From 3a9577c9fb0cb14271c0e5be0ec4ed137bfdd5b3 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Mon, 14 Dec 2015 14:08:05 +0100 Subject: [PATCH] fixup! Enabled rendering "transparency" --- src/Engine/Rendering/Renderer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index be884956..68402469 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -138,16 +138,16 @@ void Renderer::Draw(RenderQueueCollection& rq) //DrawScreenQuad(m_PickingPass->PickingTexture()); //CullLights(); + glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + m_DrawScenePass->Draw(rq); GLERROR("Renderer::Draw m_DrawScenePass->Draw"); m_ImGuiRenderPass->Draw(); glfwSwapBuffers(m_Window); } - glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f); - - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); void Renderer::DrawScreenQuad(GLuint textureToDraw) { glBindFramebuffer(GL_FRAMEBUFFER, 0);