Animation blending improved and Animation Override added
This commit is contained in:
@@ -1,16 +1,22 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Animation xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
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<AnimationName1></AnimationName1>
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<BlendType1><Blend/></BlendType1>
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<Level1>0</Level1>
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<Weight1>1.0</Weight1>
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<Time1>0</Time1>
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<Speed1>0</Speed1>
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<Loop1>true</Loop1>
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<AnimationName2></AnimationName2>
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<BlendType2><Blend/></BlendType2>
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<Level2>0</Level2>
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<Weight2>1.0</Weight2>
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<Time2>0</Time2>
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<Speed2>0</Speed2>
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<Loop2>true</Loop2>
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<AnimationName3></AnimationName3>
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<BlendType3><Blend/></BlendType3>
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<Level3>0</Level3>
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<Weight3>1.0</Weight3>
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<Time3>0</Time3>
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<Speed3>0</Speed3>
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@@ -3,20 +3,41 @@
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:complexType name="BlendEnum" mixed="true">
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<xs:complexContent>
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<xs:extension base="t:enum">
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<xs:choice>
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<xs:element name="Additive" type="xs:integer" fixed="0" minOccurs="0"/>
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<xs:element name="Blend" type="xs:integer" fixed="1" minOccurs="0"/>
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<xs:element name="Override" type="xs:integer" fixed="2" minOccurs="0"/>
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</xs:choice>
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</xs:extension>
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</xs:complexContent>
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</xs:complexType>
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<xs:element name="Animation">
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<xs:complexType>
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<xs:all>
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<xs:element name="AnimationName1" type="t:string" minOccurs="0"/>
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<xs:element name="BlendType1" type="BlendEnum" minOccurs="0"/>
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<xs:element name="Level1" type="t:int" minOccurs="0"/>
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<xs:element name="Weight1" type="t:double" minOccurs="0"/>
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<xs:element name="Time1" type="t:double" minOccurs="0"/>
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<xs:element name="Speed1" type="t:double" minOccurs="0"/>
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<xs:element name="Loop1" type="t:bool" minOccurs="0"/>
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<xs:element name="AnimationName2" type="t:string" minOccurs="0"/>
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<xs:element name="BlendType2" type="BlendEnum" minOccurs="0"/>
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<xs:element name="Level2" type="t:int" minOccurs="0"/>
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<xs:element name="Weight2" type="t:double" minOccurs="0"/>
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<xs:element name="Time2" type="t:double" minOccurs="0"/>
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<xs:element name="Speed2" type="t:double" minOccurs="0"/>
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<xs:element name="Loop2" type="t:bool" minOccurs="0"/>
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<xs:element name="AnimationName3" type="t:string" minOccurs="0"/>
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<xs:element name="BlendType3" type="BlendEnum" minOccurs="0"/>
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<xs:element name="Level3" type="t:int" minOccurs="0"/>
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<xs:element name="Weight3" type="t:double" minOccurs="0"/>
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<xs:element name="Time3" type="t:double" minOccurs="0"/>
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<xs:element name="Speed3" type="t:double" minOccurs="0"/>
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@@ -29,11 +29,14 @@
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<Entity name="Running">
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.1429797894322036</Time1>
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<AnimationName1>Run</AnimationName1>
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<Speed1>1</Speed1>
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<AnimationName2>StrafeRight</AnimationName2>
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<Weight1>0.5</Weight1>
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<Time1>0.98334510030765165</Time1>
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<Weight2>0.5</Weight2>
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<Time2>0.97153983043137671</Time2>
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<Speed2>1</Speed2>
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<Time2>0.032904333143131348</Time2>
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<Time3>0.093923612201312068</Time3>
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<Speed3>1</Speed3>
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</c:Animation>
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@@ -44,7 +47,20 @@
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<Position X="-1" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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<Children>
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<Entity>
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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@@ -75,6 +91,7 @@
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitPlane.mesh</Resource>
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<Color A="1" B="0.137254909" G="0.121568628" R="0.160784319"/>
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</c:Model>
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<c:Transform>
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<Scale X="10" Y="1" Z="10"/>
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@@ -85,42 +102,80 @@
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<Entity>
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.1429797894322036</Time1>
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<AnimationName1>Run</AnimationName1>
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<Speed1>1</Speed1>
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<Speed2>0.10000000149011612</Speed2>
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<AnimationName2>StrafeRigh</AnimationName2>
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<AnimationName2>StrafeRight</AnimationName2>
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<Weight1>0.5</Weight1>
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<Time1>0.98334510030765165</Time1>
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<Weight2>0.5</Weight2>
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<Time2>0.67154243305829331</Time2>
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<Weight3>0.5</Weight3>
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<Time3>0.32167823998061529</Time3>
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<Time2>0.89665639003541542</Time2>
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<Speed2>1</Speed2>
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<AnimationName3>ShootFastRifle</AnimationName3>
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<BlendType3>
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<Override/>
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</BlendType3>
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<Time3>0.099759525382621339</Time3>
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<Speed3>1</Speed3>
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</c:Animation>
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<c:AnimationOffset>
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<AnimationName>AimRifle</AnimationName>
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<Time>0.15999999642372131</Time>
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<Time>0.68999981880187988</Time>
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</c:AnimationOffset>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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<Children>
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<Entity>
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.146727413" Y="1.15066242" Z="-0.195905238"/>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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<Orientation X="0.38856402" Y="0.017387826" Z="0.0776973143"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:Animation>
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<AnimationName1>AimRifle</AnimationName1>
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<Time1>0.5</Time1>
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<Speed1>0.5</Speed1>
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<AnimationName2>Ru</AnimationName2>
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<Time1>0.57926159055711501</Time1>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="1" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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<Children>
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<Entity>
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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