Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
This commit is contained in:
@@ -16,6 +16,11 @@
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</c:Team>
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<c:Collidable/>
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<c:DashAbility/>
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<c:DefenderWeapon>
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<Slot>
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<Secondary/>
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</Slot>
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</c:DefenderWeapon>
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<c:DoubleJump/>
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<c:Health/>
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<c:Physics>
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@@ -493,250 +498,34 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="Hands">
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<Entity name="Weapons">
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<Components>
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<c:BlendAdditive>
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<Adder>MovementBlend</Adder>
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<Receiver>FinalBlend</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="PrimaryAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponAssaultBlueView.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.120748274" Y="-0.228437141" Z="-0.181454718"/>
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<Orientation X="0.0104048206" Y="-0.00268219248" Z="0.0428443849"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="AssaultWeapon">
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<Components>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ReloadEffect">
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<Components>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
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<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="FirstPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmunitionHUD">
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<Components>
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<c:Transform>
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<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
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<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="AmmunitionHUDBackground">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.00200000009"/>
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<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmunitionText">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MagazineAmmo">
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<Components>
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<c:Text>
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<Content>32</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:TextFieldReader>
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<ParentEntityName>PlayerAssault</ParentEntityName>
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<ComponentType>AssaultWeapon</ComponentType>
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<Field>MagazineAmmo</Field>
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</c:TextFieldReader>
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<c:Transform>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Ammo">
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<Components>
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<c:Text>
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<Content>320</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:TextFieldReader>
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<ParentEntityName>PlayerAssault</ParentEntityName>
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<ComponentType>AssaultWeapon</ComponentType>
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<Field>Ammo</Field>
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</c:TextFieldReader>
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<c:Transform>
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<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
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<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:WeaponAttachment>
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<Weapon>SidearmWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.120748274" Y="-0.228437141" Z="-0.181454718"/>
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<Orientation X="0.0104048206" Y="-0.00268219248" Z="0.0428443849"/>
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</c:Transform>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="FinalBlend">
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<Entity name="SecondaryAttachment">
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<Components>
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<c:Blend>
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<Pose1>BlendTreeAssaultWeapon</Pose1>
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<Pose2>BlendTreeSecondaryWeapon</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponDefenderBlueView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="BlendTreeAssaultWeapon">
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<Components>
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootRifleF</AnimationName>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchF</AnimationName>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BlendTreeSecondaryWeapon">
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<Components>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>Idle</Pose1>
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<Pose2>Run</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Run">
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Speed>1</Speed>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<Speed>1</Speed>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -769,8 +558,6 @@
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="1" R="1"/>
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<Visible>true</Visible>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -790,8 +577,8 @@
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<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.165396646" Y="1.14537966" Z="-0.206537575"/>
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<Orientation X="0.484640986" Y="-0.00695174001" Z="0.0685098693"/>
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<Position X="0.168977827" Y="1.03285813" Z="-0.227028549"/>
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<Orientation X="-0.00427743886" Y="-0.0853471458" Z="0.137290105"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -811,8 +598,8 @@
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.165396646" Y="1.14537966" Z="-0.206537575"/>
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<Orientation X="0.484640986" Y="-0.00695174001" Z="0.0685098693"/>
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<Position X="0.168977827" Y="1.03285813" Z="-0.227028549"/>
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<Orientation X="-0.00427743886" Y="-0.0853471458" Z="0.137290105"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -832,7 +619,7 @@
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<Components>
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<c:Animation>
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<AnimationName>AimSecWepA</AnimationName>
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<Time>0.71143966913223267</Time>
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<Time>0.5</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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@@ -844,7 +631,7 @@
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.71143966913223267</Time>
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<Time>0.5</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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@@ -988,42 +775,6 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StrafeLRBlend">
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<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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<Pose2>Right</Pose2>
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<Weight>0.033793529385008014</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.32459360994030106</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.34810913982041569</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="RunWalkBlend">
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<Components>
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<c:Blend>
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@@ -1060,6 +811,42 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="StrafeLRBlend">
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<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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<Pose2>Right</Pose2>
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<Weight>0.033793529385008014</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.32459360994030106</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.34810913982041569</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Idle">
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@@ -1327,12 +1114,12 @@
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<Entity name="PlayerName">
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<Components>
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<c:Text>
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<Content>Insert name here</Content>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,100</Resource>
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<Color A="1" B="0" G="1" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
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<Position X="0" Y="1.64533126" Z="-0.0171071123"/>
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<Orientation X="0" Y="3.14199996" Z="0"/>
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<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
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</c:Transform>
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