Fixed indentation
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+18
-18
@@ -12,33 +12,33 @@
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struct KeyInput
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{
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bool Forward = false;
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bool Left = false;
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bool Back = false;
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bool Right = false;
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bool Forward = false;
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bool Left = false;
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bool Back = false;
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bool Right = false;
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};
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class PlayerSystem : public System
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{
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public:
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PlayerSystem(EventBroker* eventBroker)
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: System(eventBroker, "Player")
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{
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PlayerSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PlayerSystem::OnKeyUp);
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}
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PlayerSystem(EventBroker* eventBroker)
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: System(eventBroker, "Player")
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{
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PlayerSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PlayerSystem::OnKeyUp);
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}
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virtual void Update(World* world, ComponentWrapper& player, double dt) override;
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virtual void Update(World* world, ComponentWrapper& player, double dt) override;
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private:
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float m_Speed = 5;
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glm::vec3 m_Direction;
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KeyInput input;
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float m_Speed = 5;
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glm::vec3 m_Direction;
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KeyInput input;
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EventRelay<PlayerSystem, Events::KeyDown> m_EKeyDown;
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bool OnKeyDown(const Events::KeyDown &event);
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EventRelay<PlayerSystem, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &event);
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EventRelay<PlayerSystem, Events::KeyDown> m_EKeyDown;
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bool OnKeyDown(const Events::KeyDown &event);
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EventRelay<PlayerSystem, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &event);
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};
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#endif
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