When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event.
This commit is contained in:
@@ -59,4 +59,5 @@
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<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
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<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
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<xs:include schemaLocation="Components/BoostIconsHUD.xsd"/>
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<xs:include schemaLocation="Components/InputCmdButton.xsd"/>
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</xs:schema>
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@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<InputCmdButton xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="InputCmdButton.xsd">
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<Command></Command>
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<PressValue>0.0</PressValue>
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</InputCmdButton>
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@@ -0,0 +1,19 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="InputCmdButton">
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<xs:annotation><xs:documentation>Used with a Button component, the button will send an inputCommand event instead of ButtonPressed/Released event.</xs:documentation></xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Command" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The command name for the inputCommand.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="PressValue" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>The value in inputCommand.Value that will be sent on button press.</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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Load Diff
@@ -20,65 +20,6 @@
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</c:Transform>
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</Components>
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<Children>
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<Entity name="PickClassCamera">
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<Components>
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<c:Camera/>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="PickClassHUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="AssaultClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitRaptor.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.349999994" Y="0.149504215" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DefenderClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.349999994" Y="0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SniperClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.349999994" Y="-0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="SpectatorCamera">
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<Components>
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<c:Camera/>
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@@ -274,7 +215,7 @@
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<Entity name="RespawnTimer">
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<Components>
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<c:Text>
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<Content>5</Content>
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<Content>16</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="0" G="1" R="0.784313738"/>
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</c:Text>
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@@ -289,6 +230,77 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="PickClassCamera">
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<Components>
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<c:Camera/>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="PickClassHUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="DefenderClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:InputCmdButton>
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<Command>PickClass</Command>
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<PressValue>2</PressValue>
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</c:InputCmdButton>
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<c:Transform>
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<Position X="0.349999994" Y="0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AssaultClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitRaptor.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:InputCmdButton>
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<Command>PickClass</Command>
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<PressValue>1</PressValue>
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</c:InputCmdButton>
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<c:Transform>
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<Position X="0.349999994" Y="0.149504215" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SniperClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:InputCmdButton>
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<Command>PickClass</Command>
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<PressValue>3</PressValue>
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</c:InputCmdButton>
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<c:Transform>
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<Position X="0.349999994" Y="-0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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@@ -62,6 +62,7 @@
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<xs:element ref="c:DoubleJump" minOccurs="0"/>
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<xs:element ref="c:HealthHUD" minOccurs="0"/>
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<xs:element ref="c:SpriteIndicator" minOccurs="0"/>
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<xs:element ref="c:InputCmdButton" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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