Merge remote-tracking branch 'origin/master' into Networking
# Conflicts: # include/Game/Game.h # resources/DefaultConfig.ini # src/Game/Game.cpp
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+8
-4
@@ -9,6 +9,9 @@
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#include "GUI/Frame.h"
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#include "Core/World.h"
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#include "Rendering/RenderQueueFactory.h"
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#include "Input/InputProxy.h"
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#include "Input/KeyboardInputHandler.h"
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#include "Input/MouseInputHandler.h"
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#include "Core/EKeyDown.h"
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#include "Core/EntityXMLFile.h"
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#include "Core/SystemPipeline.h"
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@@ -36,6 +39,7 @@ private:
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EventBroker* m_EventBroker;
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IRenderer* m_Renderer;
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InputManager* m_InputManager;
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InputProxy* m_InputProxy;
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GUI::Frame* m_FrameStack;
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World* m_World;
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SystemPipeline* m_SystemPipeline;
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@@ -46,11 +50,11 @@ private:
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// Network methods
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void NetworkFunction();
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EventRelay<Game, Events::KeyUp> m_EKeyUp;
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bool testOnKeyUp(const Events::KeyUp& e);
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EventRelay<Game, Events::InputCommand> m_EInputCommand;
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bool debugOnInputCommand(const Events::InputCommand& e);
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void testIntialize();
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void testTick(double dt);
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void debugInitialize();
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void debugTick(double dt);
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EventRelay<Client, Events::KeyDown> m_EKeyDown;
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};
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