Changed .obj files to our own format. DummyScene.mesh may be broken.

This commit is contained in:
antc13
2016-01-23 20:35:58 +01:00
parent f1835fd89c
commit 3baa988ad4
26 changed files with 99 additions and 83 deletions
+2 -2
View File
@@ -55,7 +55,7 @@ GameHealthSystemTest::GameHealthSystemTest()
EntityID playerID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(playerID, "Transform");
ComponentWrapper model = m_World->AttachComponent(playerID, "Model");
model["Resource"] = "Models/Core/UnitSphere.obj"; // 360NoScope UnitSphere
model["Resource"] = "Models/Core/UnitSphere.mesh"; // 360NoScope UnitSphere
ComponentWrapper player = m_World->AttachComponent(playerID, "Player");
ComponentWrapper health = m_World->AttachComponent(playerID, "Health");
healthsID = playerID;
@@ -80,7 +80,7 @@ GameHealthSystemTest::GameHealthSystemTest()
EntityID playerID2 = m_World->CreateEntity();
ComponentWrapper transform2 = m_World->AttachComponent(playerID2, "Transform");
ComponentWrapper model2 = m_World->AttachComponent(playerID2, "Model");
model2["Resource"] = "Models/Core/UnitSphere.obj"; // 360NoScope UnitSphere
model2["Resource"] = "Models/Core/UnitSphere.mesh"; // 360NoScope UnitSphere
ComponentWrapper player2 = m_World->AttachComponent(playerID2, "Player");
ComponentWrapper health2 = m_World->AttachComponent(playerID2, "Health");
//END TEST