Changed .obj files to our own format. DummyScene.mesh may be broken.
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@@ -198,7 +198,7 @@ bool SoundSystem::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
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(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
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(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
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auto model = m_World->AttachComponent(emitterID, "Model");
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(std::string&)model["Resource"] = "Models/Core/UnitCube.obj"; // 360NoScope UnitCube
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(std::string&)model["Resource"] = "Models/Core/UnitCube.mesh"; // 360NoScope UnitCube
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source->Type = SoundType::SFX;
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m_Sources[emitterID] = source;
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playSound(source);
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