Changed .obj files to our own format. DummyScene.mesh may be broken.
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@@ -331,7 +331,7 @@ EntityID Client::createPlayer()
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EntityID entityID = m_World->CreateEntity();
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ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
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ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj"; // 360NoScope UnitSphere mesh
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model["Resource"] = "Models/Core/UnitSphere.mesh";
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ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
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return entityID;
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}
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@@ -349,7 +349,7 @@ EntityID Server::createPlayer()
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ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
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transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj"; // 360NoScope UnitSphere
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model["Resource"] = "Models/Core/UnitSphere.mesh";
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model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
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ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
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return entityID;
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