Using absolute transform

This commit is contained in:
stiffly
2016-01-08 15:29:20 +01:00
parent da6e50dc7e
commit 3cce9f8075
4 changed files with 111 additions and 35 deletions
+99 -17
View File
@@ -4,6 +4,17 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker)
{
m_EventBroker = eventBroker;
m_World = world;
initOpenAL();
alSpeedOfSound(340.29f); // Speed of sound
alDistanceModel(AL_INVERSE_DISTANCE);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound);
}
void SoundSystem::initOpenAL()
{
// Initialize OpenAL
m_ALCdevice = alcOpenDevice(nullptr);
if (m_ALCdevice != nullptr) {
@@ -12,11 +23,6 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker)
} else {
LOG_ERROR("OpenAL failed to initialize.");
}
alSpeedOfSound(340.29f); // Speed of sound
alDistanceModel(AL_INVERSE_DISTANCE);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound);
}
SoundSystem::~SoundSystem()
@@ -28,14 +34,67 @@ SoundSystem::~SoundSystem()
}
void SoundSystem::Update()
{
//deleteInactiveEmitters(); // Not tested
addNewEmitters();
updateEmitters();
updateListener();
}
void SoundSystem::deleteInactiveEmitters()
{
auto emitterComponents = m_World->GetComponents("SoundEmitter");
for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
EntityID emitter = (*it).EntityID;
if (isPlaying(m_Sources[emitter].ALsource)) { // The sound is still playing, do not remove
continue;
}
alDeleteBuffers(1, &m_Sources[emitter].ALsource);
delete m_Sources[emitter].SoundResource;
m_Sources.erase(emitter);
}
}
void SoundSystem::addNewEmitters()
{
auto emitterComponents = m_World->GetComponents("SoundEmitter");
for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
EntityID emitter = (*it).EntityID;
std::unordered_map<EntityID, Source>::iterator i;
i = m_Sources.find(emitter);
if (i == m_Sources.end()) { // Did not exist, add it
Source source;
source.ALsource = createSource();
source.SoundResource = ResourceManager::Load<Sound>((std::string)(*it)["FilePath"]);
m_Sources[emitter] = source;
}
}
}
void SoundSystem::updateEmitters()
{
auto emitterComponents = m_World->GetComponents("SoundEmitter");
for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
EntityID emitter = (*it).EntityID;
std::unordered_map<EntityID, Source>::iterator i;
i = m_Sources.find(emitter);
if (i != m_Sources.end()) {
setSourcePos(m_Sources[emitter].ALsource, RenderQueueFactory::AbsolutePosition(m_World, emitter));
}
// No orientation, emitts in all directions
// Velocity for doppler effect
}
}
void SoundSystem::updateListener()
{
// Should only be one listener.
auto listenerComponents = m_World->GetComponents("Listener");
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
EntityID listener = (*it).EntityID;
auto transform = m_World->GetComponent(listener, "Transform");
setListenerPos(transform["Position"]);
setListenerOri(transform["Orientation"]);
setListenerPos(RenderQueueFactory::AbsolutePosition(m_World, listener));
setListenerOri(glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, listener)));
// Velocity for doppler effect
}
}
@@ -62,15 +121,38 @@ void SoundSystem::stopEmitter(EntityID emitter)
bool SoundSystem::OnPlaySound(const Events::PlaySound & e)
{
Sound *sound = ResourceManager::Load<Sound>(e.FilePath);
if (sound == nullptr) {
return false;
}
ALuint source = createSource();
Source sauce;
sauce.ALsource = source;
sauce.SoundResource = sound;
playSound(sauce);
//Sound *sound = ResourceManager::Load<Sound>(e.FilePath);
//if (sound == nullptr) {
// return false;
//}
//ALuint source = createSource();
//Source sauce;
//sauce.ALsource = source;
//sauce.SoundResource = sound;
//playSound(sauce);
return false;
}
void SoundSystem::setListenerOri(glm::vec3 ori)
{
glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0);
forward = glm::rotateX(forward, ori.x);
forward = glm::rotateY(forward, ori.y);
forward = glm::rotateZ(forward, ori.z);
glm::normalize(forward);
glm::vec3 up = glm::vec3(0.0, 1.0, 0.0);
up = glm::rotateX(up, ori.x);
up = glm::rotateY(up, ori.y);
up = glm::rotateZ(up, ori.z);
glm::normalize(up);
ALfloat lOri[6] = { forward.x, forward.y, forward.z, up.x, up.y, up.z };
alListenerfv(AL_ORIENTATION, lOri);
}
bool SoundSystem::isPlaying(ALuint source)
{
ALenum state;
alGetSourcei(source, AL_SOURCE_STATE, &state);
return (state == AL_PLAYING);
}