From 3b42f5dbf412e972efbf7f52d27eccf5a49e530f Mon Sep 17 00:00:00 2001 From: Jocke Date: Fri, 12 Feb 2016 01:33:45 +0100 Subject: [PATCH] Fixed server so it now deletes. --- src/Game/Systems/PlayerSpawnSystem.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/Game/Systems/PlayerSpawnSystem.cpp b/src/Game/Systems/PlayerSpawnSystem.cpp index e2775280..108fa502 100644 --- a/src/Game/Systems/PlayerSpawnSystem.cpp +++ b/src/Game/Systems/PlayerSpawnSystem.cpp @@ -79,11 +79,12 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e) m_World->DeleteEntity(m_PlayerEntities[e.PlayerID].ID); } } + // Store the player for future reference + m_PlayerEntities[e.PlayerID] = e.Player; + if (!IsClient) { return false; } - // Store the player for future reference - m_PlayerEntities[e.PlayerID] = e.Player; // Set the camera to the correct entity EntityWrapper cameraEntity = e.Player.FirstChildByName("Camera");