Pulsate system implemented.

This commit is contained in:
FakeShemp
2016-03-01 23:05:27 +01:00
parent fcf5117952
commit 3ba73b8206
3 changed files with 16 additions and 5 deletions
+8 -5
View File
@@ -4,15 +4,18 @@ void ExplosionEffectSystem::UpdateComponent(EntityWrapper& entity, ComponentWrap
{
if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
(double)component["TimeSinceDeath"] = 0.f;
if ((bool)component["Pulsate"] == true) {
(bool)component["Reverse"] = false;
}
}
//((glm::vec2)component["Velocity"]).x = min(((glm::vec2)component["Velocity"]).x, ((glm::vec2)component["Velocity"]).y);
(double&)component["TimeSinceDeath"] += dt;
//if ((bool)component["Pulsate"] == true) {
// if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"] * 0.5) {
// (bool)component["Reverse"] = true;
// }
//}
if ((bool)component["Pulsate"] == true) {
if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"] * 0.5) {
(bool)component["Reverse"] = true;
}
}
}