Now sort models according to depth.
This commit is contained in:
@@ -9,6 +9,7 @@
|
||||
#include "Camera.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "Model.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
class IRenderer
|
||||
{
|
||||
@@ -34,6 +35,8 @@ public:
|
||||
virtual void Update(double dt) = 0;
|
||||
virtual void Draw(RenderQueueCollection& rq) = 0;
|
||||
|
||||
World* m_World; //Temp world, untill viktor merge.
|
||||
|
||||
protected:
|
||||
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
|
||||
bool m_Fullscreen = false;
|
||||
|
||||
Reference in New Issue
Block a user