Changed .obj files to our own format. DummyScene.mesh may be broken.
This commit is contained in:
@@ -295,7 +295,7 @@ void EditorSystem::createWidget()
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#ifdef USING_ASSIMP_AS_IMPORTER
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m_World->GetComponent(m_WidgetPlaneX, "Model")["Resource"] = "Models/WidgetPlaneZ.obj"; // 360NoScope widgetPlaneX
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#else
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m_World->GetComponent(m_WidgetPlaneX, "Model")["Resource"] = "Models/coolCube.mesh"; // 360NoScope widgetPlaneX
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m_World->GetComponent(m_WidgetPlaneX, "Model")["Resource"] = "Models/WidgetPlaneZ.mesh";
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#endif
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m_WidgetY = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetY, "Transform");
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@@ -306,7 +306,7 @@ void EditorSystem::createWidget()
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#ifdef USING_ASSIMP_AS_IMPORTER
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m_World->GetComponent(m_WidgetPlaneY, "Model")["Resource"] = "Models/WidgetPlaneZ.obj"; // 360NoScope widgetPlaneY
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#else
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m_World->GetComponent(m_WidgetPlaneY, "Model")["Resource"] = "Models/coolCube.mesh"; // 360NoScope widgetPlaneY
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m_World->GetComponent(m_WidgetPlaneY, "Model")["Resource"] = "Models/WidgetPlaneZ.mesh";
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#endif
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m_WidgetZ = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetZ, "Transform");
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@@ -317,7 +317,7 @@ void EditorSystem::createWidget()
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#ifdef USING_ASSIMP_AS_IMPORTER
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m_World->GetComponent(m_WidgetPlaneZ, "Model")["Resource"] = "Models/WidgetPlaneZ.obj"; // 360NoScope widgetPlaneZ
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#else
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m_World->GetComponent(m_WidgetPlaneZ, "Model")["Resource"] = "Models/coolCube.mesh"; // 360NoScope widgetPlaneZ
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m_World->GetComponent(m_WidgetPlaneZ, "Model")["Resource"] = "Models/WidgetPlaneZ.mesh";
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#endif
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m_WidgetOrigin = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetOrigin, "Transform");
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@@ -363,9 +363,9 @@ void EditorSystem::setWidgetMode(WidgetMode newMode)
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m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = false;
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if (newMode == WidgetMode::Translate) {
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//m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/TranslationWidgetX.obj"; // 360NoScope TranslationWidgets mesh
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//m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/TranslationWidgetY.obj";
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//m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/TranslationWidgetZ.obj";
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m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/TranslationWidgetX.mesh";
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m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/TranslationWidgetY.mesh";
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m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/TranslationWidgetZ.mesh";
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// Temporarily disabled for local space until I can figure out what's wrong with the math
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if (m_WidgetSpace != WidgetSpace::Local) {
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m_World->GetComponent(m_WidgetPlaneX, "Model")["Visible"] = true;
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@@ -379,19 +379,19 @@ void EditorSystem::setWidgetMode(WidgetMode newMode)
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}
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}
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} else if (newMode == WidgetMode::Scale) {
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//m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/ScaleWidgetX.obj"; // 360NoScope ScaleWidgets mesh
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//m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/ScaleWidgetY.obj";
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//m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/ScaleWidgetZ.obj";
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m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/ScaleWidgetX.mesh";
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m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/ScaleWidgetY.mesh";
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m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/ScaleWidgetZ.mesh";
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m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = true;
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//m_World->GetComponent(m_WidgetOrigin, "Model")["Resource"] = "Models/ScaleWidgetOrigin.obj"; // 360NoScope ScaleWidgetOrigin mesh
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m_World->GetComponent(m_WidgetOrigin, "Model")["Resource"] = "Models/ScaleWidgetOrigin.mesh";
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if (m_Selection != EntityID_Invalid) {
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auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
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widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection));
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}
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} else if (newMode == WidgetMode::Rotate) {
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//m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/RotationWidgetX.obj"; // 360NoScope RotationWidget mesh
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//m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/RotationWidgetY.obj";
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//m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/RotationWidgetZ.obj";
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m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/RotationWidgetX.mesh";
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m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/RotationWidgetY.mesh";
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m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/RotationWidgetZ.mesh";
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if (m_Selection != EntityID_Invalid) {
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auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
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if (m_WidgetSpace == WidgetSpace::Local) {
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@@ -331,7 +331,7 @@ EntityID Client::createPlayer()
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EntityID entityID = m_World->CreateEntity();
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ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
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ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj"; // 360NoScope UnitSphere mesh
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model["Resource"] = "Models/Core/UnitSphere.mesh";
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ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
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return entityID;
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}
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@@ -349,7 +349,7 @@ EntityID Server::createPlayer()
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ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
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transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj"; // 360NoScope UnitSphere
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model["Resource"] = "Models/Core/UnitSphere.mesh";
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model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
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ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
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return entityID;
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@@ -22,8 +22,6 @@ void DrawFinalPass::InitializeShaderPrograms()
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m_ForwardPlusProgram->Link();
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}
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static double tempFrameCounter = 6.348;
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void DrawFinalPass::Draw(RenderScene& scene)
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{
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GLERROR("DrawFinalPass::Draw: Pre");
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@@ -40,7 +38,6 @@ void DrawFinalPass::Draw(RenderScene& scene)
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glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ProjectionMatrix()));
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glUniform2f(glGetUniformLocation(shaderHandle, "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height);
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//tempFrameCounter += 0.01;
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//TODO: Render: Add code for more jobs than modeljobs.
