Changed .obj files to our own format. DummyScene.mesh may be broken.
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@@ -112,7 +112,7 @@ void OctTree::Update(float dt, World* world, Camera* cam)
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ComponentWrapper transform = world->AttachComponent(m_BoxID, "Transform");
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transform["Scale"] = boxSize;
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ComponentWrapper model = world->AttachComponent(m_BoxID, "Model");
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model["Resource"] = "Models/Core/UnitBox.obj"; // 360NoScope UnitBox
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model["Resource"] = "Models/Core/UnitBox.mesh"; // 360NoScope UnitBox
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m_UpdatedOnce = true;
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}
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