Fixed indentation

This commit is contained in:
stiffly
2015-12-11 15:29:57 +01:00
parent 16d636a87c
commit 3da69c8a1b
5 changed files with 171 additions and 175 deletions
+18 -18
View File
@@ -12,33 +12,33 @@
struct KeyInput
{
bool Forward = false;
bool Left = false;
bool Back = false;
bool Right = false;
bool Forward = false;
bool Left = false;
bool Back = false;
bool Right = false;
};
class PlayerSystem : public System
{
public:
PlayerSystem(EventBroker* eventBroker)
: System(eventBroker, "Player")
{
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PlayerSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PlayerSystem::OnKeyUp);
}
PlayerSystem(EventBroker* eventBroker)
: System(eventBroker, "Player")
{
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PlayerSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PlayerSystem::OnKeyUp);
}
virtual void Update(World* world, ComponentWrapper& player, double dt) override;
virtual void Update(World* world, ComponentWrapper& player, double dt) override;
private:
float m_Speed = 5;
glm::vec3 m_Direction;
KeyInput input;
float m_Speed = 5;
glm::vec3 m_Direction;
KeyInput input;
EventRelay<PlayerSystem, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown &event);
EventRelay<PlayerSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
EventRelay<PlayerSystem, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown &event);
EventRelay<PlayerSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
};
#endif