Picking on animated models fixed
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@@ -219,7 +219,7 @@ void PickingPass::Draw(RenderScene& scene)
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m_PickingSkinnedProgram->Bind();
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m_PickingSkinnedProgram->Bind();
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lastShader = m_PickingSkinnedProgram->GetHandle();
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lastShader = m_PickingSkinnedProgram->GetHandle();
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}
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}
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glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix() * modelJob->Matrix));
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glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix() * modelJob->Matrix));
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glUniform2fv(glGetUniformLocation(shaderSkinnedHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1])));
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glUniform2fv(glGetUniformLocation(shaderSkinnedHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1])));
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std::vector<glm::mat4> frameBones;
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std::vector<glm::mat4> frameBones;
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