First pass
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@@ -42,7 +42,7 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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@@ -55,7 +55,7 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Color A="1" B="0.0117647061" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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@@ -70,7 +70,7 @@
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<Components>
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<c:DirectionalLight/>
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<c:Model>
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<Resource>Models/DirectionalLightWidget.mesh</Resource>
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<Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-6.00145912" Y="1.42697716" Z="3.04144025"/>
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@@ -153,7 +153,7 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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@@ -166,7 +166,7 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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@@ -228,7 +228,7 @@
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<Entity name="CameraModel">
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<Components>
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<c:Model>
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<Resource>Models/Camera.mesh</Resource>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
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@@ -243,7 +243,7 @@
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<Components>
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<c:Camera/>
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<c:Model>
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<Resource>Models/Camera.mesh</Resource>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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@@ -256,7 +256,7 @@
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<Entity name="PlayerModel">
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<Components>
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<c:Model>
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<Resource>Models/AssaultHeadless.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultHeadless.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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