Texture Array is now working. Enjoy your single Bind().

This commit is contained in:
FakeShemp
2016-02-27 15:53:28 +01:00
parent 22c391df54
commit 38d8cdded2
6 changed files with 91 additions and 76 deletions
+4
View File
@@ -8,6 +8,10 @@ ShadowPassState::ShadowPassState(GLuint frameBuffer)
Enable(GL_DEPTH_TEST);
Enable(GL_CULL_FACE);
Disable(GL_BLEND);
Disable(GL_TEXTURE_2D);
CullFace(GL_FRONT);
ClearColor(glm::vec4(255.f, 128.f, 128.f, 128.f));
GLERROR("---4");
}
ShadowPassState::~ShadowPassState()