Assault boost check
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@@ -8,21 +8,18 @@ BoostSystem::BoostSystem(SystemParams params)
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bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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{
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if (e.Victim.ID == e.Inflictor.ID) {
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if (!IsServer) {
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return false;
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}
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if (!e.Victim.Valid() || !LocalPlayer.Valid()) {
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if (e.Victim == e.Inflictor) {
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return false;
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}
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if (e.Victim != LocalPlayer && !e.Victim.IsChildOf(LocalPlayer)) {
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if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
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return false;
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}
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if (!e.Inflictor.Valid()) {
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return false;
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}
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//if its not friendly fire, return
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if ((int)m_World->GetComponent(e.Inflictor.ID, "Team")["Team"] != (int)m_World->GetComponent(e.Victim.ID, "Team")["Team"]) {
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@@ -86,7 +83,7 @@ void BoostSystem::giveAmmo(EntityWrapper giver, EntityWrapper receiver)
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int maxAmmo = receiver["AssaultWeapon"]["MaxAmmo"];
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Field<int> ammo = receiver["AssaultWeapon"]["Ammo"];
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int givenAmmo = 3;
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int givenAmmo = 20;
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magazineAmmo = glm::clamp(magazineAmmo + givenAmmo, 0, magazineSize);
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if (magazineAmmo > prevMagazineAmmo) {
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@@ -102,7 +99,7 @@ void BoostSystem::giveAmmo(EntityWrapper giver, EntityWrapper receiver)
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int maxAmmo = receiver["DefenderWeapon"]["MaxAmmo"];
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Field<int> ammo = receiver["DefenderWeapon"]["Ammo"];
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int givenAmmo = 1;
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int givenAmmo = 3;
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magazineAmmo = glm::clamp(magazineAmmo + givenAmmo, 0, magazineSize);
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if (magazineAmmo > prevMagazineAmmo) {
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