Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon

This commit is contained in:
2016-03-07 19:38:49 +01:00
parent 67ce6c5ae6
commit 3fda25b604
15 changed files with 915 additions and 448 deletions
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="ReloadEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>2</Lifetime>
<Lifetime>1</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="3.33300018" Y="0.0320000015" Z="0"/>
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
<ExponentialAccelaration>true</ExponentialAccelaration>
<EndColor A="0" B="19.6078434" G="19.6078434" R="1"/>
<Velocity X="0" Y="1" Z="0"/>
<ExplosionOrigin X="-0.0450000018" Y="0.148000002" Z="-0.646000028"/>
<ExplosionDuration>1</ExplosionDuration>
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>