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for (auto &job : scene.ForwardJobs) {
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auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
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@@ -57,21 +54,18 @@ void DrawFinalPass::Draw(RenderScene& scene)
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glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture);
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}
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//TODO: Fixa så att modelsJobs kan spela upp olika animationer och så att den kan få in en tid istället för 1.0f - Hälsningar Johan och Andreas :)
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if (modelJob->Model->m_RawModel->m_Skeleton != nullptr) {
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#ifdef USING_ASSIMP_AS_IMPORTER
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auto animation = modelJob->Model->m_RawModel->m_Skeleton->GetAnimation("combinedAnim_0");
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#else
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auto animation = modelJob->Model->m_RawModel->m_Skeleton->GetAnimation("running");
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#endif
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if (animation != nullptr) {
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std::vector<glm::mat4> frameBones = modelJob->Model->m_RawModel->m_Skeleton->GetFrameBones(
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*animation,
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tempFrameCounter
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1.0f
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);
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glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
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}
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}
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// -3 - 9
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glBindVertexArray(modelJob->Model->VAO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
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glDrawElements(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(modelJob->StartIndex * sizeof(unsigned int)));
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@@ -162,8 +162,9 @@ void RawModelCustom::ReadMaterialSingle(unsigned int &offset, char* fileData, un
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if (offset + nameLengths[1] > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Material NormalMap path failed");
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}
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newMaterial.NormalMapPath = (fileData + offset);
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newMaterial.NormalMapPath = "Textures/";
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newMaterial.NormalMapPath += (fileData + offset);
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newMaterial.NormalMapPath += ".png";
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offset += nameLengths[1];
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}
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@@ -171,8 +172,9 @@ void RawModelCustom::ReadMaterialSingle(unsigned int &offset, char* fileData, un
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if (offset + nameLengths[2] > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Material SpecularMap path failed");
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}
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newMaterial.SpecularMapPath = (fileData + offset);
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newMaterial.SpecularMapPath = "Textures/";
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newMaterial.SpecularMapPath += (fileData + offset);
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newMaterial.SpecularMapPath += ".png";
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offset += nameLengths[2];
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}
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@@ -180,8 +182,9 @@ void RawModelCustom::ReadMaterialSingle(unsigned int &offset, char* fileData, un
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if (offset + nameLengths[3] > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Material IncandescenceMap path failed");
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}
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newMaterial.IncandescenceMapPath = (fileData + offset);
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newMaterial.IncandescenceMapPath = "Textures/";
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newMaterial.IncandescenceMapPath += (fileData + offset);
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newMaterial.IncandescenceMapPath += ".png";
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offset += nameLengths[3];
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}
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@@ -99,14 +99,14 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World
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#ifdef USING_ASSIMP_AS_IMPORTER
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model = ResourceManager::Load<::Model>("Models/WidgetPlaneZ.obj"); // 360NoScope StillLoading mesh
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#else
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model = ResourceManager::Load<::Model>("Models/coolCube.mesh"); // 360NoScope StillLoading mesh
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model = ResourceManager::Load<::Model>("Models/WidgetPlaneZ.mesh");
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#endif
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} catch (const std::exception&) {
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try {
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#ifdef USING_ASSIMP_AS_IMPORTER
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model = ResourceManager::Load<::Model>("Models/WidgetPlaneZ.obj"); // 360NoScope Error mesh
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#else
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model = ResourceManager::Load<::Model>("Models/coolCube.mesh"); // 360NoScope Error mesh
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model = ResourceManager::Load<::Model>("Models/WidgetPlaneZ.mesh");
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#endif
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} catch (const std::exception&) {
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continue;
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@@ -198,7 +198,7 @@ bool SoundSystem::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
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(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
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(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
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auto model = m_World->AttachComponent(emitterID, "Model");
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(std::string&)model["Resource"] = "Models/Core/UnitCube.obj"; // 360NoScope UnitCube
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(std::string&)model["Resource"] = "Models/Core/UnitCube.mesh"; // 360NoScope UnitCube
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source->Type = SoundType::SFX;
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m_Sources[emitterID] = source;
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playSound(source);
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