimitive<int>();
int groopIndes = splitPacket.ReadPrimitive<int>();
int groopSiseOffset = splitPacket.ReadPrimitive<int>();
int mezzagetype = splitPacket.ReadPrimitive<int>();
int pakketIDOffset = splitPacket.ReadPrimitive<int>();
}
} catch (const boost::system::system_error& e) {
LOG_INFO(e.what());