When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event.
This commit is contained in:
@@ -20,65 +20,6 @@
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</c:Transform>
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</Components>
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<Children>
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<Entity name="PickClassCamera">
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<Components>
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<c:Camera/>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="PickClassHUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="AssaultClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitRaptor.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.349999994" Y="0.149504215" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DefenderClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.349999994" Y="0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SniperClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.349999994" Y="-0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="SpectatorCamera">
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<Components>
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<c:Camera/>
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@@ -274,7 +215,7 @@
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<Entity name="RespawnTimer">
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<Components>
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<c:Text>
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<Content>5</Content>
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<Content>16</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="0" G="1" R="0.784313738"/>
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</c:Text>
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@@ -289,6 +230,77 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="PickClassCamera">
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<Components>
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<c:Camera/>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="PickClassHUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="DefenderClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:InputCmdButton>
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<Command>PickClass</Command>
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<PressValue>2</PressValue>
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</c:InputCmdButton>
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<c:Transform>
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<Position X="0.349999994" Y="0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AssaultClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitRaptor.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:InputCmdButton>
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<Command>PickClass</Command>
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<PressValue>1</PressValue>
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</c:InputCmdButton>
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<c:Transform>
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<Position X="0.349999994" Y="0.149504215" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SniperClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:InputCmdButton>
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<Command>PickClass</Command>
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<PressValue>3</PressValue>
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</c:InputCmdButton>
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<c:Transform>
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<Position X="0.349999994" Y="-0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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