Crudely caching model matrix calculations, work in progress.

This commit is contained in:
2016-03-11 01:28:22 +01:00
parent 937bf823f3
commit 3f9866b334
5 changed files with 45 additions and 30 deletions
+11 -1
View File
@@ -4,11 +4,11 @@
#include "../GLM.h"
#include "World.h"
#include "EntityWrapper.h"
#include "System.h"
namespace Transform
{
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
glm::vec3 AbsolutePosition(EntityWrapper entity);
glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
@@ -20,6 +20,16 @@ glm::mat4 ModelMatrix(EntityWrapper entity);
glm::mat4 ModelMatrix(EntityID entity, World* world);
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
class ClearCache : public ImpureSystem
{
public:
ClearCache(SystemParams params)
: System(params)
{ }
virtual void Update(double dt) override;
};
}
#endif