Texture Array is now working. Enjoy your single Bind().

This commit is contained in:
FakeShemp
2016-02-27 15:53:28 +01:00
parent 22c391df54
commit 38d8cdded2
6 changed files with 91 additions and 76 deletions
-1
View File
@@ -73,7 +73,6 @@ void FrameBuffer::Generate()
glFramebufferTexture(GL_FRAMEBUFFER, (*it)->m_Attachment, *(*it)->m_ResourceHandle, 0);
attachments.push_back((*it)->m_Attachment);
GLERROR("FrameBuffer generate: GL_TEXTURE_2D_ARRAY");
break;
}