MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!

Also contains inseparable editor changes.
This commit is contained in:
2016-01-11 10:26:45 +01:00
parent 6adc98eea5
commit 39dd27726d
9 changed files with 238 additions and 118 deletions
+1 -1
View File
@@ -51,7 +51,7 @@ public:
if (it != PickingColorsToEntity->end()) {
pickData.Entity = it->second;
} else {
pickData.Entity = 0;
pickData.Entity = EntityID_Invalid;
}
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);