Texture Array is now working. Enjoy your single Bind().
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@@ -73,7 +73,6 @@ void FrameBuffer::Generate()
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glFramebufferTexture(GL_FRAMEBUFFER, (*it)->m_Attachment, *(*it)->m_ResourceHandle, 0);
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attachments.push_back((*it)->m_Attachment);
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GLERROR("FrameBuffer generate: GL_TEXTURE_2D_ARRAY");
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break;
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}
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