"inline" caused missing symbol when compiling in Release for some reason
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@@ -111,7 +111,7 @@ struct Child
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std::vector<ContainedObject>& m_StaticObjectsRef;
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std::vector<ContainedObject>& m_StaticObjectsRef;
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std::vector<ContainedObject>& m_DynamicObjectsRef;
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std::vector<ContainedObject>& m_DynamicObjectsRef;
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inline bool hasChildren() const;
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bool hasChildren() const;
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int childIndexContainingPoint(const glm::vec3& point) const;
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int childIndexContainingPoint(const glm::vec3& point) const;
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std::vector<int> childIndicesContainingBox(const AABB& box) const;
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std::vector<int> childIndicesContainingBox(const AABB& box) const;
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};
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};
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@@ -276,7 +276,7 @@ std::vector<int> Child::childIndicesContainingBox(const AABB& box) const
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}
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}
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}
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}
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inline bool Child::hasChildren() const
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bool Child::hasChildren() const
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{
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{
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return m_Children[0] != nullptr;
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return m_Children[0] != nullptr;
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}
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}
